mirror of https://github.com/axmolengine/axmol.git
Merge pull request #10598 from MSOpenTech/v3-winrt-fix
Added missing UserCameraReader files to the Windows 8.1 Universal App project
This commit is contained in:
commit
7c283b0a13
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@ -368,6 +368,7 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\TextReader\TextReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\TextReader\TextReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\Node3DReader\Node3DReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\Node3DReader\Node3DReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\Sprite3DReader\Sprite3DReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\Sprite3DReader\Sprite3DReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\UserCameraReader\UserCameraReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\WidgetReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\WidgetReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\WidgetReaderProtocol.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\WidgetReaderProtocol.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\math\CCAffineTransform.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\math\CCAffineTransform.h" />
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@ -876,6 +877,7 @@
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\TextReader\TextReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\TextReader\TextReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\Node3DReader\Node3DReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\Node3DReader\Node3DReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\Sprite3DReader\Sprite3DReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\Sprite3DReader\Sprite3DReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\UserCameraReader\UserCameraReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\WidgetReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\WidgetReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\math\CCAffineTransform.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\math\CCAffineTransform.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\math\CCGeometry.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\math\CCGeometry.cpp" />
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@ -1597,6 +1597,9 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\extensions\Particle3D\ParticleUniverse\CCPUParticleSystem3DTranslator.h">
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\..\extensions\Particle3D\ParticleUniverse\CCPUParticleSystem3DTranslator.h">
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<Filter>extension\Particle3D\ParticleUniverse</Filter>
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<Filter>extension\Particle3D\ParticleUniverse</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\UserCameraReader\UserCameraReader.h">
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<Filter>cocostudio\reader\WidgetReader\UserCameraReader</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos2d.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos2d.cpp" />
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@ -2987,6 +2990,9 @@
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\extensions\Particle3D\ParticleUniverse\CCPUParticleSystem3DTranslator.cpp">
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\..\extensions\Particle3D\ParticleUniverse\CCPUParticleSystem3DTranslator.cpp">
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<Filter>extension\Particle3D\ParticleUniverse</Filter>
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<Filter>extension\Particle3D\ParticleUniverse</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\UserCameraReader\UserCameraReader.cpp">
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<Filter>cocostudio\reader\WidgetReader\UserCameraReader</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Filter Include="2d">
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<Filter Include="2d">
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@ -3244,6 +3250,9 @@
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<Filter Include="extension\Particle3D\ParticleUniverse\ParticleRenders">
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<Filter Include="extension\Particle3D\ParticleUniverse\ParticleRenders">
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<UniqueIdentifier>{949f443a-1147-4e25-96e0-4f6516dbffb4}</UniqueIdentifier>
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<UniqueIdentifier>{949f443a-1147-4e25-96e0-4f6516dbffb4}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="cocostudio\reader\WidgetReader\UserCameraReader">
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<UniqueIdentifier>{00495c97-f8fc-4817-bd6a-c1e02a9c6b46}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="$(MSBuildThisFileDirectory)..\..\..\cocos2d.def" />
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<None Include="$(MSBuildThisFileDirectory)..\..\..\cocos2d.def" />
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