mirror of https://github.com/axmolengine/axmol.git
Merge pull request #10964 from CocosRobot/update_lua_bindings_1426687157
[AUTO]: updating luabinding automatically
This commit is contained in:
commit
74de66a286
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@ -5,7 +5,7 @@
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-- @parent_module cc
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--------------------------------
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-- param dt in seconds
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-- param dt In seconds.
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-- @function [parent=#ActionInstant] step
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-- @param self
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-- @param #float dt
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@ -30,7 +30,7 @@
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- param time in seconds
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-- param time In seconds.
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-- @function [parent=#ActionInstant] update
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-- @param self
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-- @param #float time
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@ -5,20 +5,23 @@
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-- @parent_module cc
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--------------------------------
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--
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-- Gets the ampliture rate, extension in GridAction<br>
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-- return The ampliture rate.
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-- @function [parent=#ActionInterval] getAmplitudeRate
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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--
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-- Sets the ampliture rate, extension in GridAction<br>
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-- param amp The ampliture rate.
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-- @function [parent=#ActionInterval] setAmplitudeRate
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-- @param self
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-- @param #float amp
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-- @return ActionInterval#ActionInterval self (return value: cc.ActionInterval)
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--------------------------------
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-- how many seconds had elapsed since the actions started to run.
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-- How many seconds had elapsed since the actions started to run.<br>
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-- return The seconds had elapsed since the ations started to run.
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-- @function [parent=#ActionInterval] getElapsed
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-- @param self
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-- @return float#float ret (return value: float)
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|
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@ -5,8 +5,10 @@
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-- @parent_module cc
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--------------------------------
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-- Gets an action given its tag an a target<br>
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-- return the Action the with the given tag
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-- Gets an action given its tag an a target.<br>
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-- param tag The action's tag.<br>
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-- param target A certain target.<br>
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-- return The Action the with the given tag.
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-- @function [parent=#ActionManager] getActionByTag
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-- @param self
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-- @param #int tag
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@ -14,7 +16,9 @@
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-- @return Action#Action ret (return value: cc.Action)
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--------------------------------
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-- Removes an action given its tag and the target
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-- Removes an action given its tag and the target.<br>
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-- param tag The action's tag.<br>
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-- param target A certain target.
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-- @function [parent=#ActionManager] removeActionByTag
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-- @param self
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-- @param #int tag
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@ -31,7 +35,10 @@
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-- Adds an action with a target. <br>
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-- If the target is already present, then the action will be added to the existing target.<br>
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-- If the target is not present, a new instance of this target will be created either paused or not, and the action will be added to the newly created target.<br>
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-- When the target is paused, the queued actions won't be 'ticked'.
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-- When the target is paused, the queued actions won't be 'ticked'.<br>
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-- param action A certain action.<br>
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-- param target The target which need to be added an action.<br>
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-- param paused Is the target paused or not.
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-- @function [parent=#ActionManager] addAction
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-- @param self
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-- @param #cc.Action action
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@ -40,21 +47,24 @@
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-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
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--------------------------------
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-- Resumes the target. All queued actions will be resumed.
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-- Resumes the target. All queued actions will be resumed.<br>
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-- param target A certain target.
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-- @function [parent=#ActionManager] resumeTarget
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-- @param self
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-- @param #cc.Node target
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-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
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--------------------------------
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-- param dt in seconds
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-- Main loop of ActionManager.<br>
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-- param dt In seconds.
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-- @function [parent=#ActionManager] update
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-- @param self
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-- @param #float dt
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-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
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--------------------------------
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-- Pauses the target: all running actions and newly added actions will be paused.
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-- Pauses the target: all running actions and newly added actions will be paused.<br>
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-- param target A certain target.
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-- @function [parent=#ActionManager] pauseTarget
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-- @param self
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-- @param #cc.Node target
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@ -64,7 +74,9 @@
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-- Returns the numbers of actions that are running in a certain target. <br>
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-- Composable actions are counted as 1 action. Example:<br>
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-- - If you are running 1 Sequence of 7 actions, it will return 1.<br>
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-- - If you are running 7 Sequences of 2 actions, it will return 7.
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-- - If you are running 7 Sequences of 2 actions, it will return 7.<br>
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-- param target A certain target.<br>
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-- return The numbers of actions that are running in a certain target.
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-- @function [parent=#ActionManager] getNumberOfRunningActionsInTarget
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-- @param self
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-- @param #cc.Node target
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@ -72,28 +84,33 @@
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|
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--------------------------------
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-- Removes all actions from a certain target.<br>
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-- All the actions that belongs to the target will be removed.
