Move CCTextureCube From 3d to renderer to solve compilation issue

This commit is contained in:
yangxiao 2015-08-24 10:49:10 +08:00 committed by pandamicro
parent 50c8855399
commit 7dcc3dd982
14 changed files with 36 additions and 36 deletions

View File

@ -2059,6 +2059,10 @@
B60C5BD519AC68B10056FBDE /* CCBillBoard.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B60C5BD219AC68B10056FBDE /* CCBillBoard.cpp */; };
B60C5BD619AC68B10056FBDE /* CCBillBoard.h in Headers */ = {isa = PBXBuildFile; fileRef = B60C5BD319AC68B10056FBDE /* CCBillBoard.h */; };
B60C5BD719AC68B10056FBDE /* CCBillBoard.h in Headers */ = {isa = PBXBuildFile; fileRef = B60C5BD319AC68B10056FBDE /* CCBillBoard.h */; };
B62305641B8ABA6600F0745D /* CCTextureCube.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B62305621B8ABA6600F0745D /* CCTextureCube.cpp */; };
B62305651B8ABA6600F0745D /* CCTextureCube.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B62305621B8ABA6600F0745D /* CCTextureCube.cpp */; };
B62305661B8ABA6600F0745D /* CCTextureCube.h in Headers */ = {isa = PBXBuildFile; fileRef = B62305631B8ABA6600F0745D /* CCTextureCube.h */; };
B62305671B8ABA6600F0745D /* CCTextureCube.h in Headers */ = {isa = PBXBuildFile; fileRef = B62305631B8ABA6600F0745D /* CCTextureCube.h */; };
B63990CC1A490AFE00B07923 /* CCAsyncTaskPool.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B63990CA1A490AFE00B07923 /* CCAsyncTaskPool.cpp */; };
B63990CD1A490AFE00B07923 /* CCAsyncTaskPool.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B63990CA1A490AFE00B07923 /* CCAsyncTaskPool.cpp */; };
B63990CE1A490AFE00B07923 /* CCAsyncTaskPool.h in Headers */ = {isa = PBXBuildFile; fileRef = B63990CB1A490AFE00B07923 /* CCAsyncTaskPool.h */; };
@ -3517,10 +3521,6 @@
B6D38B8B1AC3AFAC00043997 /* CCSkybox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6D38B861AC3AFAC00043997 /* CCSkybox.cpp */; };
B6D38B8C1AC3AFAC00043997 /* CCSkybox.h in Headers */ = {isa = PBXBuildFile; fileRef = B6D38B871AC3AFAC00043997 /* CCSkybox.h */; };
B6D38B8D1AC3AFAC00043997 /* CCSkybox.h in Headers */ = {isa = PBXBuildFile; fileRef = B6D38B871AC3AFAC00043997 /* CCSkybox.h */; };
B6D38B8E1AC3AFAC00043997 /* CCTextureCube.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6D38B881AC3AFAC00043997 /* CCTextureCube.cpp */; };
B6D38B8F1AC3AFAC00043997 /* CCTextureCube.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6D38B881AC3AFAC00043997 /* CCTextureCube.cpp */; };
B6D38B901AC3AFAC00043997 /* CCTextureCube.h in Headers */ = {isa = PBXBuildFile; fileRef = B6D38B891AC3AFAC00043997 /* CCTextureCube.h */; };
B6D38B911AC3AFAC00043997 /* CCTextureCube.h in Headers */ = {isa = PBXBuildFile; fileRef = B6D38B891AC3AFAC00043997 /* CCTextureCube.h */; };
B6DD2FA71B04825B00E47F5F /* DebugDraw.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6DD2F7A1B04825B00E47F5F /* DebugDraw.cpp */; };
B6DD2FA81B04825B00E47F5F /* DebugDraw.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B6DD2F7A1B04825B00E47F5F /* DebugDraw.cpp */; };
B6DD2FA91B04825B00E47F5F /* DebugDraw.h in Headers */ = {isa = PBXBuildFile; fileRef = B6DD2F7B1B04825B00E47F5F /* DebugDraw.h */; };
@ -4771,6 +4771,8 @@
B603F1B21AC8F1FD00A9579C /* ccShader_3D_Terrain.vert */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = ccShader_3D_Terrain.vert; sourceTree = "<group>"; };
