mirror of https://github.com/axmolengine/axmol.git
fix #41
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82808a321d
commit
734b5bd44f
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@ -1,64 +0,0 @@
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#pragma once
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#include <type_traits>
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namespace cocos2d{
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template<typename Enum>
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struct EnableBitMaskOperators
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{
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static const bool enable = false;
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};
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template<typename Enum>
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typename std::enable_if<EnableBitMaskOperators<Enum>::enable, Enum>::type
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operator |(Enum lhs, Enum rhs)
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{
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using underlying = typename std::underlying_type<Enum>::type;
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return static_cast<Enum> (
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static_cast<underlying>(lhs) |
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static_cast<underlying>(rhs)
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);
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}
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template<typename Enum>
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typename std::enable_if<EnableBitMaskOperators<Enum>::enable, bool>::type
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operator ==(Enum lhs, Enum rhs)
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{
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using underlying = typename std::underlying_type<Enum>::type;
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static_cast<underlying>(lhs) == static_cast<underlying>(rhs);
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}
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template<typename Enum>
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typename std::enable_if<EnableBitMaskOperators<Enum>::enable, Enum>::type&
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operator |=(Enum& lhs, Enum rhs)
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{
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using underlying = typename std::underlying_type<Enum>::type;
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lhs = static_cast<Enum> (
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static_cast<underlying>(lhs) |
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static_cast<underlying>(rhs)
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);
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return lhs;
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}
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template<typename Enum>
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typename std::enable_if<EnableBitMaskOperators<Enum>::enable, unsigned int>::type
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operator &(Enum lhs, Enum rhs)
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{
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using underlying = typename std::underlying_type<Enum>::type;
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using impl_type = typename std::make_unsigned<underlying>::type;
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return impl_type (
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static_cast<impl_type>(lhs) &
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static_cast<impl_type>(rhs)
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);
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}
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#define ENABLE_BITMASK_OPERATORS(x) \
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template<> \
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struct EnableBitMaskOperators<x> \
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{ \
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static const bool enable = true; \
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};
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} // end of namespace cocos2d{
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@ -4,6 +4,7 @@ Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 c4games.com.
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http://www.cocos2d-x.org
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http://www.cocos2d-x.org
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@ -32,7 +33,6 @@ THE SOFTWARE.
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#include "math/CCGeometry.h"
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#include "math/CCGeometry.h"
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#include "math/CCMath.h"
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#include "math/CCMath.h"
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#include "base/CCRef.h"
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#include "base/CCRef.h"
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#include "base/CCEnumClass.h"
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#include "renderer/backend/Types.h"
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#include "renderer/backend/Types.h"
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/**
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/**
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@ -660,7 +660,7 @@ enum class ClearFlag : uint8_t
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STENCIL = 1 << 2,
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STENCIL = 1 << 2,
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ALL = COLOR | DEPTH | STENCIL
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ALL = COLOR | DEPTH | STENCIL
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};
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};
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ENABLE_BITMASK_OPERATORS(ClearFlag)
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CC_ENABLE_BITMASK_OPS(ClearFlag)
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enum class RenderTargetFlag : uint8_t
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enum class RenderTargetFlag : uint8_t
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{
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{
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@ -669,7 +669,7 @@ enum class RenderTargetFlag : uint8_t
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STENCIL = 1 << 2,
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STENCIL = 1 << 2,
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ALL = COLOR | DEPTH | STENCIL
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ALL = COLOR | DEPTH | STENCIL
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};
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};
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ENABLE_BITMASK_OPERATORS(RenderTargetFlag)
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CC_ENABLE_BITMASK_OPS(RenderTargetFlag)
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using TextureUsage = backend::TextureUsage;
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using TextureUsage = backend::TextureUsage;
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using PixelFormat = backend::PixelFormat;
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using PixelFormat = backend::PixelFormat;
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@ -1,6 +1,7 @@
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/****************************************************************************
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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 c4games.com.
