mirror of https://github.com/axmolengine/axmol.git
fixed #30: change some header files to include
This commit is contained in:
parent
7f20bced08
commit
76f62adf62
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@ -25,7 +25,7 @@ THE SOFTWARE.
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#ifndef __CCCONFIGURATION_H__
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#ifndef __CCCONFIGURATION_H__
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#define __CCCONFIGURATION_H__
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#define __CCCONFIGURATION_H__
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#include "cocoa/NSObject.h"
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#include "NSObject.h"
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#include <GLES/gl.h>
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#include <GLES/gl.h>
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#include <string>
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#include <string>
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namespace cocos2d {
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namespace cocos2d {
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@ -24,7 +24,7 @@ THE SOFTWARE.
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#include "CCDirector.h"
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#include "CCDirector.h"
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#include "CCScene.h"
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#include "CCScene.h"
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#include "cocoa/NSMutableArray.h"
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#include "NSMutableArray.h"
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#include "CCScheduler.h"
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#include "CCScheduler.h"
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#include "ccMacros.h"
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#include "ccMacros.h"
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#include "Cocos2dDefine.h"
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#include "Cocos2dDefine.h"
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@ -35,7 +35,7 @@ THE SOFTWARE.
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#include "CCTextureCache.h"
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#include "CCTextureCache.h"
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#include "CCTransition.h"
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#include "CCTransition.h"
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#include "CCSpriteFrameCache.h"
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#include "CCSpriteFrameCache.h"
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#include "cocoa/NSAutoreleasePool.h"
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#include "NSAutoreleasePool.h"
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#include "platform/platform.h"
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#include "platform/platform.h"
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#include <string>
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#include <string>
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@ -28,10 +28,10 @@ THE SOFTWARE.
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#include "ccConfig.h"
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#include "ccConfig.h"
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#include "ccTypes.h"
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#include "ccTypes.h"
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#include "Cocos2dDefine.h"
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#include "Cocos2dDefine.h"
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#include "cocoa/NSObject.h"
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#include "NSObject.h"
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#include "cocoa/CGGeometry.h"
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#include "CGGeometry.h"
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#include "cocoa/NSMutableArray.h"
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#include "NSMutableArray.h"
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#include "cocoa/CGGeometry.h"
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#include "CGGeometry.h"
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#include "CCXEGLView.h"
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#include "CCXEGLView.h"
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#include "ccxCommon.h"
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#include "ccxCommon.h"
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@ -40,7 +40,7 @@ THE SOFTWARE.
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@warning These functions draws the Line, Point, Polygon, immediately. They aren't batched. If you are going to make a game that depends on these primitives, I suggest creating a batch.
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@warning These functions draws the Line, Point, Polygon, immediately. They aren't batched. If you are going to make a game that depends on these primitives, I suggest creating a batch.
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*/
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*/
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#include "Cocoa/CGGeometry.h" // for CGPoint
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#include "CGGeometry.h" // for CGPoint
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namespace cocos2d {
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namespace cocos2d {
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/** draws a point given x and y coordinate */
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/** draws a point given x and y coordinate */
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@ -25,7 +25,7 @@ THE SOFTWARE.
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#include "CCScheduler.h"
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#include "CCScheduler.h"
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#include "ccMacros.h"
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#include "ccMacros.h"
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#include "support/data_support/utlist.h"
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#include "support/data_support/utlist.h"
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#include "cocoa/NSMutableArray.h"
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#include "NSMutableArray.h"
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#include <assert.h>
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#include <assert.h>
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namespace cocos2d {
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namespace cocos2d {
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@ -25,8 +25,8 @@ THE SOFTWARE.
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#ifndef __CCSCHEDULER_H__
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#ifndef __CCSCHEDULER_H__
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#define __CCSCHEDULER_H__
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#define __CCSCHEDULER_H__
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#include "cocoa/NSObject.h"
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#include "NSObject.h"
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#include "cocoa/selector_protocol.h"
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#include "selector_protocol.h"
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#include "support/data_support/uthash.h"
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#include "support/data_support/uthash.h"
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namespace cocos2d {
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namespace cocos2d {
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@ -1,59 +0,0 @@
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __COCOA_CGAFFINETRANSFORM_H__
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#define __COCOA_CGAFFINETRANSFORM_H__
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#include "CGGeometry.h"
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namespace cocos2d {
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struct CGAffineTransform {
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CGFloat a, b, c, d;
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CGFloat tx, ty;
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};
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inline CGAffineTransform __CGAffineTransformMake(CGFloat a, CGFloat b, CGFloat c, CGFloat d, CGFloat tx, CGFloat ty);
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#define CGAffineTransformMake __CGAffineTransformMake
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inline CGPoint __CGPointApplyAffineTransform(CGPoint point, CGAffineTransform t);
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#define CGPointApplyAffineTransform __CGPointApplyAffineTransform
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inline CGSize __CGSizeApplyAffineTransform(CGSize size, CGAffineTransform t);
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#define CGSizeApplyAffineTransform __CGSizeApplyAffineTransform
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CGAffineTransform CGAffineTransformMakeIdentity();
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CGRect CGRectApplyAffineTransform(CGRect rect, CGAffineTransform anAffineTransform);
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CGAffineTransform CGAffineTransformTranslate(CGAffineTransform t, float tx, float ty);
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CGAffineTransform CGAffineTransformRotate(CGAffineTransform aTransform, CGFloat anAngle);
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CGAffineTransform CGAffineTransformScale(CGAffineTransform t, CGFloat sx, CGFloat sy);
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CGAffineTransform CGAffineTransformConcat(CGAffineTransform t1,CGAffineTransform t2);
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bool CGAffineTransformEqualToTransform(CGAffineTransform t1,CGAffineTransform t2);
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CGAffineTransform CGAffineTransformInvert(CGAffineTransform t);
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extern const CGAffineTransform CGAffineTransformIdentity;
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}//namespace cocos2d
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#endif // __COCOA_CGAFFINETRANSFORM_H__
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@ -1,111 +0,0 @@
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
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of this software and associated documentation files (the "Software"), to deal
|
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in the Software without restriction, including without limitation the rights
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
|
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all copies or substantial portions of the Software.
