mirror of https://github.com/axmolengine/axmol.git
Merge branch 'develop' into ios_mac_one_project
This commit is contained in:
commit
77dbe995d4
4
AUTHORS
4
AUTHORS
|
@ -45,6 +45,9 @@ Developers:
|
|||
|
||||
DarraghCoy
|
||||
Fix a potential crash SimpleAudioEngineOpenSL::playEffect
|
||||
Fix some bugs with Set class
|
||||
Add ccDrawSolidCircle
|
||||
Add Rect::unionWithRect
|
||||
|
||||
silverscania
|
||||
Pass correct parameter to glPixelStorei when creating a texture
|
||||
|
@ -434,6 +437,7 @@ Developers:
|
|||
Fix for broken of ccArrayGetIndexOfObject after merging this commit(076f38c).
|
||||
Explicitly initialising CCAcceleration structure.
|
||||
Add support to save/retrieve CCData into/from CCUserDefault.
|
||||
Text Shadows fix
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||||
|
||||
MarcelBloemendaal
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Adding secureTextEntry property to CCTextFieldTTF.
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||||
|
|
|
@ -271,4 +271,44 @@ bool Rect::intersectsRect(const Rect& rect) const
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rect.getMaxY() < getMinY());
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}
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|
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Rect Rect::unionWithRect(const Rect & rect) const
|
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{
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float thisLeftX = origin.x;
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float thisRightX = origin.x + size.width;
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float thisTopY = origin.y + size.height;
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float thisBottomY = origin.y;
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if (thisRightX < thisLeftX)
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{
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std::swap(thisRightX, thisLeftX); // This rect has negative width
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}
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if (thisTopY < thisBottomY)
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{
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std::swap(thisTopY, thisBottomY); // This rect has negative height
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}
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float otherLeftX = rect.origin.x;
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float otherRightX = rect.origin.x + rect.size.width;
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float otherTopY = rect.origin.y + rect.size.height;
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float otherBottomY = rect.origin.y;
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if (otherRightX < otherLeftX)
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{
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std::swap(otherRightX, otherLeftX); // Other rect has negative width
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}
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if (otherTopY < otherBottomY)
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{
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std::swap(otherTopY, otherBottomY); // Other rect has negative height
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}
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float combinedLeftX = std::min(thisLeftX, otherLeftX);
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float combinedRightX = std::max(thisRightX, otherRightX);
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float combinedTopY = std::max(thisTopY, otherTopY);
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float combinedBottomY = std::min(thisBottomY, otherBottomY);
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return Rect(combinedLeftX, combinedBottomY, combinedRightX - combinedLeftX, combinedTopY - combinedBottomY);
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}
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NS_CC_END
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|
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@ -245,6 +245,7 @@ public:
