mirror of https://github.com/axmolengine/axmol.git
issue #3457
1. replace UIAction NULL to nullptr. 2. modify class variable name.
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cfbbb7889b
commit
774e3d8536
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@ -88,11 +88,11 @@ ActionInterval* ActionFrame::getAction(float fDuration,ActionFrame* srcFrame)
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return this->getAction(fDuration);
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}
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void ActionFrame::setEasingParameter(std::vector<float> parameter)
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void ActionFrame::setEasingParameter(std::vector<float>& parameter)
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{
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_Parameter.clear();
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for ( unsigned int i = 0; i<parameter.size(); i++)
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for (size_t i = 0; i<parameter.size(); i++)
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{
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_Parameter.push_back(parameter[i]);
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}
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@ -188,7 +188,7 @@ public:
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*@parame parameter the parameter for frame ease
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*
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*/
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virtual void setEasingParameter(std::vector<float> parameter);
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virtual void setEasingParameter(std::vector<float>& parameter);
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protected:
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/**
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* Gets the Easing Action of ActionFrame.
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@ -29,7 +29,7 @@ using namespace cocos2d;
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namespace cocostudio {
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static ActionManagerEx* sharedActionManager = NULL;
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static ActionManagerEx* sharedActionManager = nullptr;
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ActionManagerEx* ActionManagerEx::shareManager()
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{
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@ -77,7 +77,7 @@ ActionObject* ActionManagerEx::getActionByName(const char* jsonName,const char*
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auto iterator = _pActionDic.find(jsonName);
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if (iterator == _pActionDic.end())
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{
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return NULL;
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return nullptr;
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}
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auto actionList = iterator->second;
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for (int i = 0; i < actionList.size(); i++)
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@ -88,7 +88,7 @@ ActionObject* ActionManagerEx::getActionByName(const char* jsonName,const char*
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return action;
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}
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}
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return NULL;
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return nullptr;
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}
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ActionObject* ActionManagerEx::playActionByName(const char* jsonName,const char* actionName)
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@ -104,7 +104,7 @@ public:
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void releaseActions();
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protected:
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std::map<std::string, cocos2d::Vector<ActionObject*>> _pActionDic;
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std::unordered_map<std::string, cocos2d::Vector<ActionObject*>> _pActionDic;
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};
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}
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@ -38,10 +38,9 @@ ActionNode::ActionNode()
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, _destFrameIndex(0)
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, _fUnitTime(0.1f)
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, _actionTag(0)
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, _actionSpawn(NULL)
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, _action(NULL)
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, _object(NULL)
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, _frameArray(NULL)
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, _actionSpawn(nullptr)
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, _action(nullptr)
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, _object(nullptr)
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, _frameArrayNum(0)
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{
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_frameArrayNum = (int)kKeyframeMax;
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@ -53,7 +52,7 @@ ActionNode::ActionNode()
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ActionNode::~ActionNode()
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{
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if (_action == NULL)
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if (_action == nullptr)
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{
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CC_SAFE_RELEASE_NULL(_actionSpawn);
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}
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@ -140,13 +139,13 @@ void ActionNode::initWithDictionary(const rapidjson::Value& dic,Object* root)
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void ActionNode::initActionNodeFromRoot(Object* root)
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{
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Node* rootNode = dynamic_cast<Node*>(root);
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if (rootNode != NULL)
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if (rootNode != nullptr)
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{
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Widget* rootWidget = dynamic_cast<Widget*>(root);
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if (rootWidget != NULL)
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if (rootWidget != nullptr)
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{
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Widget* widget = UIHelper::seekActionWidgetByActionTag(rootWidget, getActionTag());
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if (widget != NULL)
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if (widget != nullptr)
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{
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setObject(widget);
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}
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@ -188,24 +187,24 @@ Object* ActionNode::getObject()
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Node* ActionNode::getActionNode()
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{
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Node* cNode = dynamic_cast<Node*>(_object);
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if (cNode != NULL)
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if (cNode != nullptr)
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{
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return cNode;
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}
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else
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{
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Widget* rootWidget = dynamic_cast<Widget*>(_object);
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if (rootWidget != NULL)
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if (rootWidget != nullptr)
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{
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return rootWidget;
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}
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}
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return NULL;
