mirror of https://github.com/axmolengine/axmol.git
Finish #564
Add new cmake variable: - AX_PREBUILT_DIR: specific engine build directory relative to ADXE_ROOT, such as "-DAX_PREBUILT_DIR=build_x86"
This commit is contained in:
parent
694712ee9e
commit
8196eb8ac6
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@ -1,8 +1,8 @@
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#/****************************************************************************
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# Copyright (c) 2013-2014 cocos2d-x.org
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# Copyright (c) 2021 Bytedance Inc.
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# Copyright (c) 2021-2022 Bytedance Inc.
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#
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# https://adxe.org
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# https://adxeproject.github.io
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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@ -44,15 +44,23 @@ if(NOT DEFINED BUILD_ENGINE_DONE) # to test HelloCpp into root project
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if(NOT (ADXE_ROOT STREQUAL ""))
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set(ADXE_ROOT_PATH "${ADXE_ROOT}")
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file(TO_CMAKE_PATH ${ADXE_ROOT_PATH} ADXE_ROOT_PATH) # string(REPLACE "\\" "/" ADXE_ROOT_PATH ${ADXE_ROOT_PATH})
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file(TO_CMAKE_PATH ${ADXE_ROOT_PATH} ADXE_ROOT_PATH) # string(REPLACE "\\" "/" ADXE_ROOT_PATH ${ADXE_ROOT_PATH})
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message(STATUS "Using system env var ADXE_ROOT=${ADXE_ROOT}")
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else()
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message(FATAL_ERROR "Please run setup.py add system env var 'ADXE_ROOT' to specific the engine root")
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endif()
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set(CMAKE_MODULE_PATH ${ADXE_ROOT_PATH}/cmake/Modules/)
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include(CocosBuildSet)
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add_subdirectory(${ADXE_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/adxe/core)
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set(_AX_USE_PREBUILT FALSE)
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if (WIN32 AND DEFINED AX_PREBUILT_DIR AND IS_DIRECTORY ${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR})
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set(_AX_USE_PREBUILT TRUE)
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endif()
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if (NOT _AX_USE_PREBUILT)
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add_subdirectory(${ADXE_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/adxe/core)
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endif()
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endif()
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# record sources, headers, resources...
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@ -166,7 +174,9 @@ if(APPLE)
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# For code-signing, set the DEVELOPMENT_TEAM:
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#set_xcode_property(${APP_NAME} DEVELOPMENT_TEAM "GRLXXXX2K9")
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elseif(WINDOWS)
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cocos_copy_target_dll(${APP_NAME})
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if(NOT _AX_USE_PREBUILT)
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cocos_copy_target_dll(${APP_NAME})
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endif()
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endif()
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if(WINDOWS)
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@ -175,3 +185,139 @@ elseif(LINUX)
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cocos_get_resource_path(APP_RES_DIR ${APP_NAME})
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cocos_copy_target_res(${APP_NAME} LINK_TO ${APP_RES_DIR} FOLDERS ${GAME_RES_FOLDER})
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endif()
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if (_AX_USE_PREBUILT) # support windows only
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if(NOT ("${CMAKE_GENERATOR_PLATFORM}" STREQUAL "Win32"))
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set(WIN64 TRUE)
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set(ARCH_ALIAS "x64")
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else()
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set(WIN32 TRUE)
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set(ARCH_ALIAS "x86")
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endif()
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if (NOT AX_USE_SHARED_PREBUILT)
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target_compile_definitions(${APP_NAME}
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PRIVATE CC_STATIC=1
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)
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endif()
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target_include_directories(${APP_NAME}
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua
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PRIVATE ${ADXE_ROOT_PATH}/extensions/scripting/lua-bindings/manual
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PRIVATE ${ADXE_ROOT_PATH}
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty
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PRIVATE ${ADXE_ROOT_PATH}/extensions
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PRIVATE ${ADXE_ROOT_PATH}/core
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PRIVATE ${ADXE_ROOT_PATH}/core/platform
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PRIVATE ${ADXE_ROOT_PATH}/core/base
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PRIVATE ${ADXE_ROOT_PATH}/core/audio
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PRIVATE ${ADXE_ROOT_PATH}/core/platform/win32
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/fmt/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/robin-map/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/freetype/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/glfw/include/GLFW
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/box2d/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/chipmunk/include
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PRIVATE ${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/engine/thirdparty/freetype/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/recast/..
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/bullet/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/webp/src/webp
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/pugixml
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/xxhash/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lz4/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/clipper/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/ConvertUTF/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/poly2tri/..
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/astc/..
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/openal/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/ogg/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/glad/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/glfw/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/png
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/unzip/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/llhttp/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua/plainlua
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua/tolua/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua/lua-cjson/.
