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make character up
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@ -548,7 +548,7 @@ void Sprite3DWithSkinTest::addNewSpriteWithCoords(Vec2 p)
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addChild(sprite);
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//sprite->setPosition3D(Vec3(p.x, p.y, -10.f));
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//sprite->setRotation3D(Vec3(-90,0,0));
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sprite->setRotation3D(Vec3(-90,0,0));
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//sprite->setRotationSkewY(90);
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sprite->setPosition( Vec2( p.x, p.y) );
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