mirror of https://github.com/axmolengine/axmol.git
aabb, obb
This commit is contained in:
parent
1e15131b2b
commit
813e954f4e
|
@ -584,6 +584,14 @@
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|||
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||||
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|
||||
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|
||||
3E9E75EA1993D8E4005B7047 /* CCOBB.h in Headers */ = {isa = PBXBuildFile; fileRef = 3E9E75E31993D8E4005B7047 /* CCOBB.h */; };
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||||
3E9E80E9198639EF00FA95D0 /* CCAttachNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3E9E80E3198639EF00FA95D0 /* CCAttachNode.cpp */; };
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||||
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|
||||
3E9E80EB198639EF00FA95D0 /* CCAttachNode.h in Headers */ = {isa = PBXBuildFile; fileRef = 3E9E80E4198639EF00FA95D0 /* CCAttachNode.h */; };
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||||
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@ -2477,6 +2485,10 @@
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|||
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|
||||
3E6176651960F89B00DE83F5 /* CCGameController.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = CCGameController.h; path = ../base/CCGameController.h; sourceTree = "<group>"; };
|
||||
3E61781C1966A5A300DE83F5 /* CCController.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = CCController.cpp; path = ../base/CCController.cpp; sourceTree = "<group>"; };
|
||||
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||||
3E9E75E11993D8E4005B7047 /* CCAABB.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCAABB.h; sourceTree = "<group>"; };
|
||||
3E9E75E21993D8E4005B7047 /* CCOBB.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCOBB.cpp; sourceTree = "<group>"; };
|
||||
3E9E75E31993D8E4005B7047 /* CCOBB.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCOBB.h; sourceTree = "<group>"; };
|
||||
3E9E80E3198639EF00FA95D0 /* CCAttachNode.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCAttachNode.cpp; sourceTree = "<group>"; };
|
||||
3E9E80E4198639EF00FA95D0 /* CCAttachNode.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = CCAttachNode.h; sourceTree = "<group>"; };
|
||||
3E9E80E5198639EF00FA95D0 /* CCSubMesh.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = CCSubMesh.cpp; sourceTree = "<group>"; };
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||||
|
@ -5202,6 +5214,10 @@
|
|||
B29594B81926D61F003EEF37 /* 3d */ = {
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||||
isa = PBXGroup;
|
||||
children = (
|
||||
3E9E75E01993D8E4005B7047 /* CCAABB.cpp */,
|
||||
3E9E75E11993D8E4005B7047 /* CCAABB.h */,
|
||||
3E9E75E21993D8E4005B7047 /* CCOBB.cpp */,
|
||||
3E9E75E31993D8E4005B7047 /* CCOBB.h */,
|
||||
3EA3EDCA199234B500645534 /* CCDrawNode3D.cpp */,
|
||||
3EA3EDCB199234B500645534 /* CCDrawNode3D.h */,
|
||||
3EA2A83E1987A6810077B3D4 /* CCSkeleton3D.cpp */,
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||||
|
@ -5339,6 +5355,7 @@
|
|||
1A570216180BCBF40088DEC7 /* CCRenderTexture.h in Headers */,
|
||||
1A01C69618F57BE800EFE3A6 /* CCInteger.h in Headers */,
|
||||
3EA3EDCE199234B500645534 /* CCDrawNode3D.h in Headers */,
|
||||
3E9E75EA1993D8E4005B7047 /* CCOBB.h in Headers */,
|
||||
1A570223180BCC1A0088DEC7 /* CCParticleBatchNode.h in Headers */,
|
||||
50ABBD891925AB4100A911A9 /* CCCustomCommand.h in Headers */,
|
||||
5034CA43191D591100CE6051 /* ccShader_Label.vert in Headers */,
|
||||
|
@ -5387,6 +5404,7 @@
|
|||
50ABBDBB1925AB4100A911A9 /* CCTextureAtlas.h in Headers */,
|
||||
1A570302180BCE890088DEC7 /* CCParallaxNode.h in Headers */,
|
||||
50ABBE4B1925AB6F00A911A9 /* CCEventAcceleration.h in Headers */,
|
||||
3E9E75E61993D8E4005B7047 /* CCAABB.h in Headers */,
|
||||
1A57030E180BCF190088DEC7 /* CCComponent.h in Headers */,
|
||||
3E9E80EF198639EF00FA95D0 /* CCSubMesh.h in Headers */,
|
||||
1A570312180BCF190088DEC7 /* CCComponentContainer.h in Headers */,
|
||||
|
@ -5621,6 +5639,7 @@
|
|||
503DD8EF1926736A00CD74DD /* CCPlatformDefine.h in Headers */,
|
||||
46A171041807CECB005B8026 /* CCPhysicsShape.h in Headers */,
|
||||
50ABBD3B1925AB0000A911A9 /* CCAffineTransform.h in Headers */,
|
||||
3E9E75EB1993D8E4005B7047 /* CCOBB.h in Headers */,
|
||||
5034CA38191D591100CE6051 /* ccShader_PositionColorLengthTexture.vert in Headers */,
|
||||
50ABBE7C1925AB6F00A911A9 /* CCEventMouse.h in Headers */,
|
||||
B29594D11926D61F003EEF37 /* CCSprite3DMaterial.h in Headers */,
|
||||
|
@ -5851,6 +5870,7 @@
|
|||
B6B2634019381FBF0088FE25 /* CCAnimationCurve.h in Headers */,
|
||||
B6B26346193884D60088FE25 /* CCAnimation3D.h in Headers */,
|
||||
B6ACD89A193D6693005E0B8A /* CCMeshSkin.h in Headers */,
|
||||
3E9E75E71993D8E4005B7047 /* CCAABB.h in Headers */,
|
||||
B6ACD8A1193DC0CC005E0B8A /* CCAnimate3D.h in Headers */,
