mirror of https://github.com/axmolengine/axmol.git
* update lua application template files
This commit is contained in:
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@ -1,166 +1,180 @@
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require "hello2"
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cocos2d.CCLuaLog("result is " .. myadd(3, 5))
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-- create scene & layer
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layerFarm = cocos2d.CCLayer:node()
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layerFarm:setIsTouchEnabled(true)
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layerMenu = cocos2d.CCLayer:node()
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sceneGame = cocos2d.CCScene:node()
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sceneGame:addChild(layerFarm)
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sceneGame:addChild(layerMenu)
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winSize = cocos2d.CCDirector:sharedDirector():getWinSize()
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-- add in farm background
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spriteFarm = cocos2d.CCSprite:spriteWithFile("farm.jpg")
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spriteFarm:setPosition(cocos2d.CCPoint(winSize.width/2 + 80, winSize.height/2))
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layerFarm:addChild(spriteFarm)
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-- touch handers
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pointBegin = nil
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function btnTouchMove(e)
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cocos2d.CCLuaLog("btnTouchMove")
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if pointBegin ~= nil then
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local v = e[1]
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local pointMove = v:locationInView(v:view())
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pointMove = cocos2d.CCDirector:sharedDirector():convertToGL(pointMove)
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local positionCurrent = layerFarm:getPosition()
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layerFarm:setPosition(cocos2d.CCPoint(positionCurrent.x + pointMove.x - pointBegin.x, positionCurrent.y + pointMove.y - pointBegin.y))
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pointBegin = pointMove
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end
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end
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function btnTouchBegin(e)
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cocos2d.CCScheduler:sharedScheduler():unscheduleScriptFunc("tick")
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cocos2d.CCLuaLog("btnTouchBegin")
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for k,v in ipairs(e) do
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pointBegin = v:locationInView(v:view())
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pointBegin = cocos2d.CCDirector:sharedDirector():convertToGL(pointBegin)
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end
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end
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function btnTouchEnd(e)
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cocos2d.CCLuaLog("btnTouchEnd")
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touchStart = nil
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end
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-- regiester touch handlers
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHBEGAN, "btnTouchBegin")
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHMOVED, "btnTouchMove")
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHENDED, "btnTouchEnd")
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-- add land sprite
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for i=0,3,1 do
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for j=0,1,1 do
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spriteLand = cocos2d.CCSprite:spriteWithFile("land.png")
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layerFarm:addChild(spriteLand)
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spriteLand:setPosition(cocos2d.CCPoint(200+j*180 - i%2*90, 10+i*95/2))
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end
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end
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-- add crop
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for i=0,3,1 do
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for j=0,1,1 do
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textureCrop = cocos2d.CCTextureCache:sharedTextureCache():addImage("crop.png")
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frameCrop = cocos2d.CCSpriteFrame:frameWithTexture(textureCrop, cocos2d.CCRectMake(0, 0, 105, 95))
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spriteCrop = cocos2d.CCSprite:spriteWithSpriteFrame(frameCrop);
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layerFarm:addChild(spriteCrop)
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spriteCrop:setPosition(cocos2d.CCPoint(10+200+j*180 - i%2*90, 30+10+i*95/2))
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end
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end
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-- add the moving dog
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FrameWidth = 105
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FrameHeight = 95
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textureDog = cocos2d.CCTextureCache:sharedTextureCache():addImage("dog.png")
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frame0 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(0, 0, FrameWidth, FrameHeight))
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frame1 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(FrameWidth*1, 0, FrameWidth, FrameHeight))
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spriteDog = cocos2d.CCSprite:spriteWithSpriteFrame(frame0)
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spriteDog:setPosition(cocos2d.CCPoint(0, winSize.height/4*3))
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layerFarm:addChild(spriteDog)
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animation = cocos2d.CCAnimation:animation()
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animFrames = cocos2d.CCMutableArray_CCSpriteFrame__:new(2)
