mirror of https://github.com/axmolengine/axmol.git
HelloLua runs ok on win32
This commit is contained in:
parent
a4d9d1d4d0
commit
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<?xml version="1.0" encoding="UTF-8"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="HelloLua"
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ProjectGUID="{13E55395-94A2-4CD9-BFC2-1A051F80C17D}"
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RootNamespace="HelloLua.win32"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
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IntermediateDirectory="$(ConfigurationName).win32"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="false"
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TargetEnvironment="1"
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GenerateStublessProxies="true"
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TypeLibraryName="$(IntDir)/HelloLua.tlb"
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HeaderFileName="HelloLua.h"
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DLLDataFileName=""
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InterfaceIdentifierFileName="HelloLua_i.c"
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ProxyFileName="HelloLua_p.c"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\Classes;.;"$(SolutionDir)\lua\tolua";"$(SolutionDir)\lua\src";"$(SolutionDir)\cocos2dx";"$(SolutionDir)\cocos2dx\include";"$(SolutionDir)\cocos2dx\platform";"$(SolutionDir)\cocos2dx\platform\third_party\win32\OGLES";"$(SolutionDir)\CocosDenshion\Include""
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PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;ENABLE_LUA"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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DisableSpecificWarnings="4251"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="$(IntDir)"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libcocos2d.lib libgles_cm.lib libCocosDenshion.lib"
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LinkIncremental="2"
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AdditionalLibraryDirectories="$(OutDir)"
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
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IntermediateDirectory="$(ConfigurationName).win32"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="false"
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TargetEnvironment="1"
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GenerateStublessProxies="true"
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TypeLibraryName="$(IntDir)/HelloLua.tlb"
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HeaderFileName="HelloLua.h"
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DLLDataFileName=""
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InterfaceIdentifierFileName="HelloLua_i.c"
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ProxyFileName="HelloLua_p.c"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=".;.\win32;.\Classes;..\cocos2dx;..\cocos2dx\include;..\cocos2dx\platform;..\cocos2dx\platform\third_party\win32\OGLES;..\CocosDenshion\Include"
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PreprocessorDefinitions="WIN32;_WINDOWS;STRICT;NDEBUG"
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ExceptionHandling="0"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="0"
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DisableSpecificWarnings="4251"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="$(IntDir)"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libcocos2d.lib libgles_cm.lib libCocosDenshion.lib"
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LinkIncremental="1"
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AdditionalLibraryDirectories="$(OutDir)"
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SubSystem="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Classes"
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>
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<File
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RelativePath="..\Classes\AppDelegate.cpp"
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>
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</File>
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<File
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RelativePath="..\Classes\AppDelegate.h"
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>
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</File>
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</Filter>
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<Filter
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Name="win32"
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>
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<File
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RelativePath=".\main.cpp"
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>
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</File>
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<File
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RelativePath=".\main.h"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<VisualStudioUserFile
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ProjectType="Visual C++"
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Version="9.00"
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ShowAllFiles="true"
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>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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>
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<DebugSettings
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WorkingDirectory="$(ProjectDir)Resource\"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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>
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<DebugSettings
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WorkingDirectory="$(ProjectDir)Resource\"
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/>
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</Configuration>
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</Configurations>
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</VisualStudioUserFile>
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@ -0,0 +1,17 @@
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#include "main.h"
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#include "AppDelegate.h"
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int APIENTRY _tWinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine,
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int nCmdShow)
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{
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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// create the application instance
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AppDelegate app;
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return cocos2d::CCApplication::sharedApplication().run();
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}
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@ -0,0 +1,13 @@
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#ifndef __MAIN_H__
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#define __MAIN_H__
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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#include <tchar.h>
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// C RunTime Header Files
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#include "CCStdC.h"
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#endif // __MAIN_H__
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@ -26,6 +26,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "tests\test.win32\t
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblua", "lua\lua.vcproj", "{A9376AC9-4D65-498F-885D-EEC3B41DD6E8}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloLua", "HelloLua\win32\HelloLua.win32.vcproj", "{13E55395-94A2-4CD9-BFC2-1A051F80C17D}"
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ProjectSection(ProjectDependencies) = postProject
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{98A51BA8-FC3A-415B-AC8F-8C7BD464E93E} = {98A51BA8-FC3A-415B-AC8F-8C7BD464E93E}
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{A9376AC9-4D65-498F-885D-EEC3B41DD6E8} = {A9376AC9-4D65-498F-885D-EEC3B41DD6E8}
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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{A9376AC9-4D65-498F-885D-EEC3B41DD6E8}.Debug|Win32.Build.0 = Debug|Win32
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{A9376AC9-4D65-498F-885D-EEC3B41DD6E8}.Release|Win32.ActiveCfg = Release|Win32
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{A9376AC9-4D65-498F-885D-EEC3B41DD6E8}.Release|Win32.Build.0 = Release|Win32
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{13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Debug|Win32.ActiveCfg = Debug|Win32
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{13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Debug|Win32.Build.0 = Debug|Win32
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{13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Release|Win32.ActiveCfg = Release|Win32
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{13E55395-94A2-4CD9-BFC2-1A051F80C17D}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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