mirror of https://github.com/axmolengine/axmol.git
Merge pull request #14315 from mogemimi/fix-docs-grammar
Fix minor grammar and typo in documentation
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commit
78ae7d15ea
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@ -183,7 +183,7 @@ public:
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/* Creates an animation with an array of AnimationFrame, the delay per units in seconds and and how many times it should be executed.
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* @since v2.0
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* @param arrayOfAnimationFrameNames An animation with an array of AnimationFrame.
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* @param delayPerUnit The delay per units in seconds and and how many times it should be executed.
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* @param delayPerUnit The delay per units in seconds and how many times it should be executed.
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* @param loops The times the animation is going to loop.
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*/
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static Animation* create(const Vector<AnimationFrame*>& arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops = 1);
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@ -143,7 +143,7 @@ public:
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* @param origin The origin of the bezier path.
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* @param control The control of the bezier path.
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* @param destination The destination of the bezier path.
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* @param segments The The number of segments.
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* @param segments The number of segments.
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* @param color Set the quad bezier color.
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*/
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void drawQuadBezier(const Vec2 &origin, const Vec2 &control, const Vec2 &destination, unsigned int segments, const Color4F &color);
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@ -154,7 +154,7 @@ public:
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* @param control1 The first control of the bezier path.
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* @param control2 The second control of the bezier path.
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* @param destination The destination of the bezier path.
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* @param segments The The number of segments.
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* @param segments The number of segments.
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* @param color Set the cubic bezier color.
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*/
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void drawCubicBezier(const Vec2 &origin, const Vec2 &control1, const Vec2 &control2, const Vec2 &destination, unsigned int segments, const Color4F &color);
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@ -163,7 +163,7 @@ public:
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*
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* @param config A array point.
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* @param tension The tension of the spline.
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* @param segments The The number of segments.
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* @param segments The number of segments.
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* @param color Set the Spline color.
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*/
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void drawCardinalSpline(PointArray *config, float tension, unsigned int segments, const Color4F &color);
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@ -171,7 +171,7 @@ public:
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/** Draws a Catmull Rom path.
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*
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* @param points A point array of control point.
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* @param segments The The number of segments.
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* @param segments The number of segments.
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* @param color The Catmull Rom color.
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*/
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void drawCatmullRom(PointArray *points, unsigned int segments, const Color4F &color);
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@ -274,7 +274,7 @@ public:
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* @param from The origin of the bezier path.
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* @param control The control of the bezier path.
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* @param to The destination of the bezier path.
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* @param segments The The number of segments.
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* @param segments The number of segments.
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* @param color The quadratic bezier color.
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* @js NA
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*/
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@ -98,7 +98,7 @@ typedef struct _KerningHashElement
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UT_hash_handle hh;
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} tKerningHashElement;
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/** @brief BMFontConfiguration has parsed configuration of the the .fnt file
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/** @brief BMFontConfiguration has parsed configuration of the .fnt file
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@since v0.8
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*/
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class CC_DLL BMFontConfiguration : public Ref
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@ -42,7 +42,7 @@ struct _ccArray;
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/** @class ParallaxNode
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* @brief ParallaxNode: A node that simulates a parallax scroller
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The children will be moved faster / slower than the parent according the the parallax ratio.
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The children will be moved faster / slower than the parent according the parallax ratio.
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*/
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class CC_DLL ParallaxNode : public Node
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@ -115,7 +115,7 @@ public:
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CC_DEPRECATED_ATTRIBUTE Sprite* tileAt(const Vec2& tileCoordinate) { return getTileAt(tileCoordinate); };
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/** Returns the tile gid at a given tile coordinate. It also returns the tile flags.
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* This method requires the the tile map has not been previously released (eg. don't call [layer releaseMap]).
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* This method requires the tile map has not been previously released (eg. don't call [layer releaseMap]).
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*
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* @param tileCoordinate The tile coordinate.
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* @param flags Tile flags.
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@ -116,7 +116,7 @@ public:
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/**
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* Check whether the data is null.
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*
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* @return True if the the Data is null, false if not.
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* @return True if the Data is null, false if not.
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*/
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bool isNull() const;
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@ -48,7 +48,7 @@ THE SOFTWARE.
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/** @def CC_ENABLE_GL_STATE_CACHE
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* If enabled, cocos2d will maintain an OpenGL state cache internally to avoid unnecessary switches.
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* In order to use them, you have to use the following functions, instead of the the GL ones:
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* In order to use them, you have to use the following functions, instead of the GL ones:
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* - ccGLUseProgram() instead of glUseProgram().
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* - GL::deleteProgram() instead of glDeleteProgram().