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animFrames:addObject(frame0)
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animFrames:addObject(frame1)
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animation = cocos2d.CCAnimation:animationWithFrames(animFrames,0.5)
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animate = cocos2d.CCAnimate:actionWithAnimation(animation, false);
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spriteDog:runAction(cocos2d.CCRepeatForever:actionWithAction(animate))
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-- add a popup menu
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function menuCallbackClosePopup()
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-- stop test sound effect
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CocosDenshion.SimpleAudioEngine:sharedEngine():stopEffect(effectID)
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menuPopup:setIsVisible(false)
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end
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menuPopupItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
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menuPopupItem:setPosition( cocos2d.CCPoint(0, 0) )
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menuPopupItem:registerScriptHandler("menuCallbackClosePopup")
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menuPopup = cocos2d.CCMenu:menuWithItem(menuPopupItem)
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menuPopup:setPosition( cocos2d.CCPoint(winSize.width/2, winSize.height/2) )
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menuPopup:setIsVisible(false)
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layerMenu:addChild(menuPopup)
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-- add the left-bottom "tools" menu to invoke menuPopup
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function menuCallbackOpenPopup()
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-- loop test sound effect
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-- NOTE: effectID is global, so it can be used to stop
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effectID = CocosDenshion.SimpleAudioEngine:sharedEngine():playEffect("effect1.wav")
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menuPopup:setIsVisible(true)
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end
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menuToolsItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu1.png","menu1.png")
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menuToolsItem:setPosition( cocos2d.CCPoint(0, 0) )
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menuToolsItem:registerScriptHandler("menuCallbackOpenPopup")
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menuTools = cocos2d.CCMenu:menuWithItem(menuToolsItem)
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menuTools:setPosition( cocos2d.CCPoint(30, 40) )
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layerMenu:addChild(menuTools)
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function tick()
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local point = spriteDog:getPosition();
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if point.x > winSize.width then
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point.x = 0
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spriteDog:setPosition(point)
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else
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point.x = point.x + 1
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spriteDog:setPosition(point)
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end
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end
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-- avoid memory leak
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collectgarbage( "setpause", 100)
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collectgarbage( "setstepmul", 5000)
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collectgarbage("setpause", 100)
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collectgarbage("setstepmul", 5000)
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local cclog = function(...)
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print(string.format(...))
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end
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require "hello2"
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cclog("result is " .. myadd(3, 5))
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---------------
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local winSize = CCDirector:sharedDirector():getWinSize()
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-- add the moving dog
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local function creatDog()
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local frameWidth = 105
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local frameHeight = 95
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-- create dog animate
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local textureDog = CCTextureCache:sharedTextureCache():addImage("dog.png")
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local rect = CCRectMake(0, 0, frameWidth, frameHeight)
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local frame0 = CCSpriteFrame:frameWithTexture(textureDog, rect)
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rect = CCRectMake(frameWidth, 0, frameWidth, frameHeight)
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local frame1 = CCSpriteFrame:frameWithTexture(textureDog, rect)
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local spriteDog = CCSprite:spriteWithSpriteFrame(frame0)
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spriteDog.isPaused = false
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spriteDog:setPosition(0, winSize.height / 4 * 3)
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local animFrames = CCMutableArray_CCSpriteFrame__:new(2)
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animFrames:addObject(frame0)
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animFrames:addObject(frame1)
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local animation = CCAnimation:animationWithFrames(animFrames, 0.5)
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local animate = CCAnimate:actionWithAnimation(animation, false);