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-- All the actions that belongs to the target will be removed.<br>
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-- param target A certain target.
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-- @function [parent=#ActionManager] removeAllActionsFromTarget
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-- @param self
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-- @param #cc.Node target
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-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
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--------------------------------
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-- Resume a set of targets (convenience function to reverse a pauseAllRunningActions call)
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-- Resume a set of targets (convenience function to reverse a pauseAllRunningActions call).<br>
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-- param targetsToResume A set of targets need to be resumed.
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-- @function [parent=#ActionManager] resumeTargets
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-- @param self
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-- @param #array_table targetsToResume
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-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
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|
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--------------------------------
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-- Removes an action given an action reference.
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-- Removes an action given an action reference.<br>
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-- param action A certain target.
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-- @function [parent=#ActionManager] removeAction
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-- @param self
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-- @param #cc.Action action
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-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
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--------------------------------
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-- Removes all actions given its tag and the target
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-- Removes all actions given its tag and the target.<br>
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-- param tag The actions' tag.<br>
|
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-- param target A certain target.
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-- @function [parent=#ActionManager] removeAllActionsByTag
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-- @param self
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-- @param #int tag
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@ -101,7 +118,8 @@
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-- @return ActionManager#ActionManager self (return value: cc.ActionManager)
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--------------------------------
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-- Pauses all running actions, returning a list of targets whose actions were paused.
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-- Pauses all running actions, returning a list of targets whose actions were paused.<br>
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-- return A list of targets whose actions were paused.
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-- @function [parent=#ActionManager] pauseAllRunningActions
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-- @param self
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-- @return array_table#array_table ret (return value: array_table)
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|
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@ -12,14 +12,17 @@
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-- @return Animation#Animation ret (return value: cc.Animation)
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--------------------------------
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-- sets the Animation object to be animated
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-- Sets the Animation object to be animated <br>
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-- param A certain animation.
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-- @function [parent=#Animate] setAnimation
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-- @param self
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-- @param #cc.Animation animation
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-- @return Animate#Animate self (return value: cc.Animate)
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--------------------------------
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-- creates the action with an Animation and will restore the original frame when the animation is over
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-- Creates the action with an Animation and will restore the original frame when the animation is over.<br>
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-- param animation A certain animation.<br>
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-- return An autoreleased Animate object.
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-- @function [parent=#Animate] create
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-- @param self
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-- @param #cc.Animation animation
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@ -51,7 +54,7 @@
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-- @return Animate#Animate ret (return value: cc.Animate)
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--------------------------------
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-- param t in seconds
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-- param t In seconds.
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-- @function [parent=#Animate] update
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-- @param self
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-- @param #float t
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|
|
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@ -24,7 +24,7 @@
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-- @return BezierBy#BezierBy ret (return value: cc.BezierBy)
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|
||||
--------------------------------
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-- param time in seconds
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-- param time In seconds.
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-- @function [parent=#BezierBy] update
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-- @param self
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-- @param #float time
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|
|
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@ -5,8 +5,10 @@
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-- @parent_module cc
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|
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--------------------------------
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-- creates the action <br>
|
||||
-- param duration in seconds
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||||
-- Creates the action.<br>
|
||||
-- param duration Duration time, in seconds.<br>
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-- param blinks Blink times.<br>
|
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-- return An autoreleased Blink object.
|
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-- @function [parent=#Blink] create
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-- @param self
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-- @param #float duration
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@ -39,7 +41,7 @@
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-- @return Blink#Blink ret (return value: cc.Blink)
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|
||||
--------------------------------
|
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-- param time in seconds
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-- param time In seconds.
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-- @function [parent=#Blink] update
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-- @param self
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-- @param #float time
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|
|
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@ -5,19 +5,21 @@
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-- @parent_module cc
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--------------------------------
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-- executes the callback
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-- Executes the callback.
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-- @function [parent=#CallFunc] execute
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-- @param self
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-- @return CallFunc#CallFunc self (return value: cc.CallFunc)
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|
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--------------------------------
|
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--
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-- Get the selector target.<br>
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-- return The selector target.