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bool equals(const Rect& rect) const;
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bool containsPoint(const Point& point) const;
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bool intersectsRect(const Rect& rect) const;
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Rect unionWithRect(const Rect & rect) const;
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};
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|
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@ -100,14 +100,14 @@ typedef void (Object::*SEL_MenuHandler)(Object*);
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typedef void (Object::*SEL_EventHandler)(Event*);
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typedef int (Object::*SEL_Compare)(Object*);
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|
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#define schedule_selector(_SELECTOR) (SEL_SCHEDULE)(&_SELECTOR)
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#define callfunc_selector(_SELECTOR) (SEL_CallFunc)(&_SELECTOR)
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#define callfuncN_selector(_SELECTOR) (SEL_CallFuncN)(&_SELECTOR)
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#define callfuncND_selector(_SELECTOR) (SEL_CallFuncND)(&_SELECTOR)
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#define callfuncO_selector(_SELECTOR) (SEL_CallFuncO)(&_SELECTOR)
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#define menu_selector(_SELECTOR) (SEL_MenuHandler)(&_SELECTOR)
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#define event_selector(_SELECTOR) (SEL_EventHandler)(&_SELECTOR)
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||||
#define compare_selector(_SELECTOR) (SEL_Compare)(&_SELECTOR)
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#define schedule_selector(_SELECTOR) static_cast<SEL_SCHEDULE>(&_SELECTOR)
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||||
#define callfunc_selector(_SELECTOR) static_cast<SEL_CallFunc>(&_SELECTOR)
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#define callfuncN_selector(_SELECTOR) static_cast<SEL_CallFuncN>(&_SELECTOR)
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#define callfuncND_selector(_SELECTOR) static_cast<SEL_CallFuncND>(&_SELECTOR)
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#define callfuncO_selector(_SELECTOR) static_cast<SEL_CallFuncO>(&_SELECTOR)
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#define menu_selector(_SELECTOR) static_cast<SEL_MenuHandler>(&_SELECTOR)
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#define event_selector(_SELECTOR) static_cast<SEL_EventHandler>(&_SELECTOR)
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#define compare_selector(_SELECTOR) static_cast<SEL_Compare>(&_SELECTOR)
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||||
|
||||
// new callbacks based on C++11
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||||
#define CC_CALLBACK_0(__selector__,__target__, ...) std::bind(&__selector__,__target__, ##__VA_ARGS__)
|
||||
|
|
|
@ -91,28 +91,38 @@ int Set::count(void)
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|||
}
|
||||
|
||||
void Set::addObject(Object *pObject)
|
||||
{
|
||||
if (_set->count(pObject) == 0)
|
||||
{
|
||||
CC_SAFE_RETAIN(pObject);
|
||||
_set->insert(pObject);
|
||||
}
|
||||
}
|
||||
|
||||
void Set::removeObject(Object *pObject)
|
||||
{
|
||||
_set->erase(pObject);
|
||||
if (_set->erase(pObject) > 0)
|
||||
{
|
||||
CC_SAFE_RELEASE(pObject);
|
||||
}
|
||||
}
|
||||
|
||||
void Set::removeAllObjects()
|
||||
{
|
||||
SetIterator it;
|
||||
for (it = _set->begin(); it != _set->end(); ++it)
|
||||
SetIterator it = _set->begin();
|
||||
SetIterator tmp;
|
||||
|
||||
while (it != _set->end())
|
||||
{
|
||||
if (!(*it))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
(*it)->release();
|
||||
tmp = it;
|
||||
++tmp;
|
||||
_set->erase(it);
|
||||
it = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -383,6 +383,52 @@ void CC_DLL ccDrawCircle( const Point& center, float radius, float angle, unsign
|
|||
ccDrawCircle(center, radius, angle, segments, drawLineToCenter, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
