[ci skip][AUTO]: updating luabinding & jsbinding automatically (#16370)

This commit is contained in:
CocosRobot 2016-08-16 16:56:06 +08:00 committed by minggo
parent b1a64ae730
commit 7540a64fd8
4 changed files with 40 additions and 59 deletions

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@ -16858,9 +16858,9 @@ getBarChangeRate : function (
/** /**
* @method setReverseDirection * @method setReverseDirection
* @param {bool|bool} bool * @param {bool} arg0
*/ */
setReverseDirection : function( setReverseDirection : function (
bool bool
) )
{ {

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@ -45761,36 +45761,22 @@ bool js_cocos2dx_ProgressTimer_getBarChangeRate(JSContext *cx, uint32_t argc, js
} }
bool js_cocos2dx_ProgressTimer_setReverseDirection(JSContext *cx, uint32_t argc, jsval *vp) bool js_cocos2dx_ProgressTimer_setReverseDirection(JSContext *cx, uint32_t argc, jsval *vp)
{ {
bool ok = true;
cocos2d::ProgressTimer* cobj = nullptr;
JS::CallArgs args = JS::CallArgsFromVp(argc, vp); JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
JS::RootedObject obj(cx); bool ok = true;
obj.set(args.thisv().toObjectOrNull()); JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
js_proxy_t *proxy = jsb_get_js_proxy(obj); js_proxy_t *proxy = jsb_get_js_proxy(obj);
cobj = (cocos2d::ProgressTimer *)(proxy ? proxy->ptr : nullptr); cocos2d::ProgressTimer* cobj = (cocos2d::ProgressTimer *)(proxy ? proxy->ptr : NULL);
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_ProgressTimer_setReverseDirection : Invalid Native Object"); JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_ProgressTimer_setReverseDirection : Invalid Native Object");
do { if (argc == 1) {
if (argc == 1) { bool arg0;
bool arg0; arg0 = JS::ToBoolean(args.get(0));
arg0 = JS::ToBoolean(args.get(0)); JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_ProgressTimer_setReverseDirection : Error processing arguments");
cobj->setReverseDirection(arg0); cobj->setReverseDirection(arg0);
args.rval().setUndefined(); args.rval().setUndefined();
return true; return true;
} }
} while(0);
do { JS_ReportError(cx, "js_cocos2dx_ProgressTimer_setReverseDirection : wrong number of arguments: %d, was expecting %d", argc, 1);
if (argc == 1) {
bool arg0;
arg0 = JS::ToBoolean(args.get(0));
cobj->setReverseProgress(arg0);
args.rval().setUndefined();
return true;
}
} while(0);
JS_ReportError(cx, "js_cocos2dx_ProgressTimer_setReverseDirection : wrong number of arguments");
return false; return false;
} }
bool js_cocos2dx_ProgressTimer_getMidpoint(JSContext *cx, uint32_t argc, jsval *vp) bool js_cocos2dx_ProgressTimer_getMidpoint(JSContext *cx, uint32_t argc, jsval *vp)

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@ -12,7 +12,7 @@
-- @return bool#bool ret (return value: bool) -- @return bool#bool ret (return value: bool)
-------------------------------- --------------------------------
-- Return the Reverse direction. <br> -- Return the Reverse direction.<br>
-- return If the direction is Anti-clockwise,it will return true. -- return If the direction is Anti-clockwise,it will return true.
-- @function [parent=#ProgressTimer] isReverseDirection -- @function [parent=#ProgressTimer] isReverseDirection
-- @param self -- @param self
@ -81,13 +81,13 @@
-- @return vec2_table#vec2_table ret (return value: vec2_table) -- @return vec2_table#vec2_table ret (return value: vec2_table)
-------------------------------- --------------------------------
-- @overload self, bool -- Set the Reverse direction.<br>
-- @overload self, bool -- param value If value is false it will clockwise,if is true it will Anti-clockwise.
-- @function [parent=#ProgressTimer] setReverseDirection -- @function [parent=#ProgressTimer] setReverseDirection
-- @param self -- @param self
-- @param #bool reverse -- @param #bool value
-- @return ProgressTimer#ProgressTimer self (return value: cc.ProgressTimer) -- @return ProgressTimer#ProgressTimer self (return value: cc.ProgressTimer)
-------------------------------- --------------------------------
-- Returns the Midpoint. <br> -- Returns the Midpoint. <br>
-- return A Vec2. -- return A Vec2.

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@ -71407,47 +71407,42 @@ int lua_cocos2dx_ProgressTimer_setReverseDirection(lua_State* tolua_S)
int argc = 0; int argc = 0;
cocos2d::ProgressTimer* cobj = nullptr; cocos2d::ProgressTimer* cobj = nullptr;
bool ok = true; bool ok = true;
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
tolua_Error tolua_err; tolua_Error tolua_err;
#endif #endif
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.ProgressTimer",0,&tolua_err)) goto tolua_lerror; if (!tolua_isusertype(tolua_S,1,"cc.ProgressTimer",0,&tolua_err)) goto tolua_lerror;
#endif #endif
cobj = (cocos2d::ProgressTimer*)tolua_tousertype(tolua_S,1,0); cobj = (cocos2d::ProgressTimer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1
if (!cobj) if (!cobj)
{ {
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ProgressTimer_setReverseDirection'", nullptr); tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_ProgressTimer_setReverseDirection'", nullptr);
return 0; return 0;
} }
#endif #endif
argc = lua_gettop(tolua_S)-1; argc = lua_gettop(tolua_S)-1;
do{ if (argc == 1)
if (argc == 1) { {
bool arg0; bool arg0;
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.ProgressTimer:setReverseDirection");
if (!ok) { break; } ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.ProgressTimer:setReverseDirection");
cobj->setReverseDirection(arg0); if(!ok)
lua_settop(tolua_S, 1); {
return 1; tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_ProgressTimer_setReverseDirection'", nullptr);
return 0;
} }
}while(0); cobj->setReverseDirection(arg0);
ok = true; lua_settop(tolua_S, 1);
do{ return 1;
if (argc == 1) { }
bool arg0; luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.ProgressTimer:setReverseDirection",argc, 1);
ok &= luaval_to_boolean(tolua_S, 2,&arg0, "cc.ProgressTimer:setReverseDirection");
if (!ok) { break; }
cobj->setReverseProgress(arg0);
lua_settop(tolua_S, 1);
return 1;
}
}while(0);
ok = true;
luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.ProgressTimer:setReverseProgress",argc, 1);
return 0; return 0;
#if COCOS2D_DEBUG >= 1 #if COCOS2D_DEBUG >= 1