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-- @function [parent=#CallFunc] getTargetCallback
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-- @param self
|
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-- @return Ref#Ref ret (return value: cc.Ref)
|
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|
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--------------------------------
|
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--
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-- Set the selector target.<br>
|
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-- param The selector target.
|
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-- @function [parent=#CallFunc] setTargetCallback
|
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-- @param self
|
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-- @param #cc.Ref sel
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|
@ -30,7 +32,7 @@
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-- @return CallFunc#CallFunc ret (return value: cc.CallFunc)
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|
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--------------------------------
|
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-- param time in seconds
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-- param time In seconds.
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-- @function [parent=#CallFunc] update
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-- @param self
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-- @param #float time
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|
|
|
@ -5,8 +5,9 @@
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-- @parent_module cc
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|
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--------------------------------
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-- creates the action <br>
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||||
-- param d in seconds
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-- Creates the action.<br>
|
||||
-- param d Duration time, in seconds.<br>
|
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-- return An autoreleased DelayTime object.
|
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-- @function [parent=#DelayTime] create
|
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-- @param self
|
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-- @param #float d
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|
@ -19,7 +20,7 @@
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-- @return DelayTime#DelayTime ret (return value: cc.DelayTime)
|
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|
||||
--------------------------------
|
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-- param time in seconds
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-- param time In seconds.
|
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-- @function [parent=#DelayTime] update
|
||||
-- @param self
|
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-- @param #float time
|
||||
|
|
|
@ -12,8 +12,9 @@
|
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-- @return FadeIn#FadeIn self (return value: cc.FadeIn)
|
||||
|
||||
--------------------------------
|
||||
-- creates the action<br>
|
||||
-- param d in seconds
|
||||
-- Creates the action.<br>
|
||||
-- param d Duration time, in seconds.<br>
|
||||
-- return An autoreleased FadeIn object.
|
||||
-- @function [parent=#FadeIn] create
|
||||
-- @param self
|
||||
-- @param #float d
|
||||
|
|
|
@ -12,8 +12,8 @@
|
|||
-- @return FadeOut#FadeOut self (return value: cc.FadeOut)
|
||||
|
||||
--------------------------------
|
||||
-- creates the action <br>
|
||||
-- param d in seconds
|
||||
-- Creates the action.<br>
|
||||
-- param d Duration time, in seconds.
|
||||
-- @function [parent=#FadeOut] create
|
||||
-- @param self
|
||||
-- @param #float d
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates an action with duration and opacity <br>
|
||||
-- param duration in seconds
|
||||
-- Creates an action with duration and opacity.<br>
|
||||
-- param duration Duration time, in seconds.<br>
|
||||
-- param opacity A certain opacity, the range is from 0 to 255.<br>
|
||||
-- return An autoreleased FadeTo object.
|
||||
-- @function [parent=#FadeTo] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -33,7 +35,7 @@
|
|||
-- @return FadeTo#FadeTo ret (return value: cc.FadeTo)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#FadeTo] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- create the action
|
||||
-- Create the action.<br>
|
||||
-- param x Flips the sprite horizontally if true.<br>
|
||||
-- return An autoreleased FlipX object.
|
||||
-- @function [parent=#FlipX] create
|
||||
-- @param self
|
||||
-- @param #bool x
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return FlipX#FlipX ret (return value: cc.FlipX)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#FlipX] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- create the action
|
||||
-- Create the action.<br>
|
||||
-- param y Flips the sprite vertically if true.<br>
|
||||
-- return An autoreleased FlipY object.
|
||||
-- @function [parent=#FlipY] create
|
||||
-- @param self
|
||||
-- @param #bool y
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return FlipY#FlipY ret (return value: cc.FlipY)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#FlipY] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Allocates and initializes the action
|
||||
-- Allocates and initializes the action.<br>
|
||||
-- return An autoreleased Hide object.
|
||||
-- @function [parent=#Hide] create
|
||||
-- @param self
|
||||
-- @return Hide#Hide ret (return value: cc.Hide)
|
||||
|
@ -17,7 +18,7 @@
|
|||
-- @return Hide#Hide ret (return value: cc.Hide)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#Hide] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,8 +5,12 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action<br>
|
||||
-- param duration in seconds
|
||||
-- Creates the action.<br>
|
||||
-- param duration Duration time, in seconds.<br>
|
||||
-- param position The jumping distance.<br>
|
||||
-- param height The jumping height.<br>
|
||||
-- param jumps The jumping times.<br>
|
||||
-- return An autoreleased JumpBy object.
