mirror of https://github.com/axmolengine/axmol.git
Remove unnecessary ActionInterval casts (#16402)
This commit is contained in:
parent
016e7b0dfc
commit
7afde8c7a6
|
@ -302,7 +302,7 @@ void TransitionRotoZoom:: onEnter()
|
|||
_inScene->setAnchorPoint(Vec2(0.5f, 0.5f));
|
||||
_outScene->setAnchorPoint(Vec2(0.5f, 0.5f));
|
||||
|
||||
ActionInterval *rotozoom = (ActionInterval*)(Sequence::create
|
||||
auto rotozoom = Sequence::create
|
||||
(
|
||||
Spawn::create
|
||||
(
|
||||
|
@ -312,7 +312,7 @@ void TransitionRotoZoom:: onEnter()
|
|||
),
|
||||
DelayTime::create(_duration/2),
|
||||
nullptr
|
||||
));
|
||||
);
|
||||
|
||||
_outScene->runAction(rotozoom);
|
||||
_inScene->runAction
|
||||
|
@ -362,8 +362,8 @@ void TransitionJumpZoom::onEnter()
|
|||
ActionInterval *scaleIn = ScaleTo::create(_duration/4, 1.0f);
|
||||
ActionInterval *scaleOut = ScaleTo::create(_duration/4, 0.5f);
|
||||
|
||||
ActionInterval *jumpZoomOut = (ActionInterval*)(Sequence::create(scaleOut, jump, nullptr));
|
||||
ActionInterval *jumpZoomIn = (ActionInterval*)(Sequence::create(jump, scaleIn, nullptr));
|
||||
auto jumpZoomOut = Sequence::create(scaleOut, jump, nullptr);
|
||||
auto jumpZoomIn = Sequence::create(jump, scaleIn, nullptr);
|
||||
|
||||
ActionInterval *delay = DelayTime::create(_duration/2);
|
||||
|
||||
|
@ -549,7 +549,7 @@ void TransitionSlideInL::onEnter()
|
|||
ActionInterval *out = this->action();
|
||||
|
||||
ActionInterval* inAction = easeActionWithAction(in);
|
||||
ActionInterval* outAction = (ActionInterval*)Sequence::create
|
||||
ActionInterval* outAction = Sequence::create
|
||||
(
|
||||
easeActionWithAction(out),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
|
@ -780,7 +780,6 @@ void TransitionFlipX::onEnter()
|
|||
{
|
||||
TransitionSceneOriented::onEnter();
|
||||
|
||||
ActionInterval *inA, *outA;
|
||||
_inScene->setVisible(false);
|
||||
|
||||
float inDeltaZ, inAngleZ;
|
||||
|
@ -801,7 +800,7 @@ void TransitionFlipX::onEnter()
|
|||
outAngleZ = 0;
|
||||
}
|
||||
|
||||
inA = (ActionInterval*)Sequence::create
|
||||
auto inA = Sequence::create
|
||||
(
|
||||
DelayTime::create(_duration/2),
|
||||
Show::create(),
|
||||
|
@ -810,7 +809,7 @@ void TransitionFlipX::onEnter()
|
|||
nullptr
|
||||
);
|
||||
|
||||
outA = (ActionInterval *)Sequence::create
|
||||
auto outA = Sequence::create
|
||||
(
|
||||
OrbitCamera::create(_duration/2, 1, 0, outAngleZ, outDeltaZ, 0, 0),
|
||||
Hide::create(),
|
||||
|
@ -850,7 +849,6 @@ void TransitionFlipY::onEnter()
|
|||
{
|
||||
TransitionSceneOriented::onEnter();
|
||||
|
||||
ActionInterval *inA, *outA;
|
||||
_inScene->setVisible(false);
|
||||
|
||||
float inDeltaZ, inAngleZ;
|
||||
|
@ -871,7 +869,7 @@ void TransitionFlipY::onEnter()
|
|||
outAngleZ = 0;
|
||||
}
|
||||
|
||||
inA = (ActionInterval*)Sequence::create
|
||||
auto inA = Sequence::create
|
||||
(
|
||||
DelayTime::create(_duration/2),
|
||||
Show::create(),
|
||||
|
@ -879,7 +877,7 @@ void TransitionFlipY::onEnter()
|
|||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
nullptr
|
||||
);
|
||||
outA = (ActionInterval*)Sequence::create
|
||||
auto outA = Sequence::create
|
||||
(
|
||||
OrbitCamera::create(_duration/2, 1, 0, outAngleZ, outDeltaZ, 90, 0),
|
||||
Hide::create(),
|
||||
|
@ -921,7 +919,6 @@ void TransitionFlipAngular::onEnter()
|
|||
{
|
||||
TransitionSceneOriented::onEnter();
|
||||
|
||||
ActionInterval *inA, *outA;
|
||||
_inScene->setVisible(false);
|
||||
|
||||
float inDeltaZ, inAngleZ;
|
||||
|
@ -942,7 +939,7 @@ void TransitionFlipAngular::onEnter()
|
|||
outAngleZ = 0;
|
||||
}
|
||||
|
||||
inA = (ActionInterval *)Sequence::create
|
||||
auto inA = Sequence::create
|
||||
(
|
||||
DelayTime::create(_duration/2),
|
||||
Show::create(),
|
||||
