Merge pull request #4482 from dabingnn/develop_gridNode

Develop grid node
This commit is contained in:
minggo 2013-12-19 18:30:42 -08:00
commit 756f8f7a11
30 changed files with 486 additions and 217 deletions

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@ -1 +1 @@
4cd02813dfcd14b7de3ccb157cd0f25b0bce9f37
54e971301f0ad11306c27cf6eba8eca695fb4f37

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@ -60,6 +60,7 @@ CCGLProgram.cpp \
ccGLStateCache.cpp \
CCGrabber.cpp \
CCGrid.cpp \
CCNodeGrid.cpp \
CCIMEDispatcher.cpp \
CCLabel.cpp \
CCLabelAtlas.cpp \

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@ -25,6 +25,7 @@ THE SOFTWARE.
#include "CCActionGrid.h"
#include "CCDirector.h"
#include "CCGrid.h"
#include "CCNodeGrid.h"
NS_CC_BEGIN
// implementation of GridAction
@ -44,11 +45,11 @@ bool GridAction::initWithDuration(float duration, const Size& gridSize)
void GridAction::startWithTarget(Node *target)
{
ActionInterval::startWithTarget(target);
cacheTargetAsGridNode();
GridBase *newgrid = this->getGrid();
Node *t = _target;
GridBase *targetGrid = t->getGrid();
GridBase *targetGrid = _gridNodeTarget->getGrid();
if (targetGrid && targetGrid->getReuseGrid() > 0)
{
@ -69,11 +70,17 @@ void GridAction::startWithTarget(Node *target)
targetGrid->setActive(false);
}
t->setGrid(newgrid);
t->getGrid()->setActive(true);
_gridNodeTarget->setGrid(newgrid);
_gridNodeTarget->getGrid()->setActive(true);
}
}
void GridAction::cacheTargetAsGridNode()
{
_gridNodeTarget = dynamic_cast<NodeGrid*> (_target);
CCASSERT(_gridNodeTarget, "GridActions can only used on NodeGrid");
}
GridAction* GridAction::reverse() const
{
// FIXME: This conversion isn't safe.
@ -97,19 +104,19 @@ GridBase* Grid3DAction::getGrid()
Vertex3F Grid3DAction::getVertex(const Point& position) const
{
Grid3D *g = (Grid3D*)_target->getGrid();
Grid3D *g = (Grid3D*)_gridNodeTarget->getGrid();
return g->getVertex(position);
}
Vertex3F Grid3DAction::getOriginalVertex(const Point& position) const
{
Grid3D *g = (Grid3D*)_target->getGrid();
Grid3D *g = (Grid3D*)_gridNodeTarget->getGrid();
return g->getOriginalVertex(position);
}
void Grid3DAction::setVertex(const Point& position, const Vertex3F& vertex)
{
Grid3D *g = (Grid3D*)_target->getGrid();
Grid3D *g = (Grid3D*)_gridNodeTarget->getGrid();
g->setVertex(position, vertex);
}
@ -122,19 +129,19 @@ GridBase* TiledGrid3DAction::getGrid(void)
Quad3 TiledGrid3DAction::getTile(const Point& pos) const
{
TiledGrid3D *g = (TiledGrid3D*)_target->getGrid();
TiledGrid3D *g = (TiledGrid3D*)_gridNodeTarget->getGrid();
return g->getTile(pos);
}
Quad3 TiledGrid3DAction::getOriginalTile(const Point& pos) const
{
TiledGrid3D *g = (TiledGrid3D*)_target->getGrid();
TiledGrid3D *g = (TiledGrid3D*)_gridNodeTarget->getGrid();
return g->getOriginalTile(pos);
}
void TiledGrid3DAction::setTile(const Point& pos, const Quad3& coords)
{
TiledGrid3D *g = (TiledGrid3D*)_target->getGrid();
TiledGrid3D *g = (TiledGrid3D*)_gridNodeTarget->getGrid();
return g->setTile(pos, coords);
}
@ -345,14 +352,20 @@ DeccelAmplitude* DeccelAmplitude::reverse() const
void StopGrid::startWithTarget(Node *target)
{
ActionInstant::startWithTarget(target);
GridBase *grid = _target->getGrid();
cacheTargetAsGridNode();
GridBase *grid = _gridNodeTarget->getGrid();
if (grid && grid->isActive())
{
grid->setActive(false);
}
}
void StopGrid::cacheTargetAsGridNode()
{
_gridNodeTarget = dynamic_cast<NodeGrid*> (_target);
CCASSERT(_gridNodeTarget, "GridActions can only used on NodeGrid");
}
StopGrid* StopGrid::create()
{
StopGrid* pAction = new StopGrid();
@ -402,13 +415,20 @@ bool ReuseGrid::initWithTimes(int times)
void ReuseGrid::startWithTarget(Node *target)
{
ActionInstant::startWithTarget(target);
cacheTargetAsGridNode();
if (_target->getGrid() && _target->getGrid()->isActive())
if (_gridNodeTarget->getGrid() && _gridNodeTarget->getGrid()->isActive())
{
_target->getGrid()->setReuseGrid(_target->getGrid()->getReuseGrid() + _times);
_gridNodeTarget->getGrid()->setReuseGrid(_gridNodeTarget->getGrid()->getReuseGrid() + _times);
}
}
void ReuseGrid::cacheTargetAsGridNode()
{
_gridNodeTarget = dynamic_cast<NodeGrid*> (_target);
CCASSERT(_gridNodeTarget, "GridActions can only used on NodeGrid");
}
ReuseGrid* ReuseGrid::clone() const
{
return ReuseGrid::create(_times);