B60C5BD219AC68B10056FBDE /* CCBillBoard.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCBillBoard.cpp; sourceTree = "<group>"; };
B60C5BD319AC68B10056FBDE /* CCBillBoard.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCBillBoard.h; sourceTree = "<group>"; };
B62305621B8ABA6600F0745D /* CCTextureCube.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCTextureCube.cpp; sourceTree = "<group>"; };
B62305631B8ABA6600F0745D /* CCTextureCube.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCTextureCube.h; sourceTree = "<group>"; };
B63990CA1A490AFE00B07923 /* CCAsyncTaskPool.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = CCAsyncTaskPool.cpp; path = ../base/CCAsyncTaskPool.cpp; sourceTree = "<group>"; };
B63990CB1A490AFE00B07923 /* CCAsyncTaskPool.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = CCAsyncTaskPool.h; path = ../base/CCAsyncTaskPool.h; sourceTree = "<group>"; };
B665E0CC1AA80A6500DDB1C5 /* CCPUAffector.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = CCPUAffector.cpp; path = Particle3D/PU/CCPUAffector.cpp; sourceTree = "<group>"; };
@ -5503,8 +5505,6 @@
B6CAB1E01AF9AA1A00B9B856 /* MiniCLTaskScheduler.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = MiniCLTaskScheduler.h; sourceTree = "<group>"; };
B6D38B861AC3AFAC00043997 /* CCSkybox.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCSkybox.cpp; sourceTree = "<group>"; };
B6D38B871AC3AFAC00043997 /* CCSkybox.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCSkybox.h; sourceTree = "<group>"; };
B6D38B881AC3AFAC00043997 /* CCTextureCube.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCTextureCube.cpp; sourceTree = "<group>"; };
B6D38B891AC3AFAC00043997 /* CCTextureCube.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCTextureCube.h; sourceTree = "<group>"; };
B6D38B941AC3B45600043997 /* ccShader_3D_Particle.frag */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = ccShader_3D_Particle.frag; sourceTree = "<group>"; };
B6D38B951AC3B45600043997 /* ccShader_3D_Particle.vert */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = ccShader_3D_Particle.vert; sourceTree = "<group>"; };
B6D38B961AC3B45600043997 /* ccShader_3D_Skybox.frag */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = ccShader_3D_Skybox.frag; sourceTree = "<group>"; };
@ -7430,6 +7430,8 @@
500DC89819105D41007B91BF /* renderer */ = {
isa = PBXGroup;
children = (
B62305621B8ABA6600F0745D /* CCTextureCube.cpp */,
B62305631B8ABA6600F0745D /* CCTextureCube.h */,
B240C5E71B09DFB000137F50 /* CCFrameBuffer.cpp */,
B240C5E81B09DFB000137F50 /* CCFrameBuffer.h */,
5034CA5D191D591900CE6051 /* shaders */,
@ -7873,8 +7875,6 @@
B603F1A71AC8EA0900A9579C /* CCTerrain.h */,
B6D38B861AC3AFAC00043997 /* CCSkybox.cpp */,
B6D38B871AC3AFAC00043997 /* CCSkybox.h */,
B6D38B881AC3AFAC00043997 /* CCTextureCube.cpp */,
B6D38B891AC3AFAC00043997 /* CCTextureCube.h */,
5E9F61221A3FFE3D0038DE01 /* CCFrustum.cpp */,
5E9F61231A3FFE3D0038DE01 /* CCFrustum.h */,
5E9F61241A3FFE3D0038DE01 /* CCPlane.cpp */,
@ -9443,6 +9443,7 @@
B665E43C1AA80A6600DDB1C5 /* CCPUVortexAffectorTranslator.h in Headers */,
15AE191C19AAD35000C27E9E /* CCTransformHelp.h in Headers */,
5034CA2F191D591100CE6051 /* ccShader_PositionTexture.vert in Headers */,
B62305661B8ABA6600F0745D /* CCTextureCube.h in Headers */,
B665E4241AA80A6600DDB1C5 /* CCPUTranslateManager.h in Headers */,