|
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __COCOS_CGGEMETRY_H__
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#define __COCOS_CGGEMETRY_H__
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#include "ccxCommon.h"
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namespace cocos2d {
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typedef float CGFloat;
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class CCX_DLL CGPoint
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{
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public:
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float x;
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float y;
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public:
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CGPoint();
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CGPoint(float x, float y);
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public:
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static bool CGPointEqualToPoint(CGPoint point1, CGPoint point2);
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};
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class CCX_DLL CGSize
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{
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public:
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float width;
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float height;
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public:
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CGSize();
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CGSize(float width, float height);
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public:
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static bool CGSizeEqualToSize(CGSize size1, CGSize size2);
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};
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class CCX_DLL CGRect
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{
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public:
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CGPoint origin;
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CGSize size;
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public:
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CGRect();
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CGRect(float x, float y, float width, float height);
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public:
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// return the leftmost x-value of 'rect'
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static CGFloat CGRectGetMinX(CGRect rect);
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// return the rightmost x-value of 'rect'
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static CGFloat CGRectGetMaxX(CGRect rect);
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// return the midpoint x-value of 'rect'
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static CGFloat CGRectGetMidX(CGRect rect);
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// Return the bottommost y-value of `rect'
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static CGFloat CGRectGetMinY(CGRect rect);
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// Return the topmost y-value of `rect'
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static CGFloat CGRectGetMaxY(CGRect rect);
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// Return the midpoint y-value of `rect'
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static CGFloat CGRectGetMidY(CGRect rect);
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static bool CGRectEqualToRect(CGRect rect1, CGRect rect2);
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static bool CGRectContainsPoint(CGRect rect, CGPoint point);
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};
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#define CGPointMake(x, y) CGPoint((x), (y))
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#define CGSizeMake(width, height) CGSize((width), (height))
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#define CGRectMake(x, y, width, height) CGRect((x), (y), (width), (height))
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const CGPoint CGPointZero = CGPointMake(0,0);
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/* The "zero" size -- equivalent to CGSizeMake(0, 0). */
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const CGSize CGSizeZero = CGSizeMake(0,0);
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/* The "zero" rectangle -- equivalent to CGRectMake(0, 0, 0, 0). */
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const CGRect CGRectZero = CGRectMake(0,0,0,0);
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}//namespace cocos2d
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#endif // __COCOS_CGGEMETRY_H__
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@ -1,76 +0,0 @@
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
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of this software and associated documentation files (the "Software"), to deal
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|
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in the Software without restriction, including without limitation the rights
|
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
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copies of the Software, and to permit persons to whom the Software is
|
|
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furnished to do so, subject to the following conditions:
|
|
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|
|
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The above copyright notice and this permission notice shall be included in
|
|
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all copies or substantial portions of the Software.
|
|
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|
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __NS_AUTO_RELEASE_POOL_H__
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#define __NS_AUTO_RELEASE_POOL_H__
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#include "NSObject.h"
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#include "NSMutablearray.h"
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#include <stack>
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namespace cocos2d {
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class NSAutoreleasePool
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{
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public:
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NSAutoreleasePool(void);
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~NSAutoreleasePool(void);
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void addObject(NSObject *pObject);
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void removeObject(NSObject *pObject);
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void clear(void);
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private:
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NSMutableArray<NSObject*> *m_pManagedObjectArray;
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};
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class NSPoolManager
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{
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public:
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~NSPoolManager();
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void finalize(void);
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void push(void);
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void pop(void);
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void removeObject(NSObject *pObject);
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void addObject(NSObject *pObject);
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public:
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static NSPoolManager* getInstance();
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private:
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NSPoolManager();
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NSAutoreleasePool* getCurReleasePool();
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private:
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static NSPoolManager *m_pPoolManager;
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private:
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std::stack<NSAutoreleasePool *> *m_pReleasePoolStack;
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NSAutoreleasePool *m_pCurReleasePool;
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};
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}//namespace cocos2d
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#endif //__NS_AUTO_RELEASE_POOL_H__
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@ -1,50 +0,0 @@
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/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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|
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|
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http://www.cocos2d-x.org
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|
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|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
|
||||||
all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __NSDATA_H__
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#define __NSDATA_H__
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#include "NSObject.h"
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#include <string>
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#include "platform/platform.h"
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namespace cocos2d {
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class NSData : public NSObject
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{
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public:
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NSData(void);
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~NSData(void);
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void* bytes(void);
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public:
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static NSData* dataWithBytes(UINT8 *pBytes, int size);
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static NSData* dataWithContentsOfFile(const std::string &strPath);
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private:
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char *m_pData;
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};
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}//namespace cocos2d
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#endif //__NSDATA_H__
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@ -1,315 +0,0 @@
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/****************************************************************************
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|
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Copyright (c) 2010 cocos2d-x.org
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|
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http://www.cocos2d-x.org
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|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
|
||||||
all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
||||||
THE SOFTWARE.