|
||||
-- @function [parent=#JumpBy] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -35,7 +39,7 @@
|
|||
-- @return JumpBy#JumpBy ret (return value: cc.JumpBy)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#JumpBy] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,8 +5,12 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action<br>
|
||||
-- param duration in seconds
|
||||
-- Creates the action.<br>
|
||||
-- param duration Duration time, in seconds.<br>
|
||||
-- param position The jumping destination position.<br>
|
||||
-- param height The jumping height.<br>
|
||||
-- param jumps The jumping times.<br>
|
||||
-- return An autoreleased JumpTo object.
|
||||
-- @function [parent=#JumpTo] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates a Place action with a position
|
||||
-- Creates a Place action with a position.<br>
|
||||
-- param pos A certain position.<br>
|
||||
-- return An autoreleased Place object.
|
||||
-- @function [parent=#Place] create
|
||||
-- @param self
|
||||
-- @param #vec2_table pos
|
||||
|
@ -18,7 +20,7 @@
|
|||
-- @return Place#Place ret (return value: cc.Place)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#Place] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- create the action
|
||||
-- Create the action.<br>
|
||||
-- param isNeedCleanUp Is need to clean up, the default value is true.<br>
|
||||
-- return An autoreleased RemoveSelf object.
|
||||
-- @function [parent=#RemoveSelf] create
|
||||
-- @param self
|
||||
-- @return RemoveSelf#RemoveSelf ret (return value: cc.RemoveSelf)
|
||||
|
@ -17,7 +19,7 @@
|
|||
-- @return RemoveSelf#RemoveSelf ret (return value: cc.RemoveSelf)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#RemoveSelf] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,20 +5,25 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Sets the inner action.<br>
|
||||
-- param action The inner action.
|
||||
-- @function [parent=#Repeat] setInnerAction
|
||||
-- @param self
|
||||
-- @param #cc.FiniteTimeAction action
|
||||
-- @return Repeat#Repeat self (return value: cc.Repeat)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Gets the inner action.<br>
|
||||
-- return The inner action.
|
||||
-- @function [parent=#Repeat] getInnerAction
|
||||
-- @param self
|
||||
-- @return FiniteTimeAction#FiniteTimeAction ret (return value: cc.FiniteTimeAction)
|
||||
|
||||
--------------------------------
|
||||
-- creates a Repeat action. Times is an unsigned integer between 1 and pow(2,30)
|
||||
-- Creates a Repeat action. Times is an unsigned integer between 1 and pow(2,30).<br>
|
||||
-- param action The action needs to repeat.<br>
|
||||
-- param times The repeat times.<br>
|
||||
-- return An autoreleased Repeat object.
|
||||
-- @function [parent=#Repeat] create
|
||||
-- @param self
|
||||
-- @param #cc.FiniteTimeAction action
|
||||
|
@ -51,7 +56,7 @@
|
|||
-- @return Repeat#Repeat self (return value: cc.Repeat)
|
||||
|
||||
--------------------------------
|
||||
-- param dt in seconds
|
||||
-- param dt In seconds.
|
||||
-- @function [parent=#Repeat] update
|
||||
-- @param self
|
||||
-- @param #float dt
|
||||
|
|
|
@ -5,20 +5,24 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Sets the inner action.<br>
|
||||
-- param action The inner action.
|
||||
-- @function [parent=#RepeatForever] setInnerAction
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
-- @return RepeatForever#RepeatForever self (return value: cc.RepeatForever)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Gets the inner action.<br>
|
||||
-- return The inner action.
|
||||
-- @function [parent=#RepeatForever] getInnerAction
|
||||
-- @param self
|
||||
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
|
||||
|
||||
--------------------------------
|
||||
-- creates the action
|
||||
-- Creates the action.<br>
|
||||
-- param action The action need to repeat forever.<br>
|
||||
-- return An autoreleased RepeatForever object.
|
||||
-- @function [parent=#RepeatForever] create
|
||||
-- @param self
|
||||
-- @param #cc.ActionInterval action
|
||||
|
@ -50,7 +54,7 @@
|
|||
-- @return RepeatForever#RepeatForever ret (return value: cc.RepeatForever)
|
||||
|
||||
--------------------------------
|
||||
-- param dt in seconds
|
||||
-- param dt In seconds.
|
||||
-- @function [parent=#RepeatForever] step
|
||||
-- @param self
|
||||
-- @param #float dt
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
-- @return RotateBy#RotateBy ret (return value: cc.RotateBy)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#RotateBy] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
-- @return RotateTo#RotateTo ret (return value: cc.RotateTo)
|
||||
|
||||
--------------------------------
|
||||
-- param dt in seconds
|
||||
-- param dt In seconds.