15AE1C1219AAE2C600C27E9E /* CCPhysicsDebugNode.h in Headers */,
B665E3381AA80A6500DDB1C5 /* CCPUOnEmissionObserverTranslator.h in Headers */,
@ -9675,7 +9676,6 @@
B6CAB2B51AF9AA1A00B9B856 /* btConvexShape.h in Headers */,
B60C5BD619AC68B10056FBDE /* CCBillBoard.h in Headers */,
15AE1BA419AADFDF00C27E9E /* UILayoutManager.h in Headers */,
B6D38B901AC3AFAC00043997 /* CCTextureCube.h in Headers */,
1A01C69418F57BE800EFE3A6 /* CCFloat.h in Headers */,
1A57034D180BD09B0088DEC7 /* tinyxml2.h in Headers */,
B6CAB4C31AF9AA1A00B9B856 /* Box.h in Headers */,
@ -10295,6 +10295,7 @@
1A5701A4180BCB590088DEC7 /* CCFontAtlas.h in Headers */,
B6CAB4C41AF9AA1A00B9B856 /* Box.h in Headers */,
15AE1C0219AAE01E00C27E9E /* CCScrollView.h in Headers */,
B62305671B8ABA6600F0745D /* CCTextureCube.h in Headers */,
1A5701A8180BCB590088DEC7 /* CCFontAtlasCache.h in Headers */,
B665E3E51AA80A6600DDB1C5 /* CCPUSineForceAffector.h in Headers */,
182C5CE81A9D725400C30D34 /* UserCameraReader.h in Headers */,
@ -10487,7 +10488,6 @@
15AE1AC919AAD40300C27E9E /* b2Joint.h in Headers */,
382383EF1A258FA7002C4610 /* flatbuffers.h in Headers */,
B677B0CC1B18492D006762CB /* CCNavMesh.h in Headers */,
B6D38B911AC3AFAC00043997 /* CCTextureCube.h in Headers */,
B665E2811AA80A6500DDB1C5 /* CCPUDoScaleEventHandlerTranslator.h in Headers */,
15AE196819AAD35100C27E9E /* CCUtilMath.h in Headers */,
B29A7E2019EE1B7700872B35 /* BoneData.h in Headers */,
@ -11099,7 +11099,6 @@
B665E24E1AA80A6500DDB1C5 /* CCPUColorAffectorTranslator.cpp in Sources */,
B6CAB1E71AF9AA1A00B9B856 /* btAxisSweep3.cpp in Sources */,
B6CAB2D91AF9AA1A00B9B856 /* btPolyhedralConvexShape.cpp in Sources */,
B6D38B8E1AC3AFAC00043997 /* CCTextureCube.cpp in Sources */,
15AE1B9B19AADFDF00C27E9E /* UIRelativeBox.cpp in Sources */,
B665E3E21AA80A6600DDB1C5 /* CCPUSineForceAffector.cpp in Sources */,
50ABBD501925AB0000A911A9 /* Quaternion.cpp in Sources */,
@ -11174,6 +11173,7 @@
1A57006D180BC5A10088DEC7 /* CCActionEase.cpp in Sources */,
15AE1A5019AAD40300C27E9E /* b2BlockAllocator.cpp in Sources */,
B665E20E1AA80A6500DDB1C5 /* CCPUBaseForceAffector.cpp in Sources */,
B62305641B8ABA6600F0745D /* CCTextureCube.cpp in Sources */,
B6CAB25D1AF9AA1A00B9B856 /* btInternalEdgeUtility.cpp in Sources */,
15AE1A8219AAD40300C27E9E /* b2GearJoint.cpp in Sources */,
1A570071180BC5A10088DEC7 /* CCActionGrid.cpp in Sources */,
@ -12027,6 +12027,7 @@
15AE1A3C19AAD3D500C27E9E /* b2CollideCircle.cpp in Sources */,
501216951AC47393009A4BEA /* CCPass.cpp in Sources */,
50ABBE6E1925AB6F00A911A9 /* CCEventListenerKeyboard.cpp in Sources */,
B62305651B8ABA6600F0745D /* CCTextureCube.cpp in Sources */,
B665E2CB1AA80A6500DDB1C5 /* CCPUGravityAffectorTranslator.cpp in Sources */,
15AE18D719AAD33D00C27E9E /* CCScrollViewLoader.cpp in Sources */,
50CB247C19D9C5A100687767 /* AudioEngine-inl.mm in Sources */,
@ -12228,7 +12229,6 @@
B6CAB2A41AF9AA1A00B9B856 /* btConvexHullShape.cpp in Sources */,
15AE1AA519AAD40300C27E9E /* b2Fixture.cpp in Sources */,
B29A7DE219EE1B7700872B35 /* MeshAttachment.c in Sources */,
B6D38B8F1AC3AFAC00043997 /* CCTextureCube.cpp in Sources */,
B6CAB2C01AF9AA1A00B9B856 /* btEmptyShape.cpp in Sources */,
15AE1BAD19AADFDF00C27E9E /* UILayoutParameter.cpp in Sources */,
3823843E1A259140002C4610 /* SingleNodeReader.cpp in Sources */,