|
|
||||||
****************************************************************************/
|
|
||||||
|
|
||||||
#ifndef __COCOA_NS_MUTATLE_ARRAY_H__
|
|
||||||
#define __COCOA_NS_MUTATLE_ARRAY_H__
|
|
||||||
|
|
||||||
#include "cocoa/NSObject.h"
|
|
||||||
#include <vector>
|
|
||||||
#include <assert.h>
|
|
||||||
|
|
||||||
namespace cocos2d {
|
|
||||||
|
|
||||||
// the element should be pointer of NSObject or it's sub class
|
|
||||||
template<class T = NSObject*>
|
|
||||||
class NSMutableArray : public NSObject
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
typedef std::vector<T> NSObjectArray;
|
|
||||||
typedef typename NSObjectArray::iterator NSMutableArrayIterator;
|
|
||||||
typedef typename NSObjectArray::reverse_iterator NSMutableArrayRevIterator;
|
|
||||||
|
|
||||||
public:
|
|
||||||
NSMutableArray(unsigned int uSize = 0)
|
|
||||||
{
|
|
||||||
m_array.resize(uSize);
|
|
||||||
}
|
|
||||||
|
|
||||||
~NSMutableArray(void)
|
|
||||||
{
|
|
||||||
removeAllObjects();
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int count(void)
|
|
||||||
{
|
|
||||||
return m_array.size();
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned int getIndexOfObject(T pObject)
|
|
||||||
{
|
|
||||||
if (m_array.empty() || (pObject == NULL))
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
NSMutableArray<T>::NSMutableArrayIterator iter;
|
|
||||||
unsigned int uRet = 0;
|
|
||||||
int i;
|
|
||||||
for (iter = m_array.begin(), i = 0; iter != m_array.end(); ++iter, ++i)
|
|
||||||
{
|
|
||||||
if (*iter == pObject)
|
|
||||||
{
|
|
||||||
uRet = i;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return uRet;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool containsObject(T pObject)
|
|
||||||
{
|
|
||||||
if (m_array.empty() || (! pObject))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool bRet = false;
|
|
||||||
NSMutableArray<T>::NSMutableArrayIterator iter;
|
|
||||||
for (iter = m_array.begin(); iter != m_array.end(); ++iter)
|
|
||||||
{
|
|
||||||
if (*iter == pObject)
|
|
||||||
{
|
|
||||||
bRet = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return bRet;
|
|
||||||
}
|
|
||||||
|
|
||||||
T getLastObject(void)
|
|
||||||
{
|
|
||||||
T pObject = NULL;
|
|
||||||
int count = this->count();
|
|
||||||
|
|
||||||
if (count > 0)
|
|
||||||
{
|
|
||||||
pObject = m_array[count - 1];
|
|
||||||
}
|
|
||||||
|
|
||||||
return pObject;
|
|
||||||
}
|
|
||||||
|
|
||||||
T getObjectAtIndex(unsigned int uIndex)
|
|
||||||
{
|
|
||||||
assert(uIndex < count());
|
|
||||||
|
|
||||||
if (uIndex >= count())
|
|
||||||
{
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
return m_array[uIndex];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Adding objects
|
|
||||||
void addObject(T pObject)
|
|
||||||
{
|
|
||||||
// make sure the pointer is not null
|
|
||||||
if (pObject == NULL)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// add the refrence
|
|
||||||
pObject->retain();
|
|
||||||
|
|
||||||
// the array is full, push back
|
|
||||||
m_array.push_back(pObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
void addObjectsFromArray(NSMutableArray<T> *pArray)
|
|
||||||
{
|
|
||||||
if (pArray && pArray->count() > 0)
|
|
||||||
{
|
|
||||||
NSMutableArray<T>::NSMutableArrayIterator iter;
|
|
||||||
for (iter = pArray->begin(); iter != pArray->end(); ++iter)
|
|
||||||
{
|
|
||||||
if (*iter)
|
|
||||||
{
|
|
||||||
m_array.push_back(*iter);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void insertObjectAtIndex(T pObject, unsigned int uIndex)
|
|
||||||
{
|
|
||||||
// make sure the object is not null
|
|
||||||
if (pObject == NULL)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// add the refrence of the object
|
|
||||||
pObject->retain();
|
|
||||||
|
|
||||||
// insert the object
|
|
||||||
m_array.insert(m_array.begin() + uIndex, pObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Removing objects
|
|
||||||
void removeLastObject(void)
|
|
||||||
{
|
|
||||||
int count = this->count();
|
|
||||||
|
|
||||||
if (count > 0)
|
|
||||||
{
|
|
||||||
removeObjectAtIndex(count - 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void removeObject(T pObject)
|
|
||||||
{
|
|
||||||
if (m_array.empty() || (! pObject))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
NSMutableArray<T>::NSMutableArrayIterator iter;
|
|
||||||
int i;
|
|
||||||
for (iter = m_array.begin(), i = 0; iter != m_array.end(); ++iter, ++i)
|
|
||||||
{
|
|
||||||
if (*iter == pObject)
|
|
||||||
{
|
|
||||||
m_array.erase(iter);
|
|
||||||
|
|
||||||
pObject->release();
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void removeObjectAtIndex(unsigned int uIndex)
|
|
||||||
{
|
|
||||||
if (m_array.empty() || uIndex == 0)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
T pObject = m_array.at(uIndex);
|
|
||||||
if (pObject)
|
|
||||||
{
|
|
||||||
pObject->release();
|
|
||||||
}
|
|
||||||
|
|
||||||
m_array.erase(m_array.begin() + uIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
void removeAllObjects(void)
|
|
||||||
{
|
|
||||||
NSMutableArray<T>::NSMutableArrayIterator iter;
|
|
||||||
for (iter = m_array.begin(); iter != m_array.end(); ++iter)
|
|
||||||
{
|
|
||||||
if (*iter)
|
|
||||||
{
|
|
||||||
(*iter)->release();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_array.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
void replaceObjectAtIndex(unsigned int uIndex, T pObject)
|
|
||||||
{
|
|
||||||
if (uIndex >= count())
|
|
||||||
{
|
|
||||||
// index out of range
|
|
||||||
assert(0);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// release the object
|
|
||||||
T pTmp = m_array[uIndex];
|
|
||||||
if (pTmp)
|
|
||||||
{
|
|
||||||
pTmp->release();
|
|
||||||
}
|
|
||||||
|
|
||||||
m_array[uIndex] = pObject;
|
|
||||||
|
|
||||||
// add the ref
|
|
||||||
if (pObject)
|
|
||||||
{
|
|
||||||
pObject->retain();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
NSMutableArrayIterator begin(void)
|
|
||||||
{
|
|
||||||
return m_array.begin();
|
|
||||||
}
|
|
||||||
|
|
||||||
NSMutableArrayIterator end(void)
|
|
||||||
{
|
|
||||||
return m_array.end();
|
|
||||||
}
|
|
||||||
|
|
||||||
public:
|
|
||||||
static NSMutableArray<T>* arrayWithObjects(T pObject1, ...)
