mirror of https://github.com/axmolengine/axmol.git
Update CMake scripts
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@ -15,8 +15,8 @@
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### Highlight Features:
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* Refactor AudioEngine, OpenAL for all platforms
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* [openal-soft](https://github.com/kcat/openal-soft), pass -DCC_USE_ALSOFT=ON to cmake to force enable it
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* [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no ```CC_USE_MOJOAL``` and ```CC_USE_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable.
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* [openal-soft](https://github.com/kcat/openal-soft), pass -DBUILD_EXT_ALSOF=ON to cmake to force enable it
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* [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no ```BUILD_EXT_ALSOF``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable.
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* Refactor UserDefault with [mio](https://github.com/mandreyel/mio), very fast
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* Modularize all optional extension, all move from engine core to folder extensions
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* Implement all .wav formats supported by ```openal-soft```, such as MS-ADPCM, ADPCM...
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@ -15,8 +15,8 @@
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### 主要特性:
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* 重构AudioEngine, 全平台OpenAL
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* [openal-soft](https://github.com/kcat/openal-soft), pass -DCC_USE_ALSOFT=ON to cmake to force enable it
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* [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no ```CC_USE_MOJOAL``` and ```CC_USE_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable.
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* [openal-soft](https://github.com/kcat/openal-soft), pass -DBUILD_EXT_ALSOF=ON to cmake to force enable it
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* [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no and ```BUILD_EXT_ALSOF``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable.
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* 重构UserDefault, 全平台基于内存映射文件 [mio](https://github.com/mandreyel/mio), 性能提升百倍
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* 模块化所有引擎扩展库, 所有扩展库放到extensions目录下,如cocostudio, spine
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* AudioEngine实现wav所有 ```openal-soft``` 支持的封装格式, 例如MS-ADPCM, ADPCM等
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@ -2,6 +2,8 @@ macro(cocos2dx_depend)
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# confim the libs, prepare to link
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set(PLATFORM_SPECIFIC_LIBS)
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message(STATUS "BUILD_EXT_ALSOFT=${BUILD_EXT_ALSOFT}")
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if(WINDOWS)
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list(APPEND PLATFORM_SPECIFIC_LIBS ws2_32 userenv psapi winmm Version Iphlpapi opengl32)
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elseif(LINUX)
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@ -37,21 +39,13 @@ macro(cocos2dx_depend)
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${METAL_LIBRARY}
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)
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if(NOT (CC_USE_ALSOFT OR CC_USE_MOJOAL))
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if(NOT BUILD_EXT_ALSOFT)
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find_library(OPENAL_LIBRARY OpenAL)
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set(COCOS_APPLE_LIBS
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${OPENAL_LIBRARY}
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${COCOS_APPLE_LIBS}
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)
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endif()
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if(CC_USE_MOJOAL)
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find_library(COREBLUETOOTH_LIBRARY CoreBluetooth)
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set(COCOS_APPLE_LIBS
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${COREBLUETOOTH_LIBRARY}
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${COCOS_APPLE_LIBS}
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)
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endif()
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if(MACOSX)
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list(APPEND PREBUILT_SPECIFIC_LIBS GLFW3)
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@ -69,7 +69,7 @@ function build_ios_cmake()
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cd $COCOS2DX_ROOT
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mkdir -p ios_cmake_build
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cd ios_cmake_build
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cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCC_USE_ALSOFT_ON_APPLE=ON
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cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DBUILD_EXT_ALSOFT=ON
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# cmake .. -GXcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DCMAKE_SYSTEM_NAME=iOS -DPLATFORM=OS -DENABLE_ARC=0 # too much logs on console when "cmake --build ."
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cmake --build . --config Release --target cpp-tests -- -quiet -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)"
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