mirror of https://github.com/axmolengine/axmol.git
Merge pull request #8611 from dabingnn/v3_fixGLProgramCrash
V3 fix gl program crash
This commit is contained in:
commit
7d4a235d46
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@ -2084,22 +2084,23 @@ unsigned int Bundle3D::parseGLProgramAttribute(const std::string& str)
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{
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return GLProgram::VERTEX_ATTRIB_TEX_COORD3;
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}
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else if (str == "VERTEX_ATTRIB_TEX_COORD4")
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{
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return GLProgram::VERTEX_ATTRIB_TEX_COORD4;
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}
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else if (str == "VERTEX_ATTRIB_TEX_COORD5")
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{
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return GLProgram::VERTEX_ATTRIB_TEX_COORD5;
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}
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else if (str == "VERTEX_ATTRIB_TEX_COORD6")
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{
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return GLProgram::VERTEX_ATTRIB_TEX_COORD6;
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}
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else if (str == "VERTEX_ATTRIB_TEX_COORD7")
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{
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return GLProgram::VERTEX_ATTRIB_TEX_COORD7;
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}
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//comment out them
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// else if (str == "VERTEX_ATTRIB_TEX_COORD4")
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// {
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// return GLProgram::VERTEX_ATTRIB_TEX_COORD4;
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// }
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// else if (str == "VERTEX_ATTRIB_TEX_COORD5")
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// {
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// return GLProgram::VERTEX_ATTRIB_TEX_COORD5;
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// }
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// else if (str == "VERTEX_ATTRIB_TEX_COORD6")
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// {
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// return GLProgram::VERTEX_ATTRIB_TEX_COORD6;
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// }
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// else if (str == "VERTEX_ATTRIB_TEX_COORD7")
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// {
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// return GLProgram::VERTEX_ATTRIB_TEX_COORD7;
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// }
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else if (str == "VERTEX_ATTRIB_NORMAL")
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{
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return GLProgram::VERTEX_ATTRIB_NORMAL;
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@ -44,7 +44,7 @@
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NS_CC_BEGIN
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std::string s_attributeNames[] = {GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::ATTRIBUTE_NAME_COLOR, GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::ATTRIBUTE_NAME_TEX_COORD1, GLProgram::ATTRIBUTE_NAME_TEX_COORD2,GLProgram::ATTRIBUTE_NAME_TEX_COORD3,GLProgram::ATTRIBUTE_NAME_TEX_COORD4,GLProgram::ATTRIBUTE_NAME_TEX_COORD5,GLProgram::ATTRIBUTE_NAME_TEX_COORD6,GLProgram::ATTRIBUTE_NAME_TEX_COORD7,GLProgram::ATTRIBUTE_NAME_NORMAL, GLProgram::ATTRIBUTE_NAME_BLEND_WEIGHT, GLProgram::ATTRIBUTE_NAME_BLEND_INDEX};
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std::string s_attributeNames[] = {GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::ATTRIBUTE_NAME_COLOR, GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::ATTRIBUTE_NAME_TEX_COORD1, GLProgram::ATTRIBUTE_NAME_TEX_COORD2,GLProgram::ATTRIBUTE_NAME_TEX_COORD3,GLProgram::ATTRIBUTE_NAME_NORMAL, GLProgram::ATTRIBUTE_NAME_BLEND_WEIGHT, GLProgram::ATTRIBUTE_NAME_BLEND_INDEX};
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Sprite3D* Sprite3D::create(const std::string &modelPath)
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{
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@ -100,10 +100,6 @@ const char* GLProgram::ATTRIBUTE_NAME_TEX_COORD = "a_texCoord";
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const char* GLProgram::ATTRIBUTE_NAME_TEX_COORD1 = "a_texCoord1";
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const char* GLProgram::ATTRIBUTE_NAME_TEX_COORD2 = "a_texCoord2";
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const char* GLProgram::ATTRIBUTE_NAME_TEX_COORD3 = "a_texCoord3";
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const char* GLProgram::ATTRIBUTE_NAME_TEX_COORD4 = "a_texCoord4";
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const char* GLProgram::ATTRIBUTE_NAME_TEX_COORD5 = "a_texCoord5";
