mirror of https://github.com/axmolengine/axmol.git
fix Scale9Sprite draw extra pixels in spritesheet
Fixed https://github.com/cocos2d/cocos2d-x/issues/13564
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@ -184,10 +184,7 @@ Rect NinePatchImageParser::parseCapInset() const
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verticalLine.y - verticalLine.x);
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}
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capInsets = Rect(capInsets.origin.x / CC_CONTENT_SCALE_FACTOR(),
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capInsets.origin.y / CC_CONTENT_SCALE_FACTOR(),
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capInsets.size.width / CC_CONTENT_SCALE_FACTOR(),
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capInsets.size.height / CC_CONTENT_SCALE_FACTOR());
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capInsets = CC_RECT_PIXELS_TO_POINTS(capInsets);
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return capInsets;
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}
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@ -580,8 +580,8 @@ namespace ui {
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float width = _originalSize.width;
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float height = _originalSize.height;
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Vec2 offsetPosition(ceilf(_offset.x + (_originalSize.width - _spriteRect.size.width) / 2),
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ceilf(_offset.y + (_originalSize.height - _spriteRect.size.height) / 2));
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Vec2 offsetPosition(floor(_offset.x + (_originalSize.width - _spriteRect.size.width) / 2),
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floor(_offset.y + (_originalSize.height - _spriteRect.size.height) / 2));
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// If there is no specified center region
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if ( _capInsetsInternal.equals(Rect::ZERO) )
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@ -794,7 +794,7 @@ namespace ui {
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//shrink the image size when it is 9-patch
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if(_isPatch9)
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{
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float offset = 1.4f;
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float offset = 1.0f;
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//Top left
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if(!_spriteFrameRotated)
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{
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