mirror of https://github.com/axmolengine/axmol.git
updated project files to latest version of cocos2d
This commit is contained in:
parent
34b0245cfe
commit
78df412669
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@ -136,12 +136,13 @@
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<ClInclude Include="..\physics\chipmunk\CCPhysicsJointInfo_chipmunk.h" />
|
||||
<ClInclude Include="..\physics\chipmunk\CCPhysicsShapeInfo_chipmunk.h" />
|
||||
<ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.h" />
|
||||
<ClInclude Include="base64.h" />
|
||||
<ClInclude Include="..\renderer\CCBatchCommand.h" />
|
||||
<ClInclude Include="..\renderer\CCCustomCommand.h" />
|
||||
<ClInclude Include="..\renderer\CCGLProgram.h" />
|
||||
<ClInclude Include="..\renderer\CCGLProgramCache.h" />
|
||||
<ClInclude Include="..\renderer\CCGLProgramState.h" />
|
||||
<ClInclude Include="..\renderer\CCGLProgramStateCache.h" />
|
||||
<ClInclude Include="..\renderer\ccGLStateCache.h" />
|
||||
<ClInclude Include="..\renderer\CCGroupCommand.h" />
|
||||
<ClInclude Include="..\renderer\CCQuadCommand.h" />
|
||||
<ClInclude Include="..\renderer\CCRenderCommand.h" />
|
||||
<ClInclude Include="..\renderer\CCRenderCommandPool.h" />
|
||||
<ClInclude Include="..\renderer\CCRenderer.h" />
|
||||
<ClInclude Include="..\renderer\ccShaders.h" />
|
||||
<ClInclude Include="CCAction.h" />
|
||||
<ClInclude Include="CCActionCamera.h" />
|
||||
<ClInclude Include="CCActionCatmullRom.h" />
|
||||
|
@ -694,24 +615,9 @@
|
|||
<ClInclude Include="CCComponent.h" />
|
||||
<ClInclude Include="CCComponentContainer.h" />
|
||||
<ClInclude Include="ccConfig.h" />
|
||||
<ClInclude Include="CCConfiguration.h" />
|
||||
<ClInclude Include="CCDeprecated.h" />
|
||||
<ClInclude Include="CCDirector.h" />
|
||||
<ClInclude Include="CCDrawingPrimitives.h" />
|
||||
<ClInclude Include="CCDrawNode.h" />
|
||||
<ClInclude Include="CCEvent.h" />
|
||||
<ClInclude Include="CCEventAcceleration.h" />
|
||||
<ClInclude Include="CCEventCustom.h" />
|
||||
<ClInclude Include="CCEventDispatcher.h" />
|
||||
<ClInclude Include="CCEventKeyboard.h" />
|
||||
<ClInclude Include="CCEventListener.h" />
|
||||
<ClInclude Include="CCEventListenerAcceleration.h" />
|
||||
<ClInclude Include="CCEventListenerCustom.h" />
|
||||
<ClInclude Include="CCEventListenerKeyboard.h" />
|
||||
<ClInclude Include="CCEventListenerMouse.h" />
|
||||
<ClInclude Include="CCEventListenerTouch.h" />
|
||||
<ClInclude Include="CCEventMouse.h" />
|
||||
<ClInclude Include="CCEventTouch.h" />
|
||||
<ClInclude Include="CCEventType.h" />
|
||||
<ClInclude Include="CCFont.h" />
|
||||
<ClInclude Include="CCFontAtlas.h" />
|
||||
|
@ -720,8 +626,6 @@
|
|||
<ClInclude Include="CCFontFNT.h" />
|
||||
<ClInclude Include="CCFontFreeType.h" />
|
||||
<ClInclude Include="ccFPSImages.h" />
|
||||
<ClInclude Include="CCGLProgram.h" />
|
||||
<ClInclude Include="ccGLStateCache.h" />
|
||||
<ClInclude Include="CCGrabber.h" />
|
||||
<ClInclude Include="CCGrid.h" />
|
||||
<ClInclude Include="CCNodeGrid.h" />
|
||||
|
@ -743,31 +647,11 @@
|
|||
<ClInclude Include="CCParticleExamples.h" />
|
||||
<ClInclude Include="CCParticleSystem.h" />
|
||||
<ClInclude Include="CCParticleSystemQuad.h" />
|
||||
<ClInclude Include="CCProfiling.h" />
|
||||
<ClInclude Include="CCProgressTimer.h" />
|
||||
<ClInclude Include="CCProtocols.h" />
|
||||
<ClInclude Include="CCRenderTexture.h" />
|
||||
<ClInclude Include="CCScene.h" />
|
||||
<ClInclude Include="CCScheduler.h" />
|
||||
<ClInclude Include="CCScriptSupport.h" />
|
||||
<ClInclude Include="CCShaderCache.h" />
|
||||
<ClInclude Include="ccShaderEx_SwitchMask_frag.h" />