|
||||
B6AAF84419404E0D0069DE01 /* CCBundle3D.h in Headers */,
|
||||
);
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||||
|
@ -6885,6 +6905,7 @@
|
|||
50ABBD481925AB0000A911A9 /* Mat4.cpp in Sources */,
|
||||
50ABBD8F1925AB4100A911A9 /* CCGLProgramCache.cpp in Sources */,
|
||||
50ABBD441925AB0000A911A9 /* CCVertex.cpp in Sources */,
|
||||
3E9E75E81993D8E4005B7047 /* CCOBB.cpp in Sources */,
|
||||
503DD8F71926B0DB00CD74DD /* CCIMEDispatcher.cpp in Sources */,
|
||||
50ABBE751925AB6F00A911A9 /* CCEventListenerTouch.cpp in Sources */,
|
||||
50ABBE511925AB6F00A911A9 /* CCEventDispatcher.cpp in Sources */,
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||||
|
@ -6904,6 +6925,7 @@
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|||
50ABBECF1925AB6F00A911A9 /* TGAlib.cpp in Sources */,
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||||
50ABBE451925AB6F00A911A9 /* CCEvent.cpp in Sources */,
|
||||
50ABBE611925AB6F00A911A9 /* CCEventListenerAcceleration.cpp in Sources */,
|
||||
3E9E75E41993D8E4005B7047 /* CCAABB.cpp in Sources */,
|
||||
50ABBD9F1925AB4100A911A9 /* CCGroupCommand.cpp in Sources */,
|
||||
50ABBD871925AB4100A911A9 /* CCCustomCommand.cpp in Sources */,
|
||||
50ABBDBD1925AB4100A911A9 /* CCTextureCache.cpp in Sources */,
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||||
|
@ -7099,6 +7121,7 @@
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|||
50ABBE6E1925AB6F00A911A9 /* CCEventListenerKeyboard.cpp in Sources */,
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||||
50ABBE461925AB6F00A911A9 /* CCEvent.cpp in Sources */,
|
||||
50ABBEA01925AB6F00A911A9 /* CCScheduler.cpp in Sources */,
|
||||
3E9E75E91993D8E4005B7047 /* CCOBB.cpp in Sources */,
|
||||
3E9E80EA198639EF00FA95D0 /* CCAttachNode.cpp in Sources */,
|
||||
3EA3EDCD199234B500645534 /* CCDrawNode3D.cpp in Sources */,
|
||||
50ABBE4E1925AB6F00A911A9 /* CCEventCustom.cpp in Sources */,
|
||||
|
@ -7107,6 +7130,7 @@
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|||
1A570076180BC5A10088DEC7 /* CCActionGrid3D.cpp in Sources */,
|
||||
B37510851823ACA100B3BA6A /* CCPhysicsWorldInfo_chipmunk.cpp in Sources */,
|
||||
50ABBD551925AB0000A911A9 /* TransformUtils.cpp in Sources */,
|
||||
3E9E75E51993D8E4005B7047 /* CCAABB.cpp in Sources */,
|
||||
1A57007A180BC5A10088DEC7 /* CCActionInstant.cpp in Sources */,
|
||||
50ABBEC01925AB6F00A911A9 /* CCValue.cpp in Sources */,
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||||
50ABBD591925AB0000A911A9 /* Vec2.cpp in Sources */,
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||||
|
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@ -0,0 +1,186 @@
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/****************************************************************************
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||||
Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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||||
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||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
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#include "3d/CCAABB.h"
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NS_CC_BEGIN
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AABB::AABB()
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{
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reset();
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}
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AABB::AABB(const Vec3& min, const Vec3& max)
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{
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set(min, max);
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}
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AABB::AABB(const AABB& box)
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{
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set(box._min,box._max);
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}
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Vec3 AABB::getCenter()
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{
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Vec3 center;
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center.x = 0.5f*(_min.x+_max.x);
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center.y = 0.5f*(_min.y+_max.y);
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center.z = 0.5f*(_min.z+_max.z);
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return center;
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}
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void AABB::getCorners(Vec3 *dst) const
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{
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assert(dst);
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// Near face, specified counter-clockwise looking towards the origin from the positive z-axis.