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return nullptr;
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}
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void ActionNode::insertFrame(int index, ActionFrame* frame)
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{
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if (frame == NULL)
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if (frame == nullptr)
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{
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return;
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}
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@ -219,7 +218,7 @@ void ActionNode::insertFrame(int index, ActionFrame* frame)
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void ActionNode::addFrame(ActionFrame* frame)
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{
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if (frame == NULL)
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if (frame == nullptr)
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{
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return;
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}
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@ -234,7 +233,7 @@ void ActionNode::addFrame(ActionFrame* frame)
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void ActionNode::deleteFrame(ActionFrame* frame)
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{
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if (frame == NULL)
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if (frame == nullptr)
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{
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return;
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}
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@ -256,9 +255,9 @@ void ActionNode::clearAllFrame()
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Spawn * ActionNode::refreshActionProperty()
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{
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if ( _object == NULL )
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if ( _object == nullptr )
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{
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return NULL;
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return nullptr;
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}
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Vector<FiniteTimeAction*> cSpawnArray;
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@ -283,18 +282,18 @@ Spawn * ActionNode::refreshActionProperty()
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auto srcFrame = cArray.at(i-1);
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float duration = (frame->getFrameIndex() - srcFrame->getFrameIndex()) * getUnitTime();
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Action* cAction = frame->getAction(duration);
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if(cAction != NULL)
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if(cAction != nullptr)
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cSequenceArray.pushBack(static_cast<FiniteTimeAction*>(cAction));
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}
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}
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Sequence* cSequence = Sequence::create(cSequenceArray);
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if (cSequence != NULL)
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if (cSequence != nullptr)
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{
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cSpawnArray.pushBack(cSequence);
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}
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}
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if (_action == NULL)
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if (_action == nullptr)
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{
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CC_SAFE_RELEASE_NULL(_actionSpawn);
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}
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@ -310,17 +309,17 @@ Spawn * ActionNode::refreshActionProperty()
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void ActionNode::playAction()
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{
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if ( _object == NULL || _actionSpawn == NULL)
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if ( _object == nullptr || _actionSpawn == nullptr)
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{
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return;
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}
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if (_action!=NULL)
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if (_action!=nullptr)
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{
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_action->release();
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}
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_action = Sequence::create(_actionSpawn, NULL);
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_action = Sequence::create(_actionSpawn, nullptr);
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_action->retain();
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this->runAction();
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@ -330,7 +329,7 @@ void ActionNode::playAction()
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void ActionNode::runAction()
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{
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Node* cNode = this->getActionNode();
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if (cNode != NULL && _action != NULL)
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if (cNode != nullptr && _action != nullptr)
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{
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cNode->runAction(_action);
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}
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@ -339,7 +338,7 @@ void ActionNode::runAction()
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void ActionNode::stopAction()
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{
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Node* cNode = this->getActionNode();
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if (cNode != NULL && _action != NULL)
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if (cNode != nullptr && _action != nullptr)
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{
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cNode->stopAction(_action);
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}
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@ -403,8 +402,8 @@ bool ActionNode::updateActionToTimeLine(float fTime)
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{
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bool bFindFrame = false;
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ActionFrame* srcFrame = NULL;
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// ActionFrame* destFrame = NULL;
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ActionFrame* srcFrame = nullptr;
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// ActionFrame* destFrame = nullptr;
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for (int n = 0; n < _frameArrayNum; n++)
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{
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@ -420,7 +419,7 @@ bool ActionNode::updateActionToTimeLine(float fTime)
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if (frame->getFrameIndex()*getUnitTime() == fTime)
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{
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this->easingToFrame(1.0f,1.0f,NULL,frame);
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this->easingToFrame(1.0f,1.0f,nullptr,frame);
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bFindFrame = true;
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break;
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}
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@ -428,7 +427,7 @@ bool ActionNode::updateActionToTimeLine(float fTime)
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{
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if (i == 0)
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{
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this->easingToFrame(1.0f,1.0f,NULL,frame);
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this->easingToFrame(1.0f,1.0f,nullptr,frame);
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bFindFrame = false;
