mirror of https://github.com/axmolengine/axmol.git
issue #2103 modify audioEngine table name to AudioEngine
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@ -1,4 +1,4 @@
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require "audioEngine"
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require "AudioEngine"
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local EFFECT_FILE = "effect1.wav"
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local MUSIC_FILE = "background.mp3"
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@ -36,60 +36,60 @@ local function CocosDenshionTest()
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local nIdx = pMenuItem:getZOrder() - 10000
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-- play background music
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if nIdx == 0 then
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audioEngine.playMusic(MUSIC_FILE, true)
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AudioEngine.playMusic(MUSIC_FILE, true)
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elseif nIdx == 1 then
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-- stop background music
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audioEngine.stopMusic()
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AudioEngine.stopMusic()
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elseif nIdx == 2 then
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-- pause background music
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audioEngine.pauseMusic()
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AudioEngine.pauseMusic()
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elseif nIdx == 3 then
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-- resume background music
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audioEngine.resumeMusic()
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AudioEngine.resumeMusic()
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-- rewind background music
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elseif nIdx == 4 then
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audioEngine.rewindMusic()
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AudioEngine.rewindMusic()
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elseif nIdx == 5 then
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-- is background music playing
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if audioEngine.isMusicPlaying () then
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if AudioEngine.isMusicPlaying () then
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cclog("background music is playing")
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else
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cclog("background music is not playing")
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end
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elseif nIdx == 6 then
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-- play effect
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m_nSoundId = audioEngine.playEffect(EFFECT_FILE)
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m_nSoundId = AudioEngine.playEffect(EFFECT_FILE)
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elseif nIdx == 7 then
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-- play effect
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m_nSoundId = audioEngine.playEffect(EFFECT_FILE, true)
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m_nSoundId = AudioEngine.playEffect(EFFECT_FILE, true)
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elseif nIdx == 8 then
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-- stop effect
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audioEngine.stopEffect(m_nSoundId)
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AudioEngine.stopEffect(m_nSoundId)
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elseif nIdx == 9 then
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-- unload effect
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audioEngine.unloadEffect(EFFECT_FILE)
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AudioEngine.unloadEffect(EFFECT_FILE)
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elseif nIdx == 10 then
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-- add bakcground music volume
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audioEngine.setMusicVolume(audioEngine.getMusicVolume() + 0.1)
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AudioEngine.setMusicVolume(AudioEngine.getMusicVolume() + 0.1)
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elseif nIdx == 11 then
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-- sub backgroud music volume
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audioEngine.setMusicVolume(audioEngine.getMusicVolume() - 0.1)
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AudioEngine.setMusicVolume(AudioEngine.getMusicVolume() - 0.1)
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elseif nIdx == 12 then
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-- add effects volume
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audioEngine.setEffectsVolume(audioEngine.getEffectsVolume() + 0.1)
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AudioEngine.setEffectsVolume(AudioEngine.getEffectsVolume() + 0.1)
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elseif nIdx == 13 then
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-- sub effects volume
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audioEngine.setEffectsVolume(audioEngine.getEffectsVolume() - 0.1)
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AudioEngine.setEffectsVolume(AudioEngine.getEffectsVolume() - 0.1)
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elseif nIdx == 14 then
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audioEngine.pauseEffect(m_nSoundId)
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AudioEngine.pauseEffect(m_nSoundId)
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elseif nIdx == 15 then
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audioEngine.resumeEffect(m_nSoundId)
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AudioEngine.resumeEffect(m_nSoundId)
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elseif nIdx == 16 then
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audioEngine.pauseAllEffects()
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AudioEngine.pauseAllEffects()
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elseif nIdx == 17 then
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audioEngine.resumeAllEffects()
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AudioEngine.resumeAllEffects()
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elseif nIdx == 18 then
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audioEngine.stopAllEffects()
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AudioEngine.stopAllEffects()
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end
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end
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-- add menu items for tests
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@ -1 +1 @@
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54465b466d8d1517df1d0297972fe6c29e4bdb1c
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9d61a5b14ae04510a9e3158ad944e3aea5ec334f
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@ -1,5 +1,5 @@
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--Encapsulate SimpleAudioEngine to audioEngine,Play music and sound effects.
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audioEngine = audioEngine or {}
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--Encapsulate SimpleAudioEngine to AudioEngine,Play music and sound effects.
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AudioEngine = AudioEngine or {}
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local sharedEngine = SimpleAudioEngine:sharedEngine()
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@ -100,26 +100,26 @@ local function resumeEffect(handle)
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end
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audioEngine.stopAllEffects = stopAllEffects
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audioEngine.getMusicVolume = getMusicVolume
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audioEngine.isMusicPlaying = isMusicPlaying
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audioEngine.getEffectsVolume = getEffectsVolume
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audioEngine.setMusicVolume = setMusicVolume
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audioEngine.stopEffect = stopEffect
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audioEngine.stopMusic = stopMusic
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audioEngine.playMusic = playMusic
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audioEngine.pauseAllEffects = pauseAllEffects
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audioEngine.preloadMusic = preloadMusic
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audioEngine.resumeMusic = resumeMusic
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audioEngine.playEffect = playEffect
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audioEngine.rewindMusic = rewindMusic
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audioEngine.willPlayMusic = willPlayMusic
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audioEngine.unloadEffect = unloadEffect
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audioEngine.preloadEffect = preloadEffect
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audioEngine.setEffectsVolume = setEffectsVolume
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audioEngine.pauseEffect = pauseEffect
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audioEngine.resumeAllEffects = resumeAllEffects
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audioEngine.pauseMusic = pauseMusic
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audioEngine.resumeEffect = resumeEffect
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AudioEngine.stopAllEffects = stopAllEffects
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AudioEngine.getMusicVolume = getMusicVolume
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AudioEngine.isMusicPlaying = isMusicPlaying
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AudioEngine.getEffectsVolume = getEffectsVolume
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AudioEngine.setMusicVolume = setMusicVolume
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AudioEngine.stopEffect = stopEffect
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AudioEngine.stopMusic = stopMusic
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AudioEngine.playMusic = playMusic
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AudioEngine.pauseAllEffects = pauseAllEffects
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AudioEngine.preloadMusic = preloadMusic
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AudioEngine.resumeMusic = resumeMusic
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AudioEngine.playEffect = playEffect
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AudioEngine.rewindMusic = rewindMusic
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AudioEngine.willPlayMusic = willPlayMusic
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AudioEngine.unloadEffect = unloadEffect
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AudioEngine.preloadEffect = preloadEffect
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AudioEngine.setEffectsVolume = setEffectsVolume
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AudioEngine.pauseEffect = pauseEffect
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AudioEngine.resumeAllEffects = resumeAllEffects
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AudioEngine.pauseMusic = pauseMusic
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AudioEngine.resumeEffect = resumeEffect
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