fix #234, spine custom shader doesn't work.

This commit is contained in:
halx99 2020-10-17 22:00:53 +08:00
parent dcc4c8d385
commit 82c864f2ed
6 changed files with 992 additions and 958 deletions

View File

@ -34,10 +34,9 @@
USING_NS_CC;
namespace spine {
namespace {
namespace {
Cocos2dTextureLoader textureLoader;
int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex);
@ -49,46 +48,45 @@ namespace spine {
Color4B ColorToColor4B(const Color& color);
bool slotIsOutRange(Slot& slot, int startSlotIndex, int endSlotIndex);
bool nothingToDraw(Slot& slot, int startSlotIndex, int endSlotIndex);
}
}
// C Variable length array
#ifdef _MSC_VER
// VLA not supported, use _malloca
#define VLA(type, arr, count) \
// VLA not supported, use _malloca
#define VLA(type, arr, count) \
type* arr = static_cast<type*>( _malloca(sizeof(type) * count) )
#define VLA_FREE(arr) do { _freea(arr); } while(false)
#define VLA_FREE(arr) do { _freea(arr); } while(false)
#else
#define VLA(type, arr, count) \
#define VLA(type, arr, count) \
type arr[count]
#define VLA_FREE(arr)
#define VLA_FREE(arr)
#endif
SkeletonRenderer* SkeletonRenderer::createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
SkeletonRenderer* SkeletonRenderer::createWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
SkeletonRenderer* node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
node->autorelease();
return node;
}
}
SkeletonRenderer* SkeletonRenderer::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
SkeletonRenderer* SkeletonRenderer::createWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
node->autorelease();
return node;
}
}
SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
node->autorelease();
return node;
}
}
SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
node->autorelease();
return node;
}
}
void SkeletonRenderer::initialize () {
void SkeletonRenderer::initialize () {
_clipper = new (__FILE__, __LINE__) SkeletonClipping();
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
@ -98,9 +96,9 @@ namespace spine {
_skeleton->setToSetupPose();
_skeleton->updateWorldTransform();
}
}
void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
void SkeletonRenderer::setupGLProgramState (bool twoColorTintEnabled) {
if (twoColorTintEnabled) {
#if COCOS2D_VERSION < 0x00040000
setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState());
@ -119,8 +117,7 @@ namespace spine {
} else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
MeshAttachment* meshAttachment = static_cast<MeshAttachment*>(attachment);
texture = static_cast<AttachmentVertices*>(meshAttachment->getRendererObject())->_texture;
}
else {
} else {
continue;
}
@ -131,60 +128,60 @@ namespace spine {
#if COCOS2D_VERSION < 0x00040000
setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP, texture));
#endif
}
}
void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
void SkeletonRenderer::setSkeletonData (SkeletonData *skeletonData, bool ownsSkeletonData) {
_skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
_ownsSkeletonData = ownsSkeletonData;
}
}
SkeletonRenderer::SkeletonRenderer ()
SkeletonRenderer::SkeletonRenderer ()
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
}
}
SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
SkeletonRenderer::SkeletonRenderer(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData, ownsAtlas);
}
}
SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData)
SkeletonRenderer::SkeletonRenderer (SkeletonData *skeletonData, bool ownsSkeletonData)
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
initWithData(skeletonData, ownsSkeletonData);
}
}
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale)
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, Atlas* atlas, float scale)
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
initWithJsonFile(skeletonDataFile, atlas, scale);
}
}
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _effect(nullptr), _startSlotIndex(0), _endSlotIndex(std::numeric_limits<int>::max()) {
initWithJsonFile(skeletonDataFile, atlasFile, scale);
}
}
SkeletonRenderer::~SkeletonRenderer () {
SkeletonRenderer::~SkeletonRenderer () {
if (_ownsSkeletonData) delete _skeleton->getData();
if (_ownsSkeleton) delete _skeleton;
if (_ownsAtlas && _atlas) delete _atlas;
if (_attachmentLoader) delete _attachmentLoader;
delete _clipper;
}
}
void SkeletonRenderer::initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) {
void SkeletonRenderer::initWithSkeleton(Skeleton* skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) {
_skeleton = skeleton;
