mirror of https://github.com/axmolengine/axmol.git
[dispatcher] Updating comments of EventDispatcher, renaming some functions and some performance improves when dispatching event.
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@ -73,7 +73,7 @@ EventDispatcher* EventDispatcher::getInstance()
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return &_instance;
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}
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void EventDispatcher::registerEventListenerWithItem(EventListenerItem* item)
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void EventDispatcher::addEventListenerWithItem(EventListenerItem* item)
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{
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if (!_listeners)
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{
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@ -106,7 +106,7 @@ void EventDispatcher::addEventListenerWithSceneGraphPriority(EventListener* list
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item->listener->retain();
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item->listener->_isRegistered = true;
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registerEventListenerWithItem(item);
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addEventListenerWithItem(item);
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_eventNodes.push_back(node);
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node->associateEventListener(listener);
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@ -126,7 +126,7 @@ void EventDispatcher::addEventListenerWithFixedPriority(EventListener* listener,
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item->listener->retain();
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item->listener->_isRegistered = true;
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registerEventListenerWithItem(item);
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addEventListenerWithItem(item);
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}
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void EventDispatcher::removeEventListener(EventListener* listener)
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@ -220,7 +220,7 @@ void EventDispatcher::dispatchEvent(Event* event)
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if (_listeners == nullptr || !_isEnabled)
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return;
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sortAllEventListenerItems();
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sortAllEventListenerItemsForType(event->_type);
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DispatchGuard guard(_inDispatch);
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@ -253,7 +253,7 @@ void EventDispatcher::dispatchEvent(Event* event)
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void EventDispatcher::dispatchTouchEvent(TouchEvent* event)
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{
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auto touchListeners = getListeners(TouchEvent::EVENT_TYPE);
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auto touchListeners = getListenerItemsForType(TouchEvent::EVENT_TYPE);
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if (touchListeners == nullptr)
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return;
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@ -477,15 +477,15 @@ void EventDispatcher::removeUnregisteredListeners()
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}
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}
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void EventDispatcher::sortAllEventListenerItems()
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void EventDispatcher::sortAllEventListenerItemsForType(const std::string &eventType)
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{
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if (_listeners == nullptr)
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return;
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for (auto listenerItemIter = _listeners->begin(); listenerItemIter != _listeners->end(); ++listenerItemIter)
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{
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auto listenerList = getListenerItemsForType(eventType);
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// After sort: priority < 0, = 0, scene graph, > 0
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listenerItemIter->second->sort([](const EventListenerItem* item1, const EventListenerItem* item2) {
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listenerList->sort([](const EventListenerItem* item1, const EventListenerItem* item2) {
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// item1 and item2 are both using fixed priority.
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if (nullptr == item1->node && nullptr == item2->node)
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{
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@ -511,9 +511,8 @@ void EventDispatcher::sortAllEventListenerItems()
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}
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});
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}
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}
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std::list<EventDispatcher::EventListenerItem*>* EventDispatcher::getListeners(const std::string& eventType)
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std::list<EventDispatcher::EventListenerItem*>* EventDispatcher::getListenerItemsForType(const std::string &eventType)
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{
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if (_listeners != nullptr)
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{
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@ -54,18 +54,22 @@ public:
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/** Gets the singleton of EventDispatcher */
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static EventDispatcher* getInstance();
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/** Registers a callback function for an specified event with the priority of scene graph.
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/** Adds a event listener for a specified event with the priority of scene graph.
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* @param listener The listener of a specified event.
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* @param node The priority of the listener is based on the draw order of this node.
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*/
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void addEventListenerWithSceneGraphPriority(EventListener* listener, Node* node);
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/** Registers a callback function for an specified event with the fixed priority.
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/** Adds a event listener for a specified event with the fixed priority.
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* @param listener The listener of a specified event.
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* @param fixedPriority The fixed priority of the listener.
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*/
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void addEventListenerWithFixedPriority(EventListener* listener, int fixedPriority);
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/** Unregisters a callback function by the unique ID. */
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/** Remove a listener */
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void removeEventListener(EventListener* listener);
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/** Removes listeners by event type */
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/** Removes all listeners with the same event type */
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void removeListenersForEventType(const std::string& eventType);
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/** Removes all listeners */
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@ -104,18 +108,19 @@ private:
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/** Constructor of EventDispatcher */
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EventDispatcher();
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void registerEventListenerWithItem(EventListenerItem* item);
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/** Adds event listener with item */
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void addEventListenerWithItem(EventListenerItem* item);
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/** Touch event needs to be processed different with other events since it needs support ALL_AT_ONCE and ONE_BY_NONE mode. */
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void dispatchTouchEvent(TouchEvent* event);
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/** Gets event listener list by event type. */
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std::list<EventListenerItem*>* getListeners(const std::string& eventType);
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/** Gets event the listener list for the event type. */
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std::list<EventListenerItem*>* getListenerItemsForType(const std::string& eventType);
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/** Sorts all listeners by priority */
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void sortAllEventListenerItems();
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/** Sorts the listeners of specified type by priority */
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void sortAllEventListenerItemsForType(const std::string& eventType);
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/** Remove listeners that have been unregistered. */
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/** Removes all listeners that have been unregistered. */
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void removeUnregisteredListeners();
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private:
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