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spriteDog:runAction(CCRepeatForever:actionWithAction(animate))
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-- moving dog at every frame
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local function tick()
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if spriteDog.isPaused then return end
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local x, y = spriteDog:getPosition()
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if x > winSize.width then
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x = 0
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else
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x = x + 1
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end
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spriteDog:setPositionX(x)
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end
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CCScheduler:sharedScheduler():scheduleScriptFunc(tick, 0, false)
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return spriteDog
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end
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-- create farm
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local function createLayerFram()
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local layerFarm = CCLayer:node()
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-- add in farm background
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local bg = CCSprite:spriteWithFile("farm.jpg")
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bg:setPosition(winSize.width / 2 + 80, winSize.height / 2)
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layerFarm:addChild(bg)
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-- add land sprite
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for i = 0, 3 do
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for j = 0, 1 do
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local spriteLand = CCSprite:spriteWithFile("land.png")
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spriteLand:setPosition(200 + j * 180 - i % 2 * 90, 10 + i * 95 / 2)
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layerFarm:addChild(spriteLand)
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end
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end
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-- add crop
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local textureCrop = CCTextureCache:sharedTextureCache():addImage("crop.png")
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local frameCrop = CCSpriteFrame:frameWithTexture(textureCrop, CCRectMake(0, 0, 105, 95))
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for i = 0, 3 do
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for j = 0, 1 do
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local spriteCrop = CCSprite:spriteWithSpriteFrame(frameCrop);
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spriteCrop:setPosition(10 + 200 + j * 180 - i % 2 * 90, 30 + 10 + i * 95 / 2)
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layerFarm:addChild(spriteCrop)
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end
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end
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-- add moving dog
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local spriteDog = creatDog()
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layerFarm:addChild(spriteDog)
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-- handing touch events
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local touchBeginPoint = nil
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local function onTouchBegan(x, y)
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cclog("onTouchBegan: %0.2f, %0.2f", x, y)
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touchBeginPoint = {x = x, y = y}
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spriteDog.isPaused = true
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-- CCTOUCHBEGAN event must return true
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return true
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end
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local function onTouchMoved(x, y)
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cclog("onTouchMoved: %0.2f, %0.2f", x, y)
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if touchBeginPoint then
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local cx, cy = layerFarm:getPosition()
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layerFarm:setPosition(cx + x - touchBeginPoint.x,
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cy + y - touchBeginPoint.y)
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touchBeginPoint = {x = x, y = y}
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end
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end
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local function onTouchEnded(x, y)
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cclog("onTouchEnded")
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touchBeginPoint = nil
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spriteDog.isPaused = false
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end
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local function onTouch(eventType, x, y)
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if eventType == CCTOUCHBEGAN then
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return onTouchBegan(x, y)
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elseif eventType == CCTOUCHMOVED then
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return onTouchMoved(x, y)
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else
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return onTouchEnded(x, y)
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end
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end
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layerFarm:registerScriptTouchHandler(onTouch)
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return layerFarm
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end
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cocos2d.CCScheduler:sharedScheduler():scheduleScriptFunc("tick", 0.01, false)
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-- create menu
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local function createLayerMenu()
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local layerMenu = CCLayer:node()
