mirror of https://github.com/axmolengine/axmol.git
issue #3162: delete duplicate functions.
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463ae20ce6
commit
7cbce905bf
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@ -576,18 +576,6 @@ void LayerColor::draw()
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CC_INCREMENT_GL_DRAWS(1);
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}
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void LayerColor::setColor(const Color3B &color)
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{
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Layer::setColor(color);
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updateColor();
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}
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void LayerColor::setOpacity(GLubyte opacity)
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{
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Layer::setOpacity(opacity);
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updateColor();
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}
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//
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// LayerGradient
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//
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@ -261,8 +261,6 @@ public:
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// Overrides
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//
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virtual void draw() override;
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virtual void setColor(const Color3B &color) override;
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virtual void setOpacity(GLubyte opacity) override;
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virtual void setContentSize(const Size & var) override;
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/** BlendFunction. Conforms to BlendProtocol protocol */
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/**
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@ -286,7 +284,7 @@ protected:
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bool initWithColor(const Color4B& color, GLfloat width, GLfloat height);
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bool initWithColor(const Color4B& color);
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virtual void updateColor();
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virtual void updateColor() override;
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BlendFunc _blendFunc;
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Vertex2F _squareVertices[4];
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@ -148,28 +148,6 @@ void ProgressTimer::setReverseProgress(bool reverse)
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}
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}
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void ProgressTimer::setColor(const Color3B& color)
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{
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_sprite->setColor(color);
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updateColor();
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}
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const Color3B& ProgressTimer::getColor() const
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{
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return _sprite->getColor();
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}
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void ProgressTimer::setOpacity(GLubyte opacity)
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{
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_sprite->setOpacity(opacity);
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updateColor();
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}
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GLubyte ProgressTimer::getOpacity() const
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{
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return _sprite->getOpacity();
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}
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// Interval
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///
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@ -111,10 +111,6 @@ public:
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// Overrides
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virtual void draw(void) override;
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void setAnchorPoint(const Point& anchorPoint) override;
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virtual void setColor(const Color3B& color) override;
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virtual const Color3B& getColor() const override;
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virtual GLubyte getOpacity() const override;
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virtual void setOpacity(GLubyte opacity) override;
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protected:
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/**
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@ -135,7 +131,7 @@ protected:
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void updateProgress(void);
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void updateBar(void);
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void updateRadial(void);
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void updateColor(void);
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virtual void updateColor(void) override;
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Point boundaryTexCoord(char index);
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Type _type;
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@ -982,20 +982,6 @@ void Sprite::updateColor(void)
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// do nothing
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}
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void Sprite::setOpacity(GLubyte opacity)
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{
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Node::setOpacity(opacity);
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updateColor();
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}
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void Sprite::setColor(const Color3B& color3)
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{
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Node::setColor(color3);
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updateColor();
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}
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void Sprite::setOpacityModifyRGB(bool modify)
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{
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if (_opacityModifyRGB != modify)
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@ -1010,20 +996,6 @@ bool Sprite::isOpacityModifyRGB(void) const
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return _opacityModifyRGB;
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}
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void Sprite::updateDisplayedColor(const Color3B& parentColor)
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{
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Node::updateDisplayedColor(parentColor);
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updateColor();
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}
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void Sprite::updateDisplayedOpacity(GLubyte opacity)
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{
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Node::updateDisplayedOpacity(opacity);
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updateColor();
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}
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// Frames
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void Sprite::setSpriteFrame(const std::string &spriteFrameName)
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@ -421,12 +421,8 @@ public:
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virtual void ignoreAnchorPointForPosition(bool value) override;
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virtual void setVisible(bool bVisible) override;
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virtual void draw(void) override;
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virtual void setColor(const Color3B& color3) override;
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virtual void updateDisplayedColor(const Color3B& parentColor) override;
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virtual void setOpacity(GLubyte opacity) override;
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virtual void setOpacityModifyRGB(bool modify) override;
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virtual bool isOpacityModifyRGB(void) const override;
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virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
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/// @}
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protected:
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@ -252,26 +252,12 @@ void Bone::updateDisplayedColor(const Color3B &parentColor)
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{
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_realColor = Color3B(255, 255, 255);
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Node::updateDisplayedColor(parentColor);
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updateColor();
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}
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void Bone::updateDisplayedOpacity(GLubyte parentOpacity)
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{
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_realOpacity = 255;
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Node::updateDisplayedOpacity(parentOpacity);
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updateColor();
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}
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void Bone::setColor(const Color3B& color)
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{
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Node::setColor(color);
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updateColor();
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}
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void Bone::setOpacity(GLubyte opacity)
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{
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Node::setOpacity(opacity);
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updateColor();
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}
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void Bone::updateColor()
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@ -133,11 +133,8 @@ public:
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void updateDisplayedColor(const cocos2d::Color3B &parentColor) override;
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void updateDisplayedOpacity(GLubyte parentOpacity) override;
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virtual void setColor(const cocos2d::Color3B& color) override;
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virtual void setOpacity(GLubyte opacity) override;
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//! Update color to render display
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void updateColor();
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virtual void updateColor() override;
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//! Update zorder
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void updateZOrder();
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