|
||||
-- @function [parent=#RotateTo] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
-- @return ScaleTo#ScaleTo ret (return value: cc.ScaleTo)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#ScaleTo] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,27 +5,32 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- render the scene
|
||||
-- Render the scene.<br>
|
||||
-- param renderer The renderer use to render the scene.
|
||||
-- @function [parent=#Scene] render
|
||||
-- @param self
|
||||
-- @param #cc.Renderer renderer
|
||||
-- @return Scene#Scene self (return value: cc.Scene)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Get the default camera.<br>
|
||||
-- return The default camera of scene.
|
||||
-- @function [parent=#Scene] getDefaultCamera
|
||||
-- @param self
|
||||
-- @return Camera#Camera ret (return value: cc.Camera)
|
||||
|
||||
--------------------------------
|
||||
-- creates a new Scene object with a predefined Size
|
||||
-- Creates a new Scene object with a predefined Size. <br>
|
||||
-- param size The predefined size of scene.<br>
|
||||
-- return An autoreleased Scene object.
|
||||
-- @function [parent=#Scene] createWithSize
|
||||
-- @param self
|
||||
-- @param #size_table size
|
||||
-- @return Scene#Scene ret (return value: cc.Scene)
|
||||
|
||||
--------------------------------
|
||||
-- creates a new Scene object
|
||||
-- Creates a new Scene object. <br>
|
||||
-- return An autoreleased Scene object.
|
||||
-- @function [parent=#Scene] create
|
||||
-- @param self
|
||||
-- @return Scene#Scene ret (return value: cc.Scene)
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
-- @return Sequence#Sequence ret (return value: cc.Sequence)
|
||||
|
||||
--------------------------------
|
||||
-- param t in seconds
|
||||
-- param t In seconds.
|
||||
-- @function [parent=#Sequence] update
|
||||
-- @param self
|
||||
-- @param #float t
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Allocates and initializes the action
|
||||
-- Allocates and initializes the action.<br>
|
||||
-- return An autoreleased Show object.
|
||||
-- @function [parent=#Show] create
|
||||
-- @param self
|
||||
-- @return Show#Show ret (return value: cc.Show)
|
||||
|
@ -17,7 +18,7 @@
|
|||
-- @return Show#Show ret (return value: cc.Show)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#Show] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,8 +5,11 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action<br>
|
||||
-- param t in seconds
|
||||
-- Creates the action.<br>
|
||||
-- param t Duration time, in seconds.<br>
|
||||
-- param deltaSkewX Skew x delta angle.<br>
|
||||
-- param deltaSkewY Skew y delta angle.<br>
|
||||
-- return An autoreleased SkewBy object.
|
||||
-- @function [parent=#SkewBy] create
|
||||
-- @param self
|
||||
-- @param #float t
|
||||
|
|
|
@ -5,8 +5,11 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates the action<br>
|
||||
-- param t in seconds
|
||||
-- Creates the action.<br>
|
||||
-- param t Duration time, in seconds.<br>
|
||||
-- param sx Skew x angle.<br>
|
||||
-- param sy Skew y angle.<br>
|
||||
-- return An autoreleased SkewTo object.
|
||||
-- @function [parent=#SkewTo] create
|
||||
-- @param self
|
||||
-- @param #float t
|
||||
|
@ -34,7 +37,7 @@
|
|||
-- @return SkewTo#SkewTo ret (return value: cc.SkewTo)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#SkewTo] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
-- @return Spawn#Spawn ret (return value: cc.Spawn)
|
||||
|
||||
--------------------------------
|
||||
-- param dt in seconds
|
||||
-- param dt In seconds.
|
||||
-- @function [parent=#Spawn] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -11,105 +11,121 @@
|
|||
-- @return SpriteFrame#SpriteFrame ret (return value: cc.SpriteFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Set rotated of the sprite frame.<br>
|
||||
-- param rotated Rotated the sprite frame if true.
|
||||
-- @function [parent=#SpriteFrame] setRotated
|
||||
-- @param self
|
||||
-- @param #bool rotated
|
||||
-- @return SpriteFrame#SpriteFrame self (return value: cc.SpriteFrame)
|
||||
|
||||
--------------------------------
|
||||
-- set texture of the frame, the texture is retained
|
||||
-- Set texture of the frame, the texture is retained.<br>
|
||||
-- param pobTexture The texture of the sprite frame.