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-- play background music
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CocosDenshion.SimpleAudioEngine:sharedEngine():playBackgroundMusic("background.mp3", true);
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-- preload effect
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CocosDenshion.SimpleAudioEngine:sharedEngine():preloadEffect("effect1.wav");
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-- run
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cocos2d.CCDirector:sharedDirector():runWithScene(sceneGame)
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local menuPopup, menuTools, effectID
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local function menuCallbackClosePopup()
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-- stop test sound effect
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SimpleAudioEngine:sharedEngine():stopEffect(effectID)
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menuPopup:setIsVisible(false)
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end
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local function menuCallbackOpenPopup()
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-- loop test sound effect
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effectID = SimpleAudioEngine:sharedEngine():playEffect("effect1.wav")
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menuPopup:setIsVisible(true)
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end
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-- add a popup menu
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local menuPopupItem = CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
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menuPopupItem:setPosition(0, 0)
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menuPopupItem:registerScriptHandler(menuCallbackClosePopup)
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menuPopup = CCMenu:menuWithItem(menuPopupItem)
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menuPopup:setPosition(winSize.width / 2, winSize.height / 2)
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menuPopup:setIsVisible(false)
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layerMenu:addChild(menuPopup)
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-- add the left-bottom "tools" menu to invoke menuPopup
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local menuToolsItem = CCMenuItemImage:itemFromNormalImage("menu1.png", "menu1.png")
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menuToolsItem:setPosition(0, 0)
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menuToolsItem:registerScriptHandler(menuCallbackOpenPopup)
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menuTools = CCMenu:menuWithItem(menuToolsItem)
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menuTools:setPosition(30, 40)
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layerMenu:addChild(menuTools)
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return layerMenu
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end
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-- play background music, preload effect
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SimpleAudioEngine:sharedEngine():playBackgroundMusic("background.mp3", true);
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SimpleAudioEngine:sharedEngine():preloadEffect("effect1.wav");
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-- run
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local sceneGame = CCScene:node()
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sceneGame:addChild(createLayerFram())
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sceneGame:addChild(createLayerMenu())
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CCDirector:sharedDirector():runWithScene(sceneGame)
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@ -1,164 +1,180 @@
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require "hello2"
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cocos2d.CCLuaLog("result is " .. myadd(3, 5))
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-- create scene & layer
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layerFarm = cocos2d.CCLayer:node()
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layerFarm:setIsTouchEnabled(true)
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layerMenu = cocos2d.CCLayer:node()
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sceneGame = cocos2d.CCScene:node()
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sceneGame:addChild(layerFarm)
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sceneGame:addChild(layerMenu)
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winSize = cocos2d.CCDirector:sharedDirector():getWinSize()
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-- add in farm background
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spriteFarm = cocos2d.CCSprite:spriteWithFile("farm.jpg")
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spriteFarm:setPosition(cocos2d.CCPoint(winSize.width/2 + 80, winSize.height/2))
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layerFarm:addChild(spriteFarm)
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-- touch handers
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pointBegin = nil
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function btnTouchMove(e)
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cocos2d.CCLuaLog("btnTouchMove")
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if pointBegin ~= nil then
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local v = e[1]
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local pointMove = v:locationInView(v:view())
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pointMove = cocos2d.CCDirector:sharedDirector():convertToGL(pointMove)
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local positionCurrent = layerFarm:getPosition()
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layerFarm:setPosition(cocos2d.CCPoint(positionCurrent.x + pointMove.x - pointBegin.x, positionCurrent.y + pointMove.y - pointBegin.y))
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pointBegin = pointMove
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end
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end
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function btnTouchBegin(e)
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cocos2d.CCScheduler:sharedScheduler():unscheduleScriptFunc("tick")