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@ -31,6 +31,7 @@ THE SOFTWARE.
NS_CC_BEGIN
class GridBase;
class NodeGrid;
/**
* @addtogroup actions
@ -57,6 +58,10 @@ protected:
bool initWithDuration(float duration, const Size& gridSize);
Size _gridSize;
NodeGrid* _gridNodeTarget;
void cacheTargetAsGridNode();
private:
CC_DISALLOW_COPY_AND_ASSIGN(GridAction);
@ -264,6 +269,10 @@ public:
protected:
StopGrid() {}
virtual ~StopGrid() {}
NodeGrid* _gridNodeTarget;
void cacheTargetAsGridNode();
private:
CC_DISALLOW_COPY_AND_ASSIGN(StopGrid);
@ -286,7 +295,11 @@ protected:
virtual ~ReuseGrid() {}
/** initializes an action with the number of times that the current grid will be reused */
bool initWithTimes(int times);
NodeGrid* _gridNodeTarget;
void cacheTargetAsGridNode();
int _times;
private:

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@ -26,6 +26,7 @@ THE SOFTWARE.
#include "CCDirector.h"
#include "ccMacros.h"
#include "CCGrid.h"
#include "CCNodeGrid.h"
#include <stdlib.h>
NS_CC_BEGIN
@ -279,7 +280,7 @@ void ShuffleTiles::placeTile(const Point& pos, Tile *t)
{
Quad3 coords = getOriginalTile(pos);
Point step = _target->getGrid()->getStep();
Point step = _gridNodeTarget->getGrid()->getStep();
coords.bl.x += (int)(t->position.x * step.x);
coords.bl.y += (int)(t->position.y * step.y);
@ -408,7 +409,7 @@ void FadeOutTRTiles::turnOffTile(const Point& pos)
void FadeOutTRTiles::transformTile(const Point& pos, float distance)
{
Quad3 coords = getOriginalTile(pos);
Point step = _target->getGrid()->getStep();
Point step = _gridNodeTarget->getGrid()->getStep();
coords.bl.x += (step.x / 2) * (1.0f - distance);
coords.bl.y += (step.y / 2) * (1.0f - distance);
@ -535,7 +536,7 @@ float FadeOutUpTiles::testFunc(const Size& pos, float time)
void FadeOutUpTiles::transformTile(const Point& pos, float distance)
{
Quad3 coords = getOriginalTile(pos);
Point step = _target->getGrid()->getStep();
Point step = _gridNodeTarget->getGrid()->getStep();
coords.bl.y += (step.y / 2) * (1.0f - distance);
coords.br.y += (step.y / 2) * (1.0f - distance);

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@ -109,7 +109,6 @@ Node::Node(void)
, _camera(nullptr)
// children (lazy allocs)
// lazy alloc
, _grid(nullptr)
, _ZOrder(0)
, _parent(nullptr)
// "whole screen" objects. like Scenes and Layers, should set _ignoreAnchorPointForPosition to true
@ -171,7 +170,6 @@ Node::~Node()
// attributes
CC_SAFE_RELEASE(_camera);
CC_SAFE_RELEASE(_grid);
CC_SAFE_RELEASE(_shaderProgram);
CC_SAFE_RELEASE(_userObject);
@ -415,15 +413,6 @@ Camera* Node::getCamera()
return _camera;
}
/// grid setter
void Node::setGrid(GridBase* grid)
{
CC_SAFE_RETAIN(grid);
CC_SAFE_RELEASE(_grid);
_grid = grid;
}
/// isVisible getter
bool Node::isVisible() const
{
@ -823,11 +812,6 @@ void Node::visit()
kmGLPushMatrix();
if (_grid && _grid->isActive())
{
_grid->beforeDraw();
}
this->transform();
int i = 0;
@ -857,11 +841,6 @@ void Node::visit()
// reset for next frame
_orderOfArrival = 0;
if (_grid && _grid->isActive())
{
_grid->afterDraw(this);
}
kmGLPopMatrix();
}
@ -888,24 +867,9 @@ void Node::transform()
kmGLMultMatrix( &transfrom4x4 );
// saves the MV matrix
kmGLGetMatrix(KM_GL_MODELVIEW, &_modelViewTransform);
// XXX: Expensive calls. Camera should be integrated into the cached affine matrix
if ( _camera != nullptr && !(_grid != nullptr && _grid->isActive()) )
{
bool translate = (_anchorPointInPoints.x != 0.0f || _anchorPointInPoints.y != 0.0f);
if( translate )
kmGLTranslatef(RENDER_IN_SUBPIXEL(_anchorPointInPoints.x), RENDER_IN_SUBPIXEL(_anchorPointInPoints.y), 0 );
_camera->locate();
if( translate )
kmGLTranslatef(RENDER_IN_SUBPIXEL(-_anchorPointInPoints.x), RENDER_IN_SUBPIXEL(-_anchorPointInPoints.y), 0 );
}
}

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@ -702,34 +702,7 @@ public:
virtual void sortAllChildren();
/// @} end of Children and Parent
/// @{
/// @name Grid object for effects
/**
* Returns a grid object that is used when applying effects
*
* @return A Grid object that is used when applying effects
* @js NA
*/
virtual GridBase* getGrid() { return _grid; }
/**
* @js NA
*/
virtual const GridBase* getGrid() const { return _grid; }
/**
* Changes a grid object that is used when applying effects
*
* @param grid A Grid object that is used when applying effects
*/
virtual void setGrid(GridBase *grid);
/// @} end of Grid
/// @{
/// @name Tag & User data
@ -1466,8 +1439,6 @@ protected:
Camera *_camera; ///< a camera
GridBase *_grid; ///< a grid
int _ZOrder; ///< z-order value that affects the draw order
Vector<Node*> _children; ///< array of children nodes