|
||||
-- @function [parent=#SpriteFrame] setTexture
|
||||
-- @param self
|
||||
-- @param #cc.Texture2D pobTexture
|
||||
-- @return SpriteFrame#SpriteFrame self (return value: cc.SpriteFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Get offset of the frame.<br>
|
||||
-- return The offset of the sprite frame.
|
||||
-- @function [parent=#SpriteFrame] getOffset
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Set rect of the sprite frame.<br>
|
||||
-- param rectInPixels The rect of the sprite frame, in pixels.
|
||||
-- @function [parent=#SpriteFrame] setRectInPixels
|
||||
-- @param self
|
||||
-- @param #rect_table rectInPixels
|
||||
-- @return SpriteFrame#SpriteFrame self (return value: cc.SpriteFrame)
|
||||
|
||||
--------------------------------
|
||||
-- get texture of the frame
|
||||
-- Get texture of the frame.<br>
|
||||
-- return The texture of the sprite frame.
|
||||
-- @function [parent=#SpriteFrame] getTexture
|
||||
-- @param self
|
||||
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
|
||||
|
||||
--------------------------------
|
||||
-- get rect of the frame
|
||||
-- Get rect of the frame.<br>
|
||||
-- return The rect of the sprite frame.
|
||||
-- @function [parent=#SpriteFrame] getRect
|
||||
-- @param self
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- set offset of the frame
|
||||
-- Set offset of the frame.<br>
|
||||
-- param offsetInPixels The offset of the sprite frame, in pixels.
|
||||
-- @function [parent=#SpriteFrame] setOffsetInPixels
|
||||
-- @param self
|
||||
-- @param #vec2_table offsetInPixels
|
||||
-- @return SpriteFrame#SpriteFrame self (return value: cc.SpriteFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Get rect of the sprite frame.<br>
|
||||
-- return The rect of the sprite frame, in pixels.
|
||||
-- @function [parent=#SpriteFrame] getRectInPixels
|
||||
-- @param self
|
||||
-- @return rect_table#rect_table ret (return value: rect_table)
|
||||
|
||||
--------------------------------
|
||||
-- set original size of the trimmed image
|
||||
-- Set original size of the trimmed image.<br>
|
||||
-- param sizeInPixels The original size of the trimmed image.
|
||||
-- @function [parent=#SpriteFrame] setOriginalSize
|
||||
-- @param self
|
||||
-- @param #size_table sizeInPixels
|
||||
-- @return SpriteFrame#SpriteFrame self (return value: cc.SpriteFrame)
|
||||
|
||||
--------------------------------
|
||||
-- get original size of the trimmed image
|
||||
-- Get original size of the trimmed image.<br>
|
||||
-- return The original size of the trimmed image, in pixels.
|
||||
-- @function [parent=#SpriteFrame] getOriginalSizeInPixels
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
||||
--------------------------------
|
||||
-- set original size of the trimmed image
|
||||
-- Set original size of the trimmed image.<br>
|
||||
-- param sizeInPixels The original size of the trimmed image, in pixels.
|
||||
-- @function [parent=#SpriteFrame] setOriginalSizeInPixels
|
||||
-- @param self
|
||||
-- @param #size_table sizeInPixels
|
||||
-- @return SpriteFrame#SpriteFrame self (return value: cc.SpriteFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Set offset of the frame.<br>
|
||||
-- param offsets The offset of the sprite frame.
|
||||
-- @function [parent=#SpriteFrame] setOffset
|
||||
-- @param self
|
||||
-- @param #vec2_table offsets
|
||||
-- @return SpriteFrame#SpriteFrame self (return value: cc.SpriteFrame)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Is the sprite frame rotated or not.<br>
|
||||
-- return Is rotated if true.
|
||||
-- @function [parent=#SpriteFrame] isRotated
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
||||
--------------------------------
|
||||
-- set rect of the frame
|
||||
-- Set rect of the frame.<br>
|
||||
-- param The rect of the sprite.
|
||||
-- @function [parent=#SpriteFrame] setRect
|
||||
-- @param self
|
||||
-- @param #rect_table rect
|
||||
-- @return SpriteFrame#SpriteFrame self (return value: cc.SpriteFrame)
|
||||
|
||||
--------------------------------
|
||||
-- get offset of the frame
|
||||
-- Get offset of the frame.<br>
|
||||
-- return The offset of the sprite frame, in pixels.