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PRIVATE ${ADXE_ROOT_PATH}/extensions/cocostudio
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PRIVATE ${ADXE_ROOT_PATH}/extensions/spine/runtime/include
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PRIVATE ${ADXE_ROOT_PATH}/extensions/fairygui
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PRIVATE ${ADXE_ROOT_PATH}/extensions/GUI
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/zlib/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/jpeg/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/openssl/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/curl/include
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)
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target_link_directories(${APP_NAME}
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/zlib/prebuilt/windows/${ARCH_ALIAS}
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/jpeg/prebuilt/windows/${ARCH_ALIAS}
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/curl/prebuilt/windows/${ARCH_ALIAS}
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PRIVATE ${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/lib/Debug
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)
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# Linking OS libs
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target_link_libraries(${APP_NAME} winmm Version)
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# Linking engine and thirdparty libs
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target_link_libraries(${APP_NAME}
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spine.lib
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particle3d.lib
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assets-manager.lib
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cocostudio.lib
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DragonBones.lib
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adxe.lib
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box2d.lib
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chipmunk.lib
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freetype.lib
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libzlib.lib
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recast.lib
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bullet.lib
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jpeg-static.lib
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libcrypto.lib
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libssl.lib
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webp.lib
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pugixml.lib
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xxhash.lib
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lz4.lib
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clipper.lib
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ConvertUTF.lib
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poly2tri.lib
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astc.lib
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libcurl_imp.lib
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OpenAL32.lib
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ogg.lib
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glad.lib
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glfw.lib
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png.lib
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unzip.lib
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llhttp.lib
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physics-nodes.lib
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)
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# Copy dlls to app bin dir
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# copy thirdparty dlls to target bin dir
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# copy_thirdparty_dlls(${APP_NAME} $<TARGET_FILE_DIR:${APP_NAME}>)
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add_custom_command(TARGET ${APP_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${ADXE_ROOT_PATH}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}/libcrypto-3.dll"
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"${ADXE_ROOT_PATH}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}/libssl-3.dll"
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"${ADXE_ROOT_PATH}/thirdparty/curl/prebuilt/windows/${ARCH_ALIAS}/libcurl.dll"
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"${ADXE_ROOT_PATH}/thirdparty/zlib/prebuilt/windows/${ARCH_ALIAS}/zlib1.dll"
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"${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/bin/\$\(Configuration\)/OpenAL32.dll"
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$<TARGET_FILE_DIR:${APP_NAME}>)
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# Copy windows angle binaries
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if (AX_USE_COMPAT_GL)
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add_custom_command(TARGET ${APP_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${ADXE_ROOT_PATH}/thirdparty/angle/prebuilt/${ARCH_ALIAS}/libGLESv2.dll
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${ADXE_ROOT_PATH}/thirdparty/angle/prebuilt/${ARCH_ALIAS}/libEGL.dll
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${ADXE_ROOT_PATH}/thirdparty/angle/prebuilt/${ARCH_ALIAS}/d3dcompiler_47.dll
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$<TARGET_FILE_DIR:${APP_NAME}>
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)
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endif()
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endif()
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@ -22,6 +22,7 @@
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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cmake_minimum_required(VERSION 3.10)
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set(APP_NAME HelloLua)
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@ -53,7 +54,15 @@ if(NOT DEFINED BUILD_ENGINE_DONE) # to test HelloLua into root project
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include(CocosBuildSet)
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set(AX_ENABLE_EXT_LUA ON)
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add_subdirectory(${ADXE_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/adxe/core)
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set(_AX_USE_PREBUILT FALSE)
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if (WIN32 AND DEFINED AX_PREBUILT_DIR AND IS_DIRECTORY ${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR})
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set(_AX_USE_PREBUILT TRUE)
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endif()
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if (NOT _AX_USE_PREBUILT)
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add_subdirectory(${ADXE_ROOT_PATH}/core ${ENGINE_BINARY_PATH}/adxe/core)
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endif()
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endif()
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set(RUNTIME_SRC_ROOT ${CMAKE_CURRENT_SOURCE_DIR}/frameworks/runtime-src)
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@ -169,8 +178,10 @@ if(APPLE)
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set_xcode_property(${APP_NAME} CODE_SIGN_IDENTITY "iPhone Developer")
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endif()
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elseif(WINDOWS)
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cocos_copy_target_dll(${APP_NAME})
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cocos_copy_lua_dlls(${APP_NAME})
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if(NOT _AX_USE_PREBUILT)
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cocos_copy_target_dll(${APP_NAME})
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cocos_copy_lua_dlls(${APP_NAME})
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endif()
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endif()
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# copy resource on linux or WINDOWS
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if(WINDOWS)
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@ -183,3 +194,145 @@ elseif(LINUX)
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cocos_copy_lua_scripts(${APP_NAME} ${res_src_folders} ${APP_RES_DIR}/src )
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cocos_copy_lua_scripts(${APP_NAME} ${res_script_folders} ${APP_RES_DIR}/src/cocos)
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endif()
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if (_AX_USE_PREBUILT) # support windows only
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if(NOT ("${CMAKE_GENERATOR_PLATFORM}" STREQUAL "Win32"))
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set(WIN64 TRUE)
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set(ARCH_ALIAS "x64")
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else()
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set(WIN32 TRUE)
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set(ARCH_ALIAS "x86")
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endif()
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if (NOT AX_USE_SHARED_PREBUILT)
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target_compile_definitions(${APP_NAME}
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PRIVATE CC_STATIC=1
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PRIVATE _USRLUASTATIC=1
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)
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endif()
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target_include_directories(${APP_NAME}
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua
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PRIVATE ${ADXE_ROOT_PATH}/extensions/scripting/lua-bindings/manual
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PRIVATE ${ADXE_ROOT_PATH}
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty
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PRIVATE ${ADXE_ROOT_PATH}/extensions
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PRIVATE ${ADXE_ROOT_PATH}/core
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PRIVATE ${ADXE_ROOT_PATH}/core/platform
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PRIVATE ${ADXE_ROOT_PATH}/core/base
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PRIVATE ${ADXE_ROOT_PATH}/core/audio
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PRIVATE ${ADXE_ROOT_PATH}/core/platform/win32
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/fmt/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/robin-map/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/freetype/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/glfw/include/GLFW
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/box2d/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/chipmunk/include
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PRIVATE ${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/engine/thirdparty/freetype/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/recast/..
