From 6a1974a78a4ad28dfb22e4405368359cc2141b4b Mon Sep 17 00:00:00 2001 From: zhangbin Date: Fri, 28 Mar 2014 20:53:14 +0800 Subject: [PATCH 01/26] Solve the error effect of BlurSpriteTest in Shader Sprite. --- .../Classes/ShaderTest/ShaderTest2.cpp | 61 ++++++++++++++----- 1 file changed, 47 insertions(+), 14 deletions(-) diff --git a/tests/cpp-tests/Classes/ShaderTest/ShaderTest2.cpp b/tests/cpp-tests/Classes/ShaderTest/ShaderTest2.cpp index cbec2d5bd9..0b4ddaa627 100644 --- a/tests/cpp-tests/Classes/ShaderTest/ShaderTest2.cpp +++ b/tests/cpp-tests/Classes/ShaderTest/ShaderTest2.cpp @@ -278,11 +278,16 @@ protected: virtual void buildCustomUniforms(); virtual void setCustomUniforms(); protected: - Point blur_; - GLfloat sub_[4]; + int _blurRadius; + Point _pixelSize; - GLuint blurLocation; - GLuint subLocation; + int _samplingRadius; + float _scale; + float _cons; + float _weightSum; + + GLuint pixelSizeLocation; + GLuint coefficientLocation; }; BlurSprite::BlurSprite() @@ -293,28 +298,56 @@ BlurSprite::BlurSprite() void BlurSprite::buildCustomUniforms() { auto s = getTexture()->getContentSizeInPixels(); - - blur_ = Point(1/s.width, 1/s.height); - sub_[0] = sub_[1] = sub_[2] = sub_[3] = 0; + _blurRadius = 0; + _pixelSize = Point(1/s.width, 1/s.height); + _samplingRadius = 0; + setBlurSize(10.0f); auto program = getShaderProgram(); - subLocation = program->getUniformLocation("substract"); - blurLocation = program->getUniformLocation("blurSize"); + pixelSizeLocation = program->getUniformLocation("onePixelSize"); + coefficientLocation = program->getUniformLocation("gaussianCoefficient"); } void BlurSprite::setCustomUniforms() { auto program = getShaderProgram(); - program->setUniformLocationWith2f(blurLocation, blur_.x, blur_.y); - program->setUniformLocationWith4fv(subLocation, sub_, 1); + program->setUniformLocationWith2f(pixelSizeLocation, _pixelSize.x, _pixelSize.y); + program->setUniformLocationWith4f(coefficientLocation, _samplingRadius, _scale,_cons,_weightSum); } void BlurSprite::setBlurSize(float f) { - auto s = getTexture()->getContentSizeInPixels(); + if(_blurRadius == (int)f) + return; + _blurRadius = (int)f; - blur_ = Point(1/s.width, 1/s.height); - blur_ = blur_ * f; + _samplingRadius = _blurRadius; + if (_samplingRadius > 10) + { + _samplingRadius = 10; + } + if (_blurRadius > 0) + { + float sigma = _blurRadius / 2.0f; + _scale = -0.5f / (sigma * sigma); + _cons = -1.0f * _scale / 3.141592f; + _weightSum = -_cons; + + float weight; + int squareX; + for(int dx = 0; dx <= _samplingRadius; ++dx) + { + squareX = dx * dx; + weight = _cons * exp(squareX * _scale); + _weightSum += 2.0 * weight; + for (int dy = 1; dy <= _samplingRadius; ++dy) + { + weight = _cons * exp((squareX + dy * dy) * _scale); + _weightSum += 4.0 * weight; + } + } + } + log("_blurRadius:%d",_blurRadius); } class NoiseSprite : public ShaderSprite, public ShaderSpriteCreator From 6ad8ec00ed7f30dbd180a23edb979991481c9f04 Mon Sep 17 00:00:00 2001 From: Dale Stammen Date: Fri, 28 Mar 2014 11:25:39 -0700 Subject: [PATCH 02/26] added missing variadicCreate for wp8 --- cocos/2d/CCLayer.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/cocos/2d/CCLayer.cpp b/cocos/2d/CCLayer.cpp index 49ac9275a7..c2f93c2243 100644 --- a/cocos/2d/CCLayer.cpp +++ b/cocos/2d/CCLayer.cpp @@ -849,6 +849,24 @@ LayerMultiplex::~LayerMultiplex() } } +#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) +LayerMultiplex * LayerMultiplex::createVariadic(Layer * layer, ...) +{ + va_list args; + va_start(args,layer); + + LayerMultiplex * multiplexLayer = new LayerMultiplex(); + if(multiplexLayer && multiplexLayer->initWithLayers(layer, args)) + { + multiplexLayer->autorelease(); + va_end(args); + return multiplexLayer; + } + va_end(args); + CC_SAFE_DELETE(multiplexLayer); + return nullptr; +} +#else LayerMultiplex * LayerMultiplex::create(Layer * layer, ...) { va_list args; @@ -865,6 +883,7 @@ LayerMultiplex * LayerMultiplex::create(Layer * layer, ...) CC_SAFE_DELETE(multiplexLayer); return nullptr; } +#endif LayerMultiplex * LayerMultiplex::createWithLayer(Layer* layer) { From 77efd401a72c614224c5050c908794317e8c76f7 Mon Sep 17 00:00:00 2001 From: Dale Stammen Date: Fri, 28 Mar 2014 11:25:57 -0700 Subject: [PATCH 03/26] intialize _hasMipmaps to false in constructor --- cocos/2d/CCTextureCache.