|
|
||||||
{
|
|
||||||
NSMutableArray<T> *pArray = new NSMutableArray<T>();
|
|
||||||
|
|
||||||
va_list params;
|
|
||||||
va_start(params, pObject1);
|
|
||||||
|
|
||||||
T pFirst = pObject1;
|
|
||||||
while (pFirst)
|
|
||||||
{
|
|
||||||
pArray->addObject(pFirst);
|
|
||||||
pFirst = va_arg(params, T);
|
|
||||||
}
|
|
||||||
|
|
||||||
va_end(params);
|
|
||||||
|
|
||||||
return pArray;
|
|
||||||
}
|
|
||||||
|
|
||||||
static NSMutableArray<T>* arrayWithArray(NSMutableArray<T> *pArray)
|
|
||||||
{
|
|
||||||
if (pArray == NULL)
|
|
||||||
{
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
NSMutableArray<T> *pNewArray = new NSMutableArray<T>();
|
|
||||||
NSMutableArray<T>::NSMutableArrayIterator iter;
|
|
||||||
for (iter = pArray->begin(); iter != pArray->end(); ++iter)
|
|
||||||
{
|
|
||||||
pNewArray->addObject(*iter);
|
|
||||||
}
|
|
||||||
|
|
||||||
return pNewArray;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::vector<T> m_array;
|
|
||||||
};
|
|
||||||
|
|
||||||
#define NSArray NSMutableArray
|
|
||||||
}//namespace cocos2d
|
|
||||||
|
|
||||||
#endif // __COCOA_NS_MUTATLE_ARRAY_H__
|
|
|
@ -1,206 +0,0 @@
|
||||||
/* cocos2d for windows
|
|
||||||
*
|
|
||||||
* http://cocos2d-win.blogspot.com
|
|
||||||
*
|
|
||||||
* Copyright (C) 2010 KOO C.H
|
|
||||||
*
|
|
||||||
* This program is free software; you can redistribute it and/or modify
|
|
||||||
* it under the terms of the 'cocos2d for windows' license.
|
|
||||||
*
|
|
||||||
* You will find a copy of this license within the cocos2d for windows
|
|
||||||
* distribution inside the "LICENSE" file.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
#ifndef __CCMUTABLE_DICTIONARY_H__
|
|
||||||
#define __CCMUTABLE_DICTIONARY_H__
|
|
||||||
|
|
||||||
#include <map>
|
|
||||||
#include <vector>
|
|
||||||
#include "NSObject.h"
|
|
||||||
#include "NSMutableArray.h"
|
|
||||||
|
|
||||||
using namespace std;
|
|
||||||
namespace cocos2d {
|
|
||||||
|
|
||||||
template<class _T, class _ValueT = NSObject*>
|
|
||||||
class NSMutableDictionary : public NSObject
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
typedef std::map<_T, _ValueT> NSObjectMap;
|
|
||||||
typedef typename NSObjectMap::iterator NSObjectMapIter;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
typedef pair<_T, _ValueT> Int_Pair;
|
|
||||||
NSObjectMap m_Map;
|
|
||||||
bool m_bBegin;
|
|
||||||
NSObjectMapIter m_MapIter;
|
|
||||||
|
|
||||||
public:
|
|
||||||
NSMutableDictionary(void)
|
|
||||||
{
|
|
||||||
m_bBegin = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
~NSMutableDictionary(void)
|
|
||||||
{
|
|
||||||
removeAllObjects();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// return the number of items
|
|
||||||
unsigned int count()
|
|
||||||
{
|
|
||||||
return m_Map.size();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// return all the keys
|
|
||||||
std::vector<std::string> allKeys()
|
|
||||||
{
|
|
||||||
std::vector<std::string> tRet;
|
|
||||||
NSObjectMapIter it;
|
|
||||||
for( it = m_Map.begin(); it != m_Map.end(); ++it)
|
|
||||||
{
|
|
||||||
tRet.push_back(it->first);
|
|
||||||
}
|
|
||||||
return tRet;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** @warning : We use '==' to compare two objects*/
|
|
||||||
std::vector<std::string> allKeysForObject(_ValueT object)
|
|
||||||
{
|
|
||||||
std::vector<std::string> tRet;
|
|
||||||
NSObjectMapIter it;
|
|
||||||
for( it= m_Map.begin(); it != m_Map.end(); ++it)
|
|
||||||
{
|
|
||||||
if (it->second == object)
|
|
||||||
{
|
|
||||||
tRet.push_back(it->first);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return tRet;
|
|
||||||
}
|
|
||||||
|
|
||||||
_ValueT objectForKey(_T key) ///<
|
|
||||||
{
|
|
||||||
NSObjectMapIter it;
|
|
||||||
|
|
||||||
it = m_Map.find(key);
|
|
||||||
|
|
||||||
if(it == m_Map.end()) //no match case
|
|
||||||
return NULL;
|
|
||||||
|
|
||||||
return it->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
bool setObject(_ValueT pObject, _T key)
|
|
||||||
{
|
|
||||||
pair<NSObjectMapIter, bool > pr;
|
|
||||||
|
|
||||||
pr = m_Map.insert( Int_Pair(key, pObject) );
|
|
||||||
|
|
||||||
if(pr.second == true)
|
|
||||||
{
|
|
||||||
pObject->retain();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void removeObjectForKey(_T key)
|
|
||||||
{
|
|
||||||
NSObjectMapIter it;
|
|
||||||
|
|
||||||
it = m_Map.find(key);
|
|
||||||
|
|
||||||
if(it == m_Map.end()) //no match case
|
|
||||||
return;
|
|
||||||
|
|
||||||
if(it->second )
|
|
||||||
{
|
|
||||||
it->second->release() ;
|
|
||||||
m_Map.erase(it);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool begin()
|
|
||||||
{
|
|
||||||
if(m_Map.size() == 0)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
m_MapIter = m_Map.begin();
|
|
||||||
m_bBegin = true;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
_ValueT next(_T* key = NULL)
|
|
||||||
{
|
|
||||||
if(!m_bBegin)
|
|
||||||
return NULL;
|
|
||||||
|
|
||||||
_ValueT pObject = m_MapIter->second;
|
|
||||||
|
|
||||||
if(m_MapIter == m_Map.end())
|
|
||||||
{
|
|
||||||
m_bBegin = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if(key)
|
|
||||||
{
|
|
||||||
*key = m_MapIter->first;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_MapIter++;
|
|
||||||
|
|
||||||
if(m_MapIter == m_Map.end())
|
|
||||||
{
|
|
||||||
m_bBegin = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return pObject;
|
|
||||||
}
|
|
||||||
|
|
||||||
void end()
|
|
||||||
{
|
|
||||||
m_bBegin = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void removeAllObjects()
|
|
||||||
{
|
|
||||||
NSObjectMapIter it;
|
|
||||||
for( it= m_Map.begin(); it != m_Map.end(); ++it)
|
|
||||||
{
|
|
||||||
it->second->release();
|
|
||||||
}
|
|
||||||
|
|
||||||
m_Map.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
static NSMutableDictionary<_T, _ValueT>* dictionaryWithDictionary(NSMutableDictionary<_T, _ValueT>* srcDict)
|
|
||||||
{
|
|
||||||
NSMutableDictionary<_T, _ValueT>* pNewDict = new NSMutableDictionary<_T, _ValueT>();
|
|
||||||
|
|
||||||
srcDict->begin();
|
|
||||||
|
|
||||||
_T key;
|
|
||||||
_ValueT value;
|
|
||||||
|
|
||||||
while( (value = srcDict->next(&key)) )
|
|
||||||
{
|
|
||||||
pNewDict->setObject(value, key);
|
|
||||||
}
|
|
||||||
|
|
||||||
srcDict->end();
|
|
||||||
|
|
||||||
return pNewDict;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#define NSDictionary NSMutableDictionary
|
|
||||||
}//namespace cocos2d
|
|
||||||
|
|
||||||
|
|
||||||
#endif //__CCMUTABLE_DICTIONARY_H__
|
|
|
@ -1,67 +0,0 @@
|
||||||
/****************************************************************************
|
|
||||||
Copyright (c) 2010 cocos2d-x.org
|
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
|
||||||
all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
||||||
THE SOFTWARE.
