issue #1803:add SpriteOffsetAnchorRotationalSkewScale

This commit is contained in:
minggo 2013-03-14 15:11:55 +08:00
parent 0fe38f073c
commit 815733e0b7
3 changed files with 92 additions and 3 deletions

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@ -1255,6 +1255,93 @@ function SpriteOffsetAnchorSkewScale.create()
return layer
end
--
-- SpriteOffsetAnchorRotationalSkewScale
--
local SpriteOffsetAnchorRotationalSkewScale = {}
function SpriteOffsetAnchorRotationalSkewScale.initLayer(layer)
local s = CCDirector:sharedDirector():getWinSize()
local cache = CCSpriteFrameCache:sharedSpriteFrameCache()
cache:addSpriteFramesWithFile("animations/grossini.plist")
cache:addSpriteFramesWithFile("animations/grossini_gray.plist", "animations/grossini_gray.png")
for i = 0, 2 do
-- Animation using Sprite batch
local sprite = CCSprite:createWithSpriteFrameName("grossini_dance_01.png")
sprite:setPosition(ccp(s.width/4*(i+1), s.height/2))
local point = CCSprite:create("Images/r1.png")
point:setScale(0.25)
point:setPosition(sprite:getPosition())
layer:addChild(point, 1)
if i == 0 then
sprite:setAnchorPoint(ccp(0, 0))
elseif i == 1 then
sprite:setAnchorPoint(ccp(0.5, 0.5))
else
sprite:setAnchorPoint(ccp(1, 1))
end
point:setPosition(sprite:getPosition())
local animFrames = CCArray:create()
for j = 0, 13 do
local frame = cache:spriteFrameByName(string.format("grossini_dance_%02d.png", (j+1)))
animFrames:addObject(frame)
end
local animation = CCAnimation:createWithSpriteFrames(animFrames, 0.3)
sprite:runAction(CCRepeatForever:create(CCAnimate:create(animation)))
-- Skew
local skewX = CCRotateBy:create(2, 45, 0)
local skewX_back = skewX:reverse()
local skewY = CCRotateBy:create(2, 0, 45)
local skewY_back = skewY:reverse()
local actionArray = CCArray:create()
actionArray:addObject(skewX)
actionArray:addObject(skewX_back)
actionArray:addObject(skewY)
actionArray:addObject(skewY_back)
local seq_skew = CCSequence:create(actionArray)
sprite:runAction(CCRepeatForever:create(seq_skew))
-- Scale
local scale = CCScaleBy:create(2, 2)
local scale_back = scale:reverse()
local seq_scale = CCSequence:createWithTwoActions(scale, scale_back)
sprite:runAction(CCRepeatForever:create(seq_scale))
layer:addChild(sprite, i)
end
return layer
end
function SpriteOffsetAnchorRotationalSkewScale.eventHandler(tag)
if tag == "exit" then
local cache = CCSpriteFrameCache:sharedSpriteFrameCache()
cache:removeSpriteFramesFromFile("animations/grossini.plist")
cache:removeSpriteFramesFromFile("animations/grossini_gray.plist")
end
end
function SpriteOffsetAnchorRotationalSkewScale.create()
local layer = CCLayer:create()
layer:registerScriptHandler(SpriteOffsetAnchorRotationalSkewScale.eventHandler)
Helper.initWithLayer(layer)
layer = SpriteOffsetAnchorRotationalSkewScale.initLayer(layer)
Helper.titleLabel:setString("Sprite anchor + rot skew + scale")
return layer
end
function SpriteTest()
local scene = CCScene:create()
@ -1273,7 +1360,8 @@ function SpriteTest()
SpriteOffsetAnchorRotationalSkew.create,
SpriteBatchNodeOffsetAnchorSkew.create,
SpriteBatchNodeOffsetAnchorRotationalSkew.create,
SpriteOffsetAnchorSkewScale.create
SpriteOffsetAnchorSkewScale.create,
SpriteOffsetAnchorRotationalSkewScale.create
}
scene:addChild(Sprite1.create())

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@ -1 +1 @@
f69ec53c941b1d3790a138b08d94b14e0db78442
a4f7260b60cbb186bd99e15372b41c55ddfea89c

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@ -94,9 +94,10 @@ class CCRotateTo : public CCActionInterval
class CCRotateBy : public CCActionInterval
{
CCActionInterval* reverse(void);
CCActionInterval* reverse(void);
static CCRotateBy* create(float duration, float fDeltaAngle);
static CCRotateBy* create(float duration, float fDeltaAngleX, float DeltaAngleY);
};
class CCMoveTo : public CCActionInterval