fixed #1201: simplify the writing of Android.mk and correct corresponding template

This commit is contained in:
minggo 2012-05-02 17:29:16 +08:00
parent c048fe77c6
commit 75601fbc02
17 changed files with 187 additions and 291 deletions

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@ -1,28 +0,0 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := game_logic_static
LOCAL_MODULE_FILENAME := libgame_logic
LOCAL_SRC_FILES := \
AppDelegate.cpp \
../../lua/cocos2dx_support/CCLuaEngine.cpp \
../../lua/cocos2dx_support/Cocos2dxLuaLoader.cpp \
../../lua/cocos2dx_support/LuaCocos2d.cpp \
../../lua/cocos2dx_support/tolua_fix.c
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)
LOCAL_STATIC_LIBRARIES += xml2_static_prebuilt
LOCAL_STATIC_LIBRARIES += jpeg_static_prebuilt
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_SHARED_LIBRARIES := cocosdenshion_shared lua_shared
include $(BUILD_STATIC_LIBRARY)
$(call import-module,cocos2dx/platform/third_party/android/modules/libpng)
$(call import-module,cocos2dx/platform/third_party/android/modules/libxml2)
$(call import-module,cocos2dx/platform/third_party/android/modules/libjpeg)

65
HelloLua/proj.android/build_native.sh Normal file → Executable file
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@ -1,16 +1,42 @@
# set params
NDK_ROOT_LOCAL=/cygdrive/e/android/android-ndk-r7b
COCOS2DX_ROOT_LOCAL=/cygdrive/f/Project/dumganhar/cocos2d-x
NDK_ROOT_LOCAL=/cygdrive/d/programe/android/ndk/android-ndk-r7b
COCOS2DX_ROOT_LOCAL=/cygdrive/e/cocos2d-x
buildexternalsfromsource=
usage(){
cat << EOF
usage: $0 [options]
Build C/C++ native code using Android NDK
OPTIONS:
-s Build externals from source
-h this help
EOF
}
while getopts "s" OPTION; do
case "$OPTION" in
s)
buildexternalsfromsource=1
;;
h)
usage
exit 0
;;
esac
done
# try to get global variable
if [ $NDK_ROOT"aaa" != "aaa" ]; then
echo "use global definition of NDK_ROOT: $NDK_ROOT"
NDK_ROOT_LOCAL=$NDK_ROOT
echo "use global definition of NDK_ROOT: $NDK_ROOT"
NDK_ROOT_LOCAL=$NDK_ROOT
fi
if [ $COCOS2DX_ROOT"aaa" != "aaa" ]; then
echo "use global definition of COCOS2DX_ROOT: $COCOS2DX_ROOT"
COCOS2DX_ROOT_LOCAL=$COCOS2DX_ROOT
echo "use global definition of COCOS2DX_ROOT: $COCOS2DX_ROOT"
COCOS2DX_ROOT_LOCAL=$COCOS2DX_ROOT
fi
GAME_ROOT=$COCOS2DX_ROOT_LOCAL/HelloLua
@ -19,7 +45,7 @@ GAME_RESOURCE_ROOT=$GAME_ROOT/Resources
# make sure assets is exist
if [ -d $GAME_ANDROID_ROOT/assets ]; then
rm -rf $GAME_ANDROID_ROOT/assets
rm -rf $GAME_ANDROID_ROOT/assets
fi
mkdir $GAME_ANDROID_ROOT/assets
@ -27,17 +53,22 @@ mkdir $GAME_ANDROID_ROOT/assets
# copy resources
for file in $GAME_RESOURCE_ROOT/*
do
if [ -d $file ]; then
cp -rf $file $GAME_ANDROID_ROOT/assets
fi
if [ -d $file ]; then
cp -rf $file $GAME_ANDROID_ROOT/assets
fi
if [ -f $file ]; then
cp $file $GAME_ANDROID_ROOT/assets
fi
if [ -f $file ]; then
cp $file $GAME_ANDROID_ROOT/assets
fi
done
# build
pushd $NDK_ROOT_LOCAL
./ndk-build -C $GAME_ANDROID_ROOT $*
popd
if [[ $buildexternalsfromsource ]]; then
echo "Building external dependencies from source"
$NDK_ROOT_LOCAL/ndk-build -C $GAME_ANDROID_ROOT $* \
NDK_MODULE_PATH=${COCOS2DX_ROOT_LOCAL}:${COCOS2DX_ROOT_LOCAL}/cocos2dx/platform/third_party/android/source
else
echo "Using prebuilt externals"
$NDK_ROOT_LOCAL/ndk-build -C $GAME_ANDROID_ROOT $* \
NDK_MODULE_PATH=${COCOS2DX_ROOT_LOCAL}:${COCOS2DX_ROOT_LOCAL}/cocos2dx/platform/third_party/android/prebuilt
fi