void ccDrawSolidCircle( const Point& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY)
|
||||
{
|
||||
lazy_init();
|
||||
|
||||
const float coef = 2.0f * (float)M_PI/segments;
|
||||
|
||||
GLfloat *vertices = (GLfloat*)calloc( sizeof(GLfloat)*2*(segments+2), 1);
|
||||
if( ! vertices )
|
||||
return;
|
||||
|
||||
for(unsigned int i = 0;i <= segments; i++) {
|
||||
float rads = i*coef;
|
||||
GLfloat j = radius * cosf(rads + angle) * scaleX + center.x;
|
||||
GLfloat k = radius * sinf(rads + angle) * scaleY + center.y;
|
||||
|
||||
vertices[i*2] = j;
|
||||
vertices[i*2+1] = k;
|
||||
}
|
||||
vertices[(segments+1)*2] = center.x;
|
||||
vertices[(segments+1)*2+1] = center.y;
|
||||
|
||||
s_pShader->use();
|
||||
s_pShader->setUniformsForBuiltins();
|
||||
s_pShader->setUniformLocationWith4fv(s_nColorLocation, (GLfloat*) &s_tColor.r, 1);
|
||||
|
||||
ccGLEnableVertexAttribs( kVertexAttribFlag_Position );
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
setGLBufferData(vertices, sizeof(GLfloat)*2*(segments+2));
|
||||
glVertexAttribPointer(kVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
#else
|
||||
glVertexAttribPointer(kVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
|
||||
#endif // EMSCRIPTEN
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, (GLsizei) segments+1);
|
||||
|
||||
free( vertices );
|
||||
|
||||
CC_INCREMENT_GL_DRAWS(1);
|
||||
}
|
||||
|
||||
void CC_DLL ccDrawSolidCircle( const Point& center, float radius, float angle, unsigned int segments)
|
||||
{
|
||||
ccDrawSolidCircle(center, radius, angle, segments, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
void ccDrawQuadBezier(const Point& origin, const Point& control, const Point& destination, unsigned int segments)
|
||||
{
|
||||
lazy_init();
|
||||
|
|
|
@ -113,6 +113,10 @@ void CC_DLL ccDrawSolidPoly( const Point *poli, unsigned int numberOfPoints, ccC
|
|||
void CC_DLL ccDrawCircle( const Point& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY);
|
||||
void CC_DLL ccDrawCircle( const Point& center, float radius, float angle, unsigned int segments, bool drawLineToCenter);
|
||||
|
||||
/** draws a solid circle given the center, radius and number of segments. */
|
||||
void CC_DLL ccDrawSolidCircle( const Point& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY);
|
||||
void CC_DLL ccDrawSolidCircle( const Point& center, float radius, float angle, unsigned int segments);
|
||||
|
||||
/** draws a quad bezier path
|
||||
@warning This function could be pretty slow. Use it only for debugging purposes.
|
||||
@since v0.8
|
||||
|
|
|
@ -65,7 +65,7 @@ MotionStreak::~MotionStreak()
|
|||
CC_SAFE_FREE(_texCoords);
|
||||
}
|
||||
|
||||
MotionStreak* MotionStreak::create(float fade, float minSeg, float stroke, ccColor3B color, const char* path)
|
||||
MotionStreak* MotionStreak::create(float fade, float minSeg, float stroke, const ccColor3B& color, const char* path)
|
||||
{
|
||||
MotionStreak *pRet = new MotionStreak();
|
||||
if (pRet && pRet->initWithFade(fade, minSeg, stroke, color, path))
|
||||
|
@ -78,7 +78,7 @@ MotionStreak* MotionStreak::create(float fade, float minSeg, float stroke, ccCol
|
|||
return NULL;
|
||||
}
|
||||
|
||||
MotionStreak* MotionStreak::create(float fade, float minSeg, float stroke, ccColor3B color, Texture2D* texture)
|
||||
MotionStreak* MotionStreak::create(float fade, float minSeg, float stroke, const ccColor3B& color, Texture2D* texture)
|
||||
{
|
||||
MotionStreak *pRet = new MotionStreak();
|
||||
if (pRet && pRet->initWithFade(fade, minSeg, stroke, color, texture))
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||||
|
@ -91,7 +91,7 @@ MotionStreak* MotionStreak::create(float fade, float minSeg, float stroke, ccCol
|
|||
return NULL;
|
||||
}
|
||||
|
||||
bool MotionStreak::initWithFade(float fade, float minSeg, float stroke, ccColor3B color, const char* path)
|
||||
bool MotionStreak::initWithFade(float fade, float minSeg, float stroke, const ccColor3B& color, const char* path)
|
||||
{
|
||||
CCAssert(path != NULL, "Invalid filename");
|
||||
|
||||
|
@ -99,7 +99,7 @@ bool MotionStreak::initWithFade(float fade, float minSeg, float stroke, ccColor3
|
|||
return initWithFade(fade, minSeg, stroke, color, texture);
|
||||
}
|