|
|
||||||
****************************************************************************/
|
|
||||||
|
|
||||||
#ifndef __COCOA_NSOBJECT_H__
|
|
||||||
#define __COCOA_NSOBJECT_H__
|
|
||||||
|
|
||||||
#include "ccxCommon.h"
|
|
||||||
|
|
||||||
|
|
||||||
namespace cocos2d {
|
|
||||||
class NSZone;
|
|
||||||
class NSObject;
|
|
||||||
class NSString;
|
|
||||||
|
|
||||||
class CCX_DLL CCCopying
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual NSObject* copyWithZone(NSZone* pZone);
|
|
||||||
};
|
|
||||||
|
|
||||||
class CCX_DLL NSObject : public CCCopying
|
|
||||||
{
|
|
||||||
protected:
|
|
||||||
// object id
|
|
||||||
unsigned int m_uID;
|
|
||||||
// count of refrence
|
|
||||||
unsigned int m_uRefrence;
|
|
||||||
// is the object autoreleased
|
|
||||||
bool m_bManaged;
|
|
||||||
public:
|
|
||||||
NSObject(void);
|
|
||||||
~NSObject(void);
|
|
||||||
|
|
||||||
virtual void release(void);
|
|
||||||
virtual void retain(void);
|
|
||||||
NSObject* autorelease(void);
|
|
||||||
NSObject* copy(void);
|
|
||||||
bool isSingleRefrence(void);
|
|
||||||
unsigned int retainCount(void);
|
|
||||||
bool isEqual(const NSObject* pObject);
|
|
||||||
|
|
||||||
friend class NSAutoreleasePool;
|
|
||||||
};
|
|
||||||
}//namespace cocos2d
|
|
||||||
|
|
||||||
#endif // __COCOA_NSOBJECT_H__
|
|
|
@ -1,59 +0,0 @@
|
||||||
/****************************************************************************
|
|
||||||
Copyright (c) 2010 cocos2d-x.org
|
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
|
||||||
all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
||||||
THE SOFTWARE.
|
|
||||||
****************************************************************************/
|
|
||||||
|
|
||||||
#ifndef __NS_SET_H__
|
|
||||||
#define __NS_SET_H__
|
|
||||||
|
|
||||||
#include <set>
|
|
||||||
#include "NSObject.h"
|
|
||||||
|
|
||||||
namespace cocos2d {
|
|
||||||
|
|
||||||
typedef std::set<NSObject *>::iterator NSSetIterator;
|
|
||||||
|
|
||||||
class NSSet : public NSObject
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
NSSet(void);
|
|
||||||
NSSet(const NSSet &rSetObject);
|
|
||||||
virtual ~NSSet(void);
|
|
||||||
|
|
||||||
NSSet* copy();
|
|
||||||
NSSet* mutableCopy();
|
|
||||||
int count();
|
|
||||||
void addObject(NSObject *pObject);
|
|
||||||
void removeObject(NSObject *pObject);
|
|
||||||
bool containsObject(NSObject *pObject);
|
|
||||||
NSSetIterator begin();
|
|
||||||
NSSetIterator end();
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::set<NSObject *> m_set;
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef NSSet NSMutableSet;
|
|
||||||
}//namespace cocos2d
|
|
||||||
|
|
||||||
#endif // __NS_SET_H__
|
|
||||||
|
|
|
@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
THE SOFTWARE.
|
THE SOFTWARE.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
#include "NSZone.h"
|
#include "NSZone.h"
|
||||||
#include "cocoa/NSObject.h"
|
#include "NSObject.h"
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
||||||
NSZone::NSZone(NSObject *pObject)
|
NSZone::NSZone(NSObject *pObject)
|
||||||
|
|
|
@ -1,44 +0,0 @@
|
||||||
/****************************************************************************
|
|
||||||
Copyright (c) 2010 cocos2d-x.org
|
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
|
||||||
all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
||||||
THE SOFTWARE.
|
|
||||||
****************************************************************************/
|
|
||||||
|
|
||||||
#ifndef __NS_ZONE_H__
|
|
||||||
#define __NS_ZONE_H__
|
|
||||||
#include "platform/platform.h"
|
|
||||||
|
|
||||||
namespace cocos2d {
|
|
||||||
|
|
||||||
class NSObject;
|
|
||||||
|
|
||||||
class NSZone
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
NSZone(NSObject *pObject = NULL);
|
|
||||||
|
|
||||||
public:
|
|
||||||
NSObject *m_pCopyObject;
|
|
||||||
};
|
|
||||||
}//namespace cocos2d
|
|
||||||
|
|
||||||
#endif // __NS_ZONE_H__
|
|
||||||
|
|
|
@ -1,61 +0,0 @@
|
||||||
/****************************************************************************
|
|
||||||
Copyright (c) 2010 cocos2d-x.org
|
|
||||||
|
|
||||||
http://www.cocos2d-x.org
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
|
||||||
all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
||||||
THE SOFTWARE.