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@ -1,26 +1,26 @@
/* AUTO-GENERATED FILE. DO NOT MODIFY.
*
* This class was automatically generated by the
* aapt tool from the resource data it found. It
* should not be modified by hand.
*/
package org.cocos2dx.hellolua;
public final class R {
public static final class attr {
}
public static final class drawable {
public static final int icon=0x7f020000;
}
public static final class id {
public static final int test_demo_gl_surfaceview=0x7f050001;
public static final int textField=0x7f050000;
}
public static final class layout {
public static final int game_demo=0x7f030000;
}
public static final class string {
public static final int app_name=0x7f040000;
}
}
/* AUTO-GENERATED FILE. DO NOT MODIFY.
*
* This class was automatically generated by the
* aapt tool from the resource data it found. It
* should not be modified by hand.
*/
package org.cocos2dx.hellolua;
public final class R {
public static final class attr {
}
public static final class drawable {
public static final int icon=0x7f020000;
}
public static final class id {
public static final int test_demo_gl_surfaceview=0x7f050001;
public static final int textField=0x7f050000;
}
public static final class layout {
public static final int game_demo=0x7f030000;
}
public static final class string {
public static final int app_name=0x7f040000;
}
}

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@ -1,11 +1,26 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
subdirs := $(addprefix $(LOCAL_PATH)/../../../,$(addsuffix /Android.mk, \
cocos2dx \
CocosDenshion/android \
lua/proj.android/jni \
))
subdirs += $(LOCAL_PATH)/../../Classes/Android.mk $(LOCAL_PATH)/helloworld/Android.mk
LOCAL_MODULE := game_shared
include $(subdirs)
LOCAL_MODULE_FILENAME := libgame
LOCAL_SRC_FILES := helloworld/main.cpp \
../../Classes/AppDelegate.cpp \
../../../lua/cocos2dx_support/CCLuaEngine.cpp \
../../../lua/cocos2dx_support/Cocos2dxLuaLoader.cpp \
../../../lua/cocos2dx_support/LuaCocos2d.cpp \
../../../lua/cocos2dx_support/tolua_fix.c
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_lua_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,cocos2dx)
$(call import-module,CocosDenshion/android)
$(call import-module,lua/proj.android/jni)

View File

@ -1,4 +1,3 @@
APP_STL := gnustl_static
APP_CPPFLAGS += -frtti
APP_MODULES := cocos2dx_static cocosdenshion_shared lua_shared game_logic_static game_shared
APP_STL := gnustl_static
APP_CPPFLAGS := -frtti
APP_CPPFLAGS += -fexceptions

View File

@ -1,23 +0,0 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := game_shared
LOCAL_MODULE_FILENAME := libgame
LOCAL_SRC_FILES := main.cpp
LOCAL_STATIC_LIBRARIES := png_static_prebuilt
LOCAL_STATIC_LIBRARIES += xml2_static_prebuilt
LOCAL_STATIC_LIBRARIES += jpeg_static_prebuilt
LOCAL_WHOLE_STATIC_LIBRARIES := game_logic_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_SHARED_LIBRARIES := cocosdenshion_shared lua_shared
include $(BUILD_SHARED_LIBRARY)
$(call import-module,cocos2dx/platform/third_party/android/modules/libpng)
$(call import-module,cocos2dx/platform/third_party/android/modules/libxml2)
$(call import-module,cocos2dx/platform/third_party/android/modules/libjpeg)

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@ -8,4 +8,4 @@
# project structure.
# Project target.
target=android-10
target=android-8

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@ -77,9 +77,7 @@ public class HelloLua extends Cocos2dxActivity{
private LuaGLSurfaceView mGLView;
static {
System.loadLibrary("cocosdenshion");
System.loadLibrary("lua");
static {
System.loadLibrary("game");
}
}

