mirror of https://github.com/axmolengine/axmol.git
Merge pull request #2652 from liuyq/memcpy
CCTextureAtlas::updateQuad modify for the memcpy hot spot
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commit
809b020de5
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@ -116,8 +116,6 @@ void CCLabelAtlas::updateAtlasValues()
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{
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unsigned int n = m_sString.length();
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ccV3F_C4B_T2F_Quad quad;
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const unsigned char *s = (unsigned char*)m_sString.c_str();
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CCTexture2D *texture = m_pTextureAtlas->getTexture();
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@ -125,14 +123,17 @@ void CCLabelAtlas::updateAtlasValues()
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float textureHigh = (float) texture->getPixelsHigh();
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float itemWidthInPixels = m_uItemWidth * CC_CONTENT_SCALE_FACTOR();
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float itemHeightInPixels = m_uItemHeight * CC_CONTENT_SCALE_FACTOR();
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if (m_bIgnoreContentScaleFactor)
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{
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itemWidthInPixels = m_uItemWidth;
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itemHeightInPixels = m_uItemHeight;
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}
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unsigned int capacity = m_pTextureAtlas->getCapacity();
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CCAssert( n <= capacity, "updateAtlasValues: Invalid String length");
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ccV3F_C4B_T2F_Quad* quads = m_pTextureAtlas->getQuads();
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for(unsigned int i = 0; i < n; i++) {
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unsigned char a = s[i] - m_uMapStartChar;
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float row = (float) (a % m_uItemsPerRow);
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float col = (float) (a / m_uItemsPerRow);
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@ -150,34 +151,39 @@ void CCLabelAtlas::updateAtlasValues()
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float bottom = top + itemHeightInPixels / textureHigh;
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#endif // ! CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL
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quad.tl.texCoords.u = left;
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quad.tl.texCoords.v = top;
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quad.tr.texCoords.u = right;
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quad.tr.texCoords.v = top;
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quad.bl.texCoords.u = left;
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quad.bl.texCoords.v = bottom;
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quad.br.texCoords.u = right;
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quad.br.texCoords.v = bottom;
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quad.bl.vertices.x = (float) (i * m_uItemWidth);
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quad.bl.vertices.y = 0;
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quad.bl.vertices.z = 0.0f;
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quad.br.vertices.x = (float)(i * m_uItemWidth + m_uItemWidth);
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quad.br.vertices.y = 0;
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quad.br.vertices.z = 0.0f;
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quad.tl.vertices.x = (float)(i * m_uItemWidth);
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quad.tl.vertices.y = (float)(m_uItemHeight);
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quad.tl.vertices.z = 0.0f;
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quad.tr.vertices.x = (float)(i * m_uItemWidth + m_uItemWidth);
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quad.tr.vertices.y = (float)(m_uItemHeight);
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quad.tr.vertices.z = 0.0f;
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quads[i].tl.texCoords.u = left;
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quads[i].tl.texCoords.v = top;
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quads[i].tr.texCoords.u = right;
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quads[i].tr.texCoords.v = top;
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quads[i].bl.texCoords.u = left;
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quads[i].bl.texCoords.v = bottom;
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quads[i].br.texCoords.u = right;
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quads[i].br.texCoords.v = bottom;
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quads[i].bl.vertices.x = (float) (i * m_uItemWidth);
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quads[i].bl.vertices.y = 0;
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quads[i].bl.vertices.z = 0.0f;
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quads[i].br.vertices.x = (float)(i * m_uItemWidth + m_uItemWidth);
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quads[i].br.vertices.y = 0;
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quads[i].br.vertices.z = 0.0f;
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quads[i].tl.vertices.x = (float)(i * m_uItemWidth);
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quads[i].tl.vertices.y = (float)(m_uItemHeight);
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quads[i].tl.vertices.z = 0.0f;
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quads[i].tr.vertices.x = (float)(i * m_uItemWidth + m_uItemWidth);
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quads[i].tr.vertices.y = (float)(m_uItemHeight);
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quads[i].tr.vertices.z = 0.0f;
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ccColor4B c = { _displayedColor.r, _displayedColor.g, _displayedColor.b, _displayedOpacity };
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quad.tl.colors = c;
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quad.tr.colors = c;
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quad.bl.colors = c;
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quad.br.colors = c;
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m_pTextureAtlas->updateQuad(&quad, i);
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quads[i].tl.colors = c;
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quads[i].tr.colors = c;
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quads[i].bl.colors = c;
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quads[i].br.colors = c;
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}
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if (n > 0 ){
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m_pTextureAtlas->setDirty(true);
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unsigned int totalQuads = m_pTextureAtlas->getTotalQuads();
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if (n > totalQuads) {
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m_pTextureAtlas->increaseTotalQuadsWith(n - totalQuads);