|
|
||||||
****************************************************************************/
|
|
||||||
|
|
||||||
#ifndef __COCOA_SELECTOR_PROTOCOL_H__
|
|
||||||
#define __COCOA_SELECTOR_PROTOCOL_H__
|
|
||||||
|
|
||||||
#include "ccTypes.h"
|
|
||||||
#include "NSObject.h"
|
|
||||||
#include "ccxCommon.h"
|
|
||||||
|
|
||||||
namespace cocos2d {
|
|
||||||
class CCNode;
|
|
||||||
|
|
||||||
class CCX_DLL SelectorProtocol
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual void update(ccTime dt) {};
|
|
||||||
virtual void tick(ccTime dt){};
|
|
||||||
virtual void callfunc(){};
|
|
||||||
virtual void callfunc(CCNode* pSender){};
|
|
||||||
virtual void callfunc(CCNode* pSender, void* pData){};
|
|
||||||
virtual void menuHandler(NSObject* pSender){};
|
|
||||||
};
|
|
||||||
|
|
||||||
class CCNode;
|
|
||||||
typedef void (SelectorProtocol::*SEL_SCHEDULE)(ccTime);
|
|
||||||
|
|
||||||
typedef void (SelectorProtocol::*SEL_CallFunc)();
|
|
||||||
typedef void (SelectorProtocol::*SEL_CallFuncN)(CCNode*);
|
|
||||||
typedef void (SelectorProtocol::*SEL_CallFuncND)(CCNode*, void*);
|
|
||||||
typedef void (SelectorProtocol::*SEL_MunuHandler)(NSObject*);
|
|
||||||
|
|
||||||
#define schedule_selector(_SELECTOR) (SEL_SCHEDULE)(*((SEL_SCHEDULE*)(&(&_SELECTOR))) )
|
|
||||||
#define callfunc_selector(_SELECTOR) (SEL_CallFunc)(*((SEL_CallFunc*)(&(&_SELECTOR))) )
|
|
||||||
#define callfuncN_selector(_SELECTOR) (SEL_CallFuncN)(*((SEL_CallFuncN*)(&(&_SELECTOR))) )
|
|
||||||
#define callfuncND_selector(_SELECTOR) (SEL_CallFuncND)(*((SEL_CallFuncND*)(&(&_SELECTOR))) )
|
|
||||||
#define menu_selector(_SELECTOR) (SEL_MunuHandler)(*((SEL_MunuHandler*)(&(&_SELECTOR))) )
|
|
||||||
}//namespace cocos2d
|
|
||||||
|
|
||||||
#endif // __COCOA_SELECTOR_PROTOCOL_H__
|
|
|
@ -304,6 +304,14 @@
|
||||||
RelativePath=".\include\CCXEGLView.h"
|
RelativePath=".\include\CCXEGLView.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\include\CGAffineTransform.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\include\CGGeometry.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
<File
|
<File
|
||||||
RelativePath=".\include\cocos2d.h"
|
RelativePath=".\include\cocos2d.h"
|
||||||
>
|
>
|
||||||
|
@ -312,6 +320,38 @@
|
||||||
RelativePath=".\include\Cocos2dDefine.h"
|
RelativePath=".\include\Cocos2dDefine.h"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\include\NSAutoreleasePool.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\include\NSData.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\include\NSMutableArray.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\include\NSMutableDictionary.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\include\NSObject.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\include\NSSet.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\include\NSZone.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\include\selector_protocol.h"
|
||||||
|
>
|
||||||
|
</File>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter
|
<Filter
|
||||||
Name="Makefiles"
|
Name="Makefiles"
|
||||||
|
@ -513,70 +553,30 @@
|
||||||
RelativePath=".\cocoa\CGAffineTransform.cpp"
|
RelativePath=".\cocoa\CGAffineTransform.cpp"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\cocoa\CGAffineTransform.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath=".\cocoa\CGGeometry.cpp"
|
RelativePath=".\cocoa\CGGeometry.cpp"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\cocoa\CGGeometry.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath=".\cocoa\NSAutoreleasePool.cpp"
|
RelativePath=".\cocoa\NSAutoreleasePool.cpp"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\cocoa\NSAutoreleasePool.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath=".\cocoa\NSData.cpp"
|
RelativePath=".\cocoa\NSData.cpp"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\cocoa\NSData.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath=".\cocoa\NSMutableArray.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath=".\cocoa\NSMutableDictionary.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath=".\cocoa\NSObject.cpp"
|
RelativePath=".\cocoa\NSObject.cpp"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\cocoa\NSObject.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath=".\cocoa\NSSet.cpp"
|
RelativePath=".\cocoa\NSSet.cpp"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\cocoa\NSSet.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath=".\cocoa\NSZone.cpp"
|
RelativePath=".\cocoa\NSZone.cpp"
|
||||||
>
|
>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\cocoa\NSZone.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath=".\cocoa\selector_protocol.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter
|
<Filter
|
||||||
Name="platform"
|
Name="platform"
|
||||||
|
|
|
@ -27,7 +27,7 @@ THE SOFTWARE.
|
||||||
|
|
||||||
#include "ccTypes.h"
|
#include "ccTypes.h"
|
||||||
#include "CCCamera.h"
|
#include "CCCamera.h"
|
||||||
#include "cocoa/NSObject.h"
|
#include "NSObject.h"
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
||||||
class CCTexture2D;
|
class CCTexture2D;
|
||||||
|
|
|
@ -25,7 +25,7 @@ THE SOFTWARE.
|
||||||
#ifndef __CCCAMERA_H__
|
#ifndef __CCCAMERA_H__
|
||||||
#define __CCCAMERA_H__
|
#define __CCCAMERA_H__
|
||||||
|
|
||||||
#include "cocoa/NSObject.h"
|
#include "NSObject.h"
|
||||||
#include "ccMacros.h"
|
#include "ccMacros.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
|
@ -28,8 +28,8 @@ THE SOFTWARE.
