mirror of https://github.com/axmolengine/axmol.git
Upate cocos2dx_physics3d.ini and bindings-generator submodule
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@ -1 +1 @@
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Subproject commit ca96fc9301c1fd7eceff05f033eb96cb09d74a47
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Subproject commit 70569fc7ecbf4f73ad495b6e9029f05e473e5fca
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@ -15,6 +15,8 @@ android_flags = -D_SIZE_T_DEFINED_
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clang_headers = -I%(clangllvmdir)s/lib/clang/3.3/include
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clang_flags = -nostdinc -x c++ -std=c++11 -D CC_ENABLE_BULLET_INTEGRATION
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win32_clang_flags = -U __SSE__
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cocos_headers = -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/platform/android -I%(cocosdir)s/external
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cocos_flags = -DANDROID
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@ -22,7 +24,7 @@ cocos_flags = -DANDROID
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cxxgenerator_headers =
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# extra arguments for clang
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extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
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extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
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# what headers to parse
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headers = %(cocosdir)s/cocos/physics3d/CCPhysics3D.h
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