[AUTO]: updating luabinding automatically

This commit is contained in:
CocosRobot 2014-03-19 01:56:50 +00:00
parent a5e9630db1
commit 781ff463a2
4 changed files with 64 additions and 49 deletions

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@ -26,11 +26,6 @@
-- @function [parent=#Label] disableEffect
-- @param self
--------------------------------
-- @function [parent=#Label] getWidth
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- @function [parent=#Label] getCommonLineHeight
-- @param self
@ -153,6 +148,11 @@
-- @param self
-- @param #unsigned int int
--------------------------------
-- @function [parent=#Label] getWidth
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- @function [parent=#Label] enableGlow
-- @param self
@ -169,6 +169,11 @@
-- @param self
-- @return TextHAlignment#TextHAlignment ret (return value: cc.TextHAlignment)
--------------------------------
-- @function [parent=#Label] getBMFontFilePath
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#Label] setHorizontalAlignment
-- @param self

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@ -13,17 +13,33 @@
-- @param #bool bool
--------------------------------
-- @function [parent=#SpriteBatchNode] initWithTexture
-- @function [parent=#SpriteBatchNode] getTexture
-- @param self
-- @param #cc.Texture2D texture2d
-- @param #long long
-- @return bool#bool ret (return value: bool)
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
--------------------------------
-- @function [parent=#SpriteBatchNode] lowestAtlasIndexInChild
-- @function [parent=#SpriteBatchNode] setTexture
-- @param self
-- @param #cc.Texture2D texture2d
--------------------------------
-- @function [parent=#SpriteBatchNode] removeChildAtIndex
-- @param self
-- @param #long long
-- @param #bool bool
--------------------------------
-- @function [parent=#SpriteBatchNode] removeSpriteFromAtlas
-- @param self
-- @param #cc.Sprite sprite
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] addSpriteWithoutQuad
-- @param self
-- @param #cc.Sprite sprite
-- @param #int int
-- @param #int int
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
--------------------------------
-- @function [parent=#SpriteBatchNode] atlasIndexForChild
@ -32,33 +48,10 @@
-- @param #int int
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] setTextureAtlas
-- @param self
-- @param #cc.TextureAtlas textureatlas
--------------------------------
-- @function [parent=#SpriteBatchNode] rebuildIndexInOrder
-- @param self
-- @param #cc.Sprite sprite
-- @param #long long
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] increaseAtlasCapacity
-- @param self
--------------------------------
-- @function [parent=#SpriteBatchNode] getTextureAtlas
-- @param self
-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
--------------------------------
-- @function [parent=#SpriteBatchNode] insertQuadFromSprite
-- @param self
-- @param #cc.Sprite sprite
-- @param #long long
--------------------------------
-- overload function: init()
--
@ -71,26 +64,22 @@
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- @function [parent=#SpriteBatchNode] setTexture
-- @param self
-- @param #cc.Texture2D texture2d
--------------------------------
-- @function [parent=#SpriteBatchNode] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
--------------------------------
-- @function [parent=#SpriteBatchNode] highestAtlasIndexInChild
-- @function [parent=#SpriteBatchNode] lowestAtlasIndexInChild
-- @param self
-- @param #cc.Sprite sprite
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] removeChildAtIndex
-- @function [parent=#SpriteBatchNode] initWithTexture
-- @param self
-- @param #cc.Texture2D texture2d
-- @param #long long
-- @param #bool bool
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#SpriteBatchNode] setTextureAtlas
-- @param self
-- @param #cc.TextureAtlas textureatlas
--------------------------------
-- @function [parent=#SpriteBatchNode] removeAllChildrenWithCleanup
@ -98,9 +87,28 @@
-- @param #bool bool
--------------------------------
-- @function [parent=#SpriteBatchNode] removeSpriteFromAtlas
-- @function [parent=#SpriteBatchNode] insertQuadFromSprite
-- @param self
-- @param #cc.Sprite sprite
-- @param #long long
--------------------------------
-- @function [parent=#SpriteBatchNode] rebuildIndexInOrder
-- @param self
-- @param #cc.Sprite sprite
-- @param #long long
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] getTextureAtlas
-- @param self
-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
--------------------------------
-- @function [parent=#SpriteBatchNode] highestAtlasIndexInChild
-- @param self
-- @param #cc.Sprite sprite
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] create

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@ -1 +1 @@
44ccccc9572e8345c6b9903e8f10abcf0937d1cc
7875fdaac0ab65367117b82193a507d5525f1daf

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@ -1543,6 +1543,8 @@ int register_all_cocos2dx(lua_State* tolua_S);