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* - GL::blendFunc() instead of glBlendFunc().
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@ -293,7 +293,7 @@ public:
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/**
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* Gets the scale action scaleY.
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*
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* @return the the scale action scaleY.
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* @return the scale action scaleY.
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*/
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float getScaleY();
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@ -483,7 +483,7 @@ public:
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/**
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* Inverts this matrix.
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*
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* @return true if the the matrix can be inverted, false otherwise.
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* @return true if the matrix can be inverted, false otherwise.
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*/
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bool inverse();
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@ -274,7 +274,7 @@ Copyright (C) 2008 Apple Inc. All Rights Reserved.
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// IMPORTANT:
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// - preconditions
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// -> context_ MUST be the OpenGL context
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// -> renderbuffer_ must be the the RENDER BUFFER
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// -> renderbuffer_ must be the RENDER BUFFER
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#ifdef __IPHONE_4_0
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@ -155,7 +155,7 @@ void OpenGLESPage::CreateRenderSurface()
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{
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if (mOpenGLES && mRenderSurface == EGL_NO_SURFACE)
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{
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// The app can configure the the SwapChainPanel which may boost performance.
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// The app can configure the SwapChainPanel which may boost performance.
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// By default, this template uses the default configuration.
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mRenderSurface = mOpenGLES->CreateSurface(swapChainPanel, nullptr, nullptr);
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@ -78,7 +78,7 @@
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/** @def JSB_REPRESENT_LONGLONG_AS_STR
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When JSB_REPRESENT_LONGLONG_AS_STR is defined, the long long will be represented as JS strings.
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Otherwise they will be represented as an array of two integers.
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It is needed to to use an special representation since there are no 64-bit integers in JS.
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It is needed to use an special representation since there are no 64-bit integers in JS.
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Representing the long long as string could be a bit slower, but it is easier to debug from JS.
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Enabled by default.
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*/
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@ -222,7 +222,7 @@ public:
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/**
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* Pushes a lua table onto the stack.
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* The key of table is the key of LuaValueDict which is std::map.
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* The value of table is according to the the type of LuaValue of LuaValueDict by calling pushLuaValue,@see pushLuaValue.
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* The value of table is according to the type of LuaValue of LuaValueDict by calling pushLuaValue,@see pushLuaValue.
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*
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* @param dict a LuaValueDict object.
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*/
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@ -231,7 +231,7 @@ public:
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/**
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* Pushes a lua array table onto the stack.
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* The index of array table is begin at 1.
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* The value of array table is according to the the type of LuaValue of LuaValueDict by calling pushLuaValue,@see pushLuaValue.
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* The value of array table is according to the type of LuaValue of LuaValueDict by calling pushLuaValue,@see pushLuaValue.
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*/
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virtual void pushLuaValueArray(const LuaValueArray& array);
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@ -179,7 +179,7 @@ extern bool luaval_to_long_long(lua_State* L,int lo,long long* outValue, const c
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* @param lo the given accpetable index of stack.
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* @param outValue the pointer to store std::string value converted from the Lua value.
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* @param funcName the name of calling function, it is used for error output in the debug model.
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* @return Return true if the value at the given accpetable index of stack is is a string or a number convertible to a string, otherwise return false.
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* @return Return true if the value at the given acceptable index of stack is a string or a number convertible to a string, otherwise return false.
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*/
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extern bool luaval_to_std_string(lua_State* L, int lo, std::string* outValue, const char* funcName = "");
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@ -837,7 +837,7 @@ extern bool luaval_to_std_map_string_string(lua_State* L, int lo, std::map<std::
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/**
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* @name native_to_luaval
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* The following function are all used to convert native c++ values to the the corresponding Lua values,then push it into the Lua stack.
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* The following function are all used to convert native c++ values to the corresponding Lua values, then push it into the Lua stack.
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*
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* @{
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**/
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@ -136,7 +136,7 @@ public:
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void setItemModel(Widget* model);
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/**
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* Insert a a default item(create by a cloned model) at the end of the listview.
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* Insert a default item(create by a cloned model) at the end of the listview.
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*/
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void pushBackDefaultItem();
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@ -1092,7 +1092,7 @@ namespace ui {
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}
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/** sets the opacity.
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@warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed.
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@warning If the texture has premultiplied alpha then, the R, G and B channels will be modifed.
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Values goes from 0 to 255, where 255 means fully opaque.
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*/
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@ -572,7 +572,7 @@ public:
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virtual std::string getDescription() const override;
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/**
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* @brief Get the the renderer size in auto mode.
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* @brief Get the renderer size in auto mode.
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*
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* @return A delimitation zone.
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*/
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