_ownsSkeleton = ownsSkeleton;
_ownsSkeletonData = ownsSkeletonData;
_ownsAtlas = ownsAtlas;
initialize();
}
}
void SkeletonRenderer::initWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
void SkeletonRenderer::initWithData (SkeletonData* skeletonData, bool ownsSkeletonData) {
_ownsSkeleton = true;
setSkeletonData(skeletonData, ownsSkeletonData);
initialize();
}
}
void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
_atlas = atlas;
_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
@ -197,9 +194,9 @@ namespace spine {
setSkeletonData(skeletonData, true);
initialize();
}
}
void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
CCASSERT(_atlas, "Error reading atlas file.");
@ -215,9 +212,9 @@ namespace spine {
setSkeletonData(skeletonData, true);
initialize();
}
}
void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, Atlas* atlas, float scale) {
_atlas = atlas;
_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
@ -229,9 +226,9 @@ namespace spine {
setSkeletonData(skeletonData, true);
initialize();
}
}
void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
CCASSERT(_atlas, "Error reading atlas file.");
@ -246,16 +243,16 @@ namespace spine {
setSkeletonData(skeletonData, true);
initialize();
}
}
void SkeletonRenderer::update (float deltaTime) {
void SkeletonRenderer::update (float deltaTime) {
Node::update(deltaTime);
if (_ownsSkeleton) _skeleton->update(deltaTime * _timeScale);
}
}
void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
// Early exit if the skeleton is invisible
void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
// Early exit if the skeleton is invisible.
if (getDisplayedOpacity() == 0 || _skeleton->getColor().a == 0) {
return;
}
@ -269,14 +266,14 @@ namespace spine {
VLA(float, worldCoords, coordCount);
transformWorldVertices(worldCoords, coordCount, *_skeleton, _startSlotIndex, _endSlotIndex);
#if CC_USE_CULLING
#if CC_USE_CULLING
const cocos2d::Rect bb = computeBoundingRect(worldCoords, coordCount / 2);
if (cullRectangle(renderer, transform, bb)) {
VLA_FREE(worldCoords);
return;
}
#endif
#endif
const float* worldCoordPtr = worldCoords;
SkeletonBatch* batch = SkeletonBatch::getInstance();
@ -337,7 +334,7 @@ namespace spine {
dstTriangleVertices = reinterpret_cast<float*>(trianglesTwoColor.verts);
dstStride = sizeof(V3F_C4B_C4B_T2F) / sizeof(float);
}
// Copy world vertices to triangle vertices
// Copy world vertices to triangle vertices.
interleaveCoordinates(dstTriangleVertices, worldCoordPtr, 4, dstStride);
worldCoordPtr += 8;
@ -372,7 +369,7 @@ namespace spine {
dstVertexCount = trianglesTwoColor.vertCount;
}
// Copy world vertices to triangle vertices
// Copy world vertices to triangle vertices.
//assert(dstVertexCount * 2 == attachment->super.worldVerticesLength);
interleaveCoordinates(dstTriangleVertices, worldCoordPtr, dstVertexCount, dstStride);
worldCoordPtr += dstVertexCount * 2;
@ -398,16 +395,14 @@ namespace spine {
darkColor.a = darkPremultipliedAlpha;
color.a *= nodeColor.a * _skeleton->getColor().a * slot->getColor().a;
// skip rendering if the color of this attachment is 0
if (color.a == 0){
if (color.a == 0) {
_clipper->clipEnd(*slot);
continue;
}
color.r *= nodeColor.r * _skeleton->getColor().r * slot->getColor().r;
color.g *= nodeColor.g * _skeleton->getColor().g * slot->getColor().g;
color.b *= nodeColor.b * _skeleton->getColor().b * slot->getColor().b;
if (_premultipliedAlpha)
{
if (_premultipliedAlpha) {
color.r *= color.a;
color.g *= color.a;
color.b *= color.a;
@ -423,7 +418,7 @@ namespace spine {
_clipper->clipTriangles((float*)&triangles.verts[0].vertices, triangles.indices, triangles.indexCount, (float*)&triangles.verts[0].texCoords, sizeof(cocos2d::V3F_C4B_T2F) / 4);
batch->deallocateVertices(triangles.vertCount);
if (_clipper->getClippedTriangles().size() == 0){
if (_clipper->getClippedTriangles().size() == 0) {
_clipper->clipEnd(*slot);
continue;
}
@ -438,7 +433,7 @@ namespace spine {
#if COCOS2D_VERSION < 0x00040000
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
#else
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, triangles, transform, transformFlags);
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _programState, blendFunc, triangles, transform, transformFlags);
#endif
const float* verts = _clipper->getClippedVertices().buffer();
@ -466,11 +461,11 @@ namespace spine {
}
}
} else {
// Not clipping
// Not clipping.
#if COCOS2D_VERSION < 0x00040000
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _glProgramState, blendFunc, triangles, transform, transformFlags);
#else
