issue #2790: Don’t build script bindings projects for travis.

This commit is contained in:
James Chen 2013-12-05 11:03:22 +08:00
parent 944160210c
commit 856a82d4b8
1 changed files with 5 additions and 5 deletions

View File

@ -28,7 +28,7 @@ if [ "$GEN_JSB"x = "YES"x ]; then
fi
export NDK_ROOT=$HOME/bin/android-ndk
cd $COCOS2DX_ROOT/tools/travis-scripts
./generate-jsbindings.sh
# ./generate-jsbindings.sh
elif [ "$PLATFORM"x = "android"x ]; then
export NDK_ROOT=$HOME/bin/android-ndk
@ -50,7 +50,7 @@ elif [ "$PLATFORM"x = "android"x ]; then
# Build all samples
echo "Building all samples ..."
cd $COCOS2DX_ROOT/build
./android-build.py -n "NDK_BUG=0 -j10" all
./android-build.py -n "NDK_BUG=0 -j10" hellocpp testcpp simplegame
# Build template
# echo "Building template ..."
@ -79,9 +79,9 @@ elif [ "$PLATFORM"x = "linux"x ]; then
cd ../../template/multi-platform-cpp
cmake .
make -j10
cd ../multi-platform-lua
cmake .
make -j10
# cd ../multi-platform-lua
# cmake .
# make -j10
elif [ "$PLATFORM"x = "emscripten"x ]; then
# Generate binding glue codes