|
||||
<ClInclude Include="ccShaders.h" />
|
||||
<ClInclude Include="ccShader_PositionColorLengthTexture_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionColorLengthTexture_vert.h" />
|
||||
<ClInclude Include="ccShader_PositionColor_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionColor_vert.h" />
|
||||
<ClInclude Include="ccShader_PositionTextureA8Color_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionTextureA8Color_vert.h" />
|
||||
<ClInclude Include="ccShader_PositionTextureColorAlphaTest_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionTextureColor_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionTextureColor_vert.h" />
|
||||
<ClInclude Include="ccShader_PositionTexture_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionTexture_uColor_frag.h" />
|
||||
<ClInclude Include="ccShader_PositionTexture_uColor_vert.h" />
|
||||
<ClInclude Include="ccShader_PositionTexture_vert.h" />
|
||||
<ClInclude Include="ccShader_Position_uColor_frag.h" />
|
||||
<ClInclude Include="ccShader_Position_uColor_vert.h" />
|
||||
<ClInclude Include="CCSprite.h" />
|
||||
<ClInclude Include="CCSpriteBatchNode.h" />
|
||||
<ClInclude Include="CCSpriteFrame.h" />
|
||||
|
@ -781,7 +665,6 @@
|
|||
<ClInclude Include="CCTMXObjectGroup.h" />
|
||||
<ClInclude Include="CCTMXTiledMap.h" />
|
||||
<ClInclude Include="CCTMXXMLParser.h" />
|
||||
<ClInclude Include="CCTouch.h" />
|
||||
<ClInclude Include="CCTransition.h" />
|
||||
<ClInclude Include="CCTransitionPageTurn.h" />
|
||||
<ClInclude Include="CCTransitionProgress.h" />
|
||||
|
@ -813,21 +696,46 @@
|
|||
<ClInclude Include="platform\winrt\CCWinRTUtils.h" />
|
||||
<ClInclude Include="platform\winrt\DirectXBase.h" />
|
||||
<ClInclude Include="platform\winrt\DirectXHelper.h" />
|
||||
<ClInclude Include="platform\winrt\InputEvent.h" />
|
||||
<ClInclude Include="platform\winrt\InputEventTypes.h" />
|
||||
<ClInclude Include="platform\winrt\pch.h" />
|
||||
<ClInclude Include="platform\winrt\sha1.h" />
|
||||
<ClInclude Include="renderer\CCBatchCommand.h" />
|
||||
<ClInclude Include="renderer\CCCustomCommand.h" />
|
||||
<ClInclude Include="renderer\CCFrustum.h" />
|
||||
<ClInclude Include="renderer\CCGroupCommand.h" />
|
||||
<ClInclude Include="renderer\CCMaterialManager.h" />
|
||||
<ClInclude Include="renderer\CCQuadCommand.h" />
|
||||
<ClInclude Include="renderer\CCRenderCommand.h" />
|
||||
<ClInclude Include="renderer\CCRenderCommandPool.h" />
|
||||
<ClInclude Include="renderer\CCRenderer.h" />
|
||||
<ClInclude Include="renderer\CCRenderMaterial.h" />
|
||||
<ClInclude Include="TGAlib.h" />
|
||||
<ClInclude Include="TransformUtils.h" />
|
||||
<ClInclude Include="uthash.h" />
|
||||
<ClInclude Include="utlist.h" />
|
||||
<ClInclude Include="ZipUtils.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="..\math\CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\math\MathUtil.inl" />
|
||||
<None Include="..\math\MathUtilNeon.inl" />
|
||||
<None Include="..\math\Matrix.inl" />
|
||||
<None Include="..\math\Quaternion.inl" />
|
||||
<None Include="..\math\Vector2.inl" />
|
||||
<None Include="..\math\Vector3.inl" />
|
||||
<None Include="..\math\Vector4.inl" />
|
||||
<None Include="..\renderer\ccShader_Label.vert" />
|
||||
<None Include="..\renderer\ccShader_Label_df.frag" />
|
||||
<None Include="..\renderer\ccShader_Label_df_glow.frag" />
|
||||
<None Include="..\renderer\ccShader_Label_normal.frag" />
|
||||
<None Include="..\renderer\ccShader_Label_outline.frag" />
|
||||
<None Include="..\renderer\ccShader_PositionColor.frag" />
|
||||
<None Include="..\renderer\ccShader_PositionColor.vert" />
|
||||
