not export Mesh::getTexture and Mesh::setTexture

This commit is contained in:
yangxiao 2015-12-01 18:05:03 +08:00
parent 54e13c3acd
commit 84068c5189
1 changed files with 1 additions and 1 deletions

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@ -35,7 +35,7 @@ classes = Animate3D Sprite3D Animation3D Skeleton3D ^Mesh$ AttachNode BillBoard
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classes.
skip = Mesh::[create getAABB getVertexBuffer hasVertexAttrib getSkin getMeshIndexData getGLProgramState getPrimitiveType getIndexCount getIndexFormat getIndexBuffer getMeshCommand getDefaultGLProgram getTexture, setTexture],
skip = Mesh::[create getAABB getVertexBuffer hasVertexAttrib getSkin getMeshIndexData getGLProgramState getPrimitiveType getIndexCount getIndexFormat getIndexBuffer getMeshCommand getDefaultGLProgram getTexture setTexture],
Sprite3D::[getSkin getAABB getMeshArrayByName createAsync init initWithFile initFrom loadFromCache loadFromFile visit genGLProgramState createNode createAttachSprite3DNode createSprite3DNode getMeshIndexData addMesh onAABBDirty afterAsyncLoad],
Skeleton3D::[create],
Animation3D::[getBoneCurveByName getBoneCurves],