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http://www.cocos2d-x.org
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http://www.cocos2d-x.org
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@ -594,8 +595,7 @@ void Renderer::drawBatchedTriangles()
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if (!firstCommand)
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if (!firstCommand)
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{
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{
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batchesTotal++;
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batchesTotal++;
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_triBatchesToDraw[batchesTotal].offset =
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_triBatchesToDraw[batchesTotal].offset = _triBatchesToDraw[batchesTotal - 1].offset + _triBatchesToDraw[batchesTotal - 1].indicesToDraw;
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_triBatchesToDraw[batchesTotal-1].offset + _triBatchesToDraw[batchesTotal-1].indicesToDraw;
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}
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}
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_triBatchesToDraw[batchesTotal].cmd = cmd;
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_triBatchesToDraw[batchesTotal].cmd = cmd;
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@ -778,7 +778,7 @@ void Renderer::beginRenderPass(RenderCommand* cmd)
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void Renderer::setRenderTarget(RenderTargetFlag flags, Texture2D* colorAttachment, Texture2D* depthAttachment, Texture2D* stencilAttachment)
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void Renderer::setRenderTarget(RenderTargetFlag flags, Texture2D* colorAttachment, Texture2D* depthAttachment, Texture2D* stencilAttachment)
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{
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{
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_renderTargetFlag = flags;
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_renderTargetFlag = flags;
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if (flags & RenderTargetFlag::COLOR)
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if (_Bitmask_includes(RenderTargetFlag::COLOR, flags))
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{
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{
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_renderPassDescriptor.needColorAttachment = true;
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_renderPassDescriptor.needColorAttachment = true;
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if (colorAttachment)
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if (colorAttachment)
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@ -795,7 +795,7 @@ void Renderer::setRenderTarget(RenderTargetFlag flags, Texture2D* colorAttachmen
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_renderPassDescriptor.colorAttachmentsTexture[0] = nullptr;
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_renderPassDescriptor.colorAttachmentsTexture[0] = nullptr;
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}
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}
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if (flags & RenderTargetFlag::DEPTH)
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if (_Bitmask_includes(RenderTargetFlag::DEPTH, flags))
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{
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{
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_renderPassDescriptor.depthTestEnabled = true;
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_renderPassDescriptor.depthTestEnabled = true;
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if (depthAttachment)
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if (depthAttachment)
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@ -812,7 +812,7 @@ void Renderer::setRenderTarget(RenderTargetFlag flags, Texture2D* colorAttachmen
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_depthAttachment = nullptr;
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_depthAttachment = nullptr;
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}
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}
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if (flags & RenderTargetFlag::STENCIL)
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if (_Bitmask_includes(RenderTargetFlag::STENCIL, flags))
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{
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{
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_stencilAttachment = stencilAttachment;
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_stencilAttachment = stencilAttachment;
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_renderPassDescriptor.stencilTestEnabled = true;
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_renderPassDescriptor.stencilTestEnabled = true;
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@ -838,7 +838,7 @@ void Renderer::clear(ClearFlag flags, const Color4F& color, float depth, unsigne
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command->func = [=]() -> void {
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command->func = [=]() -> void {
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backend::RenderPassDescriptor descriptor;
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backend::RenderPassDescriptor descriptor;
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if (flags & ClearFlag::COLOR)
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if (_Bitmask_includes(ClearFlag::COLOR, flags))
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{
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{
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_clearColor = color;
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_clearColor = color;
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descriptor.clearColorValue = {color.r, color.g, color.b, color.a};
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descriptor.clearColorValue = {color.r, color.g, color.b, color.a};
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@ -846,14 +846,14 @@ void Renderer::clear(ClearFlag flags, const Color4F& color, float depth, unsigne
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descriptor.needColorAttachment = true;
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descriptor.needColorAttachment = true;
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descriptor.colorAttachmentsTexture[0] = _renderPassDescriptor.colorAttachmentsTexture[0];
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descriptor.colorAttachmentsTexture[0] = _renderPassDescriptor.colorAttachmentsTexture[0];
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}
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}
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if (flags & ClearFlag::DEPTH)
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if (_Bitmask_includes(ClearFlag::DEPTH, flags))
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{
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{
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descriptor.clearDepthValue = depth;
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descriptor.clearDepthValue = depth;
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descriptor.needClearDepth = true;
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descriptor.needClearDepth = true;
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descriptor.depthTestEnabled = true;
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descriptor.depthTestEnabled = true;
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descriptor.depthAttachmentTexture = _renderPassDescriptor.depthAttachmentTexture;
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descriptor.depthAttachmentTexture = _renderPassDescriptor.depthAttachmentTexture;
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}
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}
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if (flags & ClearFlag::STENCIL)
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if (_Bitmask_includes(ClearFlag::STENCIL, flags))
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{
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{
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descriptor.clearStencilValue = stencil;
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descriptor.clearStencilValue = stencil;
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descriptor.needClearStencil = true;
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descriptor.needClearStencil = true;
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@ -1,5 +1,6 @@
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/****************************************************************************
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 c4games.com.
