mirror of https://github.com/axmolengine/axmol.git
parent
0e053e2703
commit
82f316a247
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@ -61,7 +61,7 @@ THE SOFTWARE.
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#include "CCGrid3DAction.h"
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#include "CCGridAction.h"
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#include "CCBitmapFontAtlas.h"
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// #include "CCParallaxNode.h"
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#include "CCParallaxNode.h"
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// #include "CCTMXTiledMap.h"
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// #include "CCTMXLayer.h"
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// #include "CCTMXObjectGroup.h"
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@ -577,30 +577,30 @@ std::string DemoRing::title()
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void ParallaxParticle::onEnter()
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{
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__super::onEnter();
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//
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// m_background->getParent()->removeChild(m_background, true);
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//
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// CCParallaxNode* p = CCParallaxNode::node();
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// addChild(p, 5);
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//
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// CCSprite *p1 = CCSprite::spriteWithFile(s_back3);
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// CCSprite *p2 = CCSprite::spriteWithFile(s_back3);
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//
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// p->addChild( p1, 1, CGPointMake(0.5f,1), CGPointMake(0,250) );
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// p->addChild(p2, 2, CGPointMake(1.5f,1), CGPointMake(0,50) );
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//
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// m_emitter = CCParticleFlower::node();
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//
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// p1->addChild(m_emitter, 10);
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// m_emitter->setPosition( CGPointMake(250,200) );
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//
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// CCParticleSun* par = CCParticleSun::node();
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// p2->addChild(par, 10);
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//
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// CCIntervalAction* move = CCMoveBy::actionWithDuration(4, CGPointMake(300,0));
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// CCIntervalAction* move_back = move->reverse();
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// CCIntervalAction* seq = dynamic_cast<CCIntervalAction*>(CCSequence::actions( move, move_back, NULL));
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// p->runAction( CCRepeatForever::actionWithAction( seq ) );
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m_background->getParent()->removeChild(m_background, true);
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CCParallaxNode* p = CCParallaxNode::node();
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addChild(p, 5);
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CCSprite *p1 = CCSprite::spriteWithFile(s_back3);
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CCSprite *p2 = CCSprite::spriteWithFile(s_back3);
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p->addChild( p1, 1, CGPointMake(0.5f,1), CGPointMake(0,250) );
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p->addChild(p2, 2, CGPointMake(1.5f,1), CGPointMake(0,50) );
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m_emitter = CCParticleFlower::node();
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p1->addChild(m_emitter, 10);
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m_emitter->setPosition( CGPointMake(250,200) );
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CCParticleSun* par = CCParticleSun::node();
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p2->addChild(par, 10);
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CCIntervalAction* move = CCMoveBy::actionWithDuration(4, CGPointMake(300,0));
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CCIntervalAction* move_back = move->reverse();
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CCIntervalAction* seq = dynamic_cast<CCIntervalAction*>(CCSequence::actions( move, move_back, NULL));
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p->runAction( CCRepeatForever::actionWithAction( seq ) );
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}
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void DemoParticleFromFile::onEnter()
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