mirror of https://github.com/axmolengine/axmol.git
Close webgl dedicated test in canvas mode
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@ -977,7 +977,7 @@ var SpriteZVertex = SpriteTestDemo.extend({
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this._super(cc.color(255, 0, 0, 80), cc.color(255, 98, 117, 20));
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if ("opengl" in cc.sys.capabilities) {
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if ("opengl" in cc.sys.capabilities && cc._renderType === cc.game.RENDER_TYPE_WEBGL) {
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gl.enable(gl.DEPTH_TEST);
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//
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