issue #3626:Add namespace’s support for manual lua binding functions for classes related OpenGL and update the related test cases

This commit is contained in:
samuele3hu 2014-01-15 17:07:05 +08:00
parent fdac224a7b
commit 811aa69d39
2 changed files with 3 additions and 3 deletions

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@ -1 +1 @@
bcec27eb626dbcf63b810cce7f0f48b2d02c2158
bc70bac577759c95fbcf25da6937dbd9109da8d5

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@ -147,7 +147,7 @@ local function OpenGLTestMainLayer()
local i = 0
local len = table.getn(children)
for i= 0 ,len - 1 do
local child = tolua.cast(children[i + 1], "Sprite")
local child = tolua.cast(children[i + 1], "cc.Sprite")
local oldPosX,oldPosY = child:getPosition()
child:setPosition(oldPosX,math.sin(accum * 2 + i / 2.0) * 20)
local scaleY = math.sin(accum * 2 + i / 2.0 + 0.707)
@ -558,7 +558,7 @@ local function OpenGLTestMainLayer()
local function getCurrentResult()
local var = {}
local glProgam = tolua.cast(sprite:getShaderProgram(),"GLProgram")
local glProgam = tolua.cast(sprite:getShaderProgram(),"cc.GLProgram")
if nil ~= glProgam then
local p = glProgam:getProgram()
local aaSize,aaType,aaName = gl.getActiveAttrib(p,0)