||||
|
||||
bool MotionStreak::initWithFade(float fade, float minSeg, float stroke, ccColor3B color, Texture2D* texture)
|
||||
bool MotionStreak::initWithFade(float fade, float minSeg, float stroke, const ccColor3B& color, Texture2D* texture)
|
||||
{
|
||||
Node::setPosition(PointZero);
|
||||
setAnchorPoint(PointZero);
|
||||
|
@ -143,7 +143,7 @@ void MotionStreak::setPosition(const Point& position)
|
|||
_positionR = position;
|
||||
}
|
||||
|
||||
void MotionStreak::tintWithColor(ccColor3B colors)
|
||||
void MotionStreak::tintWithColor(const ccColor3B& colors)
|
||||
{
|
||||
setColor(colors);
|
||||
|
||||
|
|
|
@ -53,17 +53,17 @@ public:
|
|||
virtual ~MotionStreak();
|
||||
|
||||
/** creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture filename */
|
||||
static MotionStreak* create(float fade, float minSeg, float stroke, ccColor3B color, const char* path);
|
||||
static MotionStreak* create(float fade, float minSeg, float stroke, const ccColor3B& color, const char* path);
|
||||
/** creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture */
|
||||
static MotionStreak* create(float fade, float minSeg, float stroke, ccColor3B color, Texture2D* texture);
|
||||
static MotionStreak* create(float fade, float minSeg, float stroke, const ccColor3B& color, Texture2D* texture);
|
||||
|
||||
/** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture filename */
|
||||
bool initWithFade(float fade, float minSeg, float stroke, ccColor3B color, const char* path);
|
||||
bool initWithFade(float fade, float minSeg, float stroke, const ccColor3B& color, const char* path);
|
||||
/** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture */
|
||||
bool initWithFade(float fade, float minSeg, float stroke, ccColor3B color, Texture2D* texture);
|
||||
bool initWithFade(float fade, float minSeg, float stroke, const ccColor3B& color, Texture2D* texture);
|
||||
|
||||
/** color used for the tint */
|
||||
void tintWithColor(ccColor3B colors);
|
||||
void tintWithColor(const ccColor3B& colors);
|
||||
|
||||
/** Remove all living segments of the ribbon */
|
||||
void reset();
|
||||
|
|
|
@ -128,7 +128,7 @@ public class Cocos2dxBitmap {
|
|||
|
||||
if ( shadow ) {
|
||||
|
||||
int shadowColor = 0xff7d7d7d;
|
||||
int shadowColor = 0x54000000;
|
||||
paint.setShadowLayer(shadowBlur, shadowDX, shadowDY, shadowColor);
|
||||
|
||||
bitmapPaddingX = Math.abs(shadowDX);
|
||||
|
|
|
@ -365,10 +365,14 @@ static bool _initWithString(const char * pText, cocos2d::Image::ETextAlign eAlig
|
|||
textOrigingY = startH - shadowStrokePaddingY;
|
||||
}
|
||||
|
||||
CGRect rect = CGRectMake(textOriginX, textOrigingY, textWidth, textHeight);
|
||||
|
||||
CGContextBeginTransparencyLayerWithRect(context, rect, NULL);
|
||||
// actually draw the text in the context
|
||||
// XXX: ios7 casting
|
||||
[str drawInRect:CGRectMake(textOriginX, textOrigingY, textWidth, textHeight) withFont:font lineBreakMode:NSLineBreakByWordWrapping alignment:(NSTextAlignment)align];
|
||||
[str drawInRect: rect withFont:font lineBreakMode:NSLineBreakByWordWrapping alignment:(NSTextAlignment)align];
|
||||
|
||||
CGContextEndTransparencyLayer(context);
|
||||
|
||||
// pop the context
|
||||
UIGraphicsPopContext();
|
||||
|
|
|
@ -182,6 +182,9 @@ bool Sprite::initWithTexture(Texture2D *pTexture, const Rect& rect, bool rotated
|
|||
_quad.tl.colors = tmpColor;
|
||||
_quad.tr.colors = tmpColor;
|
||||
|
||||
// shader program
|
||||
setShaderProgram(ShaderCache::sharedShaderCache()->programForKey(kShader_PositionTextureColor));
|
||||
|
||||
// update texture (calls updateBlendFunc)
|
||||
setTexture(pTexture);
|
||||
setTextureRect(rect, rotated, rect.size);
|
||||
|
@ -547,17 +550,22 @@ void Sprite::draw(void)
|
|||
|
||||
CCAssert(!_batchNode, "If Sprite is being rendered by SpriteBatchNode, Sprite#draw SHOULD NOT be called");
|
||||
|
||||
CC_NODE_DRAW_SETUP();
|
||||
|
||||
ccGLBlendFunc( _blendFunc.src, _blendFunc.dst );
|
||||
|
||||
if (_texture != NULL)
|
||||
{
|
||||
CC_NODE_DRAW_SETUP();
|
||||
ccGLBindTexture2D( _texture->getName() );
|
||||
ccGLEnableVertexAttribs( kVertexAttribFlag_PosColorTex );
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the texture is invalid, uses the PositionColor shader instead.
