diff --git a/README.md b/README.md index ecabf2b30f..4d535473ff 100644 --- a/README.md +++ b/README.md @@ -17,20 +17,6 @@ ![GitHub code size in bytes](https://img.shields.io/github/languages/code-size/axmolengine/axmol?style=plastic) -> ⚠️⚠️⚠️ NOTICE ⚠️⚠️⚠️ -> -> This branch still at an early develop phase, and the main goals is: - -> - OpenGL3/GLES3 support -> - The GLES2 support was dropped -> - Mesh instancing draw support -> - Use glslcc as shader workflow, write shader by ESSL310, build to target platforms: MSL for Apple(macOS/iOS/tvOS), ESSL300 for Android, ANGLE, GLSL330 for Desktop GL -> - Improve ProgramManager for loading custom shader program more easy -> - Improve text rendering, SDF outline support -> - Improve FileStream, handle large 4GB+ files -> - Many other improvements: refer to [#1279](https://github.com/axmolengine/axmol/issues/1279) - - **[简体中文](README_CN.md)** ## Supported Platforms diff --git a/README_CN.md b/README_CN.md index 579db1c5d7..63818e3f8a 100644 --- a/README_CN.md +++ b/README_CN.md @@ -11,23 +11,6 @@ [![QQ Group](https://img.shields.io/badge/QQGroup-join-green.svg)](https://jq.qq.com/?_wv=1027&k=nvNmzOIY) -> ⚠️⚠️⚠️ NOTICE ⚠️⚠️⚠️ -> -> 本分支处于早期开阶段, 主要目标是: - -> - OpenGL3/GLESv3支持 -> - 废弃GLES2设备支持 -> - Mesh实例化渲染支持 -> - 使用`glslcc`作为新的引擎着色器工作流,开发者使用ESSL310或GLSL450语法编写shader, 引擎自动使用`glslcc`编译为目标支持平台语法: -> - Desktop GL: GLSL330 -> - GLESv3: ESSL300 -> - Metal: MSL -> - 增强shader缓存管理和加载机制,加载API更加易用 -> - 增强文本渲染, 增加SDF outline支持 -> - 增强FileStream, 使之能处理大文件,FileUtils::getContents在所有平台都基于FileStream读取文件 -> - 其他更多优化,请查看: [#1279](https://github.com/axmolengine/axmol/issues/1279) - - **[English](README.md)** ## 支持平台列表