mirror of https://github.com/axmolengine/axmol.git
Fix clearcolor overwrite bug
change test case for FrameBufferObject
This commit is contained in:
parent
6097b4ddd2
commit
8311cf8920
|
@ -693,6 +693,7 @@ void Renderer::clear()
|
|||
{
|
||||
//Enable Depth mask to make sure glClear clear the depth buffer correctly
|
||||
glDepthMask(true);
|
||||
glClearColor(_clearColor.r, _clearColor.g, _clearColor.b, _clearColor.a);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glDepthMask(false);
|
||||
|
||||
|
@ -1060,7 +1061,6 @@ bool Renderer::checkVisibility(const Mat4 &transform, const Size &size)
|
|||
void Renderer::setClearColor(const Color4F &clearColor)
|
||||
{
|
||||
_clearColor = clearColor;
|
||||
glClearColor(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
|
||||
}
|
||||
|
||||
NS_CC_END
|
||||
|
|
|
@ -1435,8 +1435,21 @@ void CameraFrameBufferObjectTest::onEnter()
|
|||
auto fbo = FrameBufferObject::create(1, sizeInpixels.width, sizeInpixels.height);
|
||||
|
||||
CameraBaseTest::onEnter();
|
||||
auto sprite = Sprite::createWithTexture(fbo);
|
||||
//auto sprite = Sprite::createWithTexture(fbo);
|
||||
//sprite->setPosition(Vec2(100,100));
|
||||
std::string filename = "Sprite3DTest/girl.c3b";
|
||||
auto sprite = Sprite3D::create(filename);
|
||||
sprite->setScale(1.0);
|
||||
auto animation = Animation3D::create(filename);
|
||||
if (animation)
|
||||
{
|
||||
auto animate = Animate3D::create(animation);
|
||||
|
||||
sprite->runAction(RepeatForever::create(animate));
|
||||
}
|
||||
sprite->setPosition(Vec2(100,100));
|
||||
sprite->setTexture(fbo);
|
||||
|
||||
addChild(sprite);
|
||||
|
||||
auto sprite2 = Sprite::create(s_pathGrossini);
|
||||
|
@ -1455,5 +1468,6 @@ void CameraFrameBufferObjectTest::onEnter()
|
|||
camera->setCameraFlag(CameraFlag::USER1);
|
||||
camera->setDepth(-1);
|
||||
camera->setFrameBufferObject(fbo);
|
||||
fbo->setClearColor(Color4F(1,1,1,1));
|
||||
addChild(camera);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue