mirror of https://github.com/axmolengine/axmol.git
remove kmMat4 in Director.cpp
This commit is contained in:
parent
4e0be639a2
commit
84cf5ca895
|
@ -288,8 +288,7 @@ void Director::drawScene()
|
|||
pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
|
||||
// global identity matrix is needed... come on kazmath!
|
||||
kmMat4 identity;
|
||||
kmMat4Identity(&identity);
|
||||
Matrix identity = Matrix::identity();
|
||||
|
||||
// draw the scene
|
||||
if (_runningScene)
|
||||
|
@ -606,6 +605,7 @@ void Director::setProjection(Projection projection)
|
|||
switch (projection)
|
||||
{
|
||||
case Projection::_2D:
|
||||
{
|
||||
loadIdentityMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
||||
#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
|
||||
if(getOpenGLView() != nullptr)
|
||||
|
@ -613,17 +613,18 @@ void Director::setProjection(Projection projection)
|
|||
multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, getOpenGLView()->getOrientationMatrix());
|
||||
}
|
||||
#endif
|
||||
kmMat4 orthoMatrix;
|
||||
kmMat4OrthographicProjection(&orthoMatrix, 0, size.width, 0, size.height, -1024, 1024);
|
||||
Matrix orthoMatrix;
|
||||
Matrix::createOrthographicOffCenter(0, size.width, 0, size.height, -1024, 1024, &orthoMatrix);
|
||||
multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, orthoMatrix);
|
||||
loadIdentityMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
case Projection::_3D:
|
||||
{
|
||||
float zeye = this->getZEye();
|
||||
|
||||
kmMat4 matrixPerspective, matrixLookup;
|
||||
Matrix matrixPerspective, matrixLookup;
|
||||
|
||||
loadIdentityMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
||||
|
||||
|
@ -636,16 +637,12 @@ void Director::setProjection(Projection projection)
|
|||
}
|
||||
#endif
|
||||
// issue #1334
|
||||
kmMat4PerspectiveProjection(&matrixPerspective, 60, (GLfloat)size.width/size.height, 10, zeye+size.height/2);
|
||||
// kmMat4PerspectiveProjection( &matrixPerspective, 60, (GLfloat)size.width/size.height, 0.1f, 1500);
|
||||
Matrix::createPerspective(60, (GLfloat)size.width/size.height, 10, zeye+size.height/2, &matrixPerspective);
|
||||
|
||||
multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, matrixPerspective);
|
||||
|
||||
kmVec3 eye, center, up;
|
||||
kmVec3Fill(&eye, size.width/2, size.height/2, zeye);
|
||||
kmVec3Fill(¢er, size.width/2, size.height/2, 0.0f);
|
||||
kmVec3Fill(&up, 0.0f, 1.0f, 0.0f);
|
||||
kmMat4LookAt(&matrixLookup, &eye, ¢er, &up);
|
||||
Vector3 eye(size.width/2, size.height/2, zeye), center(size.width/2, size.height/2, 0.0f), up(0.0f, 1.0f, 0.0f);
|
||||
Matrix::createLookAt(eye, center, up, &matrixLookup);
|
||||
multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, matrixLookup);
|
||||
|
||||
loadIdentityMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
|
@ -720,12 +717,14 @@ void Director::setDepthTest(bool on)
|
|||
CHECK_GL_ERROR_DEBUG();
|
||||
}
|
||||
|
||||
static void GLToClipTransform(kmMat4 *transformOut)
|
||||
static void GLToClipTransform(Matrix *transformOut)
|
||||
{
|
||||
if(nullptr == transformOut) return;
|
||||
|
||||
Director* director = Director::getInstance();
|
||||