|
||||
// TODO: PostionTextureColor shader should support empty texture. In that way, we could get rid of next three lines.
|
||||
GLProgram* prog = ShaderCache::sharedShaderCache()->programForKey(kShader_PositionColor);
|
||||
prog->use();
|
||||
prog->setUniformsForBuiltins();
|
||||
|
||||
ccGLBindTexture2D(0);
|
||||
ccGLEnableVertexAttribs( kVertexAttribFlag_Position | kVertexAttribFlag_Color );
|
||||
}
|
||||
|
@ -1082,16 +1090,6 @@ void Sprite::setTexture(Texture2D *texture)
|
|||
// accept texture==nil as argument
|
||||
CCAssert( !texture || dynamic_cast<Texture2D*>(texture), "setTexture expects a Texture2D. Invalid argument");
|
||||
|
||||
// shader program
|
||||
if (texture)
|
||||
{
|
||||
setShaderProgram(ShaderCache::sharedShaderCache()->programForKey(kShader_PositionTextureColor));
|
||||
}
|
||||
else
|
||||
{
|
||||
setShaderProgram(ShaderCache::sharedShaderCache()->programForKey(kShader_PositionColor));
|
||||
}
|
||||
|
||||
if (!_batchNode && _texture != texture)
|
||||
{
|
||||
CC_SAFE_RETAIN(texture);
|
||||
|
|
|
@ -226,7 +226,11 @@ void TMXLayer::parseInternalProperties()
|
|||
GLint alphaValueLocation = glGetUniformLocation(getShaderProgram()->getProgram(), kUniformAlphaTestValue);
|
||||
|
||||
// NOTE: alpha test shader is hard-coded to use the equivalent of a glAlphaFunc(GL_GREATER) comparison
|
||||
|
||||
// use shader program to set uniform
|
||||
getShaderProgram()->use();
|
||||
getShaderProgram()->setUniformLocationWith1f(alphaValueLocation, alphaFuncValue);
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -172,6 +172,13 @@ void DrawPrimitivesTest::draw()
|
|||
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
|
||||
// draw a pink solid circle with 50 segments
|
||||
glLineWidth(2);
|
||||
ccDrawColor4B(255, 0, 255, 255);
|
||||
ccDrawSolidCircle( VisibleRect::center() + ccp(140,0), 40, CC_DEGREES_TO_RADIANS(90), 50, 1.0f, 1.0f);
|
||||
|
||||
CHECK_GL_ERROR_DEBUG();
|
||||
|
||||
// open yellow poly
|
||||
ccDrawColor4B(255, 255, 0, 255);
|
||||
glLineWidth(10);
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 38374930ae707c70611ad1fcb3a5af91d50d72d0
|
||||
Subproject commit e4b1b15b70075dee1f20afff4741eb0be88b0a8b
|
|
@ -10,6 +10,7 @@
|
|||
15A3D5631682F20C002FB0C5 /* main.js in Resources */ = {isa = PBXBuildFile; fileRef = 15A3D4621682F14C002FB0C5 /* main.js */; };
|
||||
15A3D5651682F20C002FB0C5 /* tests_resources-jsb.js in Resources */ = {isa = PBXBuildFile; fileRef = 15A3D4711682F14C002FB0C5 /* tests_resources-jsb.js */; };
|
||||
15A3D5681682F20C002FB0C5 /* tests-main.js in Resources */ = {isa = PBXBuildFile; fileRef = 15A3D4741682F14C002FB0C5 /* tests-main.js */; };
|
||||
1A42C7A81782CEA100F738F6 /* MotionStreakTest in Resources */ = {isa = PBXBuildFile; fileRef = 1A42C7A71782CEA100F738F6 /* MotionStreakTest */; };
|
||||
