Fixed #5635: Correction of mouse event's cursor position

This commit is contained in:
pandamicro 2014-07-01 15:14:41 +08:00
parent abfbc4bffb
commit 81df54b82e
1 changed files with 11 additions and 6 deletions

View File

@ -564,20 +564,22 @@ void GLView::onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int
}
}
}
//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
float cursorX = (_mouseX - _viewPortRect.origin.x) / _scaleX;
float cursorY = (_viewPortRect.origin.y + _viewPortRect.size.height - _mouseY) / _scaleY;
if(GLFW_PRESS == action)
{
EventMouse event(EventMouse::MouseEventType::MOUSE_DOWN);
//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
event.setCursorPosition(_mouseX, this->getViewPortRect().size.height - _mouseY);
event.setCursorPosition(cursorX, cursorY);
event.setMouseButton(button);
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
}
else if(GLFW_RELEASE == action)
{
EventMouse event(EventMouse::MouseEventType::MOUSE_UP);
//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
event.setCursorPosition(_mouseX, this->getViewPortRect().size.height - _mouseY);
event.setCursorPosition(cursorX, cursorY);
event.setMouseButton(button);
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
}
@ -605,6 +607,10 @@ void GLView::onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
intptr_t id = 0;
this->handleTouchesMove(1, &id, &_mouseX, &_mouseY);
}
//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
float cursorX = (_mouseX - _viewPortRect.origin.x) / _scaleX;
float cursorY = (_viewPortRect.origin.y + _viewPortRect.size.height - _mouseY) / _scaleY;
EventMouse event(EventMouse::MouseEventType::MOUSE_MOVE);
// Set current button
@ -620,8 +626,7 @@ void GLView::onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
{
event.setMouseButton(GLFW_MOUSE_BUTTON_MIDDLE);
}
//Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
event.setCursorPosition(_mouseX, this->getViewPortRect().size.height - _mouseY);
event.setCursorPosition(cursorX, cursorY);
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
}