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cocos2d.CCLuaLog("btnTouchBegin")
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for k,v in ipairs(e) do
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pointBegin = v:locationInView(v:view())
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pointBegin = cocos2d.CCDirector:sharedDirector():convertToGL(pointBegin)
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end
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end
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function btnTouchEnd(e)
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cocos2d.CCLuaLog("btnTouchEnd")
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touchStart = nil
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end
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-- regiester touch handlers
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHBEGAN, "btnTouchBegin")
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHMOVED, "btnTouchMove")
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layerFarm.__CCTouchDelegate__:registerScriptTouchHandler(cocos2d.CCTOUCHENDED, "btnTouchEnd")
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-- add land sprite
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for i=0,3,1 do
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for j=0,1,1 do
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spriteLand = cocos2d.CCSprite:spriteWithFile("land.png")
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layerFarm:addChild(spriteLand)
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spriteLand:setPosition(cocos2d.CCPoint(200+j*180 - i%2*90, 10+i*95/2))
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end
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end
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-- add crop
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for i=0,3,1 do
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for j=0,1,1 do
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textureCrop = cocos2d.CCTextureCache:sharedTextureCache():addImage("crop.png")
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frameCrop = cocos2d.CCSpriteFrame:frameWithTexture(textureCrop, cocos2d.CCRectMake(0, 0, 105, 95))
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spriteCrop = cocos2d.CCSprite:spriteWithSpriteFrame(frameCrop);
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layerFarm:addChild(spriteCrop)
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spriteCrop:setPosition(cocos2d.CCPoint(10+200+j*180 - i%2*90, 30+10+i*95/2))
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end
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end
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-- add the moving dog
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FrameWidth = 105
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FrameHeight = 95
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textureDog = cocos2d.CCTextureCache:sharedTextureCache():addImage("dog.png")
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frame0 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(0, 0, FrameWidth, FrameHeight))
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frame1 = cocos2d.CCSpriteFrame:frameWithTexture(textureDog, cocos2d.CCRectMake(FrameWidth*1, 0, FrameWidth, FrameHeight))
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spriteDog = cocos2d.CCSprite:spriteWithSpriteFrame(frame0)
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spriteDog:setPosition(cocos2d.CCPoint(0, winSize.height/4*3))
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layerFarm:addChild(spriteDog)
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animFrames = cocos2d.CCMutableArray_CCSpriteFrame__:new(2)
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animFrames:addObject(frame0)
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animFrames:addObject(frame1)
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animation = cocos2d.CCAnimation:animationWithFrames(animFrames, 0.5)
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animate = cocos2d.CCAnimate:actionWithAnimation(animation, false);
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spriteDog:runAction(cocos2d.CCRepeatForever:actionWithAction(animate))
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-- add a popup menu
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function menuCallbackClosePopup()
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-- stop test sound effect
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CocosDenshion.SimpleAudioEngine:sharedEngine():stopEffect(effectID)
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menuPopup:setIsVisible(false)
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end
|
||||
|
||||
menuPopupItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
|
||||
menuPopupItem:setPosition( cocos2d.CCPoint(0, 0) )
|
||||
menuPopupItem:registerScriptHandler("menuCallbackClosePopup")
|
||||
menuPopup = cocos2d.CCMenu:menuWithItem(menuPopupItem)
|
||||
menuPopup:setPosition( cocos2d.CCPoint(winSize.width/2, winSize.height/2) )
|
||||
menuPopup:setIsVisible(false)
|
||||
layerMenu:addChild(menuPopup)
|
||||
|
||||
-- add the left-bottom "tools" menu to invoke menuPopup
|
||||
|
||||
function menuCallbackOpenPopup()
|
||||
-- loop test sound effect
|
||||
-- NOTE: effectID is global, so it can be used to stop
|
||||
effectID = CocosDenshion.SimpleAudioEngine:sharedEngine():playEffect("effect1.wav")
|
||||
menuPopup:setIsVisible(true)
|
||||
end
|
||||
|
||||
menuToolsItem = cocos2d.CCMenuItemImage:itemFromNormalImage("menu1.png","menu1.png")
|
||||
menuToolsItem:setPosition( cocos2d.CCPoint(0, 0) )
|
||||
menuToolsItem:registerScriptHandler("menuCallbackOpenPopup")
|
||||
menuTools = cocos2d.CCMenu:menuWithItem(menuToolsItem)
|
||||
menuTools:setPosition( cocos2d.CCPoint(30, 40) )
|
||||
layerMenu:addChild(menuTools)
|
||||
|
||||
|
||||
function tick()
|
||||
|
||||
local point = spriteDog:getPosition();
|
||||
|
||||
if point.x > winSize.width then
|
||||
point.x = 0
|
||||
spriteDog:setPosition(point)
|
||||
else
|
||||
point.x = point.x + 1
|
||||
spriteDog:setPosition(point)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- avoid memory leak
|
||||
collectgarbage( "setpause", 100)
|
||||
collectgarbage( "setstepmul", 5000)
|
||||
collectgarbage("setpause", 100)
|
||||
collectgarbage("setstepmul", 5000)
|
||||
|
||||
local cclog = function(...)
|
||||
print(string.format(...))