160
cocos/2d/CCNodeGrid.cpp Normal file
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@ -0,0 +1,160 @@
#include "CCNodeGrid.h"
#include "CCGrid.h"
#include "CCGroupCommand.h"
#include "CCRenderer.h"
#include "CCCustomCommand.h"
NS_CC_BEGIN
NodeGrid* NodeGrid::create()
{
NodeGrid * ret = new NodeGrid();
if (ret && ret->init())
{
ret->autorelease();
}
else
{
CC_SAFE_DELETE(ret);
}
return ret;
}
NodeGrid::NodeGrid()
: _nodeGrid(nullptr)
, _gridTarget(nullptr)
{
}
void NodeGrid::setTarget(Node* target)
{
CC_SAFE_RELEASE(_gridTarget);
CC_SAFE_RETAIN(target);
_gridTarget = target;
}
NodeGrid::~NodeGrid()
{
CC_SAFE_RELEASE(_nodeGrid);
CC_SAFE_RELEASE(_gridTarget);
}
bool NodeGrid::init()
{
return Node::init();
}
void NodeGrid::onGridBeginDraw()
{
if (_nodeGrid && _nodeGrid->isActive())
{
_nodeGrid->beforeDraw();
}
}
void NodeGrid::onGridEndDraw()
{
if(_nodeGrid && _nodeGrid->isActive())
{
_nodeGrid->afterDraw(this);
}
}
void NodeGrid::visit()
{
// quick return if not visible. children won't be drawn.
if (!_visible)
{
return;
}
Renderer* renderer = Director::getInstance()->getRenderer();
GroupCommand* groupCommand = GroupCommand::getCommandPool().generateCommand();
groupCommand->init(0,_vertexZ);
renderer->addCommand(groupCommand);
renderer->pushGroup(groupCommand->getRenderQueueID());
kmGLPushMatrix();
Director::Projection beforeProjectionType;
if(_nodeGrid && _nodeGrid->isActive())
{
beforeProjectionType = Director::getInstance()->getProjection();
_nodeGrid->set2DProjection();
}
kmGLGetMatrix(KM_GL_MODELVIEW, &_cachedMVmat);
CustomCommand* gridBeginCmd = CustomCommand::getCommandPool().generateCommand();
gridBeginCmd->init(0,_vertexZ);
gridBeginCmd->func = CC_CALLBACK_0(NodeGrid::onGridBeginDraw, this);
renderer->addCommand(gridBeginCmd);
this->transform();
if(_gridTarget)
{
_gridTarget->visit();
}
int i = 0;
if(!_children.empty())
{
sortAllChildren();
// draw children zOrder < 0
for( ; i < _children.size(); i++ )
{
auto node = _children.at(i);
if ( node && node->getZOrder() < 0 )
node->visit();
else
break;
}
// self draw,currently we have nothing to draw on NodeGrid, so there is no need to add render command
this->draw();
// Uses std::for_each to improve performance.
std::for_each(_children.cbegin()+i, _children.cend(), [](Node* node){
node->visit();
});
}
else
{
this->draw();
}
// reset for next frame
_orderOfArrival = 0;
if(_nodeGrid && _nodeGrid->isActive())
{
// restore projection
Director *director = Director::getInstance();
director->setProjection(beforeProjectionType);
}
CustomCommand* gridEndCmd = CustomCommand::getCommandPool().generateCommand();
gridEndCmd->init(0,_vertexZ);
gridEndCmd->func = CC_CALLBACK_0(NodeGrid::onGridEndDraw, this);
renderer->addCommand(gridEndCmd);
renderer->popGroup();
kmGLPopMatrix();
}
void NodeGrid::setGrid(GridBase *grid)
{
CC_SAFE_RELEASE(_nodeGrid);
CC_SAFE_RETAIN(grid);
_nodeGrid = grid;
}
NS_CC_END

47
cocos/2d/CCNodeGrid.h Normal file
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@ -0,0 +1,47 @@
#ifndef __MISCNODE_CCGRID_NODE_H__
#define __MISCNODE_CCGRID_NODE_H__
#include "CCNode.h"
#include "kazmath/GL/matrix.h"
NS_CC_BEGIN
class GridBase;
class NodeGrid : public Node
{
public:
static NodeGrid* create();
GridBase* getGrid() { return _nodeGrid; }
/**
* @js NA
*/
const GridBase* getGrid() const { return _nodeGrid; }
/**
* Changes a grid object that is used when applying effects
*
* @param grid A Grid object that is used when applying effects
*/
void setGrid(GridBase *grid);
virtual bool init();
virtual void visit();
void setTarget(Node *target);
protected:
NodeGrid();
virtual ~NodeGrid();
void onGridBeginDraw();
void onGridEndDraw();
protected:
kmMat4 _cachedMVmat;
Node* _gridTarget;
GridBase* _nodeGrid;
};
NS_CC_END
#endif

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@ -135,21 +135,10 @@ void ParticleBatchNode::visit()
kmGLPushMatrix();
if ( _grid && _grid->isActive())
{
_grid->beforeDraw();
transformAncestors();
}
transform();
draw();
if ( _grid && _grid->isActive())
{
_grid->afterDraw(this);
}
kmGLPopMatrix();
}