<None Include="..\renderer\ccShader_PositionColorLengthTexture.frag" />
|
||||
<None Include="..\renderer\ccShader_PositionColorLengthTexture.vert" />
|
||||
<None Include="..\renderer\ccShader_PositionTexture.frag" />
|
||||
<None Include="..\renderer\ccShader_PositionTexture.vert" />
|
||||
<None Include="..\renderer\ccShader_PositionTextureA8Color.frag" />
|
||||
<None Include="..\renderer\ccShader_PositionTextureA8Color.vert" />
|
||||
<None Include="..\renderer\ccShader_PositionTextureColor.frag" />
|
||||
<None Include="..\renderer\ccShader_PositionTextureColor.vert" />
|
||||
<None Include="..\renderer\ccShader_PositionTextureColorAlphaTest.frag" />
|
||||
<None Include="..\renderer\ccShader_PositionTextureColor_noMVP.frag" />
|
||||
<None Include="..\renderer\ccShader_PositionTextureColor_noMVP.vert" />
|
||||
<None Include="..\renderer\ccShader_PositionTexture_uColor.frag" />
|
||||
<None Include="..\renderer\ccShader_PositionTexture_uColor.vert" />
|
||||
<None Include="..\renderer\ccShader_Position_uColor.frag" />
|
||||
<None Include="..\renderer\ccShader_Position_uColor.vert" />
|
||||
</ItemGroup>
|
||||
</Project>
|
File diff suppressed because it is too large
Load Diff
|
@ -7,7 +7,7 @@
|
|||
<PropertyGroup />
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot)cocos;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\xxhash;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath\include;$(GeneratedFilesDir)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot)cocos;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\xxhash;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\ui;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)cocos\math\kazmath\include;$(GeneratedFilesDir);$(EngineRoot)external\ConvertUTF;</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -188,6 +188,19 @@
|
|||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTF.c">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTFWrapper.cpp" />
|
||||
<ClCompile Include="..\..\external\edtaa3func\edtaa3func.cpp" />
|
||||
<ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp" />
|
||||
<ClCompile Include="..\..\external\unzip\ioapi.cpp" />
|
||||
|
@ -416,6 +429,7 @@
|
|||
<ClCompile Include="TGAlib.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\external\ConvertUTF\ConvertUTF.h" />
|
||||
<ClInclude Include="..\..\external\edtaa3func\edtaa3func.h" />
|
||||
<ClInclude Include="..\..\external\tinyxml2\tinyxml2.h" />
|
||||
<ClInclude Include="..\..\external\unzip\ioapi.h" />
|
||||
|
|
|
@ -103,6 +103,9 @@
|
|||
<Filter Include="renderer\Shaders">
|
||||
<UniqueIdentifier>{3237780d-1154-4049-bf53-151c421f26e9}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ConvertUTF">
|
||||
<UniqueIdentifier>{026f880b-7918-49f8-8f0d-00f7593ce326}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\physics\CCPhysicsBody.cpp">
|
||||
|
@ -606,6 +609,12 @@
|
|||
<ClCompile Include="..\renderer\CCGLProgramCache.cpp">
|
||||
<Filter>renderer</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTF.c">
|
||||
<Filter>ConvertUTF</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTFWrapper.cpp">
|
||||
<Filter>ConvertUTF</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\physics\CCPhysicsBody.h">
|
||||
|
@ -1198,6 +1207,9 @@
|
|||
<ClInclude Include="..\renderer\CCGLProgramCache.h">
|
||||
<Filter>renderer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\external\ConvertUTF\ConvertUTF.h">
|
||||
<Filter>ConvertUTF</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\math\MathUtil.inl">
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
<PropertyGroup />