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, triangles, transform, transformFlags);
cocos2d::TrianglesCommand* batchedTriangles = batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _programState, blendFunc, triangles, transform, transformFlags);
#endif
if (_effect) {
@ -489,13 +484,13 @@ namespace spine {
}
}
} else {
// Two tints
// Two color tinting.
if (_clipper->isClipping()) {
_clipper->clipTriangles((float*)&trianglesTwoColor.verts[0].position, trianglesTwoColor.indices, trianglesTwoColor.indexCount, (float*)&trianglesTwoColor.verts[0].texCoords, sizeof(V3F_C4B_C4B_T2F) / 4);
twoColorBatch->deallocateVertices(trianglesTwoColor.vertCount);
if (_clipper->getClippedTriangles().size() == 0){
if (_clipper->getClippedTriangles().size() == 0) {
_clipper->clipEnd(*slot);
continue;
}
@ -509,7 +504,7 @@ namespace spine {
#if COCOS2D_VERSION < 0x00040000
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
#else
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _programState, blendFunc, trianglesTwoColor, transform, transformFlags);
#endif
const float* verts = _clipper->getClippedVertices().buffer();
@ -544,7 +539,7 @@ namespace spine {
#if COCOS2D_VERSION < 0x00040000
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc, trianglesTwoColor, transform, transformFlags);
#else
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, blendFunc, trianglesTwoColor, transform, transformFlags);
TwoColorTrianglesCommand* batchedTriangles = lastTwoColorTrianglesCommand = twoColorBatch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture, _programState, blendFunc, trianglesTwoColor, transform, transformFlags);
#endif
if (_effect) {
@ -572,13 +567,10 @@ namespace spine {
if (lastTwoColorTrianglesCommand) {
Node* parent = this->getParent();
// We need to decide if we can postpone flushing the current
// batch. We can postpone if the next sibling node is a
// two color tinted skeleton with the same global-z.
// The parent->getChildrenCount() > 100 check is a hack
// as checking for a sibling is an O(n) operation, and if
// all children of this nodes parent are skeletons, we
// are in O(n2) territory.
// We need to decide if we can postpone flushing the current batch. We can postpone if the next sibling node is a two color
// tinted skeleton with the same global-z.
// The parent->getChildrenCount() > 100 check is a hack as checking for a sibling is an O(n) operation, and if all children
// of this nodes parent are skeletons, we are in O(n2) territory.
if (!parent || parent->getChildrenCount() > 100 || getChildrenCount() != 0) {
lastTwoColorTrianglesCommand->setForceFlush(true);
} else {
@ -613,10 +605,10 @@ namespace spine {
}
VLA_FREE(worldCoords);
}
}
void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
#if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
Director* director = Director::getInstance();
@ -737,9 +729,9 @@ namespace spine {
#if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
#endif
}
}
cocos2d::Rect SkeletonRenderer::getBoundingBox () const {
cocos2d::Rect SkeletonRenderer::getBoundingBox () const {
const int coordCount = computeTotalCoordCount(*_skeleton, _startSlotIndex, _endSlotIndex);
if (coordCount == 0) return { 0, 0, 0, 0 };
VLA(float, worldCoords, coordCount);
@ -747,152 +739,152 @@ namespace spine {
const cocos2d::Rect bb = computeBoundingRect(worldCoords, coordCount / 2);
VLA_FREE(worldCoords);
return bb;
}
}
// --- Convenience methods for Skeleton_* functions.
// --- Convenience methods for Skeleton_* functions.
void SkeletonRenderer::updateWorldTransform() {
void SkeletonRenderer::updateWorldTransform() {
_skeleton->updateWorldTransform();
}
}
void SkeletonRenderer::setToSetupPose () {
void SkeletonRenderer::setToSetupPose () {
_skeleton->setToSetupPose();
}
void SkeletonRenderer::setBonesToSetupPose () {
}
void SkeletonRenderer::setBonesToSetupPose () {
_skeleton->setBonesToSetupPose();
}
void SkeletonRenderer::setSlotsToSetupPose () {
}
void SkeletonRenderer::setSlotsToSetupPose () {
_skeleton->setSlotsToSetupPose();
}
}
Bone* SkeletonRenderer::findBone (const std::string& boneName) const {
Bone* SkeletonRenderer::findBone (const std::string& boneName) const {
return _skeleton->findBone(boneName.c_str());
}
}
Slot* SkeletonRenderer::findSlot (const std::string& slotName) const {
Slot* SkeletonRenderer::findSlot (const std::string& slotName) const {
return _skeleton->findSlot( slotName.c_str());
}
}
void SkeletonRenderer::setSkin (const std::string& skinName) {
void SkeletonRenderer::setSkin (const std::string& skinName) {