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// Left-top-front.
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dst[0].set(_min.x, _max.y, _max.z);
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// Left-bottom-front.
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dst[1].set(_min.x, _min.y, _max.z);
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// Right-bottom-front.
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dst[2].set(_max.x, _min.y, _max.z);
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// Right-top-front.
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dst[3].set(_max.x, _max.y, _max.z);
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// Far face, specified counter-clockwise looking towards the origin from the negative z-axis.
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// Right-top-back.
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dst[4].set(_max.x, _max.y, _min.z);
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// Right-bottom-back.
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dst[5].set(_max.x, _min.y, _min.z);
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// Left-bottom-back.
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dst[6].set(_min.x, _min.y, _min.z);
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// Left-top-back.
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dst[7].set(_min.x, _max.y, _min.z);
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}
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bool AABB::intersects(const AABB& aabb) const
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{
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return ((_min.x >= aabb._min.x && _min.x <= aabb._max.x) || (aabb._min.x >= _min.x && aabb._min.x <= _max.x)) &&
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((_min.y >= aabb._min.y && _min.y <= aabb._max.y) || (aabb._min.y >= _min.y && aabb._min.y <= _max.y)) &&
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((_min.z >= aabb._min.z && _min.z <= aabb._max.z) || (aabb._min.z >= _min.z && aabb._min.z <= _max.z));
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}
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bool AABB::containPoint(const Vec3& point) const
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{
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if (point.x < _min.x) return false;
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if (point.y < _min.y) return false;
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if (point.z < _min.z) return false;
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if (point.x > _max.x) return false;
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if (point.y > _max.y) return false;
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if (point.z > _max.z) return false;
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return true;
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}
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void AABB::merge(const AABB& box)
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{
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// Calculate the new minimum point.
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_min.x = std::min(_min.x, box._min.x);
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_min.y = std::min(_min.y, box._min.y);
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_min.z = std::min(_min.z, box._min.z);
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// Calculate the new maximum point.
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_max.x = std::max(_max.x, box._max.x);
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_max.y = std::max(_max.y, box._max.y);
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_max.z = std::max(_max.z, box._max.z);
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}
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void AABB::set(const Vec3& min, const Vec3& max)
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{
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this->_min = min;
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this->_max = max;
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}
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void AABB::reset()
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{
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_min.set(99999.0f, 99999.0f, 99999.0f);
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_max.set(-99999.0f, -99999.0f, -99999.0f);
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}
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void AABB::updateMinMax(const Vec3* point, ssize_t num)
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{
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for (ssize_t i = 0; i < num; i++)
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{
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// Leftmost point.
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if (point[i].x < _min.x)
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_min.x = point[i].x;
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// Lowest point.
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if (point[i].y < _min.y)
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_min.y = point[i].y;
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// Farthest point.
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if (point[i].z < _min.z)
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_min.z = point[i].z;
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// Rightmost point.
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if (point[i].x > _max.x)
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_max.x = point[i].x;
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// Highest point.
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if (point[i].y > _max.y)
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_max.y = point[i].y;
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// Nearest point.
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if (point[i].z > _max.z)
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_max.z = point[i].z;
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}
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}
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void AABB::transform(const Mat4& matrix)
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{
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Vec3 corners[8];
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// Near face, specified counter-clockwise
|
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// Left-top-front.
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corners[0].set(_min.x, _max.y, _max.z);
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// Left-bottom-front.
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corners[1].set(_min.x, _min.y, _max.z);
|
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// Right-bottom-front.
|
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corners[2].set(_max.x, _min.y, _max.z);
|
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// Right-top-front.
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corners[3].set(_max.x, _max.y, _max.z);
|
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|
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// Far face, specified clockwise
|
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// Right-top-back.
|
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corners[4].set(_max.x, _max.y, _min.z);
|
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// Right-bottom-back.
|
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corners[5].set(_max.x, _min.y, _min.z);
|
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// Left-bottom-back.
|
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corners[6].set(_min.x, _min.y, _min.z);
|
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// Left-top-back.
|
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corners[7].set(_min.x, _max.y, _min.z);
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|
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// Transform the corners, recalculating the min and max points along the way.
|
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//matrix.transformPoint(&corners[0]);
|
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|
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for (int i = 0; i < 8; i++)
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matrix.transformPoint(&corners[i]);
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reset();
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|
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updateMinMax(corners, 8);
|
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}
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NS_CC_END
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@ -0,0 +1,114 @@
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/****************************************************************************
|
||||
Copyright (c) 2014 Chukong Technologies Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef __CC_AABB_H__
|
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#define __CC_AABB_H__
|
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|
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#include "base/ccMacros.h"
|
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#include "math/CCMath.h"
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|
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NS_CC_BEGIN
|
||||
|
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class CC_DLL AABB
|
||||
{
|
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|
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public:
|
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/**
|
||||
* Constructor.