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}
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else
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@ -436,7 +435,7 @@ bool ActionNode::updateActionToTimeLine(float fTime)
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srcFrame = cArray.at(i-1);
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float duration = (frame->getFrameIndex() - srcFrame->getFrameIndex())*getUnitTime();
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float delaytime = fTime - srcFrame->getFrameIndex()*getUnitTime();
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this->easingToFrame(duration,1.0f,NULL,srcFrame);
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this->easingToFrame(duration,1.0f,nullptr,srcFrame);
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//float easingTime = ActionFrameEasing::bounceTime(delaytime);
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this->easingToFrame(duration,delaytime/duration,srcFrame,frame);
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bFindFrame = true;
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@ -452,7 +451,7 @@ void ActionNode::easingToFrame(float duration,float delayTime,ActionFrame* srcFr
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{
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Action* cAction = destFrame->getAction(duration,srcFrame);
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Node* cNode = this->getActionNode();
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if (cAction == NULL || cNode == NULL)
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if (cAction == nullptr || cNode == nullptr)
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{
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return;
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}
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@ -30,15 +30,14 @@ using namespace cocos2d;
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namespace cocostudio {
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ActionObject::ActionObject()
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: _actionNodeList(NULL)
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, _name("")
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: _name("")
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, _loop(false)
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, _bPause(false)
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, _bPlaying(false)
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, _fUnitTime(0.1f)
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, _currentTime(0.0f)
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, _pScheduler(NULL)
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, _CallBack(NULL)
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, _pScheduler(nullptr)
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, _CallBack(nullptr)
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, _fTotalTime(0.0f)
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{
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_pScheduler = Director::getInstance()->getScheduler();
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@ -127,7 +126,7 @@ void ActionObject::initWithDictionary(const rapidjson::Value& dic, Object* root)
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void ActionObject::addActionNode(ActionNode* node)
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{
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if (node == NULL)
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if (node == nullptr)
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{
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return;
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}
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@ -136,7 +135,7 @@ void ActionObject::addActionNode(ActionNode* node)
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}
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void ActionObject::removeActionNode(ActionNode* node)
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{
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if (node == NULL)
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if (node == nullptr)
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{
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return;
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}
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@ -219,7 +218,7 @@ void ActionObject::simulationActionUpdate(float dt)
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if (isEnd)
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{
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if (_CallBack != NULL)
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if (_CallBack != nullptr)
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{
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_CallBack->execute();
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}
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@ -28,7 +28,6 @@ using namespace cocos2d;
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namespace cocostudio {
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ComAttribute::ComAttribute(void)
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: _dict(NULL)
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{
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_name = "ComAttribute";
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}
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@ -80,7 +80,7 @@ bool ArmatureActionState::init()
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{
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Node *pNode = SceneReader::getInstance()->getNodeByTag(_nTag);
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CC_BREAK_IF(pNode == nullptr);
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ComRender *pRender = (ComRender*)(pNode->getComponent(_ComName.c_str()));
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ComRender *pRender = (ComRender*)(pNode->getComponent(_comName.c_str()));
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CC_BREAK_IF(pRender == nullptr);
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Armature *pAr = (Armature *)(pRender->getNode());
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CC_BREAK_IF(pAr == nullptr);
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@ -109,7 +109,7 @@ void ArmatureActionState::serialize(const rapidjson::Value &val)
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}
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else if (key == "componentName")
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{
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_ComName = DICTOOL->getStringValue_json(subDict, "value");
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_comName = DICTOOL->getStringValue_json(subDict, "value");
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continue;
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}
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else if (key == "AnimationName")
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@ -131,7 +131,7 @@ void ArmatureActionState::removeAll()
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{
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Node *pNode = SceneReader::getInstance()->getNodeByTag(_nTag);
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CC_BREAK_IF(pNode == nullptr);
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ComRender *pRender = (ComRender*)(pNode->getComponent(_ComName.c_str()));
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ComRender *pRender = (ComRender*)(pNode->getComponent(_comName.c_str()));
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CC_BREAK_IF(pRender == nullptr);
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Armature *pAr = (Armature *)(pRender->getNode());
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CC_BREAK_IF(pAr == nullptr);
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@ -39,7 +39,7 @@ public:
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void animationEvent(cocostudio::Armature *armature, cocostudio::MovementEventType movementType, const std::string& movementID);
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private:
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int _nTag;
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std::string _ComName;
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std::string _comName;
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std::string _aniname;
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int _nState;
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bool _bSuc;
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