[AUTO]: updating luabinding automatically

This commit is contained in:
CocosRobot 2015-03-19 14:17:17 +00:00
parent de73f25e42
commit 7da412a4e1
2 changed files with 14 additions and 7 deletions

View File

@ -6,7 +6,8 @@
-------------------------------- --------------------------------
-- Render the scene.<br> -- Render the scene.<br>
-- param renderer The renderer use to render the scene. -- param renderer The renderer use to render the scene.<br>
-- js NA
-- @function [parent=#Scene] render -- @function [parent=#Scene] render
-- @param self -- @param self
-- @param #cc.Renderer renderer -- @param #cc.Renderer renderer
@ -14,6 +15,7 @@
-------------------------------- --------------------------------
-- Get the default camera.<br> -- Get the default camera.<br>
-- js NA<br>
-- return The default camera of scene. -- return The default camera of scene.
-- @function [parent=#Scene] getDefaultCamera -- @function [parent=#Scene] getDefaultCamera
-- @param self -- @param self
@ -22,7 +24,8 @@
-------------------------------- --------------------------------
-- Creates a new Scene object with a predefined Size. <br> -- Creates a new Scene object with a predefined Size. <br>
-- param size The predefined size of scene.<br> -- param size The predefined size of scene.<br>
-- return An autoreleased Scene object. -- return An autoreleased Scene object.<br>
-- js NA
-- @function [parent=#Scene] createWithSize -- @function [parent=#Scene] createWithSize
-- @param self -- @param self
-- @param #size_table size -- @param #size_table size

View File

@ -6,7 +6,7 @@
-------------------------------- --------------------------------
-- Adds multiple Sprite Frames from a plist file content. The texture will be associated with the created sprite frames. <br> -- Adds multiple Sprite Frames from a plist file content. The texture will be associated with the created sprite frames. <br>
-- js addSpriteFrames<br> -- js NA<br>
-- lua addSpriteFrames<br> -- lua addSpriteFrames<br>
-- param plist_content Plist file content string.<br> -- param plist_content Plist file content string.<br>
-- param texture Texture pointer. -- param texture Texture pointer.
@ -40,7 +40,8 @@
-------------------------------- --------------------------------
-- Removes unused sprite frames.<br> -- Removes unused sprite frames.<br>
-- Sprite Frames that have a retain count of 1 will be deleted.<br> -- Sprite Frames that have a retain count of 1 will be deleted.<br>
-- It is convenient to call this method after when starting a new Scene. -- It is convenient to call this method after when starting a new Scene.<br>
-- js NA
-- @function [parent=#SpriteFrameCache] removeUnusedSpriteFrames -- @function [parent=#SpriteFrameCache] removeUnusedSpriteFrames
-- @param self -- @param self
-- @return SpriteFrameCache#SpriteFrameCache self (return value: cc.SpriteFrameCache) -- @return SpriteFrameCache#SpriteFrameCache self (return value: cc.SpriteFrameCache)
@ -100,7 +101,8 @@
-- Removes multiple Sprite Frames from a plist file content.<br> -- Removes multiple Sprite Frames from a plist file content.<br>
-- Sprite Frames stored in this file will be removed.<br> -- Sprite Frames stored in this file will be removed.<br>
-- It is convenient to call this method when a specific texture needs to be removed.<br> -- It is convenient to call this method when a specific texture needs to be removed.<br>
-- param plist_content The string of the plist content that needs to removed. -- param plist_content The string of the plist content that needs to removed.<br>
-- js NA
-- @function [parent=#SpriteFrameCache] removeSpriteFramesFromFileContent -- @function [parent=#SpriteFrameCache] removeSpriteFramesFromFileContent
-- @param self -- @param self
-- @param #string plist_content -- @param #string plist_content
@ -115,14 +117,16 @@
-- @return SpriteFrameCache#SpriteFrameCache self (return value: cc.SpriteFrameCache) -- @return SpriteFrameCache#SpriteFrameCache self (return value: cc.SpriteFrameCache)
-------------------------------- --------------------------------
-- Destroys the cache. It releases all the Sprite Frames and the retained instance. -- Destroys the cache. It releases all the Sprite Frames and the retained instance.<br>
-- js NA
-- @function [parent=#SpriteFrameCache] destroyInstance -- @function [parent=#SpriteFrameCache] destroyInstance
-- @param self -- @param self
-- @return SpriteFrameCache#SpriteFrameCache self (return value: cc.SpriteFrameCache) -- @return SpriteFrameCache#SpriteFrameCache self (return value: cc.SpriteFrameCache)
-------------------------------- --------------------------------
-- Returns the shared instance of the Sprite Frame cache.<br> -- Returns the shared instance of the Sprite Frame cache.<br>
-- return The instance of the Sprite Frame Cache. -- return The instance of the Sprite Frame Cache.<br>
-- js NA
-- @function [parent=#SpriteFrameCache] getInstance -- @function [parent=#SpriteFrameCache] getInstance
-- @param self -- @param self
-- @return SpriteFrameCache#SpriteFrameCache ret (return value: cc.SpriteFrameCache) -- @return SpriteFrameCache#SpriteFrameCache ret (return value: cc.SpriteFrameCache)