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@ -1 +1 @@
ae3ae184f6137f05f4caa10d92a1d2f99dca3c54
99a350af562498cb7fcbaec3063f86f9d05889fe

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@ -1,8 +1,7 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := lua_shared
LOCAL_MODULE := cocos_lua_static
LOCAL_MODULE_FILENAME := liblua
@ -52,4 +51,4 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/ \
$(LOCAL_PATH)/../../lua
include $(BUILD_SHARED_LIBRARY)
include $(BUILD_STATIC_LIBRARY)

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@ -1,27 +0,0 @@
#!/bin/bash
FILE=$1
NEED_BOX2D=$2
NEED_CHIPMUNK=$3
NEED_LUA=$4
APP_MODULES="APP_MODULES := cocos2dx_static cocosdenshion_shared"
if [ $NEED_BOX2D = "true" ];then
APP_MODULES=$APP_MODULES" box2d_shared"
fi
if [ $NEED_CHIPMUNK = "true" ]; then
APP_MODULES=$APP_MODULES" chipmunk_shared"
fi
if [ $NEED_LUA = "true" ]; then
APP_MODULES=$APP_MODULES" lua_shared"
fi
APP_MODULES=$APP_MODULES" game_shared"
cat > $FILE << EOF
APP_STL := gnustl_static
APP_CPPFLAGS += -frtti
$APP_MODULES
EOF

View File

@ -2,9 +2,35 @@
NDK_ROOT=__ndkroot__
COCOS2DX_ROOT=__cocos2dxroot__
GAME_ROOT=$COCOS2DX_ROOT/__projectname__
GAME_ANDROID_ROOT=$GAME_ROOT/android
GAME_ANDROID_ROOT=$GAME_ROOT/proj.android
RESOURCE_ROOT=$GAME_ROOT/Resources
buildexternalsfromsource=
usage(){
cat << EOF
usage: $0 [options]
Build C/C++ native code using Android NDK
OPTIONS:
-s Build externals from source
-h this help
EOF
}
while getopts "s" OPTION; do
case "$OPTION" in
s)
buildexternalsfromsource=1
;;
h)
usage
exit 0
;;
esac
done
# make sure assets is exist
if [ -d $GAME_ANDROID_ROOT/assets ]; then
rm -rf $GAME_ANDROID_ROOT/assets
@ -15,15 +41,24 @@ mkdir $GAME_ANDROID_ROOT/assets
# copy resources
for file in $RESOURCE_ROOT/*
do
if [ -d $file ]; then
cp -rf $file $GAME_ANDROID_ROOT/assets
if [ -d "$file" ]; then
cp -rf "$file" $GAME_ANDROID_ROOT/assets
fi
if [ -f $file ]; then
cp $file $GAME_ANDROID_ROOT/assets
if [ -f "$file" ]; then
cp "$file" $GAME_ANDROID_ROOT/assets
fi
done
# build
$NDK_ROOT/ndk-build -C $GAME_ANDROID_ROOT $*
if [[ $buildexternalsfromsource ]]; then
echo "Building external dependencies from source"
$NDK_ROOT/ndk-build -C $GAME_ANDROID_ROOT \
NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source
else
echo "Using prebuilt externals"
$NDK_ROOT/ndk-build -C $GAME_ANDROID_ROOT \
NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt
fi

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@ -1,48 +0,0 @@
#!/bin/bash
FILE=$1
NEED_BOX2D=$2
NEED_CHIPMUNK=$3
NEED_LUA=$4
LOCAL_SHARED_LIBRARIES="LOCAL_SHARED_LIBRARIES := cocosdenshion_shared"
if [ $NEED_BOX2D = "true" ];then
LOCAL_SHARED_LIBRARIES=$LOCAL_SHARED_LIBRARIES" box2d_shared"
fi
if [ $NEED_CHIPMUNK = "true" ]; then
LOCAL_SHARED_LIBRARIES=$LOCAL_SHARED_LIBRARIES" chipmunk_shared"
fi
if [ $NEED_LUA = "true" ]; then
LOCAL_SHARED_LIBRARIES=$LOCAL_SHARED_LIBRARIES" lua_shared"
fi
cat > $FILE << EOF
LOCAL_PATH := \$(call my-dir)
include \$(CLEAR_VARS)
LOCAL_MODULE := game_logic_static
LOCAL_MODULE_FILENAME := libgame_logic
LOCAL_SRC_FILES := AppDelegate.cpp \\
HelloWorldScene.cpp
LOCAL_EXPORT_C_INCLUDES := \$(LOCAL_PATH)
LOCAL_STATIC_LIBRARIES := png_static_prebuilt
LOCAL_STATIC_LIBRARIES += xml2_static_prebuilt
LOCAL_STATIC_LIBRARIES += jpeg_static_prebuilt
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
$LOCAL_SHARED_LIBRARIES
include \$(BUILD_STATIC_LIBRARY)
\$(call import-module,cocos2dx/platform/third_party/android/modules/libpng)
\$(call import-module,cocos2dx/platform/third_party/android/modules/libxml2)
\$(call import-module,cocos2dx/platform/third_party/android/modules/libjpeg)
EOF