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot)cocos\2d\platform\wp8;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\curl\include\wp8;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\ui;$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external;$(EngineRoot)cocos\editor-support;$(EngineRoot);$(EngineRoot)cocos\math\kazmath\include;$(EngineRoot)cocos\deprecated;$(GeneratedFilesDir)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(EngineRoot)cocos\2d\platform\wp8;$(EngineRoot)cocos\2d\platform\winrt;$(EngineRoot)\external\winrt-specific\angle\include;$(EngineRoot)\external\curl\include\wp8;$(EngineRoot)\external\winrt-specific;$(EngineRoot)cocos\2d;$(EngineRoot)cocos\math\kazmath;$(EngineRoot)cocos\audio\include;$(EngineRoot)cocos\2d\renderer;$(EngineRoot)cocos\ui;$(EngineRoot)cocos;$(EngineRoot)cocos\base;$(EngineRoot)cocos\physics;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)external;$(EngineRoot)cocos\editor-support;$(EngineRoot);$(EngineRoot)cocos\math\kazmath\include;$(EngineRoot)cocos\deprecated;$(EngineRoot)external\ConvertUTF;$(GeneratedFilesDir)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>_VARIADIC_MAX=10;NOMINMAX;GL_GLEXT_PROTOTYPES;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
|
|
|
@ -171,7 +171,6 @@
|
|||
<ClInclude Include="..\..\ui\UIHelper.h" />
|
||||
<ClInclude Include="..\..\ui\UIImageView.h" />
|
||||
<ClInclude Include="..\..\ui\UILayout.h" />
|
||||
<ClInclude Include="..\..\ui\UILayoutDefine.h" />
|
||||
<ClInclude Include="..\..\ui\UILayoutParameter.h" />
|
||||
<ClInclude Include="..\..\ui\UIListView.h" />
|
||||
<ClInclude Include="..\..\ui\UILoadingBar.h" />
|
||||
|
@ -187,6 +186,7 @@
|
|||
<ClInclude Include="..\..\ui\UIVBox.h" />
|
||||
<ClInclude Include="..\..\ui\UIWidget.h" />
|
||||
<ClInclude Include="..\UIHBox.h" />
|
||||
<ClInclude Include="..\UIRelativeBox.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\ui\CCProtectedNode.cpp" />
|
||||
|
@ -196,7 +196,6 @@
|
|||
<ClCompile Include="..\..\ui\UIHelper.cpp" />
|
||||
<ClCompile Include="..\..\ui\UIImageView.cpp" />
|
||||
<ClCompile Include="..\..\ui\UILayout.cpp" />
|
||||
<ClCompile Include="..\..\ui\UILayoutDefine.cpp" />
|
||||
<ClCompile Include="..\..\ui\UILayoutParameter.cpp" />
|
||||
<ClCompile Include="..\..\ui\UIListView.cpp" />
|
||||
<ClCompile Include="..\..\ui\UILoadingBar.cpp" />
|
||||
|
@ -211,5 +210,6 @@
|
|||
<ClCompile Include="..\..\ui\UIVBox.cpp" />
|
||||
<ClCompile Include="..\..\ui\UIWidget.cpp" />
|
||||
<ClCompile Include="..\UIHBox.cpp" />
|
||||
<ClCompile Include="..\UIRelativeBox.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -21,9 +21,6 @@
|
|||
<ClInclude Include="..\..\ui\UILayout.h">
|
||||
<Filter>Layouts</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ui\UILayoutDefine.h">
|
||||
<Filter>Layouts</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ui\UILayoutParameter.h">
|
||||
<Filter>Layouts</Filter>
|
||||
</ClInclude>
|
||||
|
@ -84,14 +81,14 @@
|
|||
<ClInclude Include="..\UIHBox.h">
|
||||
<Filter>UIWidgets</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\UIRelativeBox.h">
|
||||
<Filter>Layouts</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\ui\UILayout.cpp">
|
||||
<Filter>Layouts</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ui\UILayoutDefine.cpp">
|
||||
<Filter>Layouts</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ui\UILayoutParameter.cpp">
|
||||
<Filter>Layouts</Filter>
|
||||
</ClCompile>
|
||||
|
@ -152,5 +149,8 @@
|
|||
<ClCompile Include="..\UIHBox.cpp">
|
||||
<Filter>UIWidgets</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\UIRelativeBox.cpp">
|
||||
<Filter>Layouts</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue