[AUTO]: updating luabinding automatically

This commit is contained in:
CocosRobot 2014-05-13 07:03:12 +00:00
parent b456701451
commit 7ad48b632a
2 changed files with 9 additions and 9 deletions

View File

@ -17,7 +17,7 @@
--------------------------------
-- @function [parent=#LoadingBar] setPercent
-- @param self
-- @param #int int
-- @param #float float
--------------------------------
-- @function [parent=#LoadingBar] setScale9Enabled
@ -42,7 +42,7 @@
--------------------------------
-- @function [parent=#LoadingBar] getPercent
-- @param self
-- @return int#int ret (return value: int)
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#LoadingBar] getCapInsets
@ -50,14 +50,14 @@
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- overload function: create(string, int)
-- overload function: create(string, float)
--
-- overload function: create()
--
-- @function [parent=#LoadingBar] create
-- @param self
-- @param #string str
-- @param #int int
-- @param #float float
-- @return LoadingBar#LoadingBar ret (retunr value: ccui.LoadingBar)
--------------------------------

View File

@ -8912,9 +8912,9 @@ int lua_cocos2dx_ui_LoadingBar_setPercent(lua_State* tolua_S)
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
int arg0;
double arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0);
ok &= luaval_to_number(tolua_S, 2,&arg0);
if(!ok)
return 0;
cobj->setPercent(arg0);
@ -9140,7 +9140,7 @@ int lua_cocos2dx_ui_LoadingBar_getPercent(lua_State* tolua_S)
{
if(!ok)
return 0;
int ret = cobj->getPercent();
double ret = cobj->getPercent();
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
@ -9232,8 +9232,8 @@ int lua_cocos2dx_ui_LoadingBar_create(lua_State* tolua_S)
std::string arg0;
ok &= luaval_to_std_string(tolua_S, 2,&arg0);
if (!ok) { break; }
int arg1;
ok &= luaval_to_int32(tolua_S, 3,(int *)&arg1);
double arg1;
ok &= luaval_to_number(tolua_S, 3,&arg1);
if (!ok) { break; }
cocos2d::ui::LoadingBar* ret = cocos2d::ui::LoadingBar::create(arg0, arg1);
object_to_luaval<cocos2d::ui::LoadingBar>(tolua_S, "ccui.LoadingBar",(cocos2d::ui::LoadingBar*)ret);