|
||||
*/
|
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AABB();
|
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|
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/**
|
||||
* Constructor.
|
||||
*/
|
||||
AABB(const Vec3& min, const Vec3& max);
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*/
|
||||
AABB(const AABB& box);
|
||||
|
||||
/**
|
||||
* Gets the center point of the bounding box.
|
||||
*/
|
||||
Vec3 getCenter();
|
||||
|
||||
/* Near face, specified counter-clockwise looking towards the origin from the positive z-axis.
|
||||
* verts[0] : left top front
|
||||
* verts[1] : left bottom front
|
||||
* verts[2] : right bottom front
|
||||
* verts[3] : right top front
|
||||
*
|
||||
* Far face, specified counter-clockwise looking towards the origin from the negative z-axis.
|
||||
* verts[4] : right top back
|
||||
* verts[5] : right bottom back
|
||||
* verts[6] : left bottom back
|
||||
* verts[7] : left top back
|
||||
*/
|
||||
void getCorners(Vec3 *dst) const;
|
||||
|
||||
/**
|
||||
* Tests whether this bounding box intersects the specified bounding object.
|
||||
*/
|
||||
bool intersects(const AABB& aabb) const;
|
||||
|
||||
/**
|
||||
* check whether the point is in.
|
||||
*/
|
||||
bool containPoint(const Vec3& point) const;
|
||||
|
||||
/**
|
||||
* Sets this bounding box to the smallest bounding box
|
||||
* that contains both this bounding object and the specified bounding box.
|
||||
*/
|
||||
void merge(const AABB& box);
|
||||
|
||||
/**
|
||||
* Sets this bounding box to the specified values.
|
||||
*/
|
||||
void set(const Vec3& min, const Vec3& max);
|
||||
|
||||
/**
|
||||
* reset min and max value.
|
||||
*/
|
||||
void reset();
|
||||
|
||||
/**
|
||||
* update the _min and _max from the given point.
|
||||
*/
|
||||
void updateMinMax(const Vec3* point, ssize_t num);
|
||||
|
||||
/**
|
||||
* Transforms the bounding box by the given transformation matrix.
|
||||
*/
|
||||
void transform(const Mat4& matrix);
|
||||
|
||||
public:
|
||||
Vec3 _min;
|
||||
Vec3 _max;
|
||||
};
|
||||
|
||||
NS_CC_END
|
||||
|
||||
#endif
|
|
@ -0,0 +1,439 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2014 Chukong Technologies Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#include "3d/CCOBB.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
#define ROTATE(a,i,j,k,l) g=a.m[i + 4 * j]; h=a.m[k + 4 * l]; a.m[i + 4 * j]=(float)(g-s*(h+g*tau)); a.m[k + 4 * l]=(float)(h+s*(g-h*tau));
|
||||
|
||||
static Mat4 _convarianceMatrix(const Vec3* aVertPos, int nVertCount)
|
||||
{
|
||||
int i;
|
||||
Mat4 Cov;
|
||||
|
||||
double S1[3];
|
||||
double S2[3][3];
|
||||
|
||||
S1[0] = S1[1] = S1[2] = 0.0;
|
||||
S2[0][0] = S2[1][0] = S2[2][0] = 0.0;
|
||||
S2[0][1] = S2[1][1] = S2[2][1] = 0.0;
|
||||
S2[0][2] = S2[1][2] = S2[2][2] = 0.0;
|
||||
|
||||
// get center of mass
|
||||
for(i=0; i<nVertCount; i++)
|
||||
{
|
||||
S1[0] += aVertPos[i].x;
|
||||
S1[1] += aVertPos[i].y;
|
||||
S1[2] += aVertPos[i].z;
|
||||
|
||||
S2[0][0] += aVertPos[i].x * aVertPos[i].x;
|
||||
S2[1][1] += aVertPos[i].y * aVertPos[i].y;
|
||||
S2[2][2] += aVertPos[i].z * aVertPos[i].z;
|
||||
S2[0][1] += aVertPos[i].x * aVertPos[i].y;
|
||||
S2[0][2] += aVertPos[i].x * aVertPos[i].z;
|
||||
S2[1][2] += aVertPos[i].y * aVertPos[i].z;
|
||||
}
|
||||
|
||||
float n = (float)nVertCount;
|
||||
