mirror of https://github.com/axmolengine/axmol.git
issue #2790: Don’t build script bindings projects for travis.
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@ -28,7 +28,7 @@ if [ "$GEN_JSB"x = "YES"x ]; then
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fi
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export NDK_ROOT=$HOME/bin/android-ndk
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cd $COCOS2DX_ROOT/tools/travis-scripts
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./generate-jsbindings.sh
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# ./generate-jsbindings.sh
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elif [ "$PLATFORM"x = "android"x ]; then
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export NDK_ROOT=$HOME/bin/android-ndk
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@ -50,7 +50,7 @@ elif [ "$PLATFORM"x = "android"x ]; then
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# Build all samples
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echo "Building all samples ..."
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cd $COCOS2DX_ROOT/build
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./android-build.py -n "NDK_BUG=0 -j10" all
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./android-build.py -n "NDK_BUG=0 -j10" hellocpp testcpp simplegame
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# Build template
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# echo "Building template ..."
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@ -79,9 +79,9 @@ elif [ "$PLATFORM"x = "linux"x ]; then
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cd ../../template/multi-platform-cpp
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cmake .
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make -j10
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cd ../multi-platform-lua
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cmake .
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make -j10
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# cd ../multi-platform-lua
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# cmake .
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# make -j10
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elif [ "$PLATFORM"x = "emscripten"x ]; then
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# Generate binding glue codes
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