_skeleton->setSkin(skinName.empty() ? 0 : skinName.c_str());
}
void SkeletonRenderer::setSkin (const char* skinName) {
}
void SkeletonRenderer::setSkin (const char* skinName) {
_skeleton->setSkin(skinName);
}
}
Attachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
Attachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
return _skeleton->getAttachment(slotName.c_str(), attachmentName.c_str());
}
bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
}
bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
bool result = _skeleton->getAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
_skeleton->setAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str());
return result;
}
bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
}
bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
bool result = _skeleton->getAttachment(slotName.c_str(), attachmentName) ? true : false;
_skeleton->setAttachment(slotName.c_str(), attachmentName);
return result;
}
}
void SkeletonRenderer::setTwoColorTint(bool enabled) {
void SkeletonRenderer::setTwoColorTint(bool enabled) {
#if COCOS2D_VERSION >= 0x00040000
_twoColorTint = enabled;
#endif
setupGLProgramState(enabled);
}
}
bool SkeletonRenderer::isTwoColorTint() {
bool SkeletonRenderer::isTwoColorTint() {
#if COCOS2D_VERSION < 0x00040000
return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState();
#else
return _twoColorTint;
#endif
}
}
void SkeletonRenderer::setVertexEffect(VertexEffect *effect) {
void SkeletonRenderer::setVertexEffect(VertexEffect *effect) {
this->_effect = effect;
}
}
void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
_startSlotIndex = startSlotIndex == -1 ? 0 : startSlotIndex;
_endSlotIndex = endSlotIndex == -1 ? std::numeric_limits<int>::max() : endSlotIndex;
}
}
Skeleton* SkeletonRenderer::getSkeleton () const {
Skeleton* SkeletonRenderer::getSkeleton () const {
return _skeleton;
}
}
void SkeletonRenderer::setTimeScale (float scale) {
void SkeletonRenderer::setTimeScale (float scale) {
_timeScale = scale;
}
float SkeletonRenderer::getTimeScale () const {
}
float SkeletonRenderer::getTimeScale () const {
return _timeScale;
}
}
void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
_debugSlots = enabled;
}
bool SkeletonRenderer::getDebugSlotsEnabled () const {
}
bool SkeletonRenderer::getDebugSlotsEnabled () const {
return _debugSlots;
}
}
void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
_debugBones = enabled;
}
bool SkeletonRenderer::getDebugBonesEnabled () const {
}
bool SkeletonRenderer::getDebugBonesEnabled () const {
return _debugBones;
}
}
void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) {
void SkeletonRenderer::setDebugMeshesEnabled (bool enabled) {
_debugMeshes = enabled;
}
bool SkeletonRenderer::getDebugMeshesEnabled () const {
}
bool SkeletonRenderer::getDebugMeshesEnabled () const {
return _debugMeshes;
}
}
void SkeletonRenderer::setDebugBoundingRectEnabled(bool enabled) {
void SkeletonRenderer::setDebugBoundingRectEnabled(bool enabled) {
_debugBoundingRect = enabled;
}
}
bool SkeletonRenderer::getDebugBoundingRectEnabled() const {
bool SkeletonRenderer::getDebugBoundingRectEnabled() const {
return _debugBoundingRect;
}
}
void SkeletonRenderer::onEnter () {
void SkeletonRenderer::onEnter () {
#if CC_ENABLE_SCRIPT_BINDING && COCOS2D_VERSION < 0x00040000
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
#endif
Node::onEnter();
scheduleUpdate();
}
}
void SkeletonRenderer::onExit () {
void SkeletonRenderer::onExit () {
#if CC_ENABLE_SCRIPT_BINDING && COCOS2D_VERSION < 0x00040000
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
#endif
Node::onExit();
unscheduleUpdate();
}
}
// --- CCBlendProtocol
// --- CCBlendProtocol
const BlendFunc& SkeletonRenderer::getBlendFunc () const {
const BlendFunc& SkeletonRenderer::getBlendFunc () const {
return _blendFunc;
}
}
void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
_blendFunc = blendFunc;
}
}
void SkeletonRenderer::setOpacityModifyRGB (bool value) {
void SkeletonRenderer::setOpacityModifyRGB (bool value) {
_premultipliedAlpha = value;
}
}
bool SkeletonRenderer::isOpacityModifyRGB () const {
bool SkeletonRenderer::isOpacityModifyRGB () const {
return _premultipliedAlpha;
}
}
namespace {
namespace {
cocos2d::Rect computeBoundingRect(const float* coords, int vertexCount) {
assert(coords);
assert(vertexCount > 0);
@ -1077,6 +1069,6 @@ namespace spine {
Color4B ColorToColor4B(const Color& color) {
return { (uint8_t)(color.r * 255.f), (uint8_t)(color.g * 255.f), (uint8_t)(color.b * 255.f), (uint8_t)(color.a * 255.f) };
}
}
}
}