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/bullet/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/webp/src/webp
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/pugixml
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/xxhash/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lz4/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/clipper/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/ConvertUTF/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/poly2tri/..
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/astc/..
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/openal/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/ogg/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/glad/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/glfw/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/png
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/unzip/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/llhttp/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua/plainlua
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua/tolua/.
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/lua/lua-cjson/.
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PRIVATE ${ADXE_ROOT_PATH}/extensions/cocostudio
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PRIVATE ${ADXE_ROOT_PATH}/extensions/spine/runtime/include
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PRIVATE ${ADXE_ROOT_PATH}/extensions/fairygui
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PRIVATE ${ADXE_ROOT_PATH}/extensions/GUI
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/zlib/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/jpeg/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/openssl/include
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/curl/include
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)
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target_link_directories(${APP_NAME}
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/zlib/prebuilt/windows/${ARCH_ALIAS}
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/jpeg/prebuilt/windows/${ARCH_ALIAS}
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PRIVATE ${ADXE_ROOT_PATH}/thirdparty/curl/prebuilt/windows/${ARCH_ALIAS}
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PRIVATE ${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/lib/Debug
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)
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# Linking OS libs
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target_link_libraries(${APP_NAME} winmm Version)
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# Linking engine and thirdparty libs
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target_link_libraries(${APP_NAME}
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adxelua.lib
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spine.lib
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particle3d.lib
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assets-manager.lib
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cocostudio.lib
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DragonBones.lib
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lua-cjson.lib
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tolua.lib
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plainlua.lib
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adxe.lib
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box2d.lib
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chipmunk.lib
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freetype.lib
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libzlib.lib
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recast.lib
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bullet.lib
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jpeg-static.lib
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libcrypto.lib
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libssl.lib
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webp.lib
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pugixml.lib
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xxhash.lib
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lz4.lib
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clipper.lib
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ConvertUTF.lib
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poly2tri.lib
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astc.lib
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libcurl_imp.lib
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OpenAL32.lib
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ogg.lib
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glad.lib
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glfw.lib
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png.lib
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unzip.lib
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llhttp.lib
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physics-nodes.lib
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)
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# Copy dlls to app bin dir
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# copy thirdparty dlls to target bin dir
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# copy_thirdparty_dlls(${APP_NAME} $<TARGET_FILE_DIR:${APP_NAME}>)
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add_custom_command(TARGET ${APP_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${ADXE_ROOT_PATH}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}/libcrypto-3.dll"
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"${ADXE_ROOT_PATH}/thirdparty/openssl/prebuilt/windows/${ARCH_ALIAS}/libssl-3.dll"
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"${ADXE_ROOT_PATH}/thirdparty/curl/prebuilt/windows/${ARCH_ALIAS}/libcurl.dll"
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"${ADXE_ROOT_PATH}/thirdparty/zlib/prebuilt/windows/${ARCH_ALIAS}/zlib1.dll"
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"${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/bin/\$\(Configuration\)/OpenAL32.dll"
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"${ADXE_ROOT_PATH}/${AX_PREBUILT_DIR}/bin/\$\(Configuration\)/plainlua.dll"
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$<TARGET_FILE_DIR:${APP_NAME}>)
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# Copy windows angle binaries
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if (AX_USE_COMPAT_GL)
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add_custom_command(TARGET ${APP_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${ADXE_ROOT_PATH}/thirdparty/angle/prebuilt/${ARCH_ALIAS}/libGLESv2.dll
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${ADXE_ROOT_PATH}/thirdparty/angle/prebuilt/${ARCH_ALIAS}/libEGL.dll
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${ADXE_ROOT_PATH}/thirdparty/angle/prebuilt/${ARCH_ALIAS}/d3dcompiler_47.dll
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$<TARGET_FILE_DIR:${APP_NAME}>
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)
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endif()
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endif()
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