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
|
||||
|
||||
kmMat4 projection;
|
||||
Matrix projection;
|
||||
projection = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
|
||||
|
||||
#if CC_TARGET_PLATFORM == CC_PLATFORM_WP8
|
||||
|
@ -733,43 +732,45 @@ static void GLToClipTransform(kmMat4 *transformOut)
|
|||
kmMat4Multiply(&projection, Director::getInstance()->getOpenGLView()->getReverseOrientationMatrix(), &projection);
|
||||
#endif
|
||||
|
||||
kmMat4 modelview;
|
||||
Matrix modelview;
|
||||
modelview = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
kmMat4Multiply(transformOut, &projection, &modelview);
|
||||
*transformOut = projection * modelview;
|
||||
}
|
||||
|
||||
Point Director::convertToGL(const Point& uiPoint)
|
||||
{
|
||||
kmMat4 transform;
|
||||
Matrix transform;
|
||||
GLToClipTransform(&transform);
|
||||
|
||||
kmMat4 transformInv;
|
||||
kmMat4Inverse(&transformInv, &transform);
|
||||
Matrix transformInv;
|
||||
transform.invert(&transformInv);
|
||||
|
||||
// Calculate z=0 using -> transform*[0, 0, 0, 1]/w
|
||||
kmScalar zClip = transform.mat[14]/transform.mat[15];
|
||||
float zClip = transform.m[14]/transform.m[15];
|
||||
|
||||
Size glSize = _openGLView->getDesignResolutionSize();
|
||||
kmVec3 clipCoord = {2.0f*uiPoint.x/glSize.width - 1.0f, 1.0f - 2.0f*uiPoint.y/glSize.height, zClip};
|
||||
Vector4 clipCoord(2.0f*uiPoint.x/glSize.width - 1.0f, 1.0f - 2.0f*uiPoint.y/glSize.height, zClip, 1);
|
||||
|
||||
kmVec3 glCoord;
|
||||
kmVec3TransformCoord(&glCoord, &clipCoord, &transformInv);
|
||||
|
||||
return Point(glCoord.x, glCoord.y);
|
||||
Vector4 glCoord;
|
||||
//transformInv.transformPoint(clipCoord, &glCoord);
|
||||
transformInv.transformVector(clipCoord, &glCoord);
|
||||
float factor = 1.0/glCoord.w;
|
||||
return Point(glCoord.x * factor, glCoord.y * factor);
|
||||
}
|
||||
|
||||
Point Director::convertToUI(const Point& glPoint)
|
||||
{
|
||||
kmMat4 transform;
|
||||
Matrix transform;
|
||||
GLToClipTransform(&transform);
|
||||
|
||||
kmVec3 clipCoord;
|
||||
Vector4 clipCoord;
|
||||
// Need to calculate the zero depth from the transform.
|
||||
kmVec3 glCoord = {glPoint.x, glPoint.y, 0.0};
|
||||
kmVec3TransformCoord(&clipCoord, &glCoord, &transform);
|
||||
Vector4 glCoord(glPoint.x, glPoint.y, 0.0, 1);
|
||||
transform.transformVector(glCoord, &clipCoord);
|
||||
|
||||
Size glSize = _openGLView->getDesignResolutionSize();
|
||||
return Point(glSize.width*(clipCoord.x*0.5 + 0.5), glSize.height*(-clipCoord.y*0.5 + 0.5));
|
||||
float factor = 1.0/glCoord.w;
|
||||
return Point(glSize.width*(clipCoord.x*0.5 + 0.5) * factor, glSize.height*(-clipCoord.y*0.5 + 0.5) * factor);
|
||||
}
|
||||
|
||||
const Size& Director::getWinSize(void) const
|
||||
|
@ -1074,8 +1075,7 @@ void Director::showStats()
|
|||
}
|
||||
|
||||
// global identity matrix is needed... come on kazmath!
|
||||
kmMat4 identity;
|
||||
kmMat4Identity(&identity);
|
||||
Matrix identity = Matrix::identity();
|
||||
|
||||
_drawnVerticesLabel->visit(_renderer, identity, false);
|
||||
_drawnBatchesLabel->visit(_renderer, identity, false);
|
||||
|
|
Loading…
Reference in New Issue