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const char* GLProgram::ATTRIBUTE_NAME_TEX_COORD6 = "a_texCoord6";
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const char* GLProgram::ATTRIBUTE_NAME_TEX_COORD7 = "a_texCoord7";
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const char* GLProgram::ATTRIBUTE_NAME_NORMAL = "a_normal";
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const char* GLProgram::ATTRIBUTE_NAME_BLEND_WEIGHT = "a_blendWeight";
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const char* GLProgram::ATTRIBUTE_NAME_BLEND_INDEX = "a_blendIndex";
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@ -294,10 +290,6 @@ void GLProgram::bindPredefinedVertexAttribs()
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{GLProgram::ATTRIBUTE_NAME_TEX_COORD1, GLProgram::VERTEX_ATTRIB_TEX_COORD1},
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{GLProgram::ATTRIBUTE_NAME_TEX_COORD2, GLProgram::VERTEX_ATTRIB_TEX_COORD2},
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{GLProgram::ATTRIBUTE_NAME_TEX_COORD3, GLProgram::VERTEX_ATTRIB_TEX_COORD3},
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{GLProgram::ATTRIBUTE_NAME_TEX_COORD4, GLProgram::VERTEX_ATTRIB_TEX_COORD4},
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{GLProgram::ATTRIBUTE_NAME_TEX_COORD5, GLProgram::VERTEX_ATTRIB_TEX_COORD5},
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{GLProgram::ATTRIBUTE_NAME_TEX_COORD6, GLProgram::VERTEX_ATTRIB_TEX_COORD6},
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{GLProgram::ATTRIBUTE_NAME_TEX_COORD7, GLProgram::VERTEX_ATTRIB_TEX_COORD7},
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{GLProgram::ATTRIBUTE_NAME_NORMAL, GLProgram::VERTEX_ATTRIB_NORMAL},
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};
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@ -87,14 +87,9 @@ public:
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VERTEX_ATTRIB_TEX_COORD1,
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VERTEX_ATTRIB_TEX_COORD2,
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VERTEX_ATTRIB_TEX_COORD3,
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VERTEX_ATTRIB_TEX_COORD4,
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VERTEX_ATTRIB_TEX_COORD5,
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VERTEX_ATTRIB_TEX_COORD6,
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VERTEX_ATTRIB_TEX_COORD7,
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VERTEX_ATTRIB_NORMAL,
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VERTEX_ATTRIB_BLEND_WEIGHT,
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VERTEX_ATTRIB_BLEND_INDEX,
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VERTEX_ATTRIB_MAX,
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// backward compatibility
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@ -169,10 +164,6 @@ public:
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static const char* ATTRIBUTE_NAME_TEX_COORD1;
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static const char* ATTRIBUTE_NAME_TEX_COORD2;
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static const char* ATTRIBUTE_NAME_TEX_COORD3;
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static const char* ATTRIBUTE_NAME_TEX_COORD4;
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static const char* ATTRIBUTE_NAME_TEX_COORD5;
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static const char* ATTRIBUTE_NAME_TEX_COORD6;
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static const char* ATTRIBUTE_NAME_TEX_COORD7;
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static const char* ATTRIBUTE_NAME_NORMAL;
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static const char* ATTRIBUTE_NAME_BLEND_WEIGHT;
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static const char* ATTRIBUTE_NAME_BLEND_INDEX;
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@ -1,9 +1,5 @@
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const char* cc3D_PositionNormalTex_vert = STRINGIFY(
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\n#define MAX_DIRECTIONAL_LIGHT_NUM 1 \n
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\n#define MAX_POINT_LIGHT_NUM 1 \n
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\n#define MAX_SPOT_LIGHT_NUM 1 \n
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\n#define MAX_AMBIENT_LIGHT_NUM 1 \n
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\n#if (MAX_POINT_LIGHT_NUM > 0)\n
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uniform vec3 u_PointLightSourcePosition[MAX_POINT_LIGHT_NUM];
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@ -55,10 +51,6 @@ void main(void)
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);
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const char* cc3D_SkinPositionNormalTex_vert = STRINGIFY(
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\n#define MAX_DIRECTIONAL_LIGHT_NUM 1 \n
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\n#define MAX_POINT_LIGHT_NUM 1 \n
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\n#define MAX_SPOT_LIGHT_NUM 1 \n
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\n#define MAX_AMBIENT_LIGHT_NUM 1 \n
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\n#if (MAX_POINT_LIGHT_NUM > 0)\n
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uniform vec3 u_PointLightSourcePosition[MAX_POINT_LIGHT_NUM];
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