View File

@ -19,18 +19,18 @@ convert_package_path_to_dir(){
# make director andorid and copy all files and directories into it
move_files_into_android(){
mkdir $APP_DIR/android
mkdir $APP_DIR/proj.android
for file in $APP_DIR/*
do
if [ -d $file ]; then
if [ $file != $APP_DIR/android ]; then
mv -f $file $APP_DIR/android
if [ $file != $APP_DIR/proj.android ]; then
mv -f $file $APP_DIR/proj.android
fi
fi
if [ -f $file ]; then
mv $file $APP_DIR/android
mv $file $APP_DIR/proj.android
fi
done
}
@ -57,27 +57,24 @@ copy_resouces(){
# from HelloWorld copy src and jni to APP_DIR
copy_src_and_jni(){
cp -rf $HELLOWORLD_ROOT/android/jni $APP_DIR/android
cp -rf $HELLOWORLD_ROOT/android/src $APP_DIR/android
cp -rf $HELLOWORLD_ROOT/proj.android/jni $APP_DIR/proj.android
cp -rf $HELLOWORLD_ROOT/proj.android/src $APP_DIR/proj.android
# repalce Android.mk and Application.mk
sh $COCOS2DX_ROOT/template/android/classesmk.sh $APP_DIR/Classes/Android.mk $NEED_BOX2D $NEED_CHIPMUNK $NEED_LUA
sh $COCOS2DX_ROOT/template/android/gamestaticmk.sh $APP_DIR/android/jni/Android.mk $NEED_BOX2D $NEED_CHIPMUNK $NEED_LUA
sh $COCOS2DX_ROOT/template/android/gamemk.sh $APP_DIR/android/jni/helloworld/Android.mk $NEED_BOX2D $NEED_CHIPMUNK $NEED_LUA
sh $COCOS2DX_ROOT/template/android/application.sh $APP_DIR/android/jni/Application.mk $NEED_BOX2D $NEED_CHIPMUNK $NEED_LUA
# repalce Android.mk
sh $COCOS2DX_ROOT/template/android/gamemk.sh $APP_DIR/proj.android/jni/Android.mk $NEED_BOX2D $NEED_CHIPMUNK $NEED_LUA
}
# copy build_native.sh and replace something
copy_build_native(){
# here should use # instead of /, why??
sed "s#__cocos2dxroot__#$COCOS2DX_ROOT#;s#__ndkroot__#$NDK_ROOT#;s#__projectname__#$APP_NAME#" $COCOS2DX_ROOT/template/android/build_native.sh > $APP_DIR/android/build_native.sh
chmod u+x $APP_DIR/android/build_native.sh
sed "s#__cocos2dxroot__#$COCOS2DX_ROOT#;s#__ndkroot__#$NDK_ROOT#;s#__projectname__#$APP_NAME#" $COCOS2DX_ROOT/template/android/build_native.sh > $APP_DIR/proj.android/build_native.sh
chmod u+x $APP_DIR/proj.android/build_native.sh
}
# replace AndroidManifext.xml and change the activity name
# use sed to replace the specified line
modify_androidmanifest(){
sed "s/ApplicationDemo/$APP_NAME/;s/org\.cocos2dx\.application/$PACKAGE_PATH/" $HELLOWORLD_ROOT/android/AndroidManifest.xml > $APP_DIR/android/AndroidManifest.xml
sed "s/ApplicationDemo/$APP_NAME/;s/org\.cocos2dx\.application/$PACKAGE_PATH/" $HELLOWORLD_ROOT/proj.android/AndroidManifest.xml > $APP_DIR/proj.android/AndroidManifest.xml
}
# modify ApplicationDemo.java
@ -86,40 +83,24 @@ modify_applicationdemo(){