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/cocos/2d/CCTextureCache.cpp b/cocos/2d/CCTextureCache.cpp index 38ef71f31a..eb7d443349 100644 --- a/cocos/2d/CCTextureCache.cpp +++ b/cocos/2d/CCTextureCache.cpp @@ -548,6 +548,7 @@ VolatileTexture::VolatileTexture(Texture2D *t) , _fileName("") , _text("") , _uiImage(nullptr) +, _hasMipmaps(false) { _texParams.minFilter = GL_LINEAR; _texParams.magFilter = GL_LINEAR; From db8efd32f78795d0b3cdad0290778756cb29a3ae Mon Sep 17 00:00:00 2001 From: Dale Stammen Date: Fri, 28 Mar 2014 11:26:41 -0700 Subject: [PATCH 04/26] fixed reserved word DELETE in wp8 compiler --- cocos/network/HttpRequest.h | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/cocos/network/HttpRequest.h b/cocos/network/HttpRequest.h index 498a72f9b7..a21ce6c385 100644 --- a/cocos/network/HttpRequest.h +++ b/cocos/network/HttpRequest.h @@ -47,6 +47,12 @@ typedef void (cocos2d::Ref::*SEL_HttpResponse)(HttpClient* client, HttpResponse* @since v2.0.2 */ +#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) +#ifdef DELETE +#undef DELETE +#endif +#endif + class HttpRequest : public Ref { public: From 210f95c2d3080b4c8c3b5a32402899e70450d456 Mon Sep 17 00:00:00 2001 From: Dale Stammen Date: Fri, 28 Mar 2014 11:27:43 -0700 Subject: [PATCH 05/26] can't close app on WP8 --- templates/cpp-template-default/Classes/HelloWorldScene.cpp | 5 +++++ tests/cpp-empty-test/Classes/HelloWorldScene.cpp | 5 +++++ 2 files changed, 10 insertions(+) diff --git a/templates/cpp-template-default/Classes/HelloWorldScene.cpp b/templates/cpp-template-default/Classes/HelloWorldScene.cpp index 2b28e35550..0bd8eb6611 100644 --- a/templates/cpp-template-default/Classes/HelloWorldScene.cpp +++ b/templates/cpp-template-default/Classes/HelloWorldScene.cpp @@ -78,6 +78,11 @@ bool HelloWorld::init() void HelloWorld::menuCloseCallback(Ref* pSender) { +#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) + MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); + return; +#endif + Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) diff --git a/tests/cpp-empty-test/Classes/HelloWorldScene.cpp b/tests/cpp-empty-test/Classes/HelloWorldScene.cpp index 959e2cd6cf..5a43cdfa17 100644 --- a/tests/cpp-empty-test/Classes/HelloWorldScene.cpp +++ b/tests/cpp-empty-test/Classes/HelloWorldScene.cpp @@ -78,6 +78,11 @@ bool HelloWorld::init() void HelloWorld::menuCloseCallback(Ref* sender) { +#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) + MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); + return; +#endif + Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) From 8bd5497ac679117d84f865a0dcfa582a92b13c31 Mon Sep 17 00:00:00 2001 From: Dale Stammen Date: Fri, 28 Mar 2014 11:28:48 -0700 Subject: [PATCH 06/26] use ResolutionPolicy::SHOW_ALL on WP8 --- tests/cpp-empty-test/Classes/AppDelegate.cpp | 5 +++++ tests/cpp-tests/Classes/AppDelegate.cpp | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/tests/cpp-empty-test/Classes/AppDelegate.cpp b/tests/cpp-empty-test/Classes/AppDelegate.cpp index 396605feac..44199665a9 100644 --- a/tests/cpp-empty-test/Classes/AppDelegate.cpp +++ b/tests/cpp-empty-test/Classes/AppDelegate.cpp @@ -29,7 +29,12 @@ bool AppDelegate::applicationDidFinishLaunching() { director->setOpenGLView(glview); // Set the design resolution +#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) + // a bug in DirectX 11 level9-x on the device prevents ResolutionPolicy::NO_BORDER from working correctly + glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::SHOW_ALL); +#else glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::NO_BORDER); +#endif Size frameSize = glview->getFrameSize(); diff --git a/tests/cpp-tests/Classes/AppDelegate.cpp b/tests/cpp-tests/Classes/AppDelegate.cpp index 9c36a00913..a2ac38bb39 100644 --- a/tests/cpp-tests/Classes/AppDelegate.cpp +++ b/tests/cpp-tests/Classes/AppDelegate.cpp @@ -101,8 +101,8 @@ bool AppDelegate::applicationDidFinishLaunching() fileUtils->setSearchPaths(searchPaths); -// glview->setDesignResolutionSize(screenSize.width, screenSize.height, ResolutionPolicy::NO_BORDER); #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) + // a bug in DirectX 11 level9-x on the device prevents ResolutionPolicy::NO_BORDER from working correctly glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::SHOW_ALL); #else glview->setDesignResolutionSize(designSize.width, designSize.height, ResolutionPolicy::NO_BORDER); From 7b25ffeb4e6d4a83a0aaa1efe430cb67dac612fa Mon Sep 17 00:00:00 2001 From: Dale Stammen Date: Fri, 28 Mar 2014 11:33:09 -0700 Subject: [PATCH 07/26] added wp8 build files --- build/cocos2d-wp8.vc2012.sln | 409 ++++++++++++++++++ build/winrt/Cocos2dShaderCompiler/App.xaml | 7 + .../winrt/Cocos2dShaderCompiler/App.xaml.cpp | 89 ++++ build/winrt/Cocos2dShaderCompiler/App.xaml.h | 27 ++ .../Cocos2dShaderCompiler.sln | 68 +++ .../Cocos2dShaderCompiler.vcxproj | 262 +++++++++++ .../Cocos2dShaderCompiler.vcxproj.filters | 45 ++ .../Cocos2dShaderCompiler_TemporaryKey.pfx | Bin 0 -> 2512 bytes .../Cocos2dShaderCompiler/DirectXPage.xaml | 22 + .../DirectXPage.xaml.cpp | 126 ++++++ .../Cocos2dShaderCompiler/DirectXPage.xaml.h | 56 +++ .../Package.appxmanifest | 42 ++ .../Cocos2dShaderCompiler/ShaderCompiler.cpp | 170 ++++++++ .../Cocos2dShaderCompiler/ShaderCompiler.h | 54 +++ build/winrt/Cocos2dShaderCompiler/pch.cpp | 1 + build/winrt/Cocos2dShaderCompiler/pch.h | 16 + build/winrt/convertprojects.ps1 | 83 ++++ build/winrt/scripts/converterutils.ps1 | 157 +++++++ build/winrt/scripts/createsln.ps1 | 98 +++++ .../scripts/templates/global_end_template.txt | 5 + .../templates/global_start_template.txt | 10 + .../templates/globalsection_template.txt | 12 + .../templates/winrt_dll_template.vcxproj | 188 ++++++++ .../templates/winrt_lib_template.vcxproj | 188 ++++++++ .../templates/winrt_sln_header_template.txt | 4 + .../templates/wp8_dll_template.vcxproj | 135 ++++++ .../templates/wp8_lib_template.vcxproj | 119 +++++ .../templates/wp8_sln_header_template.txt | 2 + build/winrt/scripts/winrtconverter.ps1 | 259 +++++++++++ 29 files changed, 2654 insertions(+) create mode 100644 build/cocos2d-wp8.vc2012.sln create mode 100644 build/winrt/Cocos2dShaderCompiler/App.xaml create mode 100644 build/winrt/Cocos2dShaderCompiler/App.xaml.cpp create mode 100644 build/winrt/Cocos2dShaderCompiler/App.xaml.h create mode 100644 build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.sln create mode 100644 build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.vcxproj create mode 100644 build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.vcxproj.filters create mode 100644 build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler_TemporaryKey.pfx create mode 100644 build/winrt/Cocos2dShaderCompiler/DirectXPage.xaml create mode 100644 build/winrt/Cocos2dShaderCompiler/DirectXPage.xaml.cpp create mode 100644 build/winrt/Cocos2dShaderCompiler/DirectXPage.xaml.h create mode 100644 build/winrt/Cocos2dShaderCompiler/Package.appxmanifest create mode 100644 build/winrt/Cocos2dShaderCompiler/ShaderCompiler.cpp create mode 100644 build/winrt/Cocos2dShaderCompiler/ShaderCompiler.h create mode 100644 build/winrt/Cocos2dShaderCompiler/pch.cpp create mode 100644 build/winrt/Cocos2dShaderCompiler/pch.h create mode 100644 build/winrt/convertprojects.ps1 create mode 100644 build/winrt/scripts/converterutils.ps1 