mirror of https://github.com/axmolengine/axmol.git
[ci skip][AUTO]: updating luabinding & jsbinding automatically
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@ -122,13 +122,14 @@
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-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
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--------------------------------
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-- Preload audio file.<br>
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-- param filePath The file path of an audio.
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-- @function [parent=#AudioEngine] preload
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-- @overload self, string, function
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-- @overload self, string
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-- @function [parent=#AudioEngine] preload
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-- @param self
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-- @param #string filePath
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-- @param #function callback
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-- @return experimental::AudioEngine#experimental::AudioEngine self (return value: cc.experimental::AudioEngine)
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--------------------------------
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-- Play 2d sound.<br>
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-- param filePath The path of an audio file.<br>
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@ -594,7 +594,6 @@ int lua_cocos2dx_audioengine_AudioEngine_preload(lua_State* tolua_S)
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{
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int argc = 0;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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@ -603,22 +602,42 @@ int lua_cocos2dx_audioengine_AudioEngine_preload(lua_State* tolua_S)
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if (!tolua_isusertable(tolua_S,1,"ccexp.AudioEngine",0,&tolua_err)) goto tolua_lerror;
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#endif
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argc = lua_gettop(tolua_S) - 1;
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argc = lua_gettop(tolua_S)-1;
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if (argc == 1)
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do
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{
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std::string arg0;
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ok &= luaval_to_std_string(tolua_S, 2,&arg0, "ccexp.AudioEngine:preload");
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if(!ok)
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if (argc == 2)
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{
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tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_audioengine_AudioEngine_preload'", nullptr);
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return 0;
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std::string arg0;
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ok &= luaval_to_std_string(tolua_S, 2,&arg0, "ccexp.AudioEngine:preload");
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if (!ok) { break; }
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std::function<void (bool)> arg1;
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do {
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// Lambda binding for lua is not supported.
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assert(false);
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} while(0)
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;
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if (!ok) { break; }
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cocos2d::experimental::AudioEngine::preload(arg0, arg1);
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lua_settop(tolua_S, 1);
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return 1;
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}
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cocos2d::experimental::AudioEngine::preload(arg0);
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lua_settop(tolua_S, 1);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d\n ", "ccexp.AudioEngine:preload",argc, 1);
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} while (0);
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ok = true;
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do
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{
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if (argc == 1)
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{
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std::string arg0;
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ok &= luaval_to_std_string(tolua_S, 2,&arg0, "ccexp.AudioEngine:preload");
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if (!ok) { break; }
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cocos2d::experimental::AudioEngine::preload(arg0);
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lua_settop(tolua_S, 1);
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return 1;
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}
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} while (0);
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ok = true;
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d", "ccexp.AudioEngine:preload",argc, 1);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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