|
||||
end
|
||||
|
||||
require "hello2"
|
||||
cclog("result is " .. myadd(3, 5))
|
||||
|
||||
---------------
|
||||
|
||||
local winSize = CCDirector:sharedDirector():getWinSize()
|
||||
|
||||
-- add the moving dog
|
||||
local function creatDog()
|
||||
local frameWidth = 105
|
||||
local frameHeight = 95
|
||||
|
||||
-- create dog animate
|
||||
local textureDog = CCTextureCache:sharedTextureCache():addImage("dog.png")
|
||||
local rect = CCRectMake(0, 0, frameWidth, frameHeight)
|
||||
local frame0 = CCSpriteFrame:frameWithTexture(textureDog, rect)
|
||||
rect = CCRectMake(frameWidth, 0, frameWidth, frameHeight)
|
||||
local frame1 = CCSpriteFrame:frameWithTexture(textureDog, rect)
|
||||
|
||||
local spriteDog = CCSprite:spriteWithSpriteFrame(frame0)
|
||||
spriteDog.isPaused = false
|
||||
spriteDog:setPosition(0, winSize.height / 4 * 3)
|
||||
|
||||
local animFrames = CCMutableArray_CCSpriteFrame__:new(2)
|
||||
animFrames:addObject(frame0)
|
||||
animFrames:addObject(frame1)
|
||||
|
||||
local animation = CCAnimation:animationWithFrames(animFrames, 0.5)
|
||||
local animate = CCAnimate:actionWithAnimation(animation, false);
|
||||
spriteDog:runAction(CCRepeatForever:actionWithAction(animate))
|
||||
|
||||
-- moving dog at every frame
|
||||
local function tick()
|
||||
if spriteDog.isPaused then return end
|
||||
local x, y = spriteDog:getPosition()
|
||||
if x > winSize.width then
|
||||
x = 0
|
||||
else
|
||||
x = x + 1
|
||||
end
|
||||
spriteDog:setPositionX(x)
|
||||
end
|
||||
|
||||
CCScheduler:sharedScheduler():scheduleScriptFunc(tick, 0, false)
|
||||
|
||||
return spriteDog
|
||||
end
|
||||
|
||||
-- create farm
|
||||
local function createLayerFram()
|
||||
local layerFarm = CCLayer:node()
|
||||
|
||||
-- add in farm background
|
||||
local bg = CCSprite:spriteWithFile("farm.jpg")
|
||||
bg:setPosition(winSize.width / 2 + 80, winSize.height / 2)
|
||||
layerFarm:addChild(bg)
|
||||
|
||||
-- add land sprite
|
||||
for i = 0, 3 do
|
||||
for j = 0, 1 do
|
||||
local spriteLand = CCSprite:spriteWithFile("land.png")
|
||||
spriteLand:setPosition(200 + j * 180 - i % 2 * 90, 10 + i * 95 / 2)
|
||||
layerFarm:addChild(spriteLand)
|
||||
end
|
||||
end
|
||||
|
||||
-- add crop
|
||||
local textureCrop = CCTextureCache:sharedTextureCache():addImage("crop.png")
|
||||
local frameCrop = CCSpriteFrame:frameWithTexture(textureCrop, CCRectMake(0, 0, 105, 95))
|
||||
for i = 0, 3 do
|
||||
for j = 0, 1 do
|
||||
local spriteCrop = CCSprite:spriteWithSpriteFrame(frameCrop);
|
||||
spriteCrop:setPosition(10 + 200 + j * 180 - i % 2 * 90, 30 + 10 + i * 95 / 2)
|
||||
layerFarm:addChild(spriteCrop)
|
||||
end
|
||||
end
|
||||
|
||||
-- add moving dog
|
||||
local spriteDog = creatDog()
|
||||
layerFarm:addChild(spriteDog)
|
||||
|
||||
-- handing touch events
|
||||
local touchBeginPoint = nil
|
||||
|
||||
local function onTouchBegan(x, y)
|
||||
cclog("onTouchBegan: %0.2f, %0.2f", x, y)
|
||||
touchBeginPoint = {x = x, y = y}
|
||||
spriteDog.isPaused = true
|
||||
-- CCTOUCHBEGAN event must return true
|
||||
return true
|
||||
end
|
||||
|
||||
