mirror of https://github.com/axmolengine/axmol.git
remove bad test case (#19704)
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@ -64,7 +64,6 @@ Sprite3DTests::Sprite3DTests()
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ADD_TEST_CASE(NodeAnimationTest);
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ADD_TEST_CASE(Issue9767);
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ADD_TEST_CASE(Sprite3DClippingTest);
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// ADD_TEST_CASE(Sprite3DTestMeshLight); //TODO coulsonwang missing attibute data in Sprite3DTest/mesh_model.c3b
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ADD_TEST_CASE(Animate3DCallbackTest);
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ADD_TEST_CASE(CameraBackgroundClearTest);
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ADD_TEST_CASE(Sprite3DVertexColorTest);
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@ -2349,37 +2348,6 @@ std::string Animate3DCallbackTest::subtitle() const
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return "";
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}
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Sprite3DTestMeshLight::Sprite3DTestMeshLight()
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{
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auto s = Director::getInstance()->getWinSize();
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auto _sprite = Sprite3D::create("Sprite3DTest/mesh_model.c3b");
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_sprite->setPosition(Vec2(0, 0));
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_sprite->setScale(0.05f);
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_sprite->setCameraMask(2);
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PointLight * light = PointLight::create(Vec3(0, 0, 400), Color3B(255, 255, 255), 1000.0f);
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//setup camera
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auto camera = Camera::createPerspective(40, s.width / s.height, 0.01f, 1000.f);
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camera->setCameraFlag(CameraFlag::USER1);
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camera->setPosition3D(Vec3(0.f, 30.f, 100.f));
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camera->lookAt(Vec3(0.f, 0.f, 0.f));
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addChild(camera);
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addChild(_sprite);
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addChild(light);
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}
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std::string Sprite3DTestMeshLight::title() const
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{
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return "3D mesh with light without texture";
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}
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std::string Sprite3DTestMeshLight::subtitle() const
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{
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return "";
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}
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Sprite3DVertexColorTest::Sprite3DVertexColorTest()
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{
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@ -531,18 +531,6 @@ protected:
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cocos2d::Sprite3D* _sprite3d;
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};
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class Sprite3DTestMeshLight : public Sprite3DTestDemo
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{
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public:
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CREATE_FUNC(Sprite3DTestMeshLight);
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Sprite3DTestMeshLight();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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protected:
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cocos2d::Sprite3D* _sprite;
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};
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class CameraBackgroundClearTest : public Sprite3DTestDemo
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{
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public:
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