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}
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}
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}
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@ -202,6 +202,12 @@ public:
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/** listen the event that coming to foreground on Android
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*/
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void listenBackToForeground(CCObject *obj);
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/** whether or not the array buffer of the VBO needs to be updated*/
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inline bool isDirty(void) { return m_bDirty; }
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/** specify if the array buffer of the VBO needs to be updated */
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inline void setDirty(bool bDirty) { m_bDirty = bDirty; }
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private:
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void setupIndices();
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void mapBuffers();
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@ -173,7 +173,10 @@ ccColor3B CCTileMapAtlas::tileAt(const CCPoint& position)
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void CCTileMapAtlas::updateAtlasValueAt(const CCPoint& pos, const ccColor3B& value, unsigned int index)
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{
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ccV3F_C4B_T2F_Quad quad;
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unsigned int capacity = m_pTextureAtlas->getCapacity();
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CCAssert( index >= 0 && index < capacity, "updateAtlasValueAt: Invalid index");
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ccV3F_C4B_T2F_Quad* quad = &((m_pTextureAtlas->getQuads())[index]);
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int x = pos.x;
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int y = pos.y;
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@ -198,35 +201,39 @@ void CCTileMapAtlas::updateAtlasValueAt(const CCPoint& pos, const ccColor3B& val
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float bottom = top + itemHeightInPixels / textureHigh;
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#endif
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quad.tl.texCoords.u = left;
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quad.tl.texCoords.v = top;
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quad.tr.texCoords.u = right;
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quad.tr.texCoords.v = top;
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quad.bl.texCoords.u = left;
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quad.bl.texCoords.v = bottom;
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quad.br.texCoords.u = right;
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quad.br.texCoords.v = bottom;
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quad->tl.texCoords.u = left;
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quad->tl.texCoords.v = top;
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quad->tr.texCoords.u = right;
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quad->tr.texCoords.v = top;
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quad->bl.texCoords.u = left;
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quad->bl.texCoords.v = bottom;
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quad->br.texCoords.u = right;
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quad->br.texCoords.v = bottom;
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quad.bl.vertices.x = (float) (x * m_uItemWidth);
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quad.bl.vertices.y = (float) (y * m_uItemHeight);
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quad.bl.vertices.z = 0.0f;
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quad.br.vertices.x = (float)(x * m_uItemWidth + m_uItemWidth);
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quad.br.vertices.y = (float)(y * m_uItemHeight);
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quad.br.vertices.z = 0.0f;
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quad.tl.vertices.x = (float)(x * m_uItemWidth);
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quad.tl.vertices.y = (float)(y * m_uItemHeight + m_uItemHeight);
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quad.tl.vertices.z = 0.0f;
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quad.tr.vertices.x = (float)(x * m_uItemWidth + m_uItemWidth);
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quad.tr.vertices.y = (float)(y * m_uItemHeight + m_uItemHeight);
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quad.tr.vertices.z = 0.0f;
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quad->bl.vertices.x = (float) (x * m_uItemWidth);
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quad->bl.vertices.y = (float) (y * m_uItemHeight);
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quad->bl.vertices.z = 0.0f;
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quad->br.vertices.x = (float)(x * m_uItemWidth + m_uItemWidth);
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quad->br.vertices.y = (float)(y * m_uItemHeight);
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quad->br.vertices.z = 0.0f;
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quad->tl.vertices.x = (float)(x * m_uItemWidth);
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quad->tl.vertices.y = (float)(y * m_uItemHeight + m_uItemHeight);
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quad->tl.vertices.z = 0.0f;
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quad->tr.vertices.x = (float)(x * m_uItemWidth + m_uItemWidth);
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quad->tr.vertices.y = (float)(y * m_uItemHeight + m_uItemHeight);
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quad->tr.vertices.z = 0.0f;
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ccColor4B color = { _displayedColor.r, _displayedColor.g, _displayedColor.b, _displayedOpacity };
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quad.tr.colors = color;
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quad.tl.colors = color;
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quad.br.colors = color;
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quad.bl.colors = color;
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quad->tr.colors = color;
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quad->tl.colors = color;
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quad->br.colors = color;
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quad->bl.colors = color;
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m_pTextureAtlas->updateQuad(&quad, index);
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m_pTextureAtlas->setDirty(true);
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unsigned int totalQuads = m_pTextureAtlas->getTotalQuads();
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if (index + 1 > totalQuads) {
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m_pTextureAtlas->increaseTotalQuadsWith(index + 1 - totalQuads);
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}
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}
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void CCTileMapAtlas::updateAtlasValues()
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