// now get covariances
|
||||
Cov.m[0] = (float)(S2[0][0] - S1[0]*S1[0] / n) / n;
|
||||
Cov.m[5] = (float)(S2[1][1] - S1[1]*S1[1] / n) / n;
|
||||
Cov.m[10] = (float)(S2[2][2] - S1[2]*S1[2] / n) / n;
|
||||
Cov.m[4] = (float)(S2[0][1] - S1[0]*S1[1] / n) / n;
|
||||
Cov.m[9] = (float)(S2[1][2] - S1[1]*S1[2] / n) / n;
|
||||
Cov.m[8] = (float)(S2[0][2] - S1[0]*S1[2] / n) / n;
|
||||
Cov.m[1] = Cov.m[4];
|
||||
Cov.m[2] = Cov.m[8];
|
||||
Cov.m[6] = Cov.m[9];
|
||||
|
||||
return Cov;
|
||||
}
|
||||
|
||||
static float& _getElement( Vec3& point, int index)
|
||||
{
|
||||
if (index == 0)
|
||||
return point.x;
|
||||
if (index == 1)
|
||||
return point.y;
|
||||
if (index == 2)
|
||||
return point.z;
|
||||
|
||||
CC_ASSERT(0);
|
||||
return point.x;
|
||||
}
|
||||
|
||||
static void _eigenVectors(Mat4* vout, Vec3* dout, Mat4 a)
|
||||
{
|
||||
int n = 3;
|
||||
int j,iq,ip,i;
|
||||
double tresh,theta,tau,t,sm,s,h,g,c;
|
||||
int nrot;
|
||||
Vec3 b;
|
||||
Vec3 z;
|
||||
Mat4 v;
|
||||
Vec3 d;
|
||||
|
||||
v = Mat4::IDENTITY;
|
||||
for(ip=0; ip<n; ip++)
|
||||
{
|
||||
_getElement(b, ip) = a.m[ip + 4 * ip];
|
||||
_getElement(d, ip) = a.m[ip + 4 * ip];
|
||||
_getElement(z, ip) = 0.0;
|
||||
}
|
||||
|
||||
nrot = 0;
|
||||
|
||||
for(i=0; i<50; i++)
|
||||
{
|
||||
sm=0.0;
|
||||
for(ip=0; ip<n; ip++) for(iq=ip+1;iq<n;iq++) sm+=fabs(a.m[ip + 4 * iq]);
|
||||
if( sm == 0.0 )
|
||||
{
|
||||
v.transpose();
|
||||
*vout = v;
|
||||
*dout = d;
|
||||
return;
|
||||
}
|
||||
|
||||
if (i < 3) tresh = 0.2 * sm / (n*n);
|
||||
else tresh=0.0;
|
||||
|
||||
for(ip=0; ip<n; ip++)
|
||||
{
|
||||
for(iq=ip+1; iq<n; iq++)
|
||||
{
|
||||
g = 100.0*fabs(a.m[ip + iq * 4]);
|
||||
|
||||
float dmip = _getElement(d, ip);
|
||||
float dmiq = _getElement(d, iq);
|
||||
if( i>3 && fabs(dmip)+g==fabs(dmip) && fabs(dmiq)+g==fabs(dmiq) )
|
||||
a.m[ip + 4 * iq]=0.0;
|
||||
else if (fabs(a.m[ip + 4 * iq])>tresh)
|
||||
{
|
||||
h = dmiq-dmip;
|
||||
if (fabs(h)+g == fabs(h))
|
||||
t=(a.m[ip + 4 * iq])/h;
|
||||
else
|
||||
{
|
||||
theta=0.5*h/(a.m[ip + 4 * iq]);
|
||||
t=1.0/(fabs(theta)+sqrt(1.0+theta*theta));
|
||||
if (theta < 0.0) t = -t;
|
||||
}
|
||||
c=1.0/sqrt(1+t*t);
|
||||
s=t*c;
|
||||
tau=s/(1.0+c);
|
||||
h=t*a.m[ip + 4 * iq];
|
||||
_getElement(z, ip) -= (float)h;
|
||||
_getElement(z, iq) += (float)h;
|
||||
_getElement(d, ip) -= (float)h;
|
||||
_getElement(d, iq) += (float)h;
|
||||
a.m[ip + 4 * iq]=0.0;
|
||||
for(j=0;j<ip;j++) { ROTATE(a,j,ip,j,iq); }
|
||||
for(j=ip+1;j<iq;j++) { ROTATE(a,ip,j,j,iq); }
|
||||
for(j=iq+1;j<n;j++) { ROTATE(a,ip,j,iq,j); }
|
||||
for(j=0;j<n;j++) { ROTATE(v,j,ip,j,iq); }
|
||||
nrot++;
|
||||
}
|
||||
}
|
||||
}
|
||||
for(ip=0;ip<n;ip++)
|
||||
{
|
||||
_getElement(b, ip) += _getElement(z, ip);
|
||||
_getElement(d, ip) = _getElement(b, ip);
|
||||
_getElement(z, ip) = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
v.transpose();
|
||||
*vout = v;
|
||||
*dout = d;
|
||||
return;
|
||||
}
|
||||
|
||||
static Mat4 _GetOBBOrientation(const Vec3* aVertPos, int nVertCount)
|
||||
{
|
||||
Mat4 Cov;
|
||||
|
||||
if (nVertCount <= 0)
|
||||
return Mat4::IDENTITY;
|
||||
|
||||
Cov = _convarianceMatrix(aVertPos, nVertCount);
|
||||
|
||||
// now get eigenvectors
|
||||
Mat4 Evecs;
|
||||
Vec3 Evals;
|
||||
_eigenVectors(&Evecs, &Evals, Cov);
|
||||
|
||||
Evecs.transpose();
|
||||
|
||||
return Evecs;