View File

@ -178,7 +178,7 @@ char *Cocos2dExtension::_readFile(const spine::String &path, int *length) {
return ret;
#else
*length = static_cast<int>(data.getSize());
char* bytes = MALLOC(char, *length);
auto bytes = SpineExtension::alloc<char>(*length, __FILE__, __LINE__);
memcpy(bytes, data.getBytes(), *length);
return bytes;
#endif

View File

@ -60,22 +60,8 @@ void SkeletonBatch::destroyInstance () {
SkeletonBatch::SkeletonBatch () {
auto program = backend::Program::getBuiltinProgram(backend::ProgramType::POSITION_TEXTURE_COLOR);
_programState = std::make_shared<backend::ProgramState>(program);
auto vertexLayout = _programState->getVertexLayout();
auto locPosition = _programState->getAttributeLocation("a_position");
auto locTexcoord = _programState->getAttributeLocation("a_texCoord");
auto locColor = _programState->getAttributeLocation("a_color");
vertexLayout->setAttribute("a_position", locPosition, backend::VertexFormat::FLOAT3, offsetof(V3F_C4B_T2F, vertices), false);
vertexLayout->setAttribute("a_color", locColor, backend::VertexFormat::UBYTE4, offsetof(V3F_C4B_T2F, colors), true);
vertexLayout->setAttribute("a_texCoord", locTexcoord, backend::VertexFormat::FLOAT2, offsetof(V3F_C4B_T2F, texCoords), false);
vertexLayout->setLayout(sizeof(_vertices[0]));
_locMVP = _programState->getUniformLocation("u_MVPMatrix");
_locTexture = _programState->getUniformLocation("u_texture");
_programState = new backend::ProgramState(program); // new default program state
updateProgramStateLayout(_programState);
for (unsigned int i = 0; i < INITIAL_SIZE; i++) {
_commandsPool.push_back(createNewTrianglesCommand());
}
@ -95,6 +81,25 @@ SkeletonBatch::~SkeletonBatch () {
delete _commandsPool[i];
_commandsPool[i] = nullptr;
}
CC_SAFE_RELEASE(_programState);
}
void SkeletonBatch::updateProgramStateLayout(cocos2d::backend::ProgramState* programState)
{
auto vertexLayout = programState->getVertexLayout();
auto locPosition = programState->getAttributeLocation("a_position");
auto locTexcoord = programState->getAttributeLocation("a_texCoord");
auto locColor = programState->getAttributeLocation("a_color");
vertexLayout->setAttribute("a_position", locPosition, backend::VertexFormat::FLOAT3, offsetof(V3F_C4B_T2F, vertices), false);
vertexLayout->setAttribute("a_color", locColor, backend::VertexFormat::UBYTE4, offsetof(V3F_C4B_T2F, colors), true);
vertexLayout->setAttribute("a_texCoord", locTexcoord, backend::VertexFormat::FLOAT2, offsetof(V3F_C4B_T2F, texCoords), false);
vertexLayout->setLayout(sizeof(_vertices[0]));
_locMVP = programState->getUniformLocation("u_MVPMatrix");
_locTexture = programState->getUniformLocation("u_texture");
}
void SkeletonBatch::update (float delta) {
@ -148,15 +153,27 @@ void SkeletonBatch::deallocateIndices(uint32_t numIndices) {
}
cocos2d::TrianglesCommand* SkeletonBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
cocos2d::TrianglesCommand* SkeletonBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, backend::ProgramState* programState, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
TrianglesCommand* command = nextFreeCommand();
const cocos2d::Mat4& projectionMat = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
auto programState = command->getPipelineDescriptor().programState;
if (programState == nullptr)
programState = _programState;
CCASSERT(programState, "programState should not be null");
programState->setUniform(_locMVP, projectionMat.m, sizeof(projectionMat.m));
programState->setTexture(_locTexture, 0, texture->getBackendTexture());
auto& pipelinePS = command->getPipelineDescriptor().programState;
if (pipelinePS != programState)
{
CC_SAFE_RELEASE(pipelinePS);
pipelinePS = programState;
CC_SAFE_RETAIN(pipelinePS);
updateProgramStateLayout(pipelinePS);
}
pipelinePS->setUniform(_locMVP, projectionMat.m, sizeof(projectionMat.m));
pipelinePS->setTexture(_locTexture, 0, texture->getBackendTexture());
command->init(globalOrder, texture, blendType, triangles, mv, flags);
renderer->addCommand(command);
@ -177,12 +194,6 @@ cocos2d::TrianglesCommand* SkeletonBatch::nextFreeCommand() {
}
}
auto* command = _commandsPool[_nextFreeCommand++];
auto& pipelineDescriptor = command->getPipelineDescriptor();
if (pipelineDescriptor.programState == nullptr)
{
CCASSERT(_programState, "programState should not be null");
pipelineDescriptor.programState = _programState->clone();
}
return command;
}