# rename APP_DIR/android/src/org/cocos2dx/application/ApplicationDemo.java to
# APP_DIR/android/src/org/cocos2dx/application/$APP_NAME.java, change helloworld to game
sed "s/ApplicationDemo/$APP_NAME/;s/helloworld/game/;s/org\.cocos2dx\.application/$PACKAGE_PATH/" $APP_DIR/android/src/org/cocos2dx/application/ApplicationDemo.java > $APP_DIR/android/src/$PACKAGE_PATH_DIR/$APP_NAME.java
rm -fr $APP_DIR/android/src/org/cocos2dx/application
# load need .so
CONTENT=
if [ $NEED_BOX2D = "true" ];then
CONTENT=$CONTENT'System.loadLibrary("box2d");'
fi
if [ $NEED_CHIPMUNK = "true" ]; then
CONTENT=$CONTENT'System.loadLibrary("chipmunk");'
fi
if [ $NEED_LUA = "true" ]; then
CONTENT=$CONTENT'System.loadLibrary("lua");'
fi
sed -i -e "s/System.loadLibrary(\"cocosdenshion\")\;/System.loadLibrary(\"cocosdenshion\")\;$CONTENT/" $APP_DIR/android/src/$PACKAGE_PATH_DIR/$APP_NAME.java
sed "s/ApplicationDemo/$APP_NAME/;s/helloworld/game/;s/org\.cocos2dx\.application/$PACKAGE_PATH/" $APP_DIR/proj.android/src/org/cocos2dx/application/ApplicationDemo.java > $APP_DIR/proj.android/src/$PACKAGE_PATH_DIR/$APP_NAME.java
rm -fr $APP_DIR/proj.android/src/org/cocos2dx/application
}
modify_layout(){
cp $HELLOWORLD_ROOT/android/res/layout/helloworld_demo.xml $APP_DIR/android/res/layout
sed "s/helloworld_gl_surfaceview/game_gl_surfaceview/" $APP_DIR/android/res/layout/helloworld_demo.xml > $APP_DIR/android/res/layout/game_demo.xml
rm -f $APP_DIR/android/res/layout/main.xml
rm -f $APP_DIR/android/res/layout/helloworld_demo.xml
cp $HELLOWORLD_ROOT/proj.android/res/layout/helloworld_demo.xml $APP_DIR/proj.android/res/layout
sed "s/helloworld_gl_surfaceview/game_gl_surfaceview/" $APP_DIR/proj.android/res/layout/helloworld_demo.xml > $APP_DIR/proj.android/res/layout/game_demo.xml
rm -f $APP_DIR/proj.android/res/layout/main.xml
rm -f $APP_DIR/proj.android/res/layout/helloworld_demo.xml
}
# android.bat of android 4.0 don't create res/drawable-hdpi res/drawable-ldpi and res/drawable-mdpi.
# These work are done in ADT
copy_icon(){
if [ ! -d $APP_DIR/android/res/drawable-hdpi ]; then
cp -r $HELLOWORLD_ROOT/android/res/drawable-hdpi $APP_DIR/android/res
cp -r $HELLOWORLD_ROOT/android/res/drawable-ldpi $APP_DIR/android/res
cp -r $HELLOWORLD_ROOT/android/res/drawable-mdpi $APP_DIR/android/res
if [ ! -d $APP_DIR/proj.android/res/drawable-hdpi ]; then
cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-hdpi $APP_DIR/proj.android/res
cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-ldpi $APP_DIR/proj.android/res
cp -r $HELLOWORLD_ROOT/proj.android/res/drawable-mdpi $APP_DIR/proj.android/res
fi
}