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@ -456,22 +456,11 @@ void RenderTexture::visit()
}
kmGLPushMatrix();
if (_grid && _grid->isActive())
{
_grid->beforeDraw();
transformAncestors();
}
transform();
_sprite->visit();
draw();
if (_grid && _grid->isActive())
{
_grid->afterDraw(this);
}
kmGLPopMatrix();
_orderOfArrival = 0;

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@ -146,21 +146,10 @@ void SpriteBatchNode::visit(void)
kmGLPushMatrix();
if (_grid && _grid->isActive())
{
_grid->beforeDraw();
transformAncestors();
}
sortAllChildren();
transform();
draw();
if (_grid && _grid->isActive())
{
_grid->afterDraw(this);
}
kmGLPopMatrix();
setOrderOfArrival(0);

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@ -35,6 +35,7 @@ THE SOFTWARE.
#include "CCActionGrid.h"
#include "CCLayer.h"
#include "CCRenderTexture.h"
#include "CCNodeGrid.h"
NS_CC_BEGIN
@ -1346,10 +1347,13 @@ void TransitionCrossFade::onExit()
//
TransitionTurnOffTiles::TransitionTurnOffTiles()
{
_outSceneProxy = NodeGrid::create();
_outSceneProxy->retain();
}
TransitionTurnOffTiles::~TransitionTurnOffTiles()
{
CC_SAFE_RELEASE(_outSceneProxy);
}
TransitionTurnOffTiles* TransitionTurnOffTiles::create(float t, Scene* scene)
@ -1373,6 +1377,9 @@ void TransitionTurnOffTiles::sceneOrder()
void TransitionTurnOffTiles::onEnter()
{
TransitionScene::onEnter();
_outSceneProxy->setTarget(_outScene);
_outSceneProxy->onEnter();
Size s = Director::getInstance()->getWinSize();
float aspect = s.width / s.height;
int x = (int)(12 * aspect);
@ -1380,7 +1387,7 @@ void TransitionTurnOffTiles::onEnter()
TurnOffTiles* toff = TurnOffTiles::create(_duration, Size(x,y));
ActionInterval* action = easeActionWithAction(toff);
_outScene->runAction
_outSceneProxy->runAction
(
Sequence::create
(
@ -1392,6 +1399,29 @@ void TransitionTurnOffTiles::onEnter()
);
}
void TransitionTurnOffTiles::onExit()
{
_outSceneProxy->setTarget(nullptr);
_outSceneProxy->onExit();
TransitionScene::onExit();
}
void TransitionTurnOffTiles::draw()
{
Scene::draw();
if( _isInSceneOnTop )
{
_outSceneProxy->visit();
_inScene->visit();
}
else
{
_inScene->visit();
_outSceneProxy->visit();
}
}
ActionInterval* TransitionTurnOffTiles:: easeActionWithAction(ActionInterval* action)
{
@ -1403,9 +1433,12 @@ ActionInterval* TransitionTurnOffTiles:: easeActionWithAction(ActionInterval* ac
//
TransitionSplitCols::TransitionSplitCols()
{
_gridProxy = NodeGrid::create();
_gridProxy->retain();
}
TransitionSplitCols::~TransitionSplitCols()
{
CC_SAFE_RELEASE(_gridProxy);
}
TransitionSplitCols* TransitionSplitCols::create(float t, Scene* scene)
@ -1423,18 +1456,20 @@ TransitionSplitCols* TransitionSplitCols::create(float t, Scene* scene)
void TransitionSplitCols::onEnter()
{
TransitionScene::onEnter();
_inScene->setVisible(false);
_gridProxy->setTarget(_outScene);
_gridProxy->onEnter();
ActionInterval* split = action();
ActionInterval* seq = (ActionInterval*)Sequence::create
(
split,
CallFunc::create(CC_CALLBACK_0(TransitionScene::hideOutShowIn,this)),
CallFunc::create(CC_CALLBACK_0(TransitionSplitCols::switchTargetToInscene,this)),
split->reverse(),
nullptr
);
this->runAction
_gridProxy->runAction
(
Sequence::create
(
@ -1446,6 +1481,24 @@ void TransitionSplitCols::onEnter()
);
}
void TransitionSplitCols::switchTargetToInscene()
{
_gridProxy->setTarget(_inScene);
}
void TransitionSplitCols::draw()
{
Scene::draw();
_gridProxy->visit();
}
void TransitionSplitCols::onExit()
{
_gridProxy->setTarget(nullptr);
_gridProxy->onExit();
TransitionScene::onExit();
}
ActionInterval* TransitionSplitCols:: action()
{
return SplitCols::create(_duration/2.0f, 3);
@ -1491,9 +1544,12 @@ TransitionSplitRows* TransitionSplitRows::create(float t, Scene* scene)
//
TransitionFadeTR::TransitionFadeTR()
{
_outSceneProxy = NodeGrid::create();
_outSceneProxy->retain();
}
TransitionFadeTR::~TransitionFadeTR()
{
CC_SAFE_RELEASE(_outSceneProxy);
}
TransitionFadeTR* TransitionFadeTR::create(float t, Scene* scene)
@ -1517,6 +1573,9 @@ void TransitionFadeTR::onEnter()
{
TransitionScene::onEnter();
_outSceneProxy->setTarget(_outScene);
_outSceneProxy->onEnter();
Size s = Director::getInstance()->getWinSize();
float aspect = s.width / s.height;
int x = (int)(12 * aspect);
@ -1524,7 +1583,7 @@ void TransitionFadeTR::onEnter()
ActionInterval* action = actionWithSize(Size(x,y));
_outScene->runAction
_outSceneProxy->runAction
(
Sequence::create
(
@ -1536,6 +1595,28 @@ void TransitionFadeTR::onEnter()
);
}
void TransitionFadeTR::onExit()
{
_outSceneProxy->setTarget(nullptr);
_outSceneProxy->onExit();
TransitionScene::onExit();
}
void TransitionFadeTR::draw()
{
Scene::draw();
if( _isInSceneOnTop )
{
_outSceneProxy->visit();
_inScene->visit();
}
else
{
_inScene->visit();
_outSceneProxy->visit();
}
}
ActionInterval* TransitionFadeTR::actionWithSize(const Size& size)
{

