issue #1324: Uncommented old interfaces.

This commit is contained in:
James Chen 2012-06-14 17:29:23 +08:00
parent 7fe3f7357e
commit 740e28dbc1
3 changed files with 56 additions and 82 deletions

View File

@ -405,23 +405,10 @@ void CCCardinalSplineBy::startWithTarget(cocos2d::CCNode *pTarget)
/* CCCatmullRomTo /* CCCatmullRomTo
*/ */
// CCCatmullRomTo* CCCatmullRomTo::actionWithDuration(float dt, cocos2d::CCPointArray *points) CCCatmullRomTo* CCCatmullRomTo::actionWithDuration(float dt, cocos2d::CCPointArray *points)
// { {
// CCCatmullRomTo *ret = new CCCatmullRomTo(); return CCCatmullRomTo::create(dt, points);
// if (ret) }
// {
// if (ret->initWithDuration(dt, points))
// {
// ret->autorelease();
// }
// else
// {
// CC_SAFE_RELEASE_NULL(ret);
// }
// }
//
// return ret;
// }
CCCatmullRomTo* CCCatmullRomTo::create(float dt, cocos2d::CCPointArray *points) CCCatmullRomTo* CCCatmullRomTo::create(float dt, cocos2d::CCPointArray *points)
{ {
@ -453,23 +440,10 @@ bool CCCatmullRomTo::initWithDuration(float dt, cocos2d::CCPointArray *points)
/* CCCatmullRomBy /* CCCatmullRomBy
*/ */
// CCCatmullRomBy* CCCatmullRomBy::actionWithDuration(float dt, cocos2d::CCPointArray *points) CCCatmullRomBy* CCCatmullRomBy::actionWithDuration(float dt, cocos2d::CCPointArray *points)
// { {
// CCCatmullRomBy *ret = new CCCatmullRomBy(); return CCCatmullRomBy::create(dt, points);
// if (ret) }
// {
// if (ret->initWithDuration(dt, points))
// {
// ret->autorelease();
// }
// else
// {
// CC_SAFE_RELEASE_NULL(ret);
// }
// }
//
// return ret;
// }
CCCatmullRomBy* CCCatmullRomBy::create(float dt, cocos2d::CCPointArray *points) CCCatmullRomBy* CCCatmullRomBy::create(float dt, cocos2d::CCPointArray *points)
{ {

View File

@ -788,10 +788,10 @@ void CCTransitionFlipAngular::onEnter()
m_pOutScene->runAction(outA); m_pOutScene->runAction(outA);
} }
// CCTransitionFlipAngular* CCTransitionFlipAngular::transitionWithDuration(float t, CCScene* s, tOrientation o) CCTransitionFlipAngular* CCTransitionFlipAngular::transitionWithDuration(float t, CCScene* s, tOrientation o)
// { {
// return CCTransitionFlipAngular::create(t, s, o); return CCTransitionFlipAngular::create(t, s, o);
// } }
CCTransitionFlipAngular* CCTransitionFlipAngular::create(float t, CCScene* s, tOrientation o) CCTransitionFlipAngular* CCTransitionFlipAngular::create(float t, CCScene* s, tOrientation o)
{ {