|
||||
}
|
||||
|
||||
OBB::OBB()
|
||||
{
|
||||
reset();
|
||||
}
|
||||
|
||||
OBB::OBB(const AABB& aabb)
|
||||
{
|
||||
reset();
|
||||
|
||||
_center = (aabb._min + aabb._max);
|
||||
_center.scale(0.5f);
|
||||
_xAxis = Vec3(1.0f, 0.0f, 0.0f);
|
||||
_yAxis = Vec3(0.0f, 1.0f, 0.0f);
|
||||
_zAxis = Vec3(0.0f, 0.0f, 1.0f);
|
||||
|
||||
_extents = aabb._max - aabb._min;
|
||||
_extents.scale(0.5f);
|
||||
}
|
||||
|
||||
OBB::OBB(const Vec3* verts, int nVerts)
|
||||
{
|
||||
if (!nVerts) return;
|
||||
|
||||
reset();
|
||||
|
||||
Mat4 matTransform = _GetOBBOrientation(verts, nVerts);
|
||||
|
||||
// For matTransform is orthogonal, so the inverse matrix is just rotate it;
|
||||
matTransform.transpose();
|
||||
|
||||
Vec3 vecMax = matTransform * Vec3(verts[0].x, verts[0].y, verts[0].z);
|
||||
|
||||
Vec3 vecMin = vecMax;
|
||||
|
||||
for (int i=1; i < nVerts; i++)
|
||||
{
|
||||
Vec3 vect = matTransform * Vec3(verts[i].x, verts[i].y, verts[i].z);
|
||||
|
||||
vecMax.x = vecMax.x > vect.x ? vecMax.x : vect.x;
|
||||
vecMax.y = vecMax.y > vect.y ? vecMax.y : vect.y;
|
||||
vecMax.z = vecMax.z > vect.z ? vecMax.z : vect.z;
|
||||
|
||||
vecMin.x = vecMin.x < vect.x ? vecMin.x : vect.x;
|
||||
vecMin.y = vecMin.y < vect.y ? vecMin.y : vect.y;
|
||||
vecMin.z = vecMin.z < vect.z ? vecMin.z : vect.z;
|
||||
}
|
||||
|
||||
matTransform.transpose();
|
||||
|
||||
_xAxis = Vec3(matTransform.m[0], matTransform.m[1], matTransform.m[2]);
|
||||
_yAxis = Vec3(matTransform.m[4], matTransform.m[5], matTransform.m[6]);
|
||||
_zAxis = Vec3(matTransform.m[8], matTransform.m[9], matTransform.m[10]);
|
||||
|
||||
_center = 0.5f * (vecMax + vecMin);
|
||||
_center *= matTransform;
|
||||
|
||||
_xAxis.normalize();
|
||||
_yAxis.normalize();
|
||||
_zAxis.normalize();
|
||||
|
||||
_extents = 0.5f * (vecMax - vecMin);
|
||||
}
|
||||
|
||||
bool OBB::containPoint(const Vec3& point) const
|
||||
{
|
||||
Vec3 vd = point - _center;
|
||||
|
||||
float d = vd.dot(_xAxis);
|
||||
if (d > _extents.x || d < -_extents.x)
|
||||
return false;
|
||||
|
||||
d = vd.dot(_yAxis);
|
||||
if (d > _extents.y || d < -_extents.y)
|
||||
return false;
|
||||
|
||||
d = vd.dot(_zAxis);
|
||||
if (d > _extents.z || d < -_extents.z)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OBB::set(const Vec3& center, const Vec3& xAxis, const Vec3& yAxis, const Vec3& zAxis, const Vec3& extents)
|
||||
{
|
||||
_center = center;
|
||||
_xAxis = xAxis;
|
||||
_yAxis = yAxis;
|
||||
_zAxis = zAxis;
|
||||
_extents = extents;
|
||||
}
|
||||
|
||||
void OBB::reset()
|
||||
{
|
||||
memset(this, 0, sizeof(OBB));
|
||||
}
|
||||
|
||||
void OBB::getCorners(Vec3* verts) const
|
||||
{
|
||||
Vec3 extX = _xAxis * _extents.x;
|
||||
Vec3 extY = _yAxis * _extents.y;
|
||||
Vec3 extZ = _zAxis * _extents.z;
|
||||
|
||||
verts[0] = _center - extX + extY + extZ; // left top front
|
||||
verts[1] = _center - extX - extY + extZ; // left bottom front
|
||||
verts[2] = _center + extX - extY + extZ; // right bottom front
|
||||
verts[3] = _center + extX + extY + extZ; // right top front
|
||||
|
||||
verts[4] = _center + extX + extY - extZ; // right top back
|
||||
verts[5] = _center + extX - extY - extZ; // right bottom back
|
||||
verts[6] = _center - extX - extY - extZ; // left bottom back
|
||||
verts[7] = _center - extX + extY - extZ; // left top back
|
||||
}
|