create mode 100644 build/winrt/scripts/createsln.ps1 create mode 100644 build/winrt/scripts/templates/global_end_template.txt create mode 100644 build/winrt/scripts/templates/global_start_template.txt create mode 100644 build/winrt/scripts/templates/globalsection_template.txt create mode 100644 build/winrt/scripts/templates/winrt_dll_template.vcxproj create mode 100644 build/winrt/scripts/templates/winrt_lib_template.vcxproj create mode 100644 build/winrt/scripts/templates/winrt_sln_header_template.txt create mode 100644 build/winrt/scripts/templates/wp8_dll_template.vcxproj create mode 100644 build/winrt/scripts/templates/wp8_lib_template.vcxproj create mode 100644 build/winrt/scripts/templates/wp8_sln_header_template.txt create mode 100644 build/winrt/scripts/winrtconverter.ps1 diff --git a/build/cocos2d-wp8.vc2012.sln b/build/cocos2d-wp8.vc2012.sln new file mode 100644 index 0000000000..9390752634 --- /dev/null +++ b/build/cocos2d-wp8.vc2012.sln @@ -0,0 +1,409 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\cocos\2d\cocos2d_wp8.vcxproj", "{B5AF91B3-64EA-44E1-84B0-D759E93758FB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libGUI", "..\cocos\gui\proj.wp8\libGUI.vcxproj", "{08FB23E4-1517-4EDC-B682-DA238CDAA83D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine", "..\cocos\editor-support\spine\proj.wp8\libSpine.vcxproj", "{7D4FC6EB-9497-4804-98F3-3EAEDC896154}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosStudio", "..\cocos\editor-support\cocostudio\proj.wp8\libCocosStudio.vcxproj", "{51E5736E-E1A3-4C94-ABB7-E92ECEF9C12E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libCocosBuilder", "..\cocos\editor-support\cocosbuilder\proj.wp8\libCocosBuilder.vcxproj", "{20D4035D-FD3F-4FD3-BABA-97BC1C38DFC2}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libExtensions", "..\extensions\proj.wp8\libExtensions.vcxproj", "{04A0C42F-23BB-469B-A9D8-CA49136ADBD4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Box2D", "..\external\Box2D\proj.wp8\Box2D.vcxproj", "{C55734A3-702C-4FA1-B950-32C8E169302F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "chipmunk", "..\external\chipmunk\proj.wp8\chipmunk.vcxproj", "{BA568A33-98F9-4D2A-BFFF-C065ADCB447A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libLocalStorage", "..\cocos\storage\local-storage\proj.wp8\libLocalStorage.vcxproj", "{88982C27-5A7B-40A8-86E7-B3187B44B322}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CocosDenshion", "..\cocos\audio\proj.wp8\CocosDenshion.vcxproj", "{DF125891-EEE9-4466-B903-F828FD272158}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "cpp-tests", "cpp-tests", "{671E147E-1DBD-41FC-99B3-2119CA828C8A}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cpp-tests", "..\tests\cpp-tests\proj.wp8-xaml\cpp-tests\cpp-tests.csproj", "{60D53713-1675-4466-81DC-D67A031C3D21}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpp-testsComponent", "..\tests\cpp-tests\proj.wp8-xaml\cpp-testsComponent\cpp-testsComponent.vcxproj", "{86B2C23C-3A6C-4C4E-AB0E-16A8CC1523E9}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libNetwork", "..\cocos\network\proj.wp8\libNetwork.vcxproj", "{7DAA99E7-8E07-4FEF-8374-8EC04E395D2E}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "cpp-empty-test", "cpp-empty-test", "{2C306303-EB4F-4058-8CA0-1F28A4FECE39}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cpp-empty-test", "..\tests\cpp-empty-test\proj-wp8-xaml\cpp-empty-test\cpp-empty-test.csproj", "{5921FE12-7EF3-4847-8453-42EF286DDBE7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cpp-empty-testComponent", "..\tests\cpp-empty-test\proj-wp8-xaml\cpp-empty-testComponent\cpp-empty-testComponent.vcxproj", "{F5D665F8-AE19-4F3F-99A7-230A1E8305D2}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CopyTemplateFiles", "..