diff --git a/tools/tolua/cocos2dx_3d.ini b/tools/tolua/cocos2dx_3d.ini index dc1a6f2dda..6eb74af8af 100644 --- a/tools/tolua/cocos2dx_3d.ini +++ b/tools/tolua/cocos2dx_3d.ini @@ -35,7 +35,7 @@ classes = Animate3D Sprite3D Animation3D Skeleton3D ^Mesh$ AttachNode BillBoard # will apply to all class names. This is a convenience wildcard to be able to skip similar named # functions from all classes. -skip = Mesh::[create getAABB getVertexBuffer hasVertexAttrib getSkin getMeshIndexData getGLProgramState getPrimitiveType getIndexCount getIndexFormat getIndexBuffer getMeshCommand getDefaultGLProgram getTexture, setTexture], +skip = Mesh::[create getAABB getVertexBuffer hasVertexAttrib getSkin getMeshIndexData getGLProgramState getPrimitiveType getIndexCount getIndexFormat getIndexBuffer getMeshCommand getDefaultGLProgram getTexture setTexture], Sprite3D::[getSkin getAABB getMeshArrayByName createAsync init initWithFile initFrom loadFromCache loadFromFile visit genGLProgramState createNode createAttachSprite3DNode createSprite3DNode getMeshIndexData addMesh onAABBDirty afterAsyncLoad], Skeleton3D::[create], Animation3D::[getBoneCurveByName getBoneCurves],