1A4C3F1317784B6000EDFB3B /* libchipmunk.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 1A4C3F0E17784B6000EDFB3B /* libchipmunk.a */; };
|
||||
1A4C3F1417784B6000EDFB3B /* libcocos2dx.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 1A4C3F0F17784B6000EDFB3B /* libcocos2dx.a */; };
|
||||
1A4C3F1517784B6000EDFB3B /* libCocosDenshion.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 1A4C3F1017784B6000EDFB3B /* libCocosDenshion.a */; };
|
||||
|
@ -117,6 +118,7 @@
|
|||
15A3D4621682F14C002FB0C5 /* main.js */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.javascript; name = main.js; path = ../../Shared/tests/main.js; sourceTree = "<group>"; };
|
||||
15A3D4711682F14C002FB0C5 /* tests_resources-jsb.js */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.javascript; name = "tests_resources-jsb.js"; path = "../../Shared/tests/tests_resources-jsb.js"; sourceTree = "<group>"; };
|
||||
15A3D4741682F14C002FB0C5 /* tests-main.js */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.javascript; name = "tests-main.js"; path = "../../Shared/tests/tests-main.js"; sourceTree = "<group>"; };
|
||||
1A42C7A71782CEA100F738F6 /* MotionStreakTest */ = {isa = PBXFileReference; lastKnownFileType = folder; name = MotionStreakTest; path = ../../Shared/tests/MotionStreakTest; sourceTree = "<group>"; };
|
||||
1A4C3F0E17784B6000EDFB3B /* libchipmunk.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; path = libchipmunk.a; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
1A4C3F0F17784B6000EDFB3B /* libcocos2dx.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; path = libcocos2dx.a; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
1A4C3F1017784B6000EDFB3B /* libCocosDenshion.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; path = libCocosDenshion.a; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
|
@ -333,14 +335,13 @@
|
|||
D401B5FC16FB169100F2529D /* js_src_raw */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
A22656EE1743DCBB00598A2C /* ClippingNodeTest */,
|
||||
A218F7DB1743D97E00F65883 /* XHRTest */,
|
||||
1AA51A7816F708FA000FDF05 /* ActionManagerTest */,
|
||||
1AA51A7916F708FA000FDF05 /* ActionsTest */,
|
||||
1AA51A7A16F708FA000FDF05 /* BaseTestLayer */,
|
||||
1AA51A7B16F708FA000FDF05 /* Box2dTest */,
|
||||
1AA51A7C16F708FA000FDF05 /* ChipmunkTest */,
|
||||
1AA51A7D16F708FA000FDF05 /* ClickAndMoveTest */,
|
||||
A22656EE1743DCBB00598A2C /* ClippingNodeTest */,
|
||||
1AA51A7E16F708FA000FDF05 /* CocosDenshionTest */,
|
||||
1AA51A7F16F708FA000FDF05 /* CocosNodeTest */,
|
||||
1AA51A8016F708FA000FDF05 /* CurrentLanguageTest */,
|
||||
|
@ -355,7 +356,9 @@
|
|||
1AA51A8816F708FA000FDF05 /* IntervalTest */,
|
||||
1AA51A8916F708FA000FDF05 /* LabelTest */,
|
||||
1AA51A8A16F708FA000FDF05 /* LayerTest */,
|
||||
15A3D4621682F14C002FB0C5 /* main.js */,
|
||||