View File

@ -5,18 +5,29 @@ NEED_BOX2D=$2
NEED_CHIPMUNK=$3
NEED_LUA=$4
LOCAL_SHARED_LIBRARIES="LOCAL_SHARED_LIBRARIES := cocosdenshion_shared"
LOCAL_STATIC_LIBRARIES="LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static"
MODULES_TO_CALL="\$(call import-module,CocosDenshion/android) \$(call import-module,cocos2dx)"
LOCAL_SRC_FILES="LOCAL_SRC_FILES := helloworld/main.cpp \\
../../Classes/AppDelegate.cpp \\
../../Classes/HelloWorldScene.cpp"
if [ $NEED_BOX2D = "true" ];then
LOCAL_SHARED_LIBRARIES=$LOCAL_SHARED_LIBRARIES" box2d_shared"
LOCAL_STATIC_LIBRARIES=$LOCAL_STATIC_LIBRARIES" box2d_static"
MODULES_TO_CALL=$MODULES_TO_CALL" \$(call import-module,Box2D)"
fi
if [ $NEED_CHIPMUNK = "true" ]; then
LOCAL_SHARED_LIBRARIES=$LOCAL_SHARED_LIBRARIES" chipmunk_shared"
LOCAL_STATIC_LIBRARIES=$LOCAL_STATIC_LIBRARIES" chipmunk_static"
MODULES_TO_CALL=$MODULES_TO_CALL" \$(call import-module,chipmunk)"
fi
if [ $NEED_LUA = "true" ]; then
LOCAL_SHARED_LIBRARIES=$LOCAL_SHARED_LIBRARIES" lua_shared"
LOCAL_STATIC_LIBRARIES=$LOCAL_STATIC_LIBRARIES" cocos_lua_static"
MODULES_TO_CALL=$MODULES_TO_CALL" \$(call import-module,lua/proj.android/jni)"
LOCAL_SRC_FILES=$LOCAL_SRC_FILES" ../../../lua/cocos2dx_support/CCLuaEngine.cpp \\
../../../lua/cocos2dx_support/Cocos2dxLuaLoader.cpp \\
../../../lua/cocos2dx_support/LuaCocos2d.cpp \\
../../../lua/cocos2dx_support/tolua_fix.c"
fi
cat > $FILE << EOF
@ -28,21 +39,13 @@ LOCAL_MODULE := game_shared
LOCAL_MODULE_FILENAME := libgame
LOCAL_SRC_FILES := main.cpp
$LOCAL_SRC_FILES
LOCAL_C_INCLUDES := \$(LOCAL_PATH)/../../Classes
LOCAL_STATIC_LIBRARIES := png_static_prebuilt
LOCAL_STATIC_LIBRARIES += xml2_static_prebuilt
LOCAL_STATIC_LIBRARIES += jpeg_static_prebuilt
LOCAL_STATIC_LIBRARIES += curl_static_prebuilt
LOCAL_WHOLE_STATIC_LIBRARIES := game_logic_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
$LOCAL_SHARED_LIBRARIES
$LOCAL_STATIC_LIBRARIES
include \$(BUILD_SHARED_LIBRARY)
\$(call import-module,cocos2dx/platform/third_party/android/modules/libcurl)
\$(call import-module,cocos2dx/platform/third_party/android/modules/libpng)
\$(call import-module,cocos2dx/platform/third_party/android/modules/libxml2)
\$(call import-module,cocos2dx/platform/third_party/android/modules/libjpeg)
$MODULES_TO_CALL
EOF

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@ -1,33 +0,0 @@
#!/bin/bash
FILE=$1
NEED_BOX2D=$2
NEED_CHIPMUNK=$3
NEED_LUA=$4
if [ $NEED_BOX2D = "true" ];then
BOX2D="Box2D"
fi
if [ $NEED_CHIPMUNK = "true" ]; then
CHIPMUNK="chipmunk"
fi
if [ $NEED_LUA = "true" ]; then
LUA="lua/proj.android/jni"
fi
cat > $FILE << EOF
LOCAL_PATH := \$(call my-dir)
include \$(CLEAR_VARS)
subdirs := \$(addprefix \$(LOCAL_PATH)/../../../,\$(addsuffix /Android.mk, \\
cocos2dx \\
CocosDenshion/android \\
$BOX2D $CHIPMUNK $LUA \\
))
subdirs += \$(LOCAL_PATH)/../../Classes/Android.mk \$(LOCAL_PATH)/helloworld/Android.mk
include \$(subdirs)
EOF

View File

@ -30,12 +30,6 @@ class SimpleAudioEngine
*/
static SimpleAudioEngine* sharedEngine();
/**
@brief Set the zip file name
@param pszZipFileName The relative path of the .zip file
*/
static void setResource(const char* pszZipFileName);
/**
@brief Preload background music
@param pszFilePath The path of the background music file,or the FileName of T_SoundResInfo