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@ -43,6 +43,7 @@ NS_CC_BEGIN
class ActionInterval;
class Node;
class NodeGrid;
/** @brief TransitionEaseScene can ease the actions of the scene protocol.
@since v0.8.2
@ -643,13 +644,16 @@ public :
* @lua NA
*/
virtual void onEnter() override;
virtual void onExit() override;
virtual ActionInterval * easeActionWithAction(ActionInterval * action) override;
virtual void draw() override;
protected:
TransitionTurnOffTiles();
virtual ~TransitionTurnOffTiles();
virtual void sceneOrder() override;
NodeGrid* _outSceneProxy;
private:
CC_DISALLOW_COPY_AND_ASSIGN(TransitionTurnOffTiles);
@ -674,11 +678,13 @@ public:
*/
virtual void onEnter() override;
virtual ActionInterval * easeActionWithAction(ActionInterval * action) override;
virtual void onExit() override;
virtual void draw() override;
protected:
TransitionSplitCols();
virtual ~TransitionSplitCols();
void switchTargetToInscene();
NodeGrid* _gridProxy;
private:
CC_DISALLOW_COPY_AND_ASSIGN(TransitionSplitCols);
};
@ -723,13 +729,16 @@ public:
*/
virtual void onEnter() override;
virtual ActionInterval* easeActionWithAction(ActionInterval * action) override;
virtual void onExit() override;
virtual void draw() override;
protected:
TransitionFadeTR();
virtual ~TransitionFadeTR();
virtual void sceneOrder();
NodeGrid* _outSceneProxy;
private:
CC_DISALLOW_COPY_AND_ASSIGN(TransitionFadeTR);
};

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@ -29,6 +29,7 @@ THE SOFTWARE.
#include "CCActionInstant.h"
#include "CCActionGrid.h"
#include "CCActionPageTurn3D.h"
#include "CCNodeGrid.h"
NS_CC_BEGIN
@ -37,10 +38,17 @@ float TransitionPageTurn::POLYGON_OFFSET_UNITS = -20.f;
TransitionPageTurn::TransitionPageTurn()
{
_inSceneProxy = NodeGrid::create();
_outSceneProxy = NodeGrid::create();
_inSceneProxy->retain();
_outSceneProxy->retain();
}
TransitionPageTurn::~TransitionPageTurn()
{
CC_SAFE_RELEASE(_inSceneProxy);
CC_SAFE_RELEASE(_outSceneProxy);
}
/** creates a base transition with duration and incoming scene */
@ -75,17 +83,17 @@ void TransitionPageTurn::draw()
Scene::draw();
if( _isInSceneOnTop ) {
_outScene->visit();
_outSceneProxy->visit();
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(POLYGON_OFFSET_FACTOR, POLYGON_OFFSET_UNITS);
_inScene->visit();
_inSceneProxy->visit();
glDisable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 0);
} else {
_inScene->visit();
_inSceneProxy->visit();
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(POLYGON_OFFSET_FACTOR, POLYGON_OFFSET_UNITS);
_outScene->visit();
_outSceneProxy->visit();
glDisable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 0);
}
@ -94,6 +102,13 @@ void TransitionPageTurn::draw()
void TransitionPageTurn::onEnter()
{
TransitionScene::onEnter();
_inSceneProxy->setTarget(_inScene);
_outSceneProxy->setTarget(_outScene);
_inSceneProxy->onEnter();
_outSceneProxy->onEnter();
Size s = Director::getInstance()->getWinSize();
int x,y;
if (s.width > s.height)
@ -111,7 +126,7 @@ void TransitionPageTurn::onEnter()
if (! _back )
{
_outScene->runAction
_outSceneProxy->runAction
(
Sequence::create
(
@ -125,8 +140,8 @@ void TransitionPageTurn::onEnter()
else
{
// to prevent initial flicker
_inScene->setVisible(false);
_inScene->runAction
_inSceneProxy->setVisible(false);
_inSceneProxy->runAction
(
Sequence::create
(
@ -139,7 +154,15 @@ void TransitionPageTurn::onEnter()
);
}
}
void TransitionPageTurn::onExit()
{
_outSceneProxy->setTarget(nullptr);
_outSceneProxy->setTarget(nullptr);
_outSceneProxy->onExit();
_inSceneProxy->onExit();
TransitionScene::onExit();
}
ActionInterval* TransitionPageTurn:: actionWithSize(const Size& vector)
{

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@ -30,6 +30,8 @@ THE SOFTWARE.
NS_CC_BEGIN
class NodeGrid;
/**
* @addtogroup transition
* @{
@ -83,11 +85,14 @@ public:
// Overrides
//
virtual void onEnter() override;
virtual void onExit() override;
protected:
virtual void sceneOrder() override;
protected:
NodeGrid* _inSceneProxy;
NodeGrid* _outSceneProxy;
bool _back;
static float POLYGON_OFFSET_FACTOR;
static float POLYGON_OFFSET_UNITS;

View File

@ -63,6 +63,7 @@ set(COCOS2D_SRC
CCDrawNode.cpp
CCGrabber.cpp
CCGrid.cpp
CCNodeGrid.cpp
CCFont.cpp
CCFontAtlas.cpp
CCFontAtlasCache.cpp