1AA51A8B16F708FA000FDF05 /* MenuTest */,
|
||||
1A42C7A71782CEA100F738F6 /* MotionStreakTest */,
|
||||
1AA51A8C16F708FA000FDF05 /* OpenGLTest */,
|
||||
1AA51A8D16F708FA000FDF05 /* ParallaxTest */,
|
||||
1AA51A8E16F708FA000FDF05 /* ParticleTest */,
|
||||
|
@ -368,16 +371,16 @@
|
|||
1AA51A9616F708FA000FDF05 /* SchedulerTest */,
|
||||
1AA51A9716F708FA000FDF05 /* SpriteTest */,
|
||||
1AA51A9816F708FA000FDF05 /* SysTest */,
|
||||
D401B6DE16FC071100F2529D /* tests-boot-jsb.js */,
|
||||
15A3D4741682F14C002FB0C5 /* tests-main.js */,
|
||||
15A3D4711682F14C002FB0C5 /* tests_resources-jsb.js */,
|
||||
1AA51A9916F708FA000FDF05 /* TextInputTest */,
|
||||
1AA51A9A16F708FA000FDF05 /* TextureCacheTest */,
|
||||
1AA51A9B16F708FA000FDF05 /* TileMapTest */,
|
||||
1AA51A9C16F708FA000FDF05 /* TouchesTest */,
|
||||
1AA51A9D16F708FA000FDF05 /* TransitionsTest */,
|
||||
1AA51A9E16F708FA000FDF05 /* UnitTest */,
|
||||
15A3D4621682F14C002FB0C5 /* main.js */,
|
||||
D401B6DE16FC071100F2529D /* tests-boot-jsb.js */,
|
||||
15A3D4741682F14C002FB0C5 /* tests-main.js */,
|
||||
15A3D4711682F14C002FB0C5 /* tests_resources-jsb.js */,
|
||||
A218F7DB1743D97E00F65883 /* XHRTest */,
|
||||
);
|
||||
name = js_src_raw;
|
||||
sourceTree = "<group>";
|
||||
|
@ -549,6 +552,7 @@
|
|||
1A80332C1728F1FB00240CC3 /* res in Resources */,
|
||||
A218F7DC1743D97E00F65883 /* XHRTest in Resources */,
|
||||
A22656EF1743DCBB00598A2C /* ClippingNodeTest in Resources */,
|
||||
1A42C7A81782CEA100F738F6 /* MotionStreakTest in Resources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
|
|
|
@ -1 +1 @@
|
|||
b30514e90b5ed9a70853c63f20e9204052679459
|
||||
2fe7237c56cf52c3ca577e33fc39aa5c9e2469ba
|
|
@ -101,9 +101,9 @@ public:
|
|||
const jsval& getJSCallbackThis() const;
|
||||
const jsval& getJSExtraData() const;
|
||||
protected:
|
||||
jsval jsCallback;
|
||||
jsval jsThisObj;
|
||||
jsval extraData;
|
||||
jsval _jsCallback;
|
||||
jsval _jsThisObj;
|
||||
jsval _extraData;
|
||||
};
|
||||
|
||||
|
||||
|
@ -112,13 +112,13 @@ public:
|
|||
JSCCBAnimationWrapper() {}
|
||||
virtual ~JSCCBAnimationWrapper() {}
|
||||
|
||||
void animationCompleteCallback() const {
|
||||
void animationCompleteCallback() {
|
||||
|
||||
JSContext *cx = ScriptingCore::getInstance()->getGlobalContext();
|
||||
jsval retval = JSVAL_NULL;
|
||||
|
||||
if(!JSVAL_IS_VOID(jsCallback) && !JSVAL_IS_VOID(jsThisObj)) {
|
||||
JS_CallFunctionValue(cx, JSVAL_TO_OBJECT(jsThisObj), jsCallback, 0, NULL, &retval);
|
||||
if(!JSVAL_IS_VOID(_jsCallback) && !JSVAL_IS_VOID(_jsThisObj)) {
|
||||
JS_CallFunctionValue(cx, JSVAL_TO_OBJECT(_jsThisObj), _jsCallback, 0, NULL, &retval);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -135,7 +135,7 @@ public:
|
|||
static void setTargetForNativeNode(Node *pNode, JSCallFuncWrapper *target);
|
||||