||||
|
||||
float OBB::projectPoint(const Vec3& point, const Vec3& axis)const
|
||||
{
|
||||
float dot = axis.dot(point);
|
||||
float ret = dot * point.length();
|
||||
return ret;
|
||||
}
|
||||
|
||||
void OBB::getInterval(const OBB& box, const Vec3& axis, float &min, float &max)const
|
||||
{
|
||||
Vec3 corners[8];
|
||||
box.getCorners(corners);
|
||||
float value;
|
||||
min = max = projectPoint(axis, corners[0]);
|
||||
for(int i = 1; i < 8; i++)
|
||||
{
|
||||
value = projectPoint(axis, corners[i]);
|
||||
min = MIN(min, value);
|
||||
max = MAX(max, value);
|
||||
}
|
||||
}
|
||||
|
||||
Vec3 OBB::getEdgeDir(int index)const
|
||||
{
|
||||
Vec3 corners[8];
|
||||
getCorners(corners);
|
||||
|
||||
Vec3 tmpLine;
|
||||
switch(index)
|
||||
{
|
||||
case 0:// edge with x axis
|
||||
tmpLine = corners[5] - corners[6];
|
||||
tmpLine.normalize();
|
||||
break;
|
||||
case 1:// edge with y axis
|
||||
tmpLine = corners[7] - corners[6];
|
||||
tmpLine.normalize();
|
||||
break;
|
||||
case 2:// edge with z axis
|
||||
tmpLine = corners[1] - corners[6];
|
||||
tmpLine.normalize();
|
||||
break;
|
||||
}
|
||||
return tmpLine;
|
||||
}
|
||||
|
||||
Vec3 OBB::getFaceDir(int index) const
|
||||
{
|
||||
Vec3 corners[8];
|
||||
getCorners(corners);
|
||||
|
||||
Vec3 faceDir, v0, v1;
|
||||
switch(index)
|
||||
{
|
||||
case 0:// front and back
|
||||
v0 = corners[2] - corners[1];
|
||||
v1 = corners[0] - corners[1];
|
||||
Vec3::cross(v0, v1, &faceDir);
|
||||
faceDir.normalize();
|
||||
break;
|
||||
case 1:// left and right
|
||||
v0 = corners[5] - corners[2];
|
||||
v1 = corners[3] - corners[2];
|
||||
Vec3::cross(v0, v1, &faceDir);
|
||||
faceDir.normalize();
|
||||
break;
|
||||
case 2:// top and bottom
|
||||
v0 = corners[1] - corners[2];
|
||||
v1 = corners[5] - corners[2];
|
||||
Vec3::cross(v0, v1, &faceDir);
|
||||
faceDir.normalize();
|
||||
break;
|
||||
}
|
||||
return faceDir;
|
||||
}
|
||||
|
||||
bool OBB::intersects(const OBB& box) const
|
||||
{
|
||||
float min1, max1, min2, max2;
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
getInterval(*this, getFaceDir(i), min1, max1);
|
||||
getInterval(box, getFaceDir(i), min2, max2);
|
||||
if (max1 < min2 || max2 < min1) return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
getInterval(*this, box.getFaceDir(i), min1, max1);
|
||||
getInterval(box, box.getFaceDir(i), min2, max2);
|
||||
if (max1 < min2 || max2 < min1) return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
Vec3 axis;
|
||||
Vec3::cross(getEdgeDir(i), box.getEdgeDir(j), &axis);
|
||||
getInterval(*this, axis, min1, max1);
|
||||
getInterval(box, axis, min2, max2);
|
||||
if (max1 < min2 || max2 < min1) return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void OBB::transform(const Mat4& mat)
|
||||
{
|
||||
Vec4 newcenter = mat * Vec4(_center.x, _center.y, _center.z, 1.0f);// center;
|
||||
_center.x = newcenter.x;
|
||||
_center.y = newcenter.y;
|
||||
_center.z = newcenter.z;
|
||||
|
||||
_xAxis = mat * _xAxis;
|
||||
_yAxis = mat * _yAxis;
|
||||
_zAxis = mat * _zAxis;
|
||||
|
||||
_xAxis.normalize();
|
||||
_yAxis.normalize();
|
||||
_zAxis.normalize();
|
||||
|
||||
Vec3 scale, trans;
|
||||
Quaternion quat;
|
||||
mat.decompose(&scale, &quat, &trans);
|
||||
|
||||
_extents.x *= scale.x;
|
||||
_extents.y *= scale.y;
|
||||
_extents.z *= scale.z;
|
||||
}
|
||||
