mirror of https://github.com/axmolengine/axmol.git
Added Light
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@ -188,6 +188,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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<ClCompile Include="..\3d\CCAttachNode.cpp" />
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<ClCompile Include="..\3d\CCAttachNode.cpp" />
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<ClCompile Include="..\3d\CCBundle3D.cpp" />
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<ClCompile Include="..\3d\CCBundle3D.cpp" />
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<ClCompile Include="..\3d\CCBundleReader.cpp" />
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<ClCompile Include="..\3d\CCBundleReader.cpp" />
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<ClCompile Include="..\3d\CCLight.cpp" />
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<ClCompile Include="..\3d\CCMesh.cpp" />
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<ClCompile Include="..\3d\CCMesh.cpp" />
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<ClCompile Include="..\3d\CCMeshSkin.cpp" />
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<ClCompile Include="..\3d\CCMeshSkin.cpp" />
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<ClCompile Include="..\3d\CCObjLoader.cpp" />
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<ClCompile Include="..\3d\CCObjLoader.cpp" />
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@ -380,6 +381,7 @@ xcopy /Y /Q "$(ProjectDir)..\..\external\win32-specific\gles\prebuilt\*.*" "$(Ou
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<ClInclude Include="..\3d\CCBundle3D.h" />
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<ClInclude Include="..\3d\CCBundle3D.h" />
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<ClInclude Include="..\3d\CCBundle3DData.h" />
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<ClInclude Include="..\3d\CCBundle3DData.h" />
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<ClInclude Include="..\3d\CCBundleReader.h" />
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<ClInclude Include="..\3d\CCBundleReader.h" />
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<ClInclude Include="..\3d\CCLight.h" />
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<ClInclude Include="..\3d\CCMesh.h" />
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<ClInclude Include="..\3d\CCMesh.h" />
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<ClInclude Include="..\3d\CCMeshSkin.h" />
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<ClInclude Include="..\3d\CCMeshSkin.h" />
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<ClInclude Include="..\3d\CCObjLoader.h" />
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<ClInclude Include="..\3d\CCObjLoader.h" />
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@ -625,6 +625,9 @@
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<ClCompile Include="..\renderer\CCVertexIndexData.cpp">
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<ClCompile Include="..\renderer\CCVertexIndexData.cpp">
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<Filter>renderer</Filter>
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<Filter>renderer</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\3d\CCLight.cpp">
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<Filter>3d</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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@ -1270,6 +1273,9 @@
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<ClInclude Include="..\renderer\CCVertexIndexData.h">
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<ClInclude Include="..\renderer\CCVertexIndexData.h">
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<Filter>renderer</Filter>
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<Filter>renderer</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\3d\CCLight.h">
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<Filter>3d</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="..\math\Mat4.inl">
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<None Include="..\math\Mat4.inl">
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@ -0,0 +1,14 @@
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#include "CCLight.h"
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NS_CC_BEGIN
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Light::Light()
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{
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}
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Light::~Light()
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{
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}
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NS_CC_END
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@ -0,0 +1,43 @@
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/****************************************************************************
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCLIGHT_H__
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#define __CCLIGHT_H__
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#include "2d/CCNode.h"
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NS_CC_BEGIN
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class CC_DLL Light : public Node
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{
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CC_CONSTRUCTOR_ACCESS:
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Light();
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virtual ~Light();
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};
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NS_CC_END
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#endif
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