|
||||
-- @function [parent=#SpriteFrame] getOffsetInPixels
|
||||
-- @param self
|
||||
-- @return vec2_table#vec2_table ret (return value: vec2_table)
|
||||
|
||||
--------------------------------
|
||||
-- get original size of the trimmed image
|
||||
-- Get original size of the trimmed image.<br>
|
||||
-- return The original size of the trimmed image.
|
||||
-- @function [parent=#SpriteFrame] getOriginalSize
|
||||
-- @param self
|
||||
-- @return size_table#size_table ret (return value: size_table)
|
||||
|
|
|
@ -7,7 +7,9 @@
|
|||
--------------------------------
|
||||
-- Adds multiple Sprite Frames from a plist file content. The texture will be associated with the created sprite frames. <br>
|
||||
-- js addSpriteFrames<br>
|
||||
-- lua addSpriteFrames
|
||||
-- lua addSpriteFrames<br>
|
||||
-- param plist_content Plist file content string.<br>
|
||||
-- param texture Texture pointer.
|
||||
-- @function [parent=#SpriteFrameCache] addSpriteFramesWithFileContent
|
||||
-- @param self
|
||||
-- @param #string plist_content
|
||||
|
@ -26,7 +28,9 @@
|
|||
|
||||
--------------------------------
|
||||
-- Adds an sprite frame with a given name.<br>
|
||||
-- If the name already exists, then the contents of the old name will be replaced with the new one.
|
||||
-- If the name already exists, then the contents of the old name will be replaced with the new one.<br>
|
||||
-- param frame A certain sprite frame.<br>
|
||||
-- param frameName The name of the sprite frame.
|
||||
-- @function [parent=#SpriteFrameCache] addSpriteFrame
|
||||
-- @param self
|
||||
-- @param #cc.SpriteFrame frame
|
||||
|
@ -46,7 +50,9 @@
|
|||
-- If the name is not found it will return nil.<br>
|
||||
-- You should retain the returned copy if you are going to use it.<br>
|
||||
-- js getSpriteFrame<br>
|
||||
-- lua getSpriteFrame
|
||||
-- lua getSpriteFrame<br>
|
||||
-- param name A certain sprite frame name.<br>
|
||||
-- return The sprite frame.
|
||||
-- @function [parent=#SpriteFrameCache] getSpriteFrameByName
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
|
@ -56,14 +62,16 @@
|
|||
-- Removes multiple Sprite Frames from a plist file.<br>
|
||||
-- Sprite Frames stored in this file will be removed.<br>
|
||||
-- It is convenient to call this method when a specific texture needs to be removed.<br>
|
||||
-- since v0.99.5
|
||||
-- since v0.99.5<br>
|
||||
-- param plist The name of the plist that needs to removed.
|
||||
-- @function [parent=#SpriteFrameCache] removeSpriteFramesFromFile
|
||||
-- @param self
|
||||
-- @param #string plist
|
||||
-- @return SpriteFrameCache#SpriteFrameCache self (return value: cc.SpriteFrameCache)
|
||||
|
||||
--------------------------------
|
||||
--
|
||||
-- Initialize method.<br>
|
||||
-- return if success return true.
|
||||
-- @function [parent=#SpriteFrameCache] init
|
||||
-- @param self
|
||||
-- @return bool#bool ret (return value: bool)
|
||||
|
@ -81,7 +89,8 @@
|
|||
--------------------------------
|
||||
-- Removes all Sprite Frames associated with the specified textures.<br>
|
||||
-- It is convenient to call this method when a specific texture needs to be removed.<br>
|
||||
-- since v0.995.
|
||||
-- since v0.995.<br>
|
||||
-- param texture The texture that needs to removed.
|
||||
-- @function [parent=#SpriteFrameCache] removeSpriteFramesFromTexture
|
||||
-- @param self
|
||||
-- @param #cc.Texture2D texture
|
||||
|
@ -90,27 +99,30 @@
|
|||
--------------------------------
|
||||
-- Removes multiple Sprite Frames from a plist file content.<br>
|
||||
-- Sprite Frames stored in this file will be removed.<br>
|
||||
-- It is convenient to call this method when a specific texture needs to be removed.
|
||||
-- It is convenient to call this method when a specific texture needs to be removed.<br>
|
||||
-- param plist_content The string of the plist content that needs to removed.
|
||||
-- @function [parent=#SpriteFrameCache] removeSpriteFramesFromFileContent
|
||||
-- @param self
|
||||
-- @param #string plist_content
|
||||
-- @return SpriteFrameCache#SpriteFrameCache self (return value: cc.SpriteFrameCache)
|
||||
|
||||
--------------------------------
|
||||
-- Deletes an sprite frame from the sprite frame cache.