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http://www.cocos2d-x.org
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http://www.cocos2d-x.org
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@ -28,6 +29,7 @@
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#include <cstdint>
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#include <cstdint>
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#include <string>
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#include <string>
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#include "base/bitmask.h"
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CC_BACKEND_BEGIN
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CC_BACKEND_BEGIN
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@ -237,13 +239,19 @@ enum class BlendFactor : uint32_t
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enum class ColorWriteMask : uint32_t
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enum class ColorWriteMask : uint32_t
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{
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{
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NONE = 0x00000000,
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RED_BIT = 0,
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RED = 0x00000001,
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GREEN_BIT = 1,
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GREEN = 0x00000002,
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BLUE_BIT = 2,
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BLUE = 0x00000004,
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ALPHA_BIT = 3,
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ALPHA = 0x00000008,
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NONE = 0,
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RED = 1 << RED_BIT,
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GREEN = 1 << GREEN_BIT,
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BLUE = 1 << BLUE_BIT,
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ALPHA = 1 << ALPHA_BIT,
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ALL = 0x0000000F
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ALL = 0x0000000F
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};
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};
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CC_ENABLE_BITMASK_OPS(ColorWriteMask)
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CC_ENABLE_BITSHIFT_OPS(ColorWriteMask)
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struct SamplerDescriptor
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struct SamplerDescriptor
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{
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{
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/****************************************************************************
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/****************************************************************************
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2018-2019 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 c4games.com.
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http://www.cocos2d-x.org
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http://www.cocos2d-x.org
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@ -53,10 +54,10 @@ void RenderPipelineGL::updateBlendState(const BlendDescriptor& descriptor)
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auto destinationRGBBlendFactor = UtilsGL::toGLBlendFactor(descriptor.destinationRGBBlendFactor);
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auto destinationRGBBlendFactor = UtilsGL::toGLBlendFactor(descriptor.destinationRGBBlendFactor);
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auto sourceAlphaBlendFactor = UtilsGL::toGLBlendFactor(descriptor.sourceAlphaBlendFactor);
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auto sourceAlphaBlendFactor = UtilsGL::toGLBlendFactor(descriptor.sourceAlphaBlendFactor);
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auto destinationAlphaBlendFactor = UtilsGL::toGLBlendFactor(descriptor.destinationAlphaBlendFactor);
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auto destinationAlphaBlendFactor = UtilsGL::toGLBlendFactor(descriptor.destinationAlphaBlendFactor);
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auto writeMaskRed = (uint32_t)descriptor.writeMask & (uint32_t)ColorWriteMask::RED;
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GLboolean writeMaskRed = (GLboolean)((descriptor.writeMask & ColorWriteMask::RED) >> ColorWriteMask::RED_BIT);
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auto writeMaskGreen = (uint32_t)descriptor.writeMask & (uint32_t)ColorWriteMask::GREEN;
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GLboolean writeMaskGreen = (GLboolean)((descriptor.writeMask & ColorWriteMask::GREEN) >> ColorWriteMask::GREEN_BIT);
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auto writeMaskBlue = (uint32_t)descriptor.writeMask & (uint32_t)ColorWriteMask::BLUE;
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GLboolean writeMaskBlue = (GLboolean)((descriptor.writeMask & ColorWriteMask::BLUE) >> ColorWriteMask::BLUE_BIT);
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auto writeMaskAlpha = (uint32_t)descriptor.writeMask & (uint32_t)ColorWriteMask::ALPHA;
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GLboolean writeMaskAlpha = (GLboolean)((descriptor.writeMask & ColorWriteMask::ALPHA) >> ColorWriteMask::ALPHA_BIT);
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if (blendEnabled)
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if (blendEnabled)
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{
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{
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