|
||||||
#include "Cocos2dDefine.h"
|
#include "Cocos2dDefine.h"
|
||||||
#include "ccMacros.h"
|
#include "ccMacros.h"
|
||||||
#include "CCScheduler.h"
|
#include "CCScheduler.h"
|
||||||
#include "cocoa/CGAffineTransform.h"
|
#include "CGAffineTransform.h"
|
||||||
#include "cocoa/NSMutableArray.h"
|
#include "NSMutableArray.h"
|
||||||
#include "ccConfig.h"
|
#include "ccConfig.h"
|
||||||
#include "ccxCommon.h"
|
#include "ccxCommon.h"
|
||||||
|
|
||||||
|
|
|
@ -31,8 +31,8 @@ THE SOFTWARE.
|
||||||
#include <GLES/gl.h>
|
#include <GLES/gl.h>
|
||||||
#include <GLES/glext.h>
|
#include <GLES/glext.h>
|
||||||
#include "Cocos2dDefine.h"
|
#include "Cocos2dDefine.h"
|
||||||
#include "cocoa/NSObject.h"
|
#include "NSObject.h"
|
||||||
#include "cocoa/NSMutableArray.h"
|
#include "NSMutableArray.h"
|
||||||
#include "support/data_support/uthash.h"
|
#include "support/data_support/uthash.h"
|
||||||
|
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
|
@ -29,7 +29,7 @@ THE SOFTWARE.
|
||||||
#include "CCProtocols.h"
|
#include "CCProtocols.h"
|
||||||
#include "CCTextureAtlas.h"
|
#include "CCTextureAtlas.h"
|
||||||
#include "ccTypes.h"
|
#include "ccTypes.h"
|
||||||
#include "cocoa/NSMutableDictionary.h"
|
#include "NSMutableDictionary.h"
|
||||||
#include "ccxCommon.h"
|
#include "ccxCommon.h"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
|
@ -27,8 +27,8 @@ THE SOFTWARE.
|
||||||
|
|
||||||
#include "CCNode.h"
|
#include "CCNode.h"
|
||||||
#include "CCProtocols.h"
|
#include "CCProtocols.h"
|
||||||
#include "cocoa/NSMutableArray.h"
|
#include "NSMutableArray.h"
|
||||||
#include "cocoa/NSObject.h"
|
#include "NSObject.h"
|
||||||
|
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
|
|
|
@ -32,8 +32,8 @@ THE SOFTWARE.
|
||||||
|
|
||||||
#include "CCSpriteFrame.h"
|
#include "CCSpriteFrame.h"
|
||||||
#include "CCTexture2D.h"
|
#include "CCTexture2D.h"
|
||||||
#include "cocoa/NSObject.h"
|
#include "NSObject.h"
|
||||||
#include "cocoa/NSMutableDictionary.h"
|
#include "NSMutableDictionary.h"
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
|
@ -29,7 +29,7 @@ THE SOFTWARE.
|
||||||
#include "CCProtocols.h"
|
#include "CCProtocols.h"
|
||||||
#include "CCTextureAtlas.h"
|
#include "CCTextureAtlas.h"
|
||||||
#include "ccMacros.h"
|
#include "ccMacros.h"
|
||||||
#include "cocoa/NSMutableArray.h"
|
#include "NSMutableArray.h"
|
||||||
|
|
||||||
|
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
|
@ -29,8 +29,8 @@ THE SOFTWARE.
|
||||||
#include <GLES/gl.h>
|
#include <GLES/gl.h>
|
||||||
|
|
||||||
#include "Cocos2dDefine.h"
|
#include "Cocos2dDefine.h"
|
||||||
#include "cocoa/NSObject.h"
|
#include "NSObject.h"
|
||||||
#include "cocoa/CGGeometry.h"
|
#include "CGGeometry.h"
|
||||||
|
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
class UIImage;
|
class UIImage;
|
||||||
|
|
|
@ -27,7 +27,7 @@ THE SOFTWARE.
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "ccTypes.h"
|
#include "ccTypes.h"
|
||||||
#include "cocoa/NSObject.h"
|
#include "NSObject.h"
|
||||||
#include "ccConfig.h"
|
#include "ccConfig.h"
|
||||||
|
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
|
@ -26,10 +26,10 @@ THE SOFTWARE.
|
||||||
#define __CCTEXTURE_CACHE_H__
|
#define __CCTEXTURE_CACHE_H__
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "cocoa/NSObject.h"
|
#include "NSObject.h"
|
||||||
/// @todo #import <Foundation/Foundation.h>
|
/// @todo #import <Foundation/Foundation.h>
|
||||||
/// @todo #import <CoreGraphics/CGImage.h>
|
/// @todo #import <CoreGraphics/CGImage.h>
|
||||||
#include "cocoa/NSMutableDictionary.h"
|
#include "NSMutableDictionary.h"
|
||||||
|
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
class CCTexture2D;
|
class CCTexture2D;
|
||||||
|
|
|
@ -25,7 +25,7 @@ THE SOFTWARE.
|
||||||
#ifndef __CCTYPES_H__
|
#ifndef __CCTYPES_H__
|
||||||
#define __CCTYPES_H__
|
#define __CCTYPES_H__
|
||||||
|
|
||||||
#include "cocoa/CGGeometry.h"
|
#include "CGGeometry.h"
|
||||||
#include <GLES/gl.h>
|
#include <GLES/gl.h>
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
||||||
|
|
|
@ -31,7 +31,7 @@ THE SOFTWARE.
|
||||||
#include "gles/gl.h"
|
#include "gles/gl.h"
|
||||||
|
|
||||||
#include "Cocos2dDefine.h"
|
#include "Cocos2dDefine.h"
|
||||||
#include "cocoa/NSSet.h"
|
#include "NSSet.h"
|
||||||
#include "touch_dispatcher/CCTouch.h"
|
#include "touch_dispatcher/CCTouch.h"
|
||||||
#include "touch_dispatcher/CCTouchDispatcher.h"
|
#include "touch_dispatcher/CCTouchDispatcher.h"
|
||||||
|
|
||||||
|
|
|
@ -28,7 +28,7 @@ THE SOFTWARE.
|
||||||
#include "GuiBase.h"
|
#include "GuiBase.h"
|
||||||
#include "TWindow.h"
|
#include "TWindow.h"
|
||||||
|
|
||||||
#include "cocoa/CGGeometry.h"
|
#include "CGGeometry.h"
|
||||||
|
|
||||||
class TApplication;
|
class TApplication;
|
||||||
|
|
||||||
|
|
|
@ -30,9 +30,9 @@ THE SOFTWARE.