View File

@ -39,10 +39,10 @@ public:
virtual ~CCParticleFire(){} virtual ~CCParticleFire(){}
bool init(){ return initWithTotalParticles(250); } bool init(){ return initWithTotalParticles(250); }
virtual bool initWithTotalParticles(unsigned int numberOfParticles); virtual bool initWithTotalParticles(unsigned int numberOfParticles);
// static CCParticleFire * node() static CCParticleFire * node()
// { {
// return create(); return create();
// } }
static CCParticleFire * create() static CCParticleFire * create()
{ {
@ -65,10 +65,10 @@ public:
virtual ~CCParticleFireworks(){} virtual ~CCParticleFireworks(){}
bool init(){ return initWithTotalParticles(1500); } bool init(){ return initWithTotalParticles(1500); }
virtual bool initWithTotalParticles(unsigned int numberOfParticles); virtual bool initWithTotalParticles(unsigned int numberOfParticles);
// static CCParticleFireworks * node() static CCParticleFireworks * node()
// { {
// return create(); return create();
// } }
static CCParticleFireworks * create() static CCParticleFireworks * create()
{ {
@ -91,10 +91,10 @@ public:
virtual ~CCParticleSun(){} virtual ~CCParticleSun(){}
bool init(){ return initWithTotalParticles(350); } bool init(){ return initWithTotalParticles(350); }
virtual bool initWithTotalParticles(unsigned int numberOfParticles); virtual bool initWithTotalParticles(unsigned int numberOfParticles);
// static CCParticleSun * node() static CCParticleSun * node()
// { {
// return create(); return create();
// } }
static CCParticleSun * create() static CCParticleSun * create()
{ {
CCParticleSun *pRet = new CCParticleSun(); CCParticleSun *pRet = new CCParticleSun();
@ -116,10 +116,10 @@ public:
virtual ~CCParticleGalaxy(){} virtual ~CCParticleGalaxy(){}
bool init(){ return initWithTotalParticles(200); } bool init(){ return initWithTotalParticles(200); }
virtual bool initWithTotalParticles(unsigned int numberOfParticles); virtual bool initWithTotalParticles(unsigned int numberOfParticles);
// static CCParticleGalaxy * node() static CCParticleGalaxy * node()
// { {
// return create(); return create();
// } }
static CCParticleGalaxy * create() static CCParticleGalaxy * create()
{ {
@ -142,10 +142,10 @@ public:
virtual ~CCParticleFlower(){} virtual ~CCParticleFlower(){}
bool init(){ return initWithTotalParticles(250); } bool init(){ return initWithTotalParticles(250); }
virtual bool initWithTotalParticles(unsigned int numberOfParticles); virtual bool initWithTotalParticles(unsigned int numberOfParticles);
// static CCParticleFlower * node() static CCParticleFlower * node()
// { {
// return create(); return create();
// } }
static CCParticleFlower * create() static CCParticleFlower * create()
{ {
@ -168,10 +168,10 @@ public:
virtual ~CCParticleMeteor(){} virtual ~CCParticleMeteor(){}
bool init(){ return initWithTotalParticles(150); } bool init(){ return initWithTotalParticles(150); }
virtual bool initWithTotalParticles(unsigned int numberOfParticles); virtual bool initWithTotalParticles(unsigned int numberOfParticles);
// static CCParticleMeteor * node() static CCParticleMeteor * node()
// { {
// return create(); return create();
// } }
static CCParticleMeteor * create() static CCParticleMeteor * create()
{ {
CCParticleMeteor *pRet = new CCParticleMeteor(); CCParticleMeteor *pRet = new CCParticleMeteor();
@ -193,10 +193,10 @@ public:
virtual ~CCParticleSpiral(){} virtual ~CCParticleSpiral(){}
bool init(){ return initWithTotalParticles(500); } bool init(){ return initWithTotalParticles(500); }
virtual bool initWithTotalParticles(unsigned int numberOfParticles); virtual bool initWithTotalParticles(unsigned int numberOfParticles);
// static CCParticleSpiral * node() static CCParticleSpiral * node()
// { {
// return create(); return create();
// } }
static CCParticleSpiral * create() static CCParticleSpiral * create()
{ {
CCParticleSpiral *pRet = new CCParticleSpiral(); CCParticleSpiral *pRet = new CCParticleSpiral();
@ -218,10 +218,10 @@ public:
virtual ~CCParticleExplosion(){} virtual ~CCParticleExplosion(){}
bool init(){ return initWithTotalParticles(700); } bool init(){ return initWithTotalParticles(700); }
virtual bool initWithTotalParticles(unsigned int numberOfParticles); virtual bool initWithTotalParticles(unsigned int numberOfParticles);
// static CCParticleExplosion * node() static CCParticleExplosion * node()
// { {
// return create(); return create();
// } }
static CCParticleExplosion * create() static CCParticleExplosion * create()
{ {
CCParticleExplosion *pRet = new CCParticleExplosion(); CCParticleExplosion *pRet = new CCParticleExplosion();
@ -243,10 +243,10 @@ public:
virtual ~CCParticleSmoke(){} virtual ~CCParticleSmoke(){}
bool init(){ return initWithTotalParticles(200); } bool init(){ return initWithTotalParticles(200); }
virtual bool initWithTotalParticles(unsigned int numberOfParticles); virtual bool initWithTotalParticles(unsigned int numberOfParticles);
// static CCParticleSmoke * node() static CCParticleSmoke * node()
// { {
// return create(); return create();
// } }
static CCParticleSmoke * create() static CCParticleSmoke * create()
{ {
CCParticleSmoke *pRet = new CCParticleSmoke(); CCParticleSmoke *pRet = new CCParticleSmoke();
@ -268,10 +268,10 @@ public:
virtual ~CCParticleSnow(){} virtual ~CCParticleSnow(){}
bool init(){ return initWithTotalParticles(700); } bool init(){ return initWithTotalParticles(700); }
virtual bool initWithTotalParticles(unsigned int numberOfParticles); virtual bool initWithTotalParticles(unsigned int numberOfParticles);
// static CCParticleSnow * node() static CCParticleSnow * node()
// { {
// return create(); return create();
// } }
static CCParticleSnow * create() static CCParticleSnow * create()
{ {
@ -294,10 +294,10 @@ public:
virtual ~CCParticleRain(){} virtual ~CCParticleRain(){}
bool init(){ return initWithTotalParticles(1000); } bool init(){ return initWithTotalParticles(1000); }
virtual bool initWithTotalParticles(unsigned int numberOfParticles); virtual bool initWithTotalParticles(unsigned int numberOfParticles);
// static CCParticleRain * node() static CCParticleRain * node()
// { {
// return create(); return create();
// } }
static CCParticleRain * create() static CCParticleRain * create()
{ {
CCParticleRain *pRet = new CCParticleRain(); CCParticleRain *pRet = new CCParticleRain();