mirror of https://github.com/axmolengine/axmol.git
[AUTO]: updating luabinding automatically
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a5e9630db1
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781ff463a2
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@ -26,11 +26,6 @@
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-- @function [parent=#Label] disableEffect
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-- @param self
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--------------------------------
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-- @function [parent=#Label] getWidth
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- @function [parent=#Label] getCommonLineHeight
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-- @param self
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@ -153,6 +148,11 @@
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-- @param self
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#Label] getWidth
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-- @param self
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-- @return unsigned int#unsigned int ret (return value: unsigned int)
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--------------------------------
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-- @function [parent=#Label] enableGlow
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-- @param self
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@ -169,6 +169,11 @@
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-- @param self
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-- @return TextHAlignment#TextHAlignment ret (return value: cc.TextHAlignment)
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--------------------------------
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-- @function [parent=#Label] getBMFontFilePath
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- @function [parent=#Label] setHorizontalAlignment
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-- @param self
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@ -13,17 +13,33 @@
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#SpriteBatchNode] initWithTexture
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-- @function [parent=#SpriteBatchNode] getTexture
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-- @param self
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-- @param #cc.Texture2D texture2d
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-- @param #long long
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-- @return bool#bool ret (return value: bool)
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] lowestAtlasIndexInChild
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-- @function [parent=#SpriteBatchNode] setTexture
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-- @param self
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-- @param #cc.Texture2D texture2d
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--------------------------------
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-- @function [parent=#SpriteBatchNode] removeChildAtIndex
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-- @param self
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-- @param #long long
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#SpriteBatchNode] removeSpriteFromAtlas
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-- @param self
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-- @param #cc.Sprite sprite
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] addSpriteWithoutQuad
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-- @param self
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-- @param #cc.Sprite sprite
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-- @param #int int
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-- @param #int int
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-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] atlasIndexForChild
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@ -32,33 +48,10 @@
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-- @param #int int
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] setTextureAtlas
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-- @param self
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-- @param #cc.TextureAtlas textureatlas
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--------------------------------
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-- @function [parent=#SpriteBatchNode] rebuildIndexInOrder
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-- @param self
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-- @param #cc.Sprite sprite
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-- @param #long long
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] increaseAtlasCapacity
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-- @param self
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--------------------------------
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-- @function [parent=#SpriteBatchNode] getTextureAtlas
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-- @param self
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-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] insertQuadFromSprite
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-- @param self
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-- @param #cc.Sprite sprite
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-- @param #long long
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--------------------------------
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-- overload function: init()
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--
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@ -71,26 +64,22 @@
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-- @return bool#bool ret (retunr value: bool)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] setTexture
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-- @param self
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-- @param #cc.Texture2D texture2d
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--------------------------------
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-- @function [parent=#SpriteBatchNode] getTexture
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-- @param self
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] highestAtlasIndexInChild
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-- @function [parent=#SpriteBatchNode] lowestAtlasIndexInChild
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-- @param self
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-- @param #cc.Sprite sprite
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] removeChildAtIndex
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-- @function [parent=#SpriteBatchNode] initWithTexture
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-- @param self
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-- @param #cc.Texture2D texture2d
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-- @param #long long
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-- @param #bool bool
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] setTextureAtlas
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-- @param self
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-- @param #cc.TextureAtlas textureatlas
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--------------------------------
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-- @function [parent=#SpriteBatchNode] removeAllChildrenWithCleanup
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@ -98,9 +87,28 @@
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#SpriteBatchNode] removeSpriteFromAtlas
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-- @function [parent=#SpriteBatchNode] insertQuadFromSprite
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-- @param self
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-- @param #cc.Sprite sprite
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-- @param #long long
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--------------------------------
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-- @function [parent=#SpriteBatchNode] rebuildIndexInOrder
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-- @param self
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-- @param #cc.Sprite sprite
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-- @param #long long
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] getTextureAtlas
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-- @param self
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-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] highestAtlasIndexInChild
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-- @param self
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-- @param #cc.Sprite sprite
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#SpriteBatchNode] create
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@ -1 +1 @@
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44ccccc9572e8345c6b9903e8f10abcf0937d1cc
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7875fdaac0ab65367117b82193a507d5525f1daf
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@ -1543,6 +1543,8 @@ int register_all_cocos2dx(lua_State* tolua_S);
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