|
||||
NS_CC_END
|
|
@ -0,0 +1,117 @@
|
|||
/****************************************************************************
|
||||
Copyright (c) 2014 Chukong Technologies Inc.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef __CC_OBB_H__
|
||||
#define __CC_OBB_H__
|
||||
|
||||
#include "CCAABB.h"
|
||||
|
||||
NS_CC_BEGIN
|
||||
|
||||
class CC_DLL OBB
|
||||
{
|
||||
public:
|
||||
OBB();
|
||||
|
||||
/*
|
||||
* Construct obb from oriented bounding box
|
||||
*/
|
||||
OBB(const AABB& aabb);
|
||||
|
||||
/*
|
||||
* Construct obb from points
|
||||
*/
|
||||
OBB(const Vec3* verts, int nVerts);
|
||||
|
||||
/*
|
||||
* Check point in
|
||||
*/
|
||||
bool containPoint(const Vec3& point) const;
|
||||
|
||||
/*
|
||||
* Specify obb values
|
||||
*/
|
||||
void set(const Vec3& center, const Vec3& _xAxis, const Vec3& _yAxis, const Vec3& _zAxis, const Vec3& _extents);
|
||||
|
||||
/*
|
||||
* Clear obb
|
||||
*/
|
||||
void reset();
|
||||
|
||||
/* face to the obb's -z direction
|
||||
* verts[0] : left top front
|
||||
* verts[1] : left bottom front
|
||||
* verts[2] : right bottom front
|
||||
* verts[3] : right top front
|
||||
*
|
||||
* face to the obb's z direction
|
||||
* verts[4] : right top back
|
||||
* verts[5] : right bottom back
|
||||
* verts[6] : left bottom back
|
||||
* verts[7] : left top back
|
||||
*/
|
||||
void getCorners(Vec3* verts) const;
|
||||
|
||||
/*
|
||||
* Check intersect with other
|
||||
*/
|
||||
bool intersects(const OBB& box) const;
|
||||
|
||||
/**
|
||||
* Transforms the obb by the given transformation matrix.
|
||||
*/
|
||||
void transform(const Mat4& mat);
|
||||
|
||||
protected:
|
||||
/*
|
||||
* Project point to the target axis
|
||||
*/
|
||||
float projectPoint(const Vec3& point, const Vec3& axis) const;
|
||||
|
||||
/*
|
||||
* Calculate the min and max project value of through the box's corners
|
||||
*/
|
||||
void getInterval(const OBB& box, const Vec3& axis, float &min, float &max) const;
|
||||
|
||||
/*
|
||||
* Get the edege of x y z axis direction
|
||||
*/
|
||||
Vec3 getEdgeDir(int index) const;
|
||||
|
||||
/*
|
||||
* Get the face of x y z axis direction
|
||||
*/
|
||||
Vec3 getFaceDir(int index) const;
|
||||
|
||||
public:
|
||||
Vec3 _center; // obb center
|
||||
Vec3 _xAxis; // x axis of obb, unit vector
|
||||
Vec3 _yAxis; // y axis of obb, unit vecotr
|
||||
Vec3 _zAxis; // z axis of obb, unit vector
|
||||
Vec3 _extents; // obb length along each axis
|
||||
};
|
||||
|
||||
NS_CC_END
|
||||
|
||||
#endif
|
|
@ -1,4 +1,6 @@
|
|||
set(COCOS_3D_SRC
|
||||
3d/CCAABB.cpp
|
||||
3d/CCOBB.cpp
|
||||
3d/CCDrawNode3D.cpp
|
||||
3d/CCSkeleton3D.cpp
|
||||
3d/CCAttachNode.cpp
|
||||
|
|
|
@ -74,6 +74,8 @@ cocos2d.cpp \
|
|||
2d/CCTransitionPageTurn.cpp \
|
||||
2d/CCTransitionProgress.cpp \
|
||||
2d/CCTweenFunction.cpp \
|
||||
3d/CCAABB.cpp \
|
||||
3d/CCOBB.cpp \
|
||||
3d/CCAnimate3D.cpp \
|
||||
3d/CCAnimation3D.cpp \
|
||||
3d/CCAttachNode.cpp \
|
||||
|
|
|
@ -192,6 +192,10 @@
|
|||
"cocos/2d/cocos2dx.props",
|
||||
"cocos/2d/libcocos2d.vcxproj",
|
||||
"cocos/2d/libcocos2d.vcxproj.filters",
|
||||
"cocos/3d/CCAABB.cpp",
|
||||
"cocos/3d/CCAABB.h”,
|
||||
"cocos/3d/CCOBB.cpp",
|
||||
"cocos/3d/CCOBB.h”,
|
||||
"cocos/3d/CCAnimate3D.cpp",
|
||||
"cocos/3d/CCAnimate3D.h",
|
||||
"cocos/3d/CCAnimation3D.cpp",
|
||||
|
|
Loading…
Reference in New Issue