mirror of https://github.com/axmolengine/axmol.git
replace setAdditionnalTransform()
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@ -519,7 +519,16 @@ void Sprite3D::createNode(NodeData* nodedata, Node* root, const MaterialDatas& m
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}
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}
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setAdditionalTransform(&nodedata->transform);
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Vec3 pos;
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Quaternion qua;
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Vec3 scale;
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nodedata->transform.decompose(&scale, &qua, &pos);
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setPosition3D(pos);
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setRotationQuat(qua);
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setScaleX(scale.x);
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setScaleY(scale.y);
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setScaleZ(scale.z);
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}
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}
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else
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