mirror of https://github.com/axmolengine/axmol.git
issue #2732: [iOS] Updating the reference of auto-generated binding glue codes.
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9bf893fd31bf044ec732332fb109c050b711fdc8
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "generated/jsb_cocos2dx_auto.hpp"
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#include "generated/jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_auto.hpp"
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#include "jsb_cocos2dx_extension_auto.hpp"
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#include "cocos2d_specifics.hpp"
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#include "js_bindings_chipmunk_registration.h"
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#include "js_bindings_system_registration.h"
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@ -3,8 +3,8 @@
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "generated/jsb_cocos2dx_auto.hpp"
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#include "generated/jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_auto.hpp"
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#include "jsb_cocos2dx_extension_auto.hpp"
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#include "cocos2d_specifics.hpp"
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#include "js_bindings_chipmunk_registration.h"
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#include "js_bindings_system_registration.h"
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@ -8,7 +8,7 @@
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "generated/jsb_cocos2dx_auto.hpp"
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#include "jsb_cocos2dx_auto.hpp"
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#include "cocos2d_specifics.hpp"
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32)
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "generated/jsb_cocos2dx_auto.hpp"
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#include "generated/jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_auto.hpp"
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#include "jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_extension_manual.h"
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#include "cocos2d_specifics.hpp"
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#include "js_bindings_ccbreader.h"
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "generated/jsb_cocos2dx_auto.hpp"
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#include "generated/jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_auto.hpp"
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#include "jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_extension_manual.h"
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#include "cocos2d_specifics.hpp"
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#include "js_bindings_ccbreader.h"
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "generated/jsb_cocos2dx_auto.hpp"
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#include "generated/jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_auto.hpp"
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#include "jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_extension_manual.h"
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#include "cocos2d_specifics.hpp"
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#include "js_bindings_ccbreader.h"
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "generated/jsb_cocos2dx_auto.hpp"
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#include "generated/jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_auto.hpp"
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#include "jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_extension_manual.h"
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#include "cocos2d_specifics.hpp"
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#include "js_bindings_chipmunk_registration.h"
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "generated/jsb_cocos2dx_auto.hpp"
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#include "generated/jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_auto.hpp"
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#include "jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_extension_manual.h"
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#include "cocos2d_specifics.hpp"
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#include "js_bindings_chipmunk_registration.h"
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10b7b9eb9dd50e4480e377538b5a1fa7261b9029
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01ccea588d07b1419922fb6fd66502422184c2bd
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1a67569d3ade0153cccbfa71ca5ac5355d03fbd4
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#include "cocos2d.h"
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#include "SimpleAudioEngine.h"
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#include "ScriptingCore.h"
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#include "generated/jsb_cocos2dx_auto.hpp"
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#include "generated/jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_auto.hpp"
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#include "jsb_cocos2dx_extension_auto.hpp"
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#include "jsb_cocos2dx_extension_manual.h"
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#include "cocos2d_specifics.hpp"
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#include "js_bindings_chipmunk_registration.h"
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#!/bin/bash
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# Generate JS bindings for Cocos2D-X
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# Generate JS and Lua bindings for Cocos2D-X
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# ... using Android NDK system headers
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# ... and automatically update submodule references
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# ... and push these changes to remote repos
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# Dependencies
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#
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# For bindings generator:
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# (see ../../../tojs/genbindings.sh
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# (see ../../../tojs/genbindings.sh and ../../../tolua/genbindings.sh
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# ... for the defaults used if the environment is not customized)
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#
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# * $PYTHON_BIN
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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COCOS2DX_ROOT="$DIR"/../..
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TOJS_ROOT=$COCOS2DX_ROOT/tools/tojs
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GENERATED_WORKTREE="$COCOS2DX_ROOT"/scripting/javascript/bindings/generated
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TOLUA_ROOT=$COCOS2DX_ROOT/tools/tolua
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GENERATED_WORKTREE="$COCOS2DX_ROOT"/scripting/auto-generated
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COMMITTAG="[AUTO]"
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# Exit on error
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sudo apt-get --force-yes --yes install python-yaml python-cheetah
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fi
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if [ "$GEN_JSB"x != "YES"x ]; then
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generate_bindings_glue_codes()
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{
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echo "Create auto-generated jsbinding glue codes."
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pushd "$TOJS_ROOT"
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./genbindings.sh
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popd
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echo "Create auto-generated luabinding glue codes."
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pushd "$TOLUA_ROOT"
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./genbindings.sh
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popd
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}
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if [ "$GEN_JSB"x != "YES"x ]; then
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generate_bindings_glue_codes
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exit 0
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fi
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git config user.name ${GH_USER}
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popd
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# Update submodule of auto-gen JSBinding repo.
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# Update submodule of auto-gen Binding repo.
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pushd "$GENERATED_WORKTREE"
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git checkout -B master
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#Set git user for the submodule of 'scripting/javascript/bindings/generated'
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echo "Set git user for the submodule of ${GENERATED_WORKTREE}"
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git config user.email ${GH_EMAIL}
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git config user.name ${GH_USER}
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#Set remotes
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echo "Delete all directories and files except '.git' and 'README'."
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ls -a | grep -E -v ^\[.\]\{1,2\}$ | grep -E -v ^\.git$ | grep -E -v ^README$ | xargs -I{} rm -rf {}
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echo "Show files in scripting/javascript/bindings/generated folder."
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echo "Show files in ${GENERATED_WORKTREE} folder."
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ls -a
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popd
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# 1. Generate JS bindings
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pushd "$TOJS_ROOT"
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./genbindings.sh
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popd
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generate_bindings_glue_codes
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echo
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echo Bindings generated successfully
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GENERATED_BRANCH=autogeneratedbindings_"$ELAPSEDSECS"
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# 2. In JSBindings repo, Check if there are any files that are different from the index
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# 2. In Bindings repo, Check if there are any files that are different from the index
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pushd "$GENERATED_WORKTREE"
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# Exit on error
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set -e
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# 3. In JSBindings repo, Check out a branch named "autogeneratedbindings" and commit the auto generated bindings to it
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# 3. In Bindings repo, Check out a branch named "autogeneratedbindings" and commit the auto generated bindings to it
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git checkout -b "$GENERATED_BRANCH"
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git add --verbose .
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git add --verbose -u .
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git commit --verbose -m "$COMMITTAG : autogenerated bindings"
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# 4. In JSBindings repo, Push the commit with generated bindings to "master" of the auto generated bindings repository
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# 4. In Bindings repo, Push the commit with generated bindings to "master" of the auto generated bindings repository
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git push -fq upstream "$GENERATED_BRANCH":${TRAVIS_BRANCH}_${ELAPSEDSECS} 2> /dev/null
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popd
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# 5. In Cocos2D-X repo, Checkout a branch named "updategeneratedsubmodule" Update the submodule reference to point to the commit with generated bindings
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cd "${COCOS2DX_ROOT}"
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git add scripting/javascript/bindings/generated
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git add ${GENERATED_WORKTREE}
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git checkout -b "$COCOS_BRANCH"
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git commit -m "$COMMITTAG : updating submodule reference to latest autogenerated bindings"
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#Set remotes
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