|
||||||
#include "CCTextureCache.h"
|
#include "CCTextureCache.h"
|
||||||
#include "support/CGPointExtension.h"
|
#include "support/CGPointExtension.h"
|
||||||
#include "CCDrawingPrimitives.h"
|
#include "CCDrawingPrimitives.h"
|
||||||
#include "cocoa/CGGeometry.h"
|
#include "CGGeometry.h"
|
||||||
#include "CCTexture2D.h"
|
#include "CCTexture2D.h"
|
||||||
#include "cocoa/CGAffineTransform.h"
|
#include "CGAffineTransform.h"
|
||||||
#include "sstsd.h"
|
#include "sstsd.h"
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
|
|
|
@ -26,7 +26,7 @@ THE SOFTWARE.
|
||||||
#include "CCSpriteFrame.h"
|
#include "CCSpriteFrame.h"
|
||||||
#include "ccMacros.h"
|
#include "ccMacros.h"
|
||||||
#include "CCTexture2D.h"
|
#include "CCTexture2D.h"
|
||||||
#include "cocoa/CGGeometry.h"
|
#include "CGGeometry.h"
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
||||||
// implementation of CCAnimation
|
// implementation of CCAnimation
|
||||||
|
|
|
@ -41,7 +41,7 @@ THE SOFTWARE.
|
||||||
- cpvadd( CGPointMake(1,1), CGPointMake(2,2) ); // mixing chipmunk and CG (avoid)
|
- cpvadd( CGPointMake(1,1), CGPointMake(2,2) ); // mixing chipmunk and CG (avoid)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "cocoa/CGGeometry.h"
|
#include "CGGeometry.h"
|
||||||
|
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
|
@ -23,7 +23,7 @@ THE SOFTWARE.
|
||||||
****************************************************************************/
|
****************************************************************************/
|
||||||
|
|
||||||
#include "TransformUtils.h"
|
#include "TransformUtils.h"
|
||||||
#include "cocoa/CGAffineTransform.h"
|
#include "CGAffineTransform.h"
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
||||||
void CGAffineToGL(const CGAffineTransform *t, GLfloat *m)
|
void CGAffineToGL(const CGAffineTransform *t, GLfloat *m)
|
||||||
|
|
|
@ -24,7 +24,7 @@ THE SOFTWARE.
|
||||||
|
|
||||||
#include "CCPVRTexture.h"
|
#include "CCPVRTexture.h"
|
||||||
#include "ccMacros.h"
|
#include "ccMacros.h"
|
||||||
#include "cocoa/NSData.h"
|
#include "NSData.h"
|
||||||
|
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
||||||
|
|
|
@ -28,7 +28,7 @@ THE SOFTWARE.
|
||||||
#include "CCTextureCache.h"
|
#include "CCTextureCache.h"
|
||||||
#include "CCTexture2D.h"
|
#include "CCTexture2D.h"
|
||||||
#include "ccMacros.h"
|
#include "ccMacros.h"
|
||||||
#include "cocoa/NSData.h"
|
#include "NSData.h"
|
||||||
#include "CCDirector.h"
|
#include "CCDirector.h"
|
||||||
|
|
||||||
/// @todo EAGLContext static EAGLContext *auxEAGLcontext = NULL;
|
/// @todo EAGLContext static EAGLContext *auxEAGLcontext = NULL;
|
||||||
|
|
|
@ -25,8 +25,8 @@ THE SOFTWARE.
|
||||||
#ifndef __CC_TOUCH_H__
|
#ifndef __CC_TOUCH_H__
|
||||||
#define __CC_TOUCH_H__
|
#define __CC_TOUCH_H__
|
||||||
|
|
||||||
#include "cocoa/NSObject.h"
|
#include "NSObject.h"
|
||||||
#include "cocoa/CGGeometry.h"
|
#include "CGGeometry.h"
|
||||||
|
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
||||||
|
|
|
@ -25,7 +25,7 @@ THE SOFTWARE.
|
||||||
#ifndef __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
|
#ifndef __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
|
||||||
#define __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
|
#define __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
|
||||||
|
|
||||||
#include "cocoa/NSObject.h"
|
#include "NSObject.h"
|
||||||
#include "ccxCommon.h"
|
#include "ccxCommon.h"
|
||||||
|
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
|
@ -24,8 +24,8 @@ THE SOFTWARE.
|
||||||
|
|
||||||
#include "CCTouchDispatcher.h"
|
#include "CCTouchDispatcher.h"
|
||||||
#include "CCTouchHandler.h"
|
#include "CCTouchHandler.h"
|
||||||
#include "../cocoa/NSMutableArray.h"
|
#include "NSMutableArray.h"
|
||||||
#include "../cocoa/NSSet.h"
|
#include "NSSet.h"
|
||||||
#include "CCTouch.h"
|
#include "CCTouch.h"
|
||||||
#include "CCTexture2D.h"
|
#include "CCTexture2D.h"
|
||||||
|
|
||||||
|
|
|
@ -26,8 +26,8 @@ THE SOFTWARE.
|
||||||
#define __TOUCH_DISPATCHER_CCTOUCH_DISPATCHER_H__
|
#define __TOUCH_DISPATCHER_CCTOUCH_DISPATCHER_H__
|
||||||
|
|
||||||
#include "CCTouchDelegateProtocol.h"
|
#include "CCTouchDelegateProtocol.h"
|
||||||
#include "cocoa/NSObject.h"
|
#include "NSObject.h"
|
||||||
#include "cocoa/NSMutableArray.h"
|
#include "NSMutableArray.h"
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
||||||
typedef enum
|
typedef enum
|
||||||
|
|
|
@ -27,8 +27,8 @@ THE SOFTWARE.
|
||||||
|
|
||||||
#include "CCTouchDelegateProtocol.h"
|
#include "CCTouchDelegateProtocol.h"
|
||||||
#include "CCTouchDispatcher.h"
|
#include "CCTouchDispatcher.h"
|
||||||
#include "cocoa/NSObject.h"
|
#include "NSObject.h"
|
||||||
#include "cocoa/NSSet.h"
|
#include "NSSet.h"
|
||||||
namespace cocos2d {
|
namespace cocos2d {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in New Issue