local function onTouchMoved(x, y)
|
||||
cclog("onTouchMoved: %0.2f, %0.2f", x, y)
|
||||
if touchBeginPoint then
|
||||
local cx, cy = layerFarm:getPosition()
|
||||
layerFarm:setPosition(cx + x - touchBeginPoint.x,
|
||||
cy + y - touchBeginPoint.y)
|
||||
touchBeginPoint = {x = x, y = y}
|
||||
end
|
||||
end
|
||||
|
||||
local function onTouchEnded(x, y)
|
||||
cclog("onTouchEnded")
|
||||
touchBeginPoint = nil
|
||||
spriteDog.isPaused = false
|
||||
end
|
||||
|
||||
local function onTouch(eventType, x, y)
|
||||
if eventType == CCTOUCHBEGAN then
|
||||
return onTouchBegan(x, y)
|
||||
elseif eventType == CCTOUCHMOVED then
|
||||
return onTouchMoved(x, y)
|
||||
else
|
||||
return onTouchEnded(x, y)
|
||||
end
|
||||
end
|
||||
|
||||
layerFarm:registerScriptTouchHandler(onTouch)
|
||||
|
||||
return layerFarm
|
||||
end
|
||||
|
||||
|
||||
cocos2d.CCScheduler:sharedScheduler():scheduleScriptFunc("tick", 0.01, false)
|
||||
-- create menu
|
||||
local function createLayerMenu()
|
||||
local layerMenu = CCLayer:node()
|
||||
|
||||
-- play background music
|
||||
CocosDenshion.SimpleAudioEngine:sharedEngine():playBackgroundMusic("background.mp3", true);
|
||||
-- preload effect
|
||||
CocosDenshion.SimpleAudioEngine:sharedEngine():preloadEffect("effect1.wav");
|
||||
-- run
|
||||
cocos2d.CCDirector:sharedDirector():runWithScene(sceneGame)
|
||||
local menuPopup, menuTools, effectID
|
||||
|
||||
local function menuCallbackClosePopup()
|
||||
-- stop test sound effect
|
||||
SimpleAudioEngine:sharedEngine():stopEffect(effectID)
|
||||
menuPopup:setIsVisible(false)
|
||||
end
|
||||
|
||||
local function menuCallbackOpenPopup()
|
||||
-- loop test sound effect
|
||||
effectID = SimpleAudioEngine:sharedEngine():playEffect("effect1.wav")
|
||||
menuPopup:setIsVisible(true)
|
||||
end
|
||||
|
||||
-- add a popup menu
|
||||
local menuPopupItem = CCMenuItemImage:itemFromNormalImage("menu2.png", "menu2.png")
|
||||
menuPopupItem:setPosition(0, 0)
|
||||
menuPopupItem:registerScriptHandler(menuCallbackClosePopup)
|
||||
menuPopup = CCMenu:menuWithItem(menuPopupItem)
|
||||
menuPopup:setPosition(winSize.width / 2, winSize.height / 2)
|
||||
menuPopup:setIsVisible(false)
|
||||
layerMenu:addChild(menuPopup)
|
||||
|
||||
-- add the left-bottom "tools" menu to invoke menuPopup
|
||||
local menuToolsItem = CCMenuItemImage:itemFromNormalImage("menu1.png", "menu1.png")
|
||||
menuToolsItem:setPosition(0, 0)
|
||||
menuToolsItem:registerScriptHandler(menuCallbackOpenPopup)
|
||||
menuTools = CCMenu:menuWithItem(menuToolsItem)
|
||||
menuTools:setPosition(30, 40)
|
||||
layerMenu:addChild(menuTools)
|
||||
|
||||
return layerMenu
|
||||
end
|
||||
|
||||
-- play background music, preload effect
|
||||
SimpleAudioEngine:sharedEngine():playBackgroundMusic("background.mp3", true);
|
||||
SimpleAudioEngine:sharedEngine():preloadEffect("effect1.wav");
|
||||
|
||||
-- run
|
||||
local sceneGame = CCScene:node()
|
||||
sceneGame:addChild(createLayerFram())
|
||||
sceneGame:addChild(createLayerMenu())
|
||||
CCDirector:sharedDirector():runWithScene(sceneGame)
|
||||
|
|
Loading…
Reference in New Issue