|
@ -950,7 +947,7 @@ void TransitionFlipAngular::onEnter()
|
|||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
nullptr
|
||||
);
|
||||
outA = (ActionInterval *)Sequence::create
|
||||
auto outA = Sequence::create
|
||||
(
|
||||
OrbitCamera::create(_duration/2, 1, 0, outAngleZ, outDeltaZ, 45, 0),
|
||||
Hide::create(),
|
||||
|
@ -990,7 +987,6 @@ void TransitionZoomFlipX::onEnter()
|
|||
{
|
||||
TransitionSceneOriented::onEnter();
|
||||
|
||||
ActionInterval *inA, *outA;
|
||||
_inScene->setVisible(false);
|
||||
|
||||
float inDeltaZ, inAngleZ;
|
||||
|
@ -1009,7 +1005,7 @@ void TransitionZoomFlipX::onEnter()
|
|||
outDeltaZ = -90;
|
||||
outAngleZ = 0;
|
||||
}
|
||||
inA = (ActionInterval *)Sequence::create
|
||||
auto inA = Sequence::create
|
||||
(
|
||||
DelayTime::create(_duration/2),
|
||||
Spawn::create
|
||||
|
@ -1022,7 +1018,7 @@ void TransitionZoomFlipX::onEnter()
|
|||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
nullptr
|
||||
);
|
||||
outA = (ActionInterval *)Sequence::create
|
||||
auto outA = Sequence::create
|
||||
(
|
||||
Spawn::create
|
||||
(
|
||||
|
@ -1069,7 +1065,6 @@ void TransitionZoomFlipY::onEnter()
|
|||
{
|
||||
TransitionSceneOriented::onEnter();
|
||||
|
||||
ActionInterval *inA, *outA;
|
||||
_inScene->setVisible(false);
|
||||
|
||||
float inDeltaZ, inAngleZ;
|
||||
|
@ -1087,7 +1082,7 @@ void TransitionZoomFlipY::onEnter()
|
|||
outAngleZ = 0;
|
||||
}
|
||||
|
||||
inA = (ActionInterval *)Sequence::create
|
||||
auto inA = Sequence::create
|
||||
(
|
||||
DelayTime::create(_duration/2),
|
||||
Spawn::create
|
||||
|
@ -1101,7 +1096,7 @@ void TransitionZoomFlipY::onEnter()
|
|||
nullptr
|
||||
);
|
||||
|
||||
outA = (ActionInterval *)Sequence::create
|
||||
auto outA = Sequence::create
|
||||
(
|
||||
Spawn::create
|
||||
(
|
||||
|
@ -1148,7 +1143,6 @@ void TransitionZoomFlipAngular::onEnter()
|
|||
{
|
||||
TransitionSceneOriented::onEnter();
|
||||
|
||||
ActionInterval *inA, *outA;
|
||||
_inScene->setVisible(false);
|
||||
|
||||
float inDeltaZ, inAngleZ;
|
||||
|
@ -1168,7 +1162,7 @@ void TransitionZoomFlipAngular::onEnter()
|
|||
outAngleZ = 0;
|
||||
}
|
||||
|
||||
inA = (ActionInterval *)Sequence::create
|
||||
auto inA = Sequence::create
|
||||
(
|
||||
DelayTime::create(_duration/2),
|
||||
Spawn::create
|
||||
|
@ -1182,7 +1176,7 @@ void TransitionZoomFlipAngular::onEnter()
|
|||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
nullptr
|
||||
);
|
||||
outA = (ActionInterval *)Sequence::create
|
||||
auto outA = Sequence::create
|
||||
(
|
||||
Spawn::create
|
||||
(
|
||||
|
@ -1265,7 +1259,7 @@ void TransitionFade :: onEnter()
|
|||
addChild(l, 2, kSceneFade);
|
||||
Node* f = getChildByTag(kSceneFade);
|
||||
|
||||
ActionInterval* a = (ActionInterval *)Sequence::create
|
||||
auto a = Sequence::create
|
||||
(
|
||||
FadeIn::create(_duration/2),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::hideOutShowIn,this)),
|
||||
|
@ -1509,7 +1503,7 @@ void TransitionSplitCols::onEnter()
|
|||
_gridProxy->onEnter();
|
||||
|
||||
ActionInterval* split = action();
|
||||
ActionInterval* seq = (ActionInterval*)Sequence::create
|
||||
auto seq = Sequence::create
|
||||
(
|
||||
split,
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionSplitCols::switchTargetToInscene,this)),
|
||||
|
|
|
@ -91,7 +91,7 @@ void TransitionProgress::onEnter()
|
|||
ProgressTimer *node = progressTimerNodeWithRenderTexture(texture);
|
||||
|
||||
// create the blend action
|
||||
ActionInterval* layerAction = (ActionInterval*)Sequence::create(
|
||||
auto layerAction = Sequence::create(
|
||||
ProgressFromTo::create(_duration, _from, _to),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
nullptr);
|
||||
|
|
Loading…
Reference in New Issue