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@ -257,6 +257,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClCompile Include="ccGLStateCache.cpp" />
<ClCompile Include="CCGrabber.cpp" />
<ClCompile Include="CCGrid.cpp" />
<ClCompile Include="CCNodeGrid.cpp" />
<ClCompile Include="CCIMEDispatcher.cpp" />
<ClCompile Include="CCLabel.cpp" />
<ClCompile Include="CCLabelAtlas.cpp" />
@ -442,6 +443,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
<ClInclude Include="ccGLStateCache.h" />
<ClInclude Include="CCGrabber.h" />
<ClInclude Include="CCGrid.h" />
<ClInclude Include="CCNodeGrid.h" />
<ClInclude Include="CCIMEDelegate.h" />
<ClInclude Include="CCIMEDispatcher.h" />
<ClInclude Include="CCLabel.h" />

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@ -569,6 +569,9 @@
<ClCompile Include="..\base\CCValue.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="CCNodeGrid.cpp">
<Filter>misc_nodes</Filter>
</ClCompile>
<ClCompile Include="..\..\external\edtaa3func\edtaa3func.cpp">
<Filter>label_nodes</Filter>
</ClCompile>
@ -1188,6 +1191,9 @@
<ClInclude Include="..\base\CCVector.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="CCNodeGrid.h">
<Filter>misc_nodes</Filter>
</ClInclude>
<ClInclude Include="..\..\external\edtaa3func\edtaa3func.h">
<Filter>label_nodes</Filter>
</ClInclude>

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@ -68,6 +68,7 @@ int GroupCommandManager::getGroupID()
{
if(!it->second)
{
_groupMapping[it->first] = true;
return it->first;
}
}

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@ -444,11 +444,6 @@ void Armature::visit()
}
kmGLPushMatrix();
if (_grid && _grid->isActive())
{
_grid->beforeDraw();
}
transform();
sortAllChildren();
draw();
@ -456,11 +451,6 @@ void Armature::visit()
// reset for next frame
_orderOfArrival = 0;
if (_grid && _grid->isActive())
{
_grid->afterDraw(this);
}
kmGLPopMatrix();
}

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@ -101,11 +101,6 @@ void BatchNode::visit()
}
kmGLPushMatrix();
if (_grid && _grid->isActive())
{
_grid->beforeDraw();
}
transform();
sortAllChildren();
draw();
@ -113,11 +108,6 @@ void BatchNode::visit()
// reset for next frame
_orderOfArrival = 0;
if (_grid && _grid->isActive())
{
_grid->afterDraw(this);
}
kmGLPopMatrix();
}

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@ -1 +1 @@
6ea6ffc183c8a15eae0641c73c9886b90172266f
cb193c00a0514b8292266fba55b5f97cbebb73bd

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@ -549,12 +549,6 @@ void ScrollView::visit()
}
kmGLPushMatrix();
if (_grid && _grid->isActive())
{
_grid->beforeDraw();
this->transformAncestors();
}
this->transform();
this->beforeDraw();
@ -594,10 +588,6 @@ void ScrollView::visit()
}
this->afterDraw();
if ( _grid && _grid->isActive())
{
_grid->afterDraw(this);
}
kmGLPopMatrix();
}