View File

@ -35,6 +35,7 @@
#include <spine/spine.h>
#include <vector>
#include "renderer/backend/ProgramState.h"
namespace spine {
@ -50,7 +51,9 @@ namespace spine {
void deallocateVertices(uint32_t numVertices);
unsigned short* allocateIndices(uint32_t numIndices);
void deallocateIndices(uint32_t numVertices);
cocos2d::TrianglesCommand* addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
cocos2d::TrianglesCommand* addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::backend::ProgramState* programState, cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand::Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
void updateProgramStateLayout(cocos2d::backend::ProgramState* programState);
protected:
SkeletonBatch ();
@ -61,7 +64,9 @@ namespace spine {
cocos2d::TrianglesCommand* nextFreeCommand ();
cocos2d::TrianglesCommand* createNewTrianglesCommand();
std::shared_ptr<cocos2d::backend::ProgramState> _programState = nullptr;
// the default program state for batch draw
cocos2d::backend::ProgramState* _programState = nullptr;
cocos2d::backend::UniformLocation _locMVP;
cocos2d::backend::UniformLocation _locTexture;

View File

@ -99,16 +99,7 @@ namespace {
backend::UniformLocation __locPMatrix;
backend::UniformLocation __locTexture;
void initTwoColorProgramState()
{
if (__twoColorProgramState)
{
return;
}
auto program = backend::Device::getInstance()->newProgram(TWO_COLOR_TINT_VERTEX_SHADER, TWO_COLOR_TINT_FRAGMENT_SHADER);
auto* programState = new backend::ProgramState(program);
program->autorelease();
static void updateProgramStateLayout(backend::ProgramState* programState) {
__locPMatrix = programState->getUniformLocation("u_PMatrix");
__locTexture = programState->getUniformLocation("u_texture");
@ -124,6 +115,19 @@ namespace {
layout->setAttribute("a_color2", locColor2, backend::VertexFormat::UBYTE4, offsetof(spine::V3F_C4B_C4B_T2F, color2), true);
layout->setAttribute("a_texCoords", locTexcoord, backend::VertexFormat::FLOAT2, offsetof(spine::V3F_C4B_C4B_T2F, texCoords), false);
layout->setLayout(sizeof(spine::V3F_C4B_C4B_T2F));
}
static void initTwoColorProgramState()
{
if (__twoColorProgramState)
{
return;
}
auto program = backend::Device::getInstance()->newProgram(TWO_COLOR_TINT_VERTEX_SHADER, TWO_COLOR_TINT_FRAGMENT_SHADER);
auto* programState = new backend::ProgramState(program);
program->release();
updateProgramStateLayout(programState);
__twoColorProgramState = std::shared_ptr<backend::ProgramState>(programState);
}
@ -136,9 +140,9 @@ TwoColorTrianglesCommand::TwoColorTrianglesCommand() :_materialID(0), _texture(n
_type = RenderCommand::Type::CUSTOM_COMMAND;
}
void TwoColorTrianglesCommand::init(float globalOrder, cocos2d::Texture2D *texture, BlendFunc blendType, const TwoColorTriangles& triangles, const Mat4& mv, uint32_t flags) {
void TwoColorTrianglesCommand::init(float globalOrder, cocos2d::Texture2D *texture, cocos2d::backend::ProgramState* programState, BlendFunc blendType, const TwoColorTriangles& triangles, const Mat4& mv, uint32_t flags) {
updateCommandPipelineDescriptor();
updateCommandPipelineDescriptor(programState);
const cocos2d::Mat4& projectionMat = Director::getInstance()->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
auto finalMatrix = projectionMat * mv;
@ -177,18 +181,39 @@ void TwoColorTrianglesCommand::init(float globalOrder, cocos2d::Texture2D *textu
