Update readme files

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halx99 2023-08-16 00:00:51 +08:00
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![GitHub code size in bytes](https://img.shields.io/github/languages/code-size/axmolengine/axmol?style=plastic)
> ⚠️⚠️⚠️ NOTICE ⚠️⚠️⚠️
>
> This branch still at an early develop phase, and the main goals is:
> - OpenGL3/GLES3 support
> - The GLES2 support was dropped
> - Mesh instancing draw support
> - Use glslcc as shader workflow, write shader by ESSL310, build to target platforms: MSL for Apple(macOS/iOS/tvOS), ESSL300 for Android, ANGLE, GLSL330 for Desktop GL
> - Improve ProgramManager for loading custom shader program more easy
> - Improve text rendering, SDF outline support
> - Improve FileStream, handle large 4GB+ files
> - Many other improvements: refer to [#1279](https://github.com/axmolengine/axmol/issues/1279)
**[简体中文](README_CN.md)**
## Supported Platforms

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[![QQ Group](https://img.shields.io/badge/QQGroup-join-green.svg)](https://jq.qq.com/?_wv=1027&k=nvNmzOIY)
> ⚠️⚠️⚠️ NOTICE ⚠️⚠️⚠️
>
> 本分支处于早期开阶段, 主要目标是:
> - OpenGL3/GLESv3支持
> - 废弃GLES2设备支持
> - Mesh实例化渲染支持
> - 使用`glslcc`作为新的引擎着色器工作流开发者使用ESSL310或GLSL450语法编写shader, 引擎自动使用`glslcc`编译为目标支持平台语法:
> - Desktop GL: GLSL330
> - GLESv3: ESSL300
> - Metal: MSL
> - 增强shader缓存管理和加载机制加载API更加易用
> - 增强文本渲染, 增加SDF outline支持
> - 增强FileStream, 使之能处理大文件FileUtils::getContents在所有平台都基于FileStream读取文件
> - 其他更多优化,请查看: [#1279](https://github.com/axmolengine/axmol/issues/1279)
**[English](README.md)**
## 支持平台列表