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@ -1,4 +1,5 @@
#include "EffectsAdvancedTest.h"
#include "CCNodeGrid.h"
enum
{
@ -20,7 +21,7 @@ void Effect1::onEnter()
{
EffectAdvanceTextLayer::onEnter();
auto target = getChildByTag(kTagBackground);
//auto target = getChildByTag(kTagBackground);
// To reuse a grid the grid size and the grid type must be the same.
// in this case:
@ -37,8 +38,8 @@ void Effect1::onEnter()
auto orbit = OrbitCamera::create(5, 1, 2, 0, 180, 0, -90);
auto orbit_back = orbit->reverse();
target->runAction( RepeatForever::create( Sequence::create( orbit, orbit_back, NULL) ) );
target->runAction( Sequence::create(lens, delay, reuse, waves, NULL) );
//_bgNode->runAction( RepeatForever::create( Sequence::create( orbit, orbit_back, NULL) ) );
_bgNode->runAction( Sequence::create(lens, delay, reuse, waves, NULL) );
}
std::string Effect1::title() const
@ -55,7 +56,7 @@ void Effect2::onEnter()
{
EffectAdvanceTextLayer::onEnter();
auto target = getChildByTag(kTagBackground);
//auto target = getChildByTag(kTagBackground);
// To reuse a grid the grid size and the grid type must be the same.
// in this case:
@ -78,8 +79,8 @@ void Effect2::onEnter()
// id orbit = [OrbitCamera::create:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90];
// id orbit_back = [orbit reverse];
//
// [target runAction: [RepeatForever::create: [Sequence actions: orbit, orbit_back, nil]]];
target->runAction(Sequence::create( shaky, delay, reuse, shuffle, delay->clone(), turnoff, turnon, NULL) );
// [target runAction: [RepeatForever::create: [Sequence actions: orbit, orbit_back, nil]]];
_bgNode->runAction(Sequence::create( shaky, delay, reuse, shuffle, delay->clone(), turnoff, turnon, NULL) );
}
std::string Effect2::title() const
@ -96,20 +97,18 @@ std::string Effect2::title() const
void Effect3::onEnter()
{
EffectAdvanceTextLayer::onEnter();
auto bg = getChildByTag(kTagBackground);
auto target1 = bg->getChildByTag(kTagSprite1);
auto target2 = bg->getChildByTag(kTagSprite2);
//auto bg = getChildByTag(kTagBackground);
//auto target1 = bg->getChildByTag(kTagSprite1);
//auto target2 = bg->getChildByTag(kTagSprite2);
auto waves = Waves::create(5, Size(15,10), 5, 20, true, false);
auto shaky = Shaky3D::create(5, Size(15,10), 4, false);
target1->runAction( RepeatForever::create( waves ) );
target2->runAction( RepeatForever::create( shaky ) );
_target1->runAction( RepeatForever::create( waves ) );
_target2->runAction( RepeatForever::create( shaky ) );
// moving background. Testing issue #244
auto move = MoveBy::create(3, Point(200,0) );
bg->runAction(RepeatForever::create( Sequence::create(move, move->reverse(), NULL) ));
_bgNode->runAction(RepeatForever::create( Sequence::create(move, move->reverse(), NULL) ));
}
std::string Effect3::title() const
@ -156,7 +155,8 @@ private:
void Effect4::onEnter()
{
EffectAdvanceTextLayer::onEnter();
//Node* gridNode = NodeGrid::create();
auto lens = Lens3D::create(10, Size(32,24), Point(100,180), 150);
auto move = JumpBy::create(5, Point(380,0), 100, 4);
auto move_back = move->reverse();
@ -171,9 +171,11 @@ void Effect4::onEnter()
auto pTarget = Lens3DTarget::create(lens);
// Please make sure the target been added to its parent.
this->addChild(pTarget);
//gridNode->addChild(pTarget);
director->getActionManager()->addAction(seq, pTarget, false);
this->runAction( lens );
_bgNode->runAction( lens );
}
std::string Effect4::title() const
@ -202,8 +204,8 @@ void Effect5::onEnter()
// [[effect copy] autorelease],
NULL);
auto bg = getChildByTag(kTagBackground);
bg->runAction(stopEffect);
//auto bg = getChildByTag(kTagBackground);
_bgNode->runAction(stopEffect);
}
std::string Effect5::title() const
@ -230,8 +232,8 @@ void Issue631::onEnter()
auto effect = Sequence::create( DelayTime::create(2.0f), Shaky3D::create(5.0f, Size(5, 5), 16, false), NULL);
// cleanup
auto bg = getChildByTag(kTagBackground);
removeChild(bg, true);
//auto bg = getChildByTag(kTagBackground);
removeChild(_bgNode, true);
// background
auto layer = LayerColor::create( Color4B(255,0,0,255) );
@ -241,15 +243,17 @@ void Issue631::onEnter()
layer->addChild(sprite, 10);
// foreground
auto layer2BaseGrid = NodeGrid::create();
auto layer2 = LayerColor::create(Color4B( 0, 255,0,255 ) );
auto fog = Sprite::create("Images/Fog.png");
BlendFunc bf = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA};
fog->setBlendFunc(bf);
layer2->addChild(fog, 1);
addChild(layer2, 1);
addChild(layer2BaseGrid, 1);
layer2BaseGrid->addChild(layer2);
layer2->runAction( RepeatForever::create(effect) );
layer2BaseGrid->runAction( RepeatForever::create(effect) );
}
std::string Issue631::title() const
@ -335,23 +339,37 @@ void EffectAdvanceTextLayer::onEnter(void)
{
BaseTest::onEnter();
_bgNode = NodeGrid::create();
_bgNode->setAnchorPoint(Point(0.5,0.5));
addChild(_bgNode);
//_bgNode->setPosition( VisibleRect::center() );
auto bg = Sprite::create("Images/background3.png");
addChild(bg, 0, kTagBackground);
bg->setPosition( VisibleRect::center() );
//addChild(bg, 0, kTagBackground);
//bg->setPosition( VisibleRect::center() );
_bgNode->addChild(bg);
_target1 = NodeGrid::create();
_target1->setAnchorPoint(Point(0.5,0.5));
auto grossini = Sprite::create("Images/grossinis_sister2.png");
bg->addChild(grossini, 1, kTagSprite1);
grossini->setPosition( Point(VisibleRect::left().x+VisibleRect::getVisibleRect().size.width/3.0f, VisibleRect::bottom().y+ 200) );
_target1->addChild(grossini);
_bgNode->addChild(_target1);
_target1->setPosition( Point(VisibleRect::left().x+VisibleRect::getVisibleRect().size.width/3.0f, VisibleRect::bottom().y+ 200) );
auto sc = ScaleBy::create(2, 5);
auto sc_back = sc->reverse();
grossini->runAction( RepeatForever::create(Sequence::create(sc, sc_back, NULL) ) );
_target1->runAction( RepeatForever::create(Sequence::create(sc, sc_back, NULL) ) );
_target2 = NodeGrid::create();
_target2->setAnchorPoint(Point(0.5,0.5));
auto tamara = Sprite::create("Images/grossinis_sister1.png");
bg->addChild(tamara, 1, kTagSprite2);
tamara->setPosition( Point(VisibleRect::left().x+2*VisibleRect::getVisibleRect().size.width/3.0f,VisibleRect::bottom().y+200) );
_target2->addChild(tamara);
_bgNode->addChild(_target2);
_target2->setPosition( Point(VisibleRect::left().x+2*VisibleRect::getVisibleRect().size.width/3.0f,VisibleRect::bottom().y+200) );
auto sc2 = ScaleBy::create(2, 5);
auto sc2_back = sc2->reverse();
tamara->runAction( RepeatForever::create(Sequence::create(sc2, sc2_back, NULL) ) );
_target2->runAction( RepeatForever::create(Sequence::create(sc2, sc2_back, NULL) ) );
}
EffectAdvanceTextLayer::~EffectAdvanceTextLayer(void)