void TwoColorTrianglesCommand::updateCommandPipelineDescriptor()
void TwoColorTrianglesCommand::updateCommandPipelineDescriptor(cocos2d::backend::ProgramState* programState)
{
// OPTIMIZE ME: all commands belong a same Node should share a same programState like SkeletonBatch
if (!__twoColorProgramState)
{
initTwoColorProgramState();
}
CC_SAFE_RELEASE_NULL(_programState);
bool needsUpdateStateLayout = false;
auto& pipelinePS = _pipelineDescriptor.programState;
if (programState != nullptr)
{
if (_programState != programState) {
CC_SAFE_RELEASE(_programState);
_programState = programState; // Because the programState belong to Node, so no need to clone
CC_SAFE_RETAIN(_programState);
needsUpdateStateLayout = true;
}
}
else {
needsUpdateStateLayout = _programState != nullptr && _programState->getProgram() != __twoColorProgramState->getProgram();
CC_SAFE_RELEASE(_programState);
_programState = __twoColorProgramState->clone();
}
CCASSERT(_programState, "programState should not be null");
pipelinePS = _programState;
if (needsUpdateStateLayout)
updateProgramStateLayout(pipelinePS);
_locPMatrix = __locPMatrix;
_locTexture = __locTexture;
_pipelineDescriptor.programState = _programState;
}
TwoColorTrianglesCommand::~TwoColorTrianglesCommand()
@ -330,9 +355,9 @@ void SkeletonTwoColorBatch::deallocateIndices(uint32_t numIndices) {
_indices.setSize(_indices.size() - numIndices, 0);
}
TwoColorTrianglesCommand* SkeletonTwoColorBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
TwoColorTrianglesCommand* SkeletonTwoColorBatch::addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, backend::ProgramState* programState, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags) {
TwoColorTrianglesCommand* command = nextFreeCommand();
command->init(globalOrder, texture, blendType, triangles, mv, flags);
command->init(globalOrder, texture, programState, blendType, triangles, mv, flags);
command->updateVertexAndIndexBuffer(renderer, triangles.verts, triangles.vertCount, triangles.indices, triangles.indexCount);
renderer->addCommand(command);
return command;

View File

@ -35,6 +35,7 @@
#include <spine/spine.h>
#include <vector>
#include "renderer/backend/ProgramState.h"
namespace spine {
struct V3F_C4B_C4B_T2F {
@ -57,9 +58,9 @@ namespace spine {
~TwoColorTrianglesCommand();
void init(float globalOrder, cocos2d::Texture2D* texture, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
void init(float globalOrder, cocos2d::Texture2D* texture, cocos2d::backend::ProgramState* programState, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
void updateCommandPipelineDescriptor();
void updateCommandPipelineDescriptor(cocos2d::backend::ProgramState* programState);
inline cocos2d::backend::TextureBackend* getTexture() const { return _texture; }
@ -118,7 +119,7 @@ namespace spine {
unsigned short* allocateIndices(uint32_t numIndices);
void deallocateIndices(uint32_t numIndices);
TwoColorTrianglesCommand* addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
TwoColorTrianglesCommand* addCommand(cocos2d::Renderer* renderer, float globalOrder, cocos2d::Texture2D* texture, cocos2d::backend::ProgramState* programState, cocos2d::BlendFunc blendType, const TwoColorTriangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
void batch(cocos2d::Renderer* renderer, TwoColorTrianglesCommand* command);