View File

@ -33,7 +33,7 @@
#include "renderer/CCGLProgramState.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCRenderState.h"
#include "3d/CCTextureCube.h"
#include "renderer/CCTextureCube.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
#include "base/CCEventCustom.h"

View File

@ -395,7 +395,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="..\3d\CCSprite3D.cpp" />
<ClCompile Include="..\3d\CCSprite3DMaterial.cpp" />
<ClCompile Include="..\3d\CCTerrain.cpp" />
<ClCompile Include="..\3d\CCTextureCube.cpp" />
<ClCompile Include="..\audio\AudioEngine.cpp" />
<ClCompile Include="..\audio\win32\AudioCache.cpp" />
<ClCompile Include="..\audio\win32\AudioEngine-win32.cpp" />
@ -627,6 +626,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClCompile Include="..\renderer\CCTexture2D.cpp" />
<ClCompile Include="..\renderer\CCTextureAtlas.cpp" />
<ClCompile Include="..\renderer\CCTextureCache.cpp" />
<ClCompile Include="..\renderer\CCTextureCube.cpp" />
<ClCompile Include="..\renderer\CCTrianglesCommand.cpp" />
<ClCompile Include="..\renderer\CCVertexAttribBinding.cpp" />
<ClCompile Include="..\renderer\CCVertexIndexBuffer.cpp" />
@ -962,7 +962,6 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="..\3d\CCSprite3D.h" />
<ClInclude Include="..\3d\CCSprite3DMaterial.h" />
<ClInclude Include="..\3d\CCTerrain.h" />
<ClInclude Include="..\3d\CCTextureCube.h" />
<ClInclude Include="..\3d\cocos3d.h" />
<ClInclude Include="..\audio\include\AudioEngine.h" />
<ClInclude Include="..\audio\include\Export.h" />
@ -1243,6 +1242,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\chipmunk\prebuilt\win32\release-lib\*.*
<ClInclude Include="..\renderer\CCTexture2D.h" />
<ClInclude Include="..\renderer\CCTextureAtlas.h" />
<ClInclude Include="..\renderer\CCTextureCache.h" />
<ClInclude Include="..\renderer\CCTextureCube.h" />
<ClInclude Include="..\renderer\CCTrianglesCommand.h" />
<ClInclude Include="..\renderer\CCVertexAttribBinding.h" />
<ClInclude Include="..\renderer\CCVertexIndexBuffer.h" />

View File

@ -1362,9 +1362,6 @@
<ClCompile Include="..\3d\CCSkybox.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\3d\CCTextureCube.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="..\..\extensions\Particle3D\PU\CCPUAffector.cpp">
<Filter>extension\Particle3D\ParticleUniverse</Filter>
</ClCompile>
@ -1934,6 +1931,9 @@
<ClCompile Include="CCCameraBackgroundBrush.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCTextureCube.cpp">
<Filter>renderer</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h">
@ -3184,9 +3184,6 @@
<ClInclude Include="..\3d\CCSkybox.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\3d\CCTextureCube.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="..\platform\CCPlatformConfig.h">
<Filter>platform</Filter>
</ClInclude>
@ -3771,6 +3768,9 @@
<ClInclude Include="CCCameraBackgroundBrush.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCTextureCube.h">
<Filter>renderer</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\math\Mat4.inl">