|
||||
-- Deletes an sprite frame from the sprite frame cache. <br>
|
||||
-- param name The name of the sprite frame that needs to removed.
|
||||
-- @function [parent=#SpriteFrameCache] removeSpriteFrameByName
|
||||
-- @param self
|
||||
-- @param #string name
|
||||
-- @return SpriteFrameCache#SpriteFrameCache self (return value: cc.SpriteFrameCache)
|
||||
|
||||
--------------------------------
|
||||
-- Destroys the cache. It releases all the Sprite Frames and the retained instance.
|
||||
-- Destroys the cache. It releases all the Sprite Frames and the retained instance.
|
||||
-- @function [parent=#SpriteFrameCache] destroyInstance
|
||||
-- @param self
|
||||
-- @return SpriteFrameCache#SpriteFrameCache self (return value: cc.SpriteFrameCache)
|
||||
|
||||
--------------------------------
|
||||
-- Returns the shared instance of the Sprite Frame cache
|
||||
-- Returns the shared instance of the Sprite Frame cache.<br>
|
||||
-- return The instance of the Sprite Frame Cache.
|
||||
-- @function [parent=#SpriteFrameCache] getInstance
|
||||
-- @param self
|
||||
-- @return SpriteFrameCache#SpriteFrameCache ret (return value: cc.SpriteFrameCache)
|
||||
|
|
|
@ -12,14 +12,18 @@
|
|||
-- @return Node#Node ret (return value: cc.Node)
|
||||
|
||||
--------------------------------
|
||||
-- Sets the target that the action will be forced to run with
|
||||
-- Sets the target that the action will be forced to run with.<br>
|
||||
-- param forcedTarget The target that the action will be forced to run with.
|
||||
-- @function [parent=#TargetedAction] setForcedTarget
|
||||
-- @param self
|
||||
-- @param #cc.Node forcedTarget
|
||||
-- @return TargetedAction#TargetedAction self (return value: cc.TargetedAction)
|
||||
|
||||
--------------------------------
|
||||
-- Create an action with the specified action and forced target
|
||||
-- Create an action with the specified action and forced target.<br>
|
||||
-- param target The target needs to override.<br>
|
||||
-- param action The action needs to override.<br>
|
||||
-- return An autoreleased TargetedAction object.
|
||||
-- @function [parent=#TargetedAction] create
|
||||
-- @param self
|
||||
-- @param #cc.Node target
|
||||
|
@ -52,7 +56,7 @@
|
|||
-- @return TargetedAction#TargetedAction ret (return value: cc.TargetedAction)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#TargetedAction] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,8 +5,12 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- creates an action with duration and color<br>
|
||||
-- param duration in seconds
|
||||
-- Creates an action with duration and color.<br>
|
||||
-- param duration Duration time, in seconds.<br>
|
||||
-- param deltaRed Delta red color.<br>
|
||||
-- param deltaGreen Delta green color.<br>
|
||||
-- param deltaBlue Delta blue color.<br>
|
||||
-- return An autoreleased TintBy object.
|
||||
-- @function [parent=#TintBy] create
|
||||
-- @param self
|
||||
-- @param #float duration
|
||||
|
@ -35,7 +39,7 @@
|
|||
-- @return TintBy#TintBy ret (return value: cc.TintBy)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#TintBy] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
-- @return TintTo#TintTo ret (return value: cc.TintTo)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#TintTo] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
-- @parent_module cc
|
||||
|
||||
--------------------------------
|
||||
-- Allocates and initializes the action
|
||||
-- Allocates and initializes the action.<br>
|
||||
-- return An autoreleased ToggleVisibility object.
|
||||
-- @function [parent=#ToggleVisibility] create
|
||||
-- @param self
|
||||
-- @return ToggleVisibility#ToggleVisibility ret (return value: cc.ToggleVisibility)
|
||||
|
@ -17,7 +18,7 @@
|
|||
-- @return ToggleVisibility#ToggleVisibility ret (return value: cc.ToggleVisibility)
|
||||
|
||||
--------------------------------
|
||||
-- param time in seconds
|
||||
-- param time In seconds.
|
||||
-- @function [parent=#ToggleVisibility] update
|
||||
-- @param self
|
||||
-- @param #float time
|
||||
|
|
Loading…
Reference in New Issue