\cocos\2d\platform\wp8-xaml\CopyTemplateFiles.vcxproj", "{271FEE84-9198-4C26-8567-4247C563B0B1}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Debug|ARM = Debug|ARM + Debug|Mixed Platforms = Debug|Mixed Platforms + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|Any CPU = Release|Any CPU + Release|ARM = Release|ARM + Release|Mixed Platforms = Release|Mixed Platforms + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Any CPU.ActiveCfg = Debug|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|ARM.ActiveCfg = Debug|ARM + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|ARM.Build.0 = Debug|ARM + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Mixed Platforms.Build.0 = Debug|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Win32.ActiveCfg = Debug|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|Win32.Build.0 = Debug|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|x64.ActiveCfg = Debug|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|x86.ActiveCfg = Debug|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Debug|x86.Build.0 = Debug|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Any CPU.ActiveCfg = Release|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|ARM.ActiveCfg = Release|ARM + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|ARM.Build.0 = Release|ARM + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Mixed Platforms.ActiveCfg = Release|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Mixed Platforms.Build.0 = Release|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Win32.ActiveCfg = Release|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|Win32.Build.0 = Release|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|x64.ActiveCfg = Release|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|x86.ActiveCfg = Release|Win32 + {B5AF91B3-64EA-44E1-84B0-D759E93758FB}.Release|x86.Build.0 = Release|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Debug|Any CPU.ActiveCfg = Debug|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Debug|ARM.ActiveCfg = Debug|ARM + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Debug|ARM.Build.0 = Debug|ARM + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Debug|Mixed Platforms.Build.0 = Debug|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Debug|Win32.ActiveCfg = Debug|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Debug|Win32.Build.0 = Debug|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Debug|x64.ActiveCfg = Debug|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Debug|x86.ActiveCfg = Debug|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Debug|x86.Build.0 = Debug|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Release|Any CPU.ActiveCfg = Release|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Release|ARM.ActiveCfg = Release|ARM + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Release|ARM.Build.0 = Release|ARM + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Release|Mixed Platforms.ActiveCfg = Release|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Release|Mixed Platforms.Build.0 = Release|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Release|Win32.ActiveCfg = Release|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Release|Win32.Build.0 = Release|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Release|x64.ActiveCfg = Release|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Release|x86.ActiveCfg = Release|Win32 + {08FB23E4-1517-4EDC-B682-DA238CDAA83D}.Release|x86.Build.0 = Release|Win32 + {7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Debug|Any CPU.ActiveCfg = Debug|Win32 + {7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Debug|ARM.ActiveCfg = Debug|ARM + {7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Debug|ARM.Build.0 = Debug|ARM + {7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32 + {7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Debug|Mixed Platforms.Build.0 = Debug|Win32 + {7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Debug|Win32.ActiveCfg = Debug|Win32 + {7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Debug|Win32.Build.0 = Debug|Win32 + {7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Debug|x64.ActiveCfg = Debug|Win32 + {7D4FC6EB-9497-4804-98F3-3EAEDC896154}.Debug|x86.ActiveCfg = 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{60D53713-1675-4466-81DC-D67A031C3D21} = {671E147E-1DBD-41FC-99B3-2119CA828C8A} + {86B2C23C-3A6C-4C4E-AB0E-16A8CC1523E9} = {671E147E-1DBD-41FC-99B3-2119CA828C8A} + {5921FE12-7EF3-4847-8453-42EF286DDBE7} = {2C306303-EB4F-4058-8CA0-1F28A4FECE39} + {F5D665F8-AE19-4F3F-99A7-230A1E8305D2} = {2C306303-EB4F-4058-8CA0-1F28A4FECE39} + EndGlobalSection +EndGlobal diff --git a/build/winrt/Cocos2dShaderCompiler/App.xaml b/build/winrt/Cocos2dShaderCompiler/App.xaml new file mode 100644 index 0000000000..59b08aeeb6 --- /dev/null +++ b/build/winrt/Cocos2dShaderCompiler/App.xaml @@ -0,0 +1,7 @@ + + + diff --git a/build/winrt/Cocos2dShaderCompiler/App.xaml.cpp b/build/winrt/Cocos2dShaderCompiler/App.xaml.cpp new file mode 100644 index 0000000000..5fb1b8785f --- /dev/null +++ b/build/winrt/Cocos2dShaderCompiler/App.xaml.cpp @@ -0,0 +1,89 @@ +// +// App.xaml.cpp +// Implementation of the App class. +// + +#include "pch.h" +#include "DirectXPage.xaml.h" + +using namespace Cocos2dShaderCompiler; + +using namespace Platform; +using namespace Windows::ApplicationModel; +using namespace Windows::ApplicationModel::Activation; +using namespace Windows::Foundation; +using namespace Windows::Foundation::Collections; +using namespace Windows::Storage; +using namespace Windows::UI::Xaml; +using namespace Windows::UI::Xaml::Controls; +using namespace Windows::UI::Xaml::Controls::Primitives; +using namespace Windows::UI::Xaml::Data; +using namespace Windows::UI::Xaml::Input; +using namespace Windows::UI::Xaml::Interop; +using namespace Windows::UI::Xaml::Media; +using namespace Windows::UI::Xaml::Navigation; +/// +/// Initializes the singleton application object. This is the first line of authored code +/// executed, and as such is the logical equivalent of main() or WinMain(). +/// +App::App() +{ + InitializeComponent(); + Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending); + Resuming += ref new EventHandler(this, &App::OnResuming); +} + +/// +/// Invoked when the application is launched normally by the end user. Other entry points +/// will be used when the application is launched to open a specific file, to display +/// search results, and so forth. +/// +/// Details about the launch request and process. +void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) +{ +#if _DEBUG + if (IsDebuggerPresent()) + { + DebugSettings->EnableFrameRateCounter = true; + } +#endif + + m_directXPage = ref new DirectXPage(); + + if (e->PreviousExecutionState == ApplicationExecutionState::Terminated) + { + m_directXPage->LoadInternalState(ApplicationData::Current->LocalSettings->Values); + } + + // Place the page in the current window and ensure that it is active. + Window::Current->Content = m_directXPage; + Window::Current->Activate(); +} + +/// +/// Invoked when application execution is being suspended. Application state is saved +/// without knowing whether the application will be terminated or resumed with the contents +/// of memory still intact. +/// +/// The source of the suspend request. +/// Details about the suspend request. +void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e) +{ + (void) sender; // Unused parameter + (void) e; // Unused parameter + + m_directXPage->SaveInternalState(ApplicationData::Current->LocalSettings->Values); +} + +/// +/// Invoked when application execution is being resumed. +/// +/// The source of the resume request. +/// Details about the resume request. +void App::OnResuming(Object ^sender, Object ^args) +{ + (void) sender; // Unused parameter + (void) args; // Unused