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@ -12,6 +12,10 @@ protected:
std::string _title;
Node* _bgNode;
Node* _target1;
Node* _target2;
public:
virtual void onEnter();
~EffectAdvanceTextLayer(void);

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@ -1,6 +1,6 @@
#include "EffectsTest.h"
#include "../testResource.h"
#include "CCNodeGrid.h"
enum {
kTagTextLayer = 1,
@ -342,25 +342,25 @@ TextLayer::TextLayer(void)
LayerColor *background = LayerColor::create( Color4B(32,128,32,255) );
this->addChild(background,-20);
auto node = Node::create();
_gridNodeTarget = NodeGrid::create();
auto effect = getAction();
node->runAction(effect);
addChild(node, 0, kTagBackground);
_gridNodeTarget->runAction(effect);
addChild(_gridNodeTarget, 0, kTagBackground);
auto bg = Sprite::create(s_back3);
node->addChild(bg, 0);
_gridNodeTarget->addChild(bg, 0);
// bg->setAnchorPoint( Point::ZERO );
bg->setPosition(VisibleRect::center());
auto grossini = Sprite::create(s_pathSister2);
node->addChild(grossini, 1);
_gridNodeTarget->addChild(grossini, 1);
grossini->setPosition( Point(VisibleRect::left().x+VisibleRect::getVisibleRect().size.width/3,VisibleRect::center().y) );
auto sc = ScaleBy::create(2, 5);
auto sc_back = sc->reverse();
grossini->runAction( RepeatForever::create(Sequence::create(sc, sc_back, NULL) ) );
auto tamara = Sprite::create(s_pathSister1);
node->addChild(tamara, 1);
_gridNodeTarget->addChild(tamara, 1);
tamara->setPosition( Point(VisibleRect::left().x+2*VisibleRect::getVisibleRect().size.width/3,VisibleRect::center().y) );
auto sc2 = ScaleBy::create(2, 5);
auto sc2_back = sc2->reverse();
@ -377,9 +377,9 @@ TextLayer::TextLayer(void)
void TextLayer::checkAnim(float dt)
{
auto s2 = getChildByTag(kTagBackground);
if ( s2->getNumberOfRunningActions() == 0 && s2->getGrid() != NULL)
s2->setGrid(NULL);;
//auto s2 = getChildByTag(kTagBackground);
if ( _gridNodeTarget->getNumberOfRunningActions() == 0 && _gridNodeTarget->getGrid() != NULL)
_gridNodeTarget->setGrid(NULL);;
}

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@ -14,7 +14,7 @@ class TextLayer : public BaseTest
{
protected:
//UxString _title;
NodeGrid* _gridNodeTarget;
public:
TextLayer(void);
~TextLayer(void);

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@ -1,6 +1,7 @@
#include "ArmatureScene.h"
#include "../../testResource.h"
#include "cocostudio/CocoStudio.h"
#include "CCNodeGrid.h"
using namespace cocos2d;
@ -574,6 +575,7 @@ void TestAnimationEvent::callback2()
void TestFrameEvent::onEnter()
{
ArmatureTestLayer::onEnter();
_gridNode = NodeGrid::create();
Armature *armature = Armature::create("HeroAnimation");
armature->getAnimation()->play("attack");
armature->getAnimation()->setSpeedScale(0.5);
@ -584,7 +586,9 @@ void TestFrameEvent::onEnter()
* To disconnect this event, just setFrameEventCallFunc(nullptr);
*/
armature->getAnimation()->setFrameEventCallFunc(CC_CALLBACK_0(TestFrameEvent::onFrameEvent, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4));
addChild(armature);
_gridNode->addChild(armature);
addChild(_gridNode);
schedule( schedule_selector(TestFrameEvent::checkAction) );
}
@ -596,20 +600,19 @@ void TestFrameEvent::onFrameEvent(Bone *bone, const char *evt, int originFrameIn
{
CCLOG("(%s) emit a frame event (%s) at frame index (%d).", bone->getName().c_str(), evt, currentFrameIndex);
if (!_gridNode->getActionByTag(FRAME_EVENT_ACTION_TAG) || _gridNode->getActionByTag(FRAME_EVENT_ACTION_TAG)->isDone())
{
_gridNode->stopAllActions();
// if (!this->getActionByTag(FRAME_EVENT_ACTION_TAG) || this->getActionByTag(FRAME_EVENT_ACTION_TAG)->isDone())
// {
// this->stopAllActions();
//
// ActionInterval *action = ShatteredTiles3D::create(0.2f, Size(16,12), 5, false);
// action->setTag(FRAME_EVENT_ACTION_TAG);
// this->runAction(action);
// }
ActionInterval *action = ShatteredTiles3D::create(0.2f, Size(16,12), 5, false);
action->setTag(FRAME_EVENT_ACTION_TAG);
_gridNode->runAction(action);
}
}
void TestFrameEvent::checkAction(float dt)
{
if ( this->getNumberOfRunningActions() == 0 && this->getGrid() != nullptr)
this->setGrid(nullptr);
if ( _gridNode->getNumberOfRunningActions() == 0 && _gridNode->getGrid() != nullptr)
_gridNode->setGrid(nullptr);
}

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@ -168,6 +168,8 @@ public:
virtual std::string title() const override;
void onFrameEvent(cocostudio::Bone *bone, const char *evt, int originFrameIndex, int currentFrameIndex);
void checkAction(float dt);
protected:
NodeGrid* _gridNode;
};