View File

@ -230,7 +230,6 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCSprite3D.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCSprite3DMaterial.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCTerrain.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCTextureCube.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\cocos3d.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\audio\include\AudioEngine.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\audio\include\Export.h" />
@ -532,6 +531,7 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTexture2D.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTextureAtlas.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTextureCache.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTextureCube.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTrianglesCommand.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCVertexAttribBinding.h" />
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCVertexIndexBuffer.h" />
@ -856,7 +856,6 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCSprite3D.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCSprite3DMaterial.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCTerrain.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCTextureCube.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\audio\AudioEngine.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\audio\winrt\Audio.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
@ -1126,6 +1125,7 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTexture2D.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTextureAtlas.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTextureCache.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTextureCube.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTrianglesCommand.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCVertexAttribBinding.cpp" />
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCVertexIndexBuffer.cpp" />

View File

@ -1728,9 +1728,6 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCSkybox.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCTextureCube.h">
<Filter>3d</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCTerrain.h">
<Filter>3d</Filter>
</ClInclude>
@ -1870,6 +1867,9 @@
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\CCCameraBackgroundBrush.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTextureCube.h">
<Filter>renderer</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos2d.cpp">
@ -3431,9 +3431,6 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCSkybox.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCTextureCube.cpp">
<Filter>3d</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\3d\CCTerrain.cpp">
<Filter>3d</Filter>
</ClCompile>
@ -3570,6 +3567,9 @@
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\CCCameraBackgroundBrush.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\renderer\CCTextureCube.cpp">
<Filter>renderer</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="2d">

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@ -23,8 +23,7 @@ CCObjLoader.cpp \
CCSkeleton3D.cpp \
CCSprite3D.cpp \
CCTerrain.cpp \
CCSkybox.cpp \
CCTextureCube.cpp
CCSkybox.cpp
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/..

View File

@ -31,9 +31,8 @@
#include "renderer/CCGLProgramState.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCRenderState.h"
#include "renderer/CCTextureCube.h"
#include "3d/CCSkybox.h"
#include "3d/CCTextureCube.h"
#include "2d/CCCamera.h"
NS_CC_BEGIN

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@ -25,6 +25,5 @@ set(COCOS_3D_SRC
3d/CCSprite3D.cpp
3d/CCSprite3DMaterial.cpp
3d/CCTerrain.cpp
3d/CCTextureCube.cpp
)

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@ -181,6 +181,7 @@ renderer/CCTechnique.cpp \
renderer/CCTexture2D.cpp \
renderer/CCTextureAtlas.cpp \
renderer/CCTextureCache.cpp \
renderer/CCTextureCube.cpp \
renderer/CCTrianglesCommand.cpp \
renderer/CCVertexAttribBinding.cpp \
renderer/CCVertexIndexBuffer.cpp \

View File

@ -163,6 +163,7 @@ THE SOFTWARE.
#include "renderer/CCRenderer.h"
#include "renderer/CCTechnique.h"
#include "renderer/CCTexture2D.h"
#include "renderer/CCTextureCube.h"
#include "renderer/CCTextureCache.h"
#include "renderer/CCTrianglesCommand.h"
#include "renderer/CCVertexAttribBinding.h"
@ -298,7 +299,7 @@ THE SOFTWARE.
#include "3d/CCSprite3D.h"
#include "3d/CCSprite3DMaterial.h"
#include "3d/CCTerrain.h"
#include "3d/CCTextureCube.h"
// Deprecated include
#include "deprecated/CCArray.h"

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@ -22,7 +22,7 @@
THE SOFTWARE.
****************************************************************************/
#include "3d/CCTextureCube.h"
#include "renderer/CCTextureCube.h"
#include "platform/CCImage.h"
#include "platform/CCFileUtils.h"

View File

@ -20,6 +20,7 @@ set(COCOS_RENDERER_SRC
renderer/CCTexture2D.cpp
renderer/CCTextureAtlas.cpp
renderer/CCTextureCache.cpp
renderer/CCTextureCube.cpp
renderer/CCTrianglesCommand.cpp
renderer/CCVertexAttribBinding.cpp
renderer/CCVertexIndexBuffer.cpp