parameter + + m_directXPage->LoadInternalState(ApplicationData::Current->LocalSettings->Values); +} diff --git a/build/winrt/Cocos2dShaderCompiler/App.xaml.h b/build/winrt/Cocos2dShaderCompiler/App.xaml.h new file mode 100644 index 0000000000..c446f4704c --- /dev/null +++ b/build/winrt/Cocos2dShaderCompiler/App.xaml.h @@ -0,0 +1,27 @@ +// +// App.xaml.h +// Declaration of the App class. +// + +#pragma once + +#include "App.g.h" +#include "DirectXPage.xaml.h" + +namespace Cocos2dShaderCompiler +{ + /// + /// Provides application-specific behavior to supplement the default Application class. + /// + ref class App sealed + { + public: + App(); + virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override; + + private: + void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e); + void OnResuming(Platform::Object ^sender, Platform::Object ^args); + DirectXPage^ m_directXPage; + }; +} diff --git a/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.sln b/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.sln new file mode 100644 index 0000000000..422fe9bc5d --- /dev/null +++ b/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.sln @@ -0,0 +1,68 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2013 +VisualStudioVersion = 12.0.21005.1 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Cocos2dShaderCompiler", "Cocos2dShaderCompiler.vcxproj", "{4F6DEF20-AC4C-487F-85B8-5993519E3911}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libcocos2d", "..\..\..\cocos\2d\cocos2d_winrt.vcxproj", "{2330EDF4-5596-4B53-8BA5-158DDDE713D9}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libchipmunk", "..\..\..\external\chipmunk\proj.winrt\chipmunk.vcxproj", "{8B143765-5C1B-4076-9384-3E0EC3650B1A}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|ARM = Debug|ARM + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|ARM = Release|ARM + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|ARM.ActiveCfg = Debug|ARM + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|ARM.Build.0 = Debug|ARM + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|ARM.Deploy.0 = Debug|ARM + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|Win32.ActiveCfg = Debug|Win32 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|Win32.Build.0 = Debug|Win32 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|Win32.Deploy.0 = Debug|Win32 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|x64.ActiveCfg = Debug|x64 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|x64.Build.0 = Debug|x64 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Debug|x64.Deploy.0 = Debug|x64 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|ARM.ActiveCfg = Release|ARM + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|ARM.Build.0 = Release|ARM + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|ARM.Deploy.0 = Release|ARM + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|Win32.ActiveCfg = Release|Win32 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|Win32.Build.0 = Release|Win32 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|Win32.Deploy.0 = Release|Win32 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|x64.ActiveCfg = Release|x64 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|x64.Build.0 = Release|x64 + {4F6DEF20-AC4C-487F-85B8-5993519E3911}.Release|x64.Deploy.0 = Release|x64 + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|ARM.ActiveCfg = Debug|ARM + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|ARM.Build.0 = Debug|ARM + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|Win32.ActiveCfg = Debug|Win32 + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|Win32.Build.0 = Debug|Win32 + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|x64.ActiveCfg = Debug|x64 + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Debug|x64.Build.0 = Debug|x64 + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Release|ARM.ActiveCfg = Release|ARM + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Release|ARM.Build.0 = Release|ARM + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Release|Win32.ActiveCfg = Release|Win32 + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Release|Win32.Build.0 = Release|Win32 + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Release|x64.ActiveCfg = Release|x64 + {2330EDF4-5596-4B53-8BA5-158DDDE713D9}.Release|x64.Build.0 = Release|x64 + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Debug|ARM.ActiveCfg = Debug|ARM + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Debug|ARM.Build.0 = Debug|ARM + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Debug|Win32.ActiveCfg = Debug|Win32 + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Debug|Win32.Build.0 = Debug|Win32 + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Debug|x64.ActiveCfg = Debug|x64 + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Debug|x64.Build.0 = Debug|x64 + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Release|ARM.ActiveCfg = Release|ARM + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Release|ARM.Build.0 = Release|ARM + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Release|Win32.ActiveCfg = Release|Win32 + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Release|Win32.Build.0 = Release|Win32 + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Release|x64.ActiveCfg = Release|x64 + {8B143765-5C1B-4076-9384-3E0EC3650B1A}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.vcxproj b/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.vcxproj new file mode 100644 index 0000000000..28de39bf4a --- /dev/null +++ b/build/winrt/Cocos2dShaderCompiler/Cocos2dShaderCompiler.vcxproj @@ -0,0 +1,262 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + Debug + ARM + + + Release + ARM + + + + {4f6def20-ac4c-487f-85b8-5993519e3911} + Cocos2dShaderCompiler + en-US + 12.0 + true + Windows Store + 8.1 + + + + Application + true + v120 + + + Application + true + v120 + + + Application + true + v120 + + + Application + false + true + v120 + + + Application + false + true + v120 + + + Application + false + true + v120 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Cocos2dShaderCompiler_TemporaryKey.pfx + + + + d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies) + $(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories) + /bigobj %(AdditionalOptions) + 4453;28204 + WINRT;CC_USE_PHYSICS=0;_DEBUG;%(PreprocessorDefinitions) + NotUsing + + + + + d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies) + $(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories) + /bigobj %(AdditionalOptions) + 4453;28204 + WINRT;CC_USE_PHYSICS=0;NDEBUG;%(PreprocessorDefinitions) + NotUsing + + + + + d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies) + $(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories);$(VCInstallDir)\lib\store;$(VCInstallDir)\lib + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories) + /bigobj %(AdditionalOptions) + 4453;28204 + WINRT;CC_USE_PHYSICS=0;_DEBUG;%(PreprocessorDefinitions) + NotUsing + + + + + d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies) + $(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories) + /bigobj %(AdditionalOptions) + 4453;28204 + WINRT;CC_USE_PHYSICS=0;NDEBUG;%(PreprocessorDefinitions) + NotUsing + + + + + d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies) + $(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64 + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories) + /bigobj %(AdditionalOptions) + 4453;28204 + WINRT;CC_USE_PHYSICS=0;_DEBUG;%(PreprocessorDefinitions) + NotUsing + + + + + d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies) + $(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64 + + + pch.h + $(IntDir)pch.pch + 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