static Array * getTargetForNativeNode(Node *pNode);
|
||||
|
||||
void callbackFunc(Node *node) const;
|
||||
void callbackFunc(Node *node);
|
||||
};
|
||||
|
||||
|
||||
|
@ -162,7 +162,7 @@ public:
|
|||
|
||||
void pause();
|
||||
|
||||
void scheduleFunc(float dt) const;
|
||||
void scheduleFunc(float dt);
|
||||
virtual void update(float dt);
|
||||
|
||||
Object* getTarget();
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 1aef083d3959574072f234cd31c5a53ac52b58a9
|
||||
Subproject commit 5df9199315b9e9972da23e478808a2e9152e9980
|
|
@ -1 +1 @@
|
|||
Subproject commit 6a45a0770c4e6075f20d5049c88e3cb5f8aa83eb
|
||||
Subproject commit b09d920cdb2523ba7ee1a5ee4419fe11f1bc5e7b
|
|
@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos2dx/include/cocos2d.h %(cocosdir)s/CocosDenshion/inc
|
|||
|
||||
# what classes to produce code for. You can use regular expressions here. When testing the regular
|
||||
# expression, it will be enclosed in "^$", like this: "^Menu*$".
|
||||
classes = Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Data SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode
|
||||
classes = Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Data SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak
|
||||
|
||||
# what should we skip? in the format ClassName::[function function]
|
||||
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
|
||||
|
@ -35,17 +35,17 @@ classes = Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.*
|
|||
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
|
||||
# functions from all classes.
|
||||
|
||||
skip = Node::[convertToWindowSpace ^setPosition$ getGrid setGLServerState description getUserObject .*UserData getGLServerState .*schedule],
|
||||
skip = Node::[^setPosition$ getGrid setGLServerState description getUserObject .*UserData getGLServerState .*schedule],
|
||||
Sprite::[getQuad displayFrame getBlendFunc ^setPosition$ setBlendFunc setSpriteBatchNode getSpriteBatchNode],
|
||||
SpriteBatchNode::[getBlendFunc setBlendFunc],
|
||||
MotionStreak::[getBlendFunc setBlendFunc],
|
||||
MotionStreak::[getBlendFunc setBlendFunc draw update],
|
||||
AtlasNode::[getBlendFunc setBlendFunc],
|
||||
ParticleBatchNode::[getBlendFunc setBlendFunc],
|
||||
LayerColor::[getBlendFunc setBlendFunc],
|
||||
ParticleSystem::[getBlendFunc setBlendFunc],
|
||||
DrawNode::[getBlendFunc setBlendFunc drawPolygon],
|
||||
Director::[getAccelerometer (g|s)et.*Dispatcher getOpenGLView getProjection getClassTypeInfo],
|
||||
Layer.*::[didAccelerate (g|s)etBlendFunc],
|
||||
Layer.*::[didAccelerate (g|s)etBlendFunc keyPressed keyReleased unregisterScriptKeypadHandler],
|
||||
Menu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns],
|
||||
MenuItem.*::[create setCallback initWithCallback],
|
||||
Copying::[*],
|
||||
|
|
Loading…
Reference in New Issue