mirror of https://github.com/axmolengine/axmol.git
added Windows 8.1 ANGLE support
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@ -26,6 +26,25 @@ THE SOFTWARE.
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#ifndef __CCGL_H__
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#define __CCGL_H__
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#define GL_BGRA GL_BGRA_EXT
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#define glClearDepth glClearDepthf
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#define GL_WRITE_ONLY GL_WRITE_ONLY_OES
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT && !defined(WP8_SHADER_COMPILER)
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#include "EGL/egl.h"
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#include "EGL/eglext.h"
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#include "EGL/eglplatform.h"
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#include "GLES2/gl2.h"
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#include "GLES2/gl2ext.h"
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#include "GLES3/gl3.h"
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#include "GLES3/gl3ext.h"
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#define glMapBuffer glMapBufferOES
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#else
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#include "CCGL_Angle.h"
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#endif
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#endif // __CCGL_H__
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@ -37,16 +37,13 @@ THE SOFTWARE.
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#include "GLES2/gl2ext.h"
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#include "winrtangle.h"
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#include "esUtil.h"
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#include "ccMacros.h"
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#include "base/ccMacros.h"
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#define GL_WRITE_ONLY_OES 0x88B9
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#define GL_BUFFER_ACCESS_OES 0x88BB
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#define GL_BUFFER_MAPPED_OES 0x88BC
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#define GL_BUFFER_MAP_POINTER_OES 0x88BD
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#define GL_BGRA GL_BGRA_EXT
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#define glClearDepth glClearDepthf
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inline void glGenVertexArrays(GLsizei n, GLuint *arrays)
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@ -77,6 +74,5 @@ inline GLboolean glUnmapBuffer(GLenum targets)
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}
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#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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#define GL_WRITE_ONLY GL